Necromancer Tower

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Necromance Tower, as seen from the south

Necromancer Tower is a tower in the north that is a very difficult parkour dungeon, which contains ladders, ice, iron bars, soul sand with/out ice below it and timed parkour.

Dungeon Information
Coordinates: (215, -3780)
Difficulty: 6.1/10
Number of Chests: 11
Dungeon Type: Tier 3
Zombie Content: Low
Parkour Content: Very High
Puzzle/Trap Content: Low
Minimum Players: 1
Other Requirements: None

General Resources
Water bottle.png Water Refill
Crafting TableHD.png Crafting Table

New FarmHD2.png Farm

Brewing stand.png Brewing Stand

Lit Furnace HD.png Lit Furnace

Dungeon Loot
Wooden chest.png Dungeon Chests 11
Iron sword.png Legendary Items 1
Iron chestplate.png Elite Legendary Items

Dungeon Chest Loot

Name Image Spawn Rate
Chain Boots
(Protection I, Feather Falling II)
Enchanted Chain Boots HD.gif 5.0%
Pristine Chain Helmet Enchanted Chain Helmet HD.gif 7.0%
Pristine Chain Chestplate Enchanted Chain Chestplate HD.gif 7.0%
Pristine Chain Leggings Enchanted Chain Leggings HD.gif 7.0%
Pristine Chain Boots Enchanted Chain Boots HD.gif 7.0%
Iron Helmet Iron helmet.png 3.0%
Iron Chestplate Iron chestplate.png 3.0%
Iron Leggings Iron leggings.png 3.0%
Iron Boots Iron boots.png 3.0%
Iron Sword
(Smite II)
Enchanted Iron Sword HD.gif 3.0%
Iron Sword
(Smite II, Knockback I)
Enchanted Iron Sword HD.gif 3.0%
Grenade Ender pearl.png 2.0%
(Power I, Punch I)
Enchanted Bow HD.gif 6.0%
(Power II)
Enchanted Bow HD.gif 5.0%
10 Arrows Arrow10.png 5.0%
Iron Axe Iron axe.png 5.0%
Potion of Healing II Potion Drink Health.gif 5.0%
Splash Potion of Healing I Potion Drink Health.gif 5.0%
Cobweb Cobweb.png 3.0%
Weak Grapple
(3 uses)
Fishing rod.png 5.0%
Steak Steak.png 3.0%
Cake Cake.png 2.0%
Sugar Sugar.png 3.0%

Loot Chests

  • Second Floor
    • 3 necromancer_tower
  • Top of Tower
    • 1 necromancer_tower
  • Loot Room
    • 11 necromancer_tower

Legendary Items

Name Image Notes
Masamune Iron sword.png Right Clickː Gives 1 absorption heart, 1 heart and one bar of hunger or saturation (Costs 10 durability, 60 second cooldown).

Video Walkthrough

Text Walkthrough

Opening Parkour (Difficulty: 4/10)

  • You must complete some short but deadly parkour over lava to reach the tower.
  • For the latter part of this parkour, you are given jump boost.

Ground Floor (Difficulty: 4/10)

  • You must complete some timed parkour up the walls of the tower to reach the first floor.
  • The timing is fairly strict, so you should wait for the button to respawn if you fall.

First Floor (Difficulty: 5/10)

  • Only do this section if you want to get the two tier 3 chests on the floor above you. Otherwise, go through the hole in the tower to reach the exterior parkour.
  • Most of the jumps are normal but there is one sections of ladders and one section of ice parkour.

Second Floor (Difficulty: 1/10)

  • Once you have completed the first floor parkour there will be two tier 3 chests chests for you to loot.
  • When you have looted drop go back down the way you came in and jump in the cobwebs under the ladders.

Exterior Parkour (Difficulty: 8/10)

  • This parkour is mainly ice, iron bars and cobblestone walls but near the end is a soul sand only section and an iron bar/cobblestone wall only section.
  • You will enter on the south side of the tower.

Third Floor (Difficulty: 4/10)

  • On the west wall there is ice and iron bar parkour up to a ladder.
  • Climb up the ladder and make your way over to the North side of the tower, via the broken wall.
  • You can also get to the highest floor from here, where there is a dungeon_tier_4 chest.

Broken Tower Parkour (Difficulty: 7/10)

  • Once on the North side of the tower drop down onto the ice.
  • Avoid the pressure plate with the dispenser as it will harm you/knock you off.
  • Jump along towards the first broken section.
  • You will see a 1 block wide walkway going around the edge, corner walk around it to get inside the tower section.
  • Complete the jumps to get to the last platform.

The Jump (Difficulty: 4/10)

  • Sprint jump directly forward, aim in the center of the tower. Use the particles in the lava to guide your fall and you should pass through to the water unscathed.
  • You can use the pool as a water refill if needed.

Code Room (Difficulty: 2/10)

  • Navigate through the pathway avoiding lava and you should reach the code room.
  • In this room most of the alphabet is printed on individual signs, each accompanied by a button. A chant is written on quartz surrounded by lava.
  • Input the code "HAPPINESS" and a door to the east should open.

Loot Room

  • Walk into the loot room, loot your eight tier 3 chests, and pick up your legendary.
  • Press the button to escape.
  • Congratulations, you've beaten Necromancer Tower!

Travel Advisory/Warnings

  • This is a massive parkour dungeon, ice parkour and ladder parkour can be noticed outside.
  • The parkour is very difficult to finish, and you will certainly lose health. Be sure to bring up lots of healing, and feather falling boots are also useful.
  • The staircase south of here has a few chests, however these are dangerous to loot due to the pigmen spawners.


  • Necromancer Tower was opened June 16th, 2013.
  • Wizard Tower and Necromancer Tower have many references to each other, since here, near the labyrinth/last section you can find the answer to the end of the parkour in the Wizard Tower. Also in the Wizard Tower you can find the code to the Code Room.
  • You can find the code to enter Wizard Tower in the small maze before the code room. (Life, Death, Rebirth)
  • Necromancer Tower might be based on Dol Guldur in 'Lord of the Rings'.


  • There is a Lore Block near the base of the tower at (170, 177, -3734):
A haven for practitioners of the dark arts, this tower sits wreathed in mystery.

Home to warlocks and necromancers who immersed themselves in magic from an unspeakably evil source, their presence corrupted the good earth around them.

Though their goal was postponed during the Great Banishment, it is believed they achieved their heinous goal of breaching Agni Ignis’ walls during the outbreak. Agni Ignis, home of the elemental mage stood opposite of them – a shining beacon that needed to be blotted out.

The dead were no worry for those that lived here, for they had been granted dominion over them for some time before the outbreak. Yet, as magic continued to wane, they grew increasingly weaker and more appetizing to their pawns.