Zerbia Depths

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This page is currently in the process of being updated with information from the Origins Update. Some of the information on this page will be inaccurate until completion.


File:Zerbia Dungeon Entrance.png
The entrance to the dungeon, located at the Zerbia Lighthouse

Zerbia Depths is the most difficult dungeon to exist in the history of MineZ. This dungeon is located under Zerbia. The entrance was located at the lighthouse. It was released for Halloween 2018 and it was removed a month later due to the dungeon being extremely difficult, unpolished and extremely long to the point it was almost impossible to beat. It has since returned in the Origins Update.

Dungeon Information
Coordinates: (2520, -3530)
Difficulty: 10/10
Number of Chests: ?
Dungeon Type: Tier 5
Zombie Content: Very High - Zombie and Zombie Pigman Spawners
Parkour Content: Unbelievably High
Puzzle/Trap Content: Very High
Minimum Players: 3?
Other Requirements: Junk Items, Bow and Arrow, Raw Fish



General Resources
Water bottle.png Water Refill
Crafting table.png Crafting Table
Farm.png Farm
Brewing stand.png Brewing Stand
Dungeon Loot
Gold sword.png Legendary Dispenser 1?
Gold sword.png Elite Dispenser 0
Dungeon Chests
Chain helmet.png Dungeon Common ?
Iron chestplate.png Dungeon Uncommon ?
Enchanted Iron Helmet HD.gif Dungeon Rare ?



Video Walkthrough

Text Walkthrough

Entering the Lighthouse (3/10)

You must first get any type of fish. You can easily obtain a fishing rod in one of the 5 tool_chest at the bottom part of Zerbia. Go to the fountain next to the Zerbia Info-Board (x2510 y114 -z3475). Gather your team and drop the fish in the fountain. You will get 3 minutes of water breathing. Now you must go to the lighthouse's entrance. There are different ways to get to it: You can choose between grappling from the bottom of the ladder, quickest option, or parkour through the eastern tree branch. (Try to find the way you will use to climb up before you drop the fish). When you will get close from the lighthouse door, the gate will automatically open and the instance will load. You will see some water below. Jump down.

Flooded Tunnel (4/10)

The flooded tunnel has 3 intersections, but only 1 leads to the dungeon: First intersection, take right, second intersection, take right, and third intersection, go left. Once you are at the waterfall in the dungeon, you will end up at the first room of the dungeon. Your team should have enough time left on the water breathing to get through the flooded tunnel if you take the right intersections and you don't waste time to make your way up to the lighthouse.

First Cavern (8/10)

Slowly descend down the waterfall. Below you there is going to be an entrance to a cave on your right. Falling into the water in this dungeon will tp you out in a water box, if you swim bellow, it will tp you out of the dungeon. Be careful of the stone pressure plates in this dungeon that gives hunger, wither and blindness for few seconds. In the cave, there is gonna be a bunch of parkour to do. to get to the second cave, light up the magma block by dropping any item on it and shoot through the fire with an arrow to explode the TNT. Once you get to the top of the cave, a box is gonna break and spawn about 20 silverfishes that dealt around 0.5 heart if you wear an iron armor. Near this box, stands a chiseled stone brick with a button on it to open the main door. Parkour above the water to get back to the main cavern. Make your way to the coast and try to get on the stone pillars quickly because a lot of zombie and pigmen can spawn behind you and knock you off in the water or stand on the wither plates. The stone pillar parkour is rather difficult. The whole group has to beat it (exept if the TNT cave challenge has been completed in the second cavern) but only the southern side while another person can beat the northern side. The northern side yields a torch at the end, which can be lighten up by throwing an item on it. When it is lit, shoot an arrow through it at some TNT on the other side. This will open up a cave with another torch to light up. Lighting up this torch will allow you to open the gate into the next room. The southern side parkour has a lot of hard jumps and pressure plates that inflict different debuffs such as wither or blindness when stepped on. There is also a stalagtite near the end of the parkour. Shoot the polished andesite block to break the stalagtite and complete the parkour.

Second Cavern (9/10)

Press the button on the chiseled stonebrick in front of the gate. This will slowly open the gate. Four Cursed_Crew skeletons with a stone sword and one Cursed_Crew skeleton with a punch X bow will spawn, kill them and proceed. Same as before, this area contains traps and spawners. Tread carefully. You have to complete 5 challenges to collect 5 items (Cannon, Mast, Sail, Flag, Rudder) in order to repair the boat to get further in the dungeon.

