Frostbain Catacombs

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A picture taken in the Sacrifice room, part of the dungeon

Frostbain Catacombs is the Elite Dungeon of Fire. It represents the God Agni. It is located under Frostbain's church. 2 players are required for this dungeon, but more are recommended. Agni's Legendary Set can be obtained here.

Dungeon Information
Coordinates: (-280, -2680)
Difficulty: 7.0/10
Number of Chests: 27
Dungeon Type: Tier 4 - Elite Dungeon of Fire
Zombie Content: Unbelievably High - Zombie Spawners
Parkour Content: High
Puzzle/Trap Content: High
Minimum Players: 2
Other Requirements: Bow and Arrows, Junk Items

General Resources
Water bottle.png Water Refill
Crafting TableHD.png Crafting Table

New FarmHD2.png Farm

Brewing stand.png Brewing Stand

Lit Furnace HD.png Lit Furnace

Dungeon Loot
Wooden chest.png Dungeon Chests 27
Iron sword.png Legendary Items

Iron chestplate.png Elite Legendary Items 2
Sealing Stones
Agnis seal.png Agni's Seal
Pluvias seal.png Pluvia's Seal

Simoons seal.png Simoon's Seal

Therums seal.png Therum's Seal

Enchanted Regular Book.gif Sealing Tome

Origin Stone.png Origin Stone

Dungeon Chest Loot

Name Image Spawn Rate
Iron Chestplate
(Fire Protection IV)
Enchanted Iron Chestplate HD.gif 7.0%
Potion of Fire Resistance Potion Drink Fire Resistance.gif 2.0%
Iron Helmet Iron helmet.png 7.0%
Iron Chestplate Iron chestplate.png 7.0%
Iron Leggings Iron leggings.png 7.0%
Iron Boots Iron boots.png 7.0%
Iron Sword
(Smite III)
Enchanted Iron Sword HD.gif 6.0%
Iron Sword
(Smite III, Knockback I)
Enchanted Iron Sword HD.gif 4.0%
Grenade Ender pearl.png 3.0%
(Power II)
Enchanted Bow HD.gif 6.0%
(Power II, Punch I)
Enchanted Bow HD.gif 4.0%
15 Arrows Arrow15.png 7.0%
Diamond Axe
(1/5th Durability)
Diamond axe.png 3.0%
Potion of Healing II Potion Drink Health.gif 8.0%
Splash Potion of Healing II Potion Splash Health.gif 6.0%
Lingering Potion of Healing II Potion Lingering Health.gif 5.0%
Cooked Chicken Cooked chicken.png 3.0%
Gunpowder Gunpowder.png 2.0%
Weak Grapple
(4 uses)
Fishing rod.png 6.0%

Loot Chests

  • Obsidian Shack
    • 1 dungeon_tier_3
  • Alcove (Right path)
    • 1 dungeon_tier_3
  • Poison Tripwire
    • 1 dungeon_tier_3
  • Sandstone Shack
    • 1 dungeon_tier_3
  • Code Room
    • 1 dungeon_tier_3
  • Skull Room before Boss
    • 2 dungeon_tier_3
  • Loot Room
    • 20 dungeon_tier_4

Frostbain Catacombs Elite Legendaries

Name Image Notes Drop Chance
Agni's Rage Iron sword.png Has a 15% chance to set the player hit on fire. If the player who is hit is already on fire, the fire duration stacks up. Plays a creeper hissing sound when successfully activated. 33.3%
Agni's Fury Bow.png Summons a bolt of lightning when the arrow hits a player, mob or block at full charge, at the cost of 3 arrows and 3 durability. Deals AOE (Area of effect) damage. 33.3%
Agni's Wrath Iron chestplate.png Has a 15% chance to light the attacker on fire when the wearer is hit. 11.1%
Agni's Ire Water bottle.png For the next 25 seconds, melee attacks set players on fire and zombies and skeletons are killed in one hit regardless of weapon. Blindness is afflicted for the first 10 seconds. 22.2%

Video Walkthrough

Text Walkthrough

Entrance (Difficulty: 3/10)

  • After going down the steps from the church, there will be a lot of zombies.

Section A

Note: Section A and B must be completed to continue!

Room A1 (Difficulty: 4/10)

  • If taking the path to the left (South) will lead through a cave with lava pitfalls. Beware.
  • Etner the nether brick pipe to pass to Room A2.

Room A2 (Difficulty: 5/10)

  • Arriving at a nether brick balcony, walk to the east to the hole that drops to the floor.
  • Walk over to the large sandstone pillar.
  • Go to the lava pit and press the button which lets two blocks appear next to the wall for a very short time. Complete these jumps to proceed.
  • This button cannot be spammed.
  • Once across, avoid a tripwire by jumping onto one of the netherrack blocks.
  • If tripped, it will shoot a Splash Potion of Poison onto the unfortunate player(s).
  • After that go inside the sandstone hut and down the obsidian cave to Room A3.

Room A3 (Difficulty: 3/10)

  • Follow the narrow obsidian pathway.
  • Parkour up the inside of the pillar and proceed to Room A4.

Room A4 (Difficulty: 8/10)

  • Press the button and rush across the parkour.
  • The buttons cannot be spammed.
  • Refill bottles at the water fountains.
  • Complete the second level of parkour.
  • Walk down the corridor and turn left to get to Room A5.

