Difference between revisions of "Wizard"

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Inspired by Creativion's class suggestion.
 
Inspired by Creativion's class suggestion.
  
[https://shotbow.net/forum/shop-purchase/775/purchase Purchase for 20,000 XP (Lifetime only)]
 
  
 
==Class Information==
 
==Class Information==
 
<span style="color:#00ff00">Purchase for '''20,000 XP'''</span>
 
<span style="color:#00ff00">Purchase for '''20,000 XP'''</span>
 +
 
The Wizard spawns with wooden tools, a Wand, and a Spellbook.
 
The Wizard spawns with wooden tools, a Wand, and a Spellbook.
 
You can use the Spellbook to choose from one of five spells (listed below) and use the wand to cast them. Each spell has a 5 second global cooldown, preventing you from casting other spells for 5 seconds.
 
You can use the Spellbook to choose from one of five spells (listed below) and use the wand to cast them. Each spell has a 5 second global cooldown, preventing you from casting other spells for 5 seconds.

Revision as of 20:58, 10 April 2019

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DELETE THIS NOTICE WHEN FINISHED. Back to Acrobat. Summary of this Annihilation Class, popular uses, current meta regarding play style and any barriers to switching classes.

Wooden sword.pngWooden pickaxe.pngWooden axe.pngWooden shovel.pngStick.pngEnchanted book.pngLeather helmet.pngLeather chestplate.pngLeather leggings.pngLeather boots.png

You are the knowledge. Utilize your understanding of the dark arts to change the tide of battle! Use your spell book to study one of five available spells. Using your wand will cast the spell you studied. Inspired by Creativion's class suggestion.


Class Information

Purchase for 20,000 XP

The Wizard spawns with wooden tools, a Wand, and a Spellbook. You can use the Spellbook to choose from one of five spells (listed below) and use the wand to cast them. Each spell has a 5 second global cooldown, preventing you from casting other spells for 5 seconds.

Spells: Missile - 30 seconds - Deals 7 (Full heart.pngFull heart.pngFull heart.pngHalf heart.png) AOE damage to enemies. (Reduced by armor) Freeze - 35 seconds - Inflicts enemies with Slowness III and Mining Fatigue I for 7 seconds. Darkness - 50 seconds - Inflicts enemies with Wither for 6 seconds. Flame - 50 seconds - Sets enemies on fire for 5 seconds. Whirlwind - 25 seconds - Throws enemies away from impact using knockback. Will also throw you and grant you no fall damage for 5 seconds on usage.

NUMBERS! Wither vs Fire Wither deals 1 damage every 2 seconds, Fire deals 1 damage every second. Wither should deal 3 (Full heart.pngHalf heart.png) damage before ending, Fire should do 5 (Full heart.pngFull heart.pngHalf heart.png) Fire is arguably the best, if the enemy is not near water/doesn't have fire resistance. Wither cannot be resisted, and is best if Fire won't work.

Pros

Great selection of spells for varying situations. Able to fall from seemingly impossibly high places without any damage.

Cons

Spells don't move very fast, which allows enemies to dodge if they see it.

Tips & Tactics

  • Use whirlwind on enemies near the void or on a skybridge.
  • All spells are Area of Effect. A Flame spell can set multiple enemies on fire, Freeze can slow an entire group.
  • The Missile spell (and only missile) counts as if you struck the enemy yourself, so if it kills a player you are rewarded with the kill.
  • Cast whirlwind underneath you as you jump to launch yourself to your target.
  • Inflicting an enemy with slowness will make landing the other spells much easier.

Video Review