Mast - TNT Cave Challenge (7/10)

A path blocked by granite is located near the entrance to the second cavern. Shoot the stalagtite above the acacia box. This will destroy the box and launch a TNT next to the granite. Light up the torch nearby and shoot through the fire at the TNT to open the path. It will spawn 2 Melee Cursed_Crew and one ranged with a punch X bow. You will have to repeat the same process of lighting up torches and shooting TNT through them then kill 3 skeletons two more times to progress. There will be a ship at the end of the cave. This is a wave room. Press the button on the chiseled block to start it. The ship will get surrounded by green stained glass. Five crew skeletons will spawn from the skeleton skulls and, a few moments later, a Cursed_Corsair, which runs much faster and has more HP. After defeating the skeletons, the mast needed for the ship will spawn in a small room and also 3 chests that can contain gears, potions, or food. A golden pressure plate will appear on a chiseled stonebrick at the front of the ship. Step on it to unlock some parkour in the first cavern that will lead you to another challenge. A waterfall will also appear, allowing your mates to access to the second cavern without having to do the stone pillars parkour. Go back the way you came.

Flag - Head Challenge (7/10)

Go to the new parkour you just unlocked. You will go into a cave with nine trapped chests with TNT blocks in the center. There is a head at the entrance of the room, you're gonna have to imagine that this head is in the middle of all the TNT, and the direction she is staring shows the chest you have to open. Picking the wrong chest will deal 4 true damage to the nearest player. If the right chest is opened, the TNT in the center will explode and a hole will open below, leading to yet another wave room. Defeat the wave room, walk over the bridge that just appeared and grab the Flag and also 3 chests. You will exit this room through the small waterfall found in the room with the torch needed to open the gate in the first cavern. There is a cobweb so bring a grenade to have a chance to get rid of it. There are zombie spawners so move quickly or die.

Cannon - Crate Puzzle Challenge (7/10)

There is a gate at the southern side of this room. You have to light up four torches in order to open it, which are located in the hot sand parkour to the north of the cavern. It is fence parkour and falling on the sand will knockback you and dealt 1-1.5 true damage. Once all are lit, go to the gate and press the button next to it. It will open and two crew skeletons will spawn. There is parkour here that takes you to the crate room. There is a crate in the middle of the room covered by leaves and four unlit torches in the corners of it. Light them up and shoot through them to get rid of the leaves. There is also a dark oak box containing a cannonball. You must shoot an arrow at a stalagtite above it to break it open. This cannonball can be used to open the path to the Arrow Bridge Challenge. Move the crate to the northern grey wool patch. This will open up the iron bars in front of it. There are zombie pigman spawners below so don't fall. At the end of the parkour, there is a stone button, press and it will get rid of the parkour, allowing you to push the crate while also lighting up a redstone lamp on the gate leading to the wave room in here. Use both crates to unlock the other iron bars room at the other side of the room. There are three sets of iron bar rooms. Shoot the wodden buttons in them to open the next room and also spawn a 20 zombies/pigmen. Press the stone button at the end, this should open the gate to the wave room. Use the third crate found here and line them up to make a way to get to the gate's platform. Press the button on the chiseled block to start the wave room. The doors will close and five crew skeletons will spawn from the skeleton skulls and, a few moments later, a Cursed_Corsair, which runs much faster and has more HP. After defeating the skeletons, the Cannon needed for the ship will drop and also 3 chests. Go back the way you came.

Sail - Arrow Bridge Challenge (8/10)

Obtain the cannonball from the crate puzzle room and bring it to the cannon located at the entrance of the second cavern. Drop it into the cannon and it will then shoot the mast in front of it, creating the path to the arrow bridge challenge. For this challenge, you will have to walk over a 2 block wide bridge with cobwebs which is constantly being shot from the sides by dispensers. with arrows that inflict hunger and wither. Some cobwebs on the bridge can negate some of the knockback from the arrows. There is sand and water below, the water doesn't kill if you go into it, so try using it to not get fall damages if you fall. After this, there will be some parkour with ladders and stalagtites with pigmen spawners. Complete it and get to the wave room. Complete the wave room (5 Cursed_Crew and 1 Cursed_Corsair) and drop down. Go to the anvil and get the Sail and also 3 chests. (1 in the room with the Sail and 2 on the ship). You will exit this room through one of the ships in the arrow bridge room, jump in the water to not get fall damages.