Room A5 (Difficulty: 5/10)

  • One person will have to parkour over to the right side of the room and stand on the pressure plate.
  • Two people will have to drop down on the left side.
  • One person will stand on the pressure plate that pushes out the stone bricks.
  • One parkour across the stone bricks and stand on the pressure plate.
  • The iron doors should open now. One person must go and stand on the pressure plates behind the iron doors to let the others out.
  • Walk down the corridor and past the cells to Room A6.

Room A6 (Difficulty: 2/10)

  • One person has to stand on the pressure plate while another stands on the obsidian pedestal and shoot the newly revealed wooden button in the center glowstone block opposite the player.
  • This will open up another button behind the Southwest glowstone block, shoot the button.
  • Hitting this button will open the iron doors, quickly run past them.
  • Once there, step on the pressure plates and wait for the other group.

Section B

Note: Section A and B must be completed to continue!

Room B1 (Difficulty: 5/10)

  • If taking the path to the right, sprint through the tunnel
  • Run over the bridge and around the hole to reach the staircase, go down.
  • Coming out at the bottom of the hole, there is a pressure plate at the opposite side of the room and one that will need to be parkoured to.
  • Be careful of the lava in the middle.
  • Once both pressure plates are stood on, a door will open on the north side of the room, proceed to Room B2.

Room B2 (Difficulty: 8/10)

  • Go up the staircase through the iron door and down the corridor to get to Room B2.
  • At the center of the room are two pressure plates. When stepped on simultaneously, these cause a Giant and many Zombies to spawn. The giant must be killed to proceed into the next room.
  • Possibly the safest place to hide from direct damage is in the water, under the sword. Players will still take giant stomp damage, though.
  • Zombies also have a hard time getting to the player here.
  • Once the giant is defeated, go through the west door.

Room B3 (Difficulty: 4/10)

  • A bridge is activated for several seconds by stepping on the two pressure plates at the start.
    • Once at the row of cells at the other side be careful not to step on the pressure plates until all have made it out of room B2. Stepping on either of them will close the path between Rooms B2 and B3.
  • Take the path on the left at the end of the room with the cells. Don't be afraid of the tripwire, it's harmless.
  • The straight path will lead to a tripwire that will drop lava on the player if stepped on.
  • Sprint into the hole that appears to be suicidal while facing northwards and follow the pathway to get to Room B4.

Room B4 (Difficulty: 6/10)

  • Throw a junk item on the pressure plate in the north-west corner of the room.
  • Blocks will appear in the lava, jump across these without burning to death.
  • Have splash potions ready in case of falling into the lava.
  • Once there, step on the pressure plates and wait for the other group.

Section C (After A and B)

Sacrifice Room (Difficulty: 2/10)

  • Be careful of the pitfall directly in front when entering the room.
  • Someone must 'sacrifice' themselves and jump into the hole with the stone button in the center of the room. Pressing this button opens the door to the Boss Room.
    • Giving this player Aloe Vera or a fire resistance potion means they can safely /logout after sacrificing themselves.
    • Another alternative is to use a Seal of Time to teleport back to safety.
  • Have everyone except for the sacrifice stand by the door, and rush into the Boss Room after the sacrifice is complete.

Boss Room (Difficulty: 9/10)

  • Shoot the zombie statue's eyes and then the heart when it starts beating.
  • The boss has 9 lives, so be equipped with enough arrows. 27 is the absolute minimum; 45 is usually a safe amount.
  • After each life, the statue spawns several zombies from its hands.
  • Stand in the middle-back of the arena to avoid the splash potions of harming that shoot from the statue's eyes.
  • Zombies spawn around the platform every 20 seconds.
  • When beaten, a passageway will open on the left side of the boss. Go through that to get to the Loot Room.
  • Grenades are very helpful for this room.

Loot Room (Difficulty: 2/10)

  • Follow the tunnel and go through into the nether brick room filled with treasure.
  • Gather the four Legendary Items, loot up and go out of the room, turn right.

Exit (Difficulty: 1/10)

  • Regroup before pressing the button.
  • Go up various staircases and climb up the ladder to exit the dungeon at Frostbain Tower. Jump into the water.
  • Congratulations on beating Frostbain Catacombs!

Travel Advisory/Warnings

  • At least 3 people are required to get to and open the doors to the Boss Room (two with a zombie bow), and one must be willing to forgo the loot room.
    • When completing the dungeon with three people, everyone must first do Section A. Once everyone is done, have two people go back to Section B and complete it.
    • It can also be completed with 2 people and a Zombie Bow, but this is very difficult as one player will be made to solo the boss after the sacrifice of the other player.
  • In most rooms, many zombie spawners are hidden inside the walls.
  • Be extremely cautious when walking around the fires, lava, or pitfalls.


  • There are several signs and a Lore Block inside of the dungeon, at the entrance:
Lying beneath the frozen town of Frostbain, this sanctuary of Agni has all but crumbled without the presence of magic.

Where once worshippers came to commune with the God and Goddess of Fire, now only the dead speak in these frigid, corrupted halls.
The familiar warmth of Agni’s flame seems to have left these hallowed halls. Now only the rage of Agni can be felt.