SMASH Getting Started
The main purpose in SMASH is to eliminate your opponents by punching them off the map into the void. To begin playing, join a SMASH server from the Shotbow Hub. You will now be transported to the lobby, here you can choose a map on which you want to play a match. These matches are unranked matches and unlike ranked matches,they will not affect your ranking.
The lobby of a SMASH server contains two billboards with 10 match signs each. These signs indicate whether a match can be created, is busy, waiting for players or is about to end. You can click the signs to create a match, join an existing one, spectate someone else's or to get some more information about that match.
Create a match
To create a match click on a "Start new game" sign in the Lobby, an inventory will pop up which shows all available maps. Once you choose a map you will be transported to it automatically. A new match will start after 30 seconds if there are at least 2 players present. To leave a match use /quit or click on the sign in the spawnbox.
Join a match
There are two possible ways to join an existing match. Go to one of the signs that say "waiting for other players" in the Lobby. Right click on the sign to join the match, if you want to have some more information before joining the match you can left click on the sign.
Another way of joining a match is by right clicking on the "spectate match" sign on top of the billboards. An inventory will pop up with active matches, click on one of the matches to spectate there. While spectating the match you can type /join to join the match after it is finished.
Spectate a match
A match can hold an unlimited amount of spectators, click on the "spectate match" sign on top of the billboards to choose a match to spectate. While spectating you will be able to fly around the map, if you want to join the match afterwards you can use the /join command. To stop spectating use /quit.
If you are a premium member or you bought a SMASH party pass in the XP Shop you will have the ability to create parties. In a party, you can choose to modify item spawn chances, number of lives and rotate maps for your match.
The following commands are available for parties
- /party - Shows the current party status or your requests if you are not in a party.
- /party requests - Shows all your requests.
- /party create - Creates a new party.
- /party invite (player) - Invites selected player to your party.
- /party kick (player) - Kicks selected player from the party.
- /party leave - Leaves the current party.
- /party promote (player) - Promotes selected player to the party leader.
- /party disband - Disbands your own party and makes it an open match
Damage and Knockback
In order to eliminate your opponents, you have to damage them and punch them off the map into the void. A fist punch deals 4 damage at your opponent, the more damage your enemy has the more knockback they will receive with each hit. At 0 damage your opponent receives 0 knockback, while at 125 damage they receive the maximum of 10 knockback with each hit. You can see the opponents damage under their name, the colours of their name will also change depending on the amounts of damage received.
While you are playing a match you will find items which will benefit you in eliminating your enemies. At the moment there are 28 items accessible that can spawn on the ground, these can be divided into weapons, food, and buffs. The complete list with descriptions and details can be found in the items article.
Since the 1.8 update, the time bar is above your XP-Bar. It will count down from 10 minutes to indicate when the match will end.
All players start with 0 damage, this exact percentage can be seen under their nametag. As the amount of damage increases the colour of the nametag will change. Below 50 damage it will be green, above 50 damage it will be yellow and above 100 damage it will be red.
Your xp level indicates the amount of damage you have received. Your damage will increase when being hit and can be decreased by eating food.
Your health bar shows the amount of lives you have left, all players start with 3 lives. You lose a life every time you die by falling into the void, or by taking rapid damage (standing in lava, suffocation). You cannot increase the amount of lives you have during a match.
This is your energy bar, you will notice that it depletes when you double jump. You are able to recharge it immediately by standing on a block or by being hit. Your energy bar will also deplete when you use the SMASH ability, however, it will now take 10 seconds for your energy bar to recharge.
Your hotbar displays the item you are currently wielding. If you pick up an item by walking over it, it will automatically appear in your first slot. You are only able to wield one item at a time. To pick up a different item, first drop the old one with your drop item hotkey, which by default is "Q".
The scoreboard displays the map name and all players that were active when the match started. Behind each player is a number which shows the amount of lives left for that player.
It can be hard to keep track of everything that happens in SMASH, the chat will help you with that.
As you can see in the image, the chat shows you several things. The number after each player states their ELO score which you gain by playing ranked matches. From top to bottom, an explanation of all messages.
- This message will pop up each time someone is killed by another player during the match.
- Same as above but the other way around.
- Each time you die, the chat will show you how many lives you have left. This shows the same as your health bar and the scoreboard.
- This shows that a player died without being hit for a while.
- Same as point 3.
- If you notice this message popping up in your chat, it means someone has grabbed you and they are likely to throw you away.
- This message lets you know that your energy bar is still recharging.
While playing SMASH you have the ability to double jump, this can be performed by double tapping your spacebar either on the ground or in the air. While having double jumped you will not be able to perform another double jump, your energy bar needs to be recharged. To recharge your energy bar you have to stand on a block or be hit by another player. You will also not be able to double jump when you have used your SMASH ability (see below). When double jumping you will boost in the direction you are looking at. If you look up or down you will jump straight up, but if you look forward you will jump forward. Your current speed does also affect your jump ability, so you will be able to jump further while running or when under the effect of the speed item.
Smashing is an ability to ground pound which will give nearby players damage and a certain knockback depending on their damage. To SMASH on the ground you need to be in the air and use the sneak hotkey, which is "Left Shift" by default. Doing so will plummet you towards the ground giving of a particle effect. The downside of using the SMASH ability is the inability to double jump for 10 seconds. Your energy bar needs to be recharged which will take 10 seconds.
Grabbing & Throwing
In SMASH you are able to grab players and throw them away. This is performed by right-clicking on a player. When right-clicked the player will sit on top of you for 3 seconds. To throw a grabbed player away you have to left click, the distance they fly away will be affected by the amount of damage the grabbed player has. When you are grabbed you are able to escape from a grab by pressing on the sneak hotkey, which is "Left Shift" by default.
SMASH features a lot of different maps for players to battle on, you can choose a map you like while creating a new match. Once you start or join a match you will be sent to the spawnbox of the map, here you can choose to spectate a match in progress or wait for a new match to start. A detailed list with information about each map can be found in the maps article.
After each match, the scores, statistics, and ELO change (if you played a ranked match) for each player will show up in the chat. The statistics show the top killers, damagers and item users. If the match finished because the 10-minute limit was reached the winner will be based on the top killer or if that is a draw, the person with the current highest damage will win (not the top damager).