Difference between revisions of "Zerbia Depths"

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Revision as of 23:27, 21 May 2020

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Warning.png
This page is currently in the process of being updated with information from the Origins Update. Some of the information on this page will be inaccurate until completion.


File:Zerbia Dungeon Entrance.png
The entrance to the dungeon, located at the Zerbia Lighthouse

Zerbia Depths is the most difficult dungeon to exist in the history of MineZ. This dungeon is located under Zerbia. The entrance was located at the lighthouse. It was released for Halloween 2018 and it was removed a month later due to the dungeon being extremely difficult, unpolished and extremely long to the point it was almost impossible to beat. It has since returned in the Origins Update.

Dungeon Information
Coordinates: (2520, -3530)
Difficulty: 10/10
Number of Chests: ?
Dungeon Type: Tier 5
Zombie Content: Very High - Zombie and Zombie Pigman Spawners
Parkour Content: Unbelievably High
Puzzle/Trap Content: Very High
Minimum Players: 3?
Other Requirements: Junk Items, Bow and Arrow, Raw Fish



General Resources
Water bottle.png Water Refill
Crafting table.png Crafting Table
Farm.png Farm
Brewing stand.png Brewing Stand
Dungeon Loot
Gold sword.png Legendary Dispenser 1?
Gold sword.png Elite Dispenser 0
Dungeon Chests
Chain helmet.png Dungeon Common ?
Iron chestplate.png Dungeon Uncommon ?
Enchanted Iron Helmet HD.gif Dungeon Rare ?



Video Walkthrough

Text Walkthrough

Entering the Lighthouse (3/10)

  • You must first get a raw fish, either bring one or obtain one from the civ_common chests in Zerbia.
  • Go to the town entrance and to the fountain next to the Zerbia Info-Board. Gather your team and drop the fish in the fountain. You will get 4 minutes of water breathing.
  • Now you must go to the lighthouse's entrance. There are different ways to get to it: You can choose between grappling from the bottom of the ladder, quickest option, or parkour through the eastern tree branch's leaves. Grappling will make you take fall damage.
    • Another way which doesn't make you take fall damage is going to the house with the purple stand, in the upper section, jumping on the western leaves and onto the leaves in front of you. All it takes is a 3 block jump but it can be fatal if you somehow fail it.
  • Once in front of the entrance, drop your golden key, which you should have previously obtained from Sanctuary of Peace.
  • The gate will stay open for a few seconds. Go in.
  • You will see some water below. Jump down.

Flooded Tunnel (2/10)

  • Swim through the tunnel which will lead into a waterfall. You will end up at the first room of the dungeon.
  • Your team should have enough time left on the water breathing to get through the flooded tunnel.
  • If you didn't get the water breathing before going into the tunnel, you'd most likely drown unless you went in with a full splash inventory.

First Cavern (8/10)

  • Slowly descend down the waterfall. Below you there is going to be some parkour you must beat to get onto the sandy shore. Falling into the void water is guaranteed death.
  • Move quickly as zombies and zombie pigmen will start spawning. Get on the stone pillars to do parkour again.
  • The stone pillar parkour is rather difficult. The whole group has to beat it but only the southern side while another person can beat the northern side.
  • The northern side yields a torch at the end, which can be lighten up by throwing an item on it. When it is lit, shoot an arrow through it at some TNT on the other side. This will open up a cave with another torch to light up. Lighting up this torch will allow you to open the gate into the next room.
  • The southern side parkour has a lot of hard jumps and pressure plates that inflict different debuffs such as wither or blindness when stepped on.
  • There is also a stalagtite near the end of the parkour. Shoot the polished andesite block to break the stalagtite and complete the parkour.

Second Cavern (6/10)

  • Press the button on the chiseled stonebrick in front of the gate. This will slowly open the gate. Four Cursed_Crew skeletons will spawn, kill them and proceed.
  • Same as before, this area contains traps and spawners. Tread carefully.
  • There are three challenges in this cavern and another one in the first cavern. One must complete them to obtain an item from each to build a ship that will allow you to progress through the rest of the dungeon. Certain challenges have to be completed first to unlock others.