Rudder - Hunger Bridge Challenge (7/10)

Go to the western side of the second cavern. You will see an iron pressure plate in front of a long bridge with large lit torches. Step on the plate to start the puzzle. You must go through the bridge only when the torches are lit. Otherwise, you will get wither and hunger X. Get to the other side. You will see a sign next to a small door. Break through it by sprint-jumping into it. After this there will be a short but extremely hard parkour jump needed to get into the wave room. Take your time. Complete the wave room, use the piston to get up the ladder and get the Rudder and also 3 chests. You will exit this room by pressing a wooden button than will open a door to the waterfall close to the start of this challenge.

Once you get the 5 ship parts, go at at the bench next to the boat in the west side of the cavern, stand on the golden plate and throw the ship parts 1 by one on the right order to build the ship. Gather all your mates on the ship, then right click on the fence gate to move the ship forward. Before each ship stop, there will be some ranged Cursed_Crew with a punch X bow standing on some logs on the sides of the cavern. Try to shoot them before you get near them so they don't have the range to shoot you out of the ship. When you killed the 2 Cursed_Crew, move the boat all the way forward to the next dock At the moment the boat will be stopped, 2 Cursed_Crew with stone swords will spawn and try to invade the ship. shoot them down the water and kill them.

First Ship Stop (8/10)

Get to the top of the cave, and be careful to not step on the stone plates on the ground. When you reach the end of the cave, look on the eastern side of the cavern, there will be a hidden wooden button behind the pherns. Shoot this button to open the gate to the tree room. In this room, you're gonna have to parkour up a tree. The room has no zombie spawners. Once you get on the top of the tree, get in the next room and collect 6 supply chests to get a military/food/potion refill.

Wave room (9/10) Once you press the button in the middle of the room, a wave room will start. there are 9 waves, further you go in the wave room, more zombies and pigmen will spawn. When the 9th wave spawns, a Cursed_Quartermaster will spawn in the same time as the zombies. This skeleton is really fast, has a lot of HP and deal 2.5 heart damage if you're wearing an iron armor. After defeating that skeleton, a cannonball will frop in the middle of the room. Get back to the boat by the way you came and use the cannonball on the cannon to clear the way towards the boat.

Kill the Cursed_Crew and get to the second ship stop

Second Ship Stop (8/10)

Get to the top of the cave, there will be a piston aiming to the east side, with a wooden pressure plate bellow it. Stand on the wooden plate and jump instantly, and you should be launched to the other side of the room. If you do it wrong, you will get launched in the water. Then you will get on the middle of the 4 pistons and press the wooden button to get launched on top of the room. To reach the wave room, you're gonna have to parkour accross the lanterns on the west side, then go upstairs. Once you get in the wave room, you can collect the 6 supply chests.

Wave room (9/10)

Once you press the button in the middle of the room, a wave room will start. there are 9 waves, further you go in the wave room, more zombies and pigmen will spawn. When the 9th wave spawns, a Cursed_Quartermaster will spawn in the same time as the zombies. This skeleton is really fast, has a lot of HP and deal 2.5 heart damage if you're wearing an iron armor. After defeating that skeleton, a cannonball will frop in the middle of the room. Get back in the room with the lanterns, but instead of going upstairs, you go downstairs and drop in to cobweb, then make your way to the ship.

Before you get to the third ship stop, there will be 2 Cursed_crew on the top, but also 2 cursed_crew that you will be able to shoot only when you will get close from them, which means that they will be able to shoot you. Try to hide behind the mast, shoot them and instantly hide, so they don't punch you out of the boat.

Third Ship Stop (10/10)

Get on the top of the cave to enter the next room. In this room, you're gonna have to do some parkour while having blindness. The first jump is on the south side, you have to jump from the stone to the stair. Once you get at the end of the blindness room, look at the back of the room on the south side, and shoot the wooden button to open the next room. The next room is a hard timed parkour, but it has water refill and no zombie spawners. Everytime you shoot the 2 wooden buttons of the same line, it spawns the parkour, but be careful, you're gonna have to parkour in the middle of cobblestone walls and fence. Once you get in the wave room, you can collect the 6 supply chests.

Wave room (9/10)

Once you press the button in the middle of the room, a wave room will start. there are 9 waves, further you go in the wave room, more zombies and pigmen will spawn. When the 9th wave spawns, a Cursed_Quartermaster will spawn in the same time as the zombies. This skeleton is really fast, has a lot of HP and deal 2 heart damage if you're wearing an iron armor. After defeating that skeleton, a cannonball will frop in the middle of the room. To get back to the ship you're gonna have to go back in the blindness room, and get on the fences on the left side of it, that leads you to a ladder to go back to the cave.

