Use your arsenal of potions to turn the tide of battle.
Double jump with ease, thanks to your featherlight potion you accidently spilled on yourself in your lab.
The Alchemist, like the Acrobat from Annihilation, can double jump every 10 seconds.
The Alchemist can also throw many potions, such as:
- An Instant Health potion that will heal the player and damage undead monsters.
- A Slowness potion that can slow down enemies.
- A Frost potion to freeze enemies in place while dealing some damage, but will be immediately unfrozen if the frozen enemy is damaged.
- A Flame potion to set your enemies on fire and have them run wild.
The Double Jump ability is unlocked by default.
Using the Double Jump is as easy as pressing the spacebar twice in succession.
After a Double Jump, you will have a 10 second cooldown before you are able to use the Double Jump again.
Unlike most abilities, this one uses no mana.
|Vial of Health||Unlock|
|Vial of Force||Unlock|
The Vial of Frost can be used to freeze enemies in place.
Enemies frozen in place cannot deal damage, but will be immediately unfrozen if damaged by any source.
The values for this ability are as follows:
|Vial of Frost||Unlock||-||-||-||Beat
|Vial of Flame||Unlock|
Tips & Strategies
- None so far