Crate Puzzle Challenge (7/10)

  • There is a gate at the southern side of this room. You have to light up four torches in order to open it, which are located in the hot sand parkour to the north of the cavern. It is fence parkour and falling on the sand will deal fire and wither damage.
  • Once all are lit, go to the gate and press the button next to it. It will open and two crew skeletons will spawn. There is parkour here that takes you to the crate room.
  • There is a crate in the middle of the room covered by leaves and four unlit torches in the corners of it. Light them up and shoot through them to get rid of the leaves.
    • There is also a dark oak box containing a cannonball. You must shoot an arrow at a stalagtite above it to break it open. This cannonball can be used to open the path to the Arrow Bridge Challenge.
  • Move the crate to the northern grey wool patch. This will open up the iron bars in front of it.
  • Complete the parkour before you. There are zombie pigman spawners below so don't fall. At the end of the parkour, there is a pressure plate, step on it and it will get rid of the parkour, allowing you to push the crate while also lighting up a redstone lamp on the gate leading to the wave room in here.
  • Use both crates to unlock the other iron bars room.
  • There are three sets of iron bar rooms. Shoot the wodden buttons in them to open the next room. This will also spawn zombies. Step on the pressure plate at the end, this should open the gate to the wave room. Use the third crate found here and line them up to make a way to get to the gate's platform.
  • Press the button on the chiseled block to start the wave room. You will be teleported to the center and five crew skeletons will spawn from the skeleton skulls and, a few moments later, a Cursed_Corsair, which runs much faster but deals less damage.
  • After defeating the skeletons, the ??? needed for the ship will drop. Go back and put it on the anvil next to the ship.

Arrow Bridge Challenge (8/10)

  • Obtain the cannonball from the crate puzzle room and bring it to the cannon located at the entrance of the second cavern. Drop it into the cannon and it will then shoot the mast in front of it, creating the path to the arrow bridge challenge.
  • For this challenge, you will have to walk over a 2 block wide bridge which is constantly being shot from the sides by dispensers. with arrows that inflict poison and blindness. Some cobwebs on the bridge can negate some of the knockback from the arrows. There is sand and void water below, so you can either survive the fall or fall straight into the water and die.
  • After this, there will be some parkour with ladders and stalagtites. Complete it and get to the boss room.
  • Complete the wave room and drop down. Go to the anvil and get the sail. You will exit this room through one of the ships in the arrow bridge room.

Communist Torches Challenge(7/10)

  • Go to the western side of the second cavern. You will see an iron pressure plate in front of a long bridge with large lit torches. Step on the plate to start the puzzle.
  • You must go through the bridge only when the torches are lit. Otherwise, you will get wither and start starving to death.
  • Get to the other side. You will see a sign next to a small door. Break through it by sprint-jumping into it.
  • After this there will be a short but extremely hard parkour jump needed to get into the wave room. Take your time.
  • Complete the wave room and ???. You will exit this room through the waterfall close to the start of this challenge.

TNT Cave Challenge (7/10)

  • A path blocked by granite is located near the entrance to the second cavern. Shoot the stalagtite above the acacia box. This will destroy the box and launch a TNT next to the granite. Light up the torch nearby and shoot through it at the TNT to open the path. You will have to repeat the process of lighting up torches and shooting TNT through them two more times to progress. There will be a ship at the end of the cave.
  • This is a wave room. Press the button on the chiseled block to start it. You will be teleported to the center and the ship will get surrounded by green stained glass. Five crew skeletons will spawn from the skeleton skulls and, a few moments later, a Cursed_Corsair, which runs much faster but deals less damage. There is soul sand in the wave room so don't step on it.
  • After defeating the skeletons, the mast needed for the ship will spawn in a small room and a golden pressure plate will appear on a chiseled stonebrick at the front of the ship. Step on it to unlock some parkour in the first cavern that will lead you to another challenge. A waterfall will also appear, allowing you to get back up without having to beat the parkour in the first cavern again, in case you fail the new parkour.
  • Go back the way you came.

RNGesus Challenge (8/10)

  • Go to the new parkour you just unlocked. You will go into a cave with eight trapped chests with TNT blocks in the center. Picking the wrong chest will deal a lot of damage to the nearest player. The chance of picking the right chest is random, so keep clicking until you get it or die.
  • If the right chest is opened, the TNT in the center will explode and a hole will open below, leading to yet another wave room. Fall in the water.
  • This wave room works similar to the ship wave room but this time there's no soul sand, there's water in the center and it is much smaller.
  • Defeat the wave room, walk over the bridge that just appeared and grab the flag and last item for the ship. You will exit this room through the small waterfall found in the room with the torch needed to open the gate in the first cavern. There is a cobweb so bring a grenade to have a chance to get rid of it. There are zombie spawners so move quickly or die.

First Ship Stop (8/10)

Second Ship Stop (8/10)

Trivia

  • This dungeon is pirate themed. From the way multiple signs are written and how the NPC at Sirus speaks, referencing their dialect, to the theme of the whole dungeon and how the golden key is obtained by using a lot of gold-like items.
  • There are multiple cakes found throughout the dungeon. This will help battle the lack of food from spending so much time in the dungeon and also doubles as a small reward.
  • Originally, the torch bridge was completely RNG-based, and the first time it was attempted the effect radius when someone got close to it was broken, resulting in an entire server almost starving to death.
  • The dungeon was so long it had to be cut into two parts. The first one was never beaten and the second one never released. Its final form was released in MineZː Origins on May 9th 2020.