Difference between revisions of "Types Of Players"

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Aside from the many [[Special:MyLanguage/MineZ Mobs|mobs]] and other dangers the [[Special:MyLanguage/MineZ|MineZ]] map has to offer, the most fearsome of all, ironically, is other players. Other players are always unpredictable, but there are generally several ways that they'll behave.  There are two main types of players: Bandits and Healers. You can generally differentiate between them by the red (Bandit Tag) or green (Healer Tag). This article contains more information regarding the player types and behaviors that you might encounter. Note that during the Re-Code Update, Healer and Bandit tags are temporarily unavailable.
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The many [[Special:MyLanguage/MineZ Mobs|mobs]] and other dangers the [[Special:MyLanguage/MineZ|MineZ]] world has to offer often pale in comparison to the most fearsome of all: other players. The unpredictability and natural intelligence of your fellow players make them far more dangerous than a trapped chest or dungeon parkour course. Today's trusted ally could become tomorrow's bitter enemy. Other players may not even pose a threat to you on purpose. A mistimed swing of a sword could grievously wound your ally, greatly decreasing odds of survival and even leading them to suspect betrayal and retaliate. Trustworthy or not, it is strongly advised that you be on your guard at all times when in the company of other survivors.  
 
 
  
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There are two main types of players: Bandits and Healers. You can generally differentiate between them with the red (Bandit) or green (Healer) tags next to their names, though not all bandits or healers will have these. This article contains information on the types of players in MineZ that you might encounter in the world, as well as their general behaviors.
  
 
==Bandit== <!--T:2-->
 
==Bandit== <!--T:2-->
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[[File:minez_bandit.png|left]]
 
[[File:minez_bandit.png|left]]
A '''Bandit''' is a player who kills other players with the intention of stealing gear or just simply killing for fun. A Bandit tag is obtained by players who kill six or more different players in a single life, whether the killings were in self-defense, vengeance or in cold blood.
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Broadly speaking, a '''Bandit''' is any player who kills other players. Though their reasons for this vary, most bandits kill simply because they find PVP combat to be fun. If you kill six people in a single life, you will receive the red Bandit tag (pictured). This serves as a very rough indicator of how willing a player may be to kill you. Because the Bandit tag overwrites the Healer tag, if you see a player with the Healer tag, you know that they've killed less than six people on their current life.  
  
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If -- for whatever reason -- you want to become a bandit, it is strongly advised that you head to locations like [[Special:MyLanguage/Grandfather's Curse|Grandfather's Curse]] to stock up on healing potions. ([[Special:MyLanguage/Portsmouth|Portsmouth]] and [[Special:MyLanguage/Grimdale|Grimdale]] are also viable options due to their being below the PvE line and having an abundance of food and healing supplies. Other valuable stops include [[Special:MyLanguage/Yawpton|Yawpton]], [[Special:MyLanguage/Yongton Abbey|Yongton Abbey]] and [[Special:MyLanguage/Ridgevale|Ridgevale]]. These towns have Military Chests with moderate odds of containing chainmail armour and stone weapons to better equip yourself. Always have a bow on your person so you can shoot players who try to run away from you. Acquiring a Diamond Sword and Infinity Bow from a [[Special:MyLanguage/MineZ Mobs#Giant|Giant]] can make you an extraordinarily dangerous individual, and will give you a tremendous edge in any fights.
If you do encounter a bandit, your best chance of survival is to avoid them at all costs. Bandits rarely make exceptions when killing; however, some bandits do not kill freshly-spawned players as there are no benefits for the bandit to do so.
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===Bandit Strategies=== <!--T:5-->
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If you encounter a bandit on the Coast Road, try