Mini-boss Trial (8/10)

When you get to the last dock, you're gonna have to kill 2 Cursed_Crew. There will be 2 doors on the East and west side, that contain a puzzle room and a mini boss. Once you killed those 2 mini bosses, you're gonna be able to press the button on the South side of the doc and enter the final room of the dungeon.

Wither bridge Challenge (8/10)

To open this room, you're gonna have to look north from the boat, and on each side of the cavern there will be a wooden button to shoot. In this room, you're gonna have to get accross the wooden bridge, but there will be 14 dispensers of wither skulls shooting at you. If you get hit by a wither skull, you get wither II for 20 seconds. Every wave of wither skulls, 4 lights will be on, if you get on the line of those lights, you won't get hit by the wither effect. Once you get at the other side of the bridge, walk on the andesite and it will automatically break. You're now in another wave room with 6 supply chests that you can collect.

Wave room (7/10)

At the start of the wave room, 9 Cursed_Crew will spawn. 30 seconds after, a Cursed_Firstmate will appear. He is stronger than the Cursed_Quartermaster and deal 3 heart damage to a player wearing an iron armor When you defeated that skeleton, a ladder will appear on the middle of the room, use it to get back to the wither bridge room. Drop on the sand and run to the ladder at the opposite side of the room, then get back to the main trial

Moving boats Challenge (8/10)

To open the door to this room, step on the 3 note blocks with the wooden pressure plate close from the door. In this room, there are 6 wooden button (3 on each side). Whenevecr you shoot a wooden button, a boat will spawn on the same line, and move to the other side. You have to shoot each button one per one to spawn all the boat and parkour on them and go accross the water. The water gives poison I until you get out of it.

Wave room (6/10)

At the start of the wave room, 9 Cursed_Crew will spawn. You can easily punch them in the water. 30 seconds after, a Cursed_Firstmate will appear. He is stronger than the Cursed_Quartermaster and deal 3 heart damage to a player wearing an iron armor. After defeating that skeleton, go in the room before and make your way back to the trial by parkouring on the lanterns on the roof of the room.

Bossroom (10/10)

The bossroom starts at the moment a player get in the middle of the room. There are 10 waves of skeletons that will spawn in 5 different places The goal of this wave room is to protect the island in the middle. If any skeleton manage to get on the island, it will give wither, blindness, slowness and nausea to everyone in the room for 3 seconds. [The ammount of skeletons might be innacurate because it has been based on a video.] Wave 1 : 25 Scallywag (and other name variations) (5 per spawnpoint). They are unarmored skeletons that you can easily kill. Wave 2 : 25 Scallywag Wave 3 : 25 Scallywag / 5 Cursed Crew Wave 4 : 25 Scallywag / 10 Cursed Crew Wave 5 : 25 Scallywag / 5 Cursed Crew / 5 Cursed Corsairs Wave 6 : 25 Scallywag / 10 Cursed Crew / 5 Cursed Corsairs Wave 7 : 25 Scallywag / 10 Cursed Crew / 5 Cursed Corsairs / 5 Cursed Firstmate Wave 8 : 25 Scallywag / 10 Cursed Crew / 5 Cursed Corsairs / 5 Cursed Quartermaster Wave 9 : 25 Scallywag / 10 Cursed Crew / 5 Cursed Corsairs / 5 Cursed Quartermaster / 5 Cursed Firstmate Wave 10 :25 Scallywag / 15 Cursed Crew / 10 Cursed Corsairs / 5 Cursed Quartermaster / 5 Cursed Firstmate

When you are done with the 10 waves, a ladder appears on the south side and you can access to the lootroom and get your blunderbuss and the 50 chests.

Trivia

  • This dungeon is pirate themed. From the way multiple signs are written and how the NPC at Sirus speaks, referencing their dialect, to the theme of the whole dungeon and how the golden key is obtained by using a lot of gold-like items.
  • There are multiple cakes found throughout the dungeon. This will help battle the lack of food from spending so much time in the dungeon and also doubles as a small reward.
  • Originally, the torch bridge was completely RNG-based, and the first time it was attempted the effect radius when someone got close to it was broken, resulting in an entire server almost starving to death.
  • The dungeon was so long it had to be cut into two parts. The first one was never beaten and the second one never released. Its final form was released in MineZː Origins on May 9th 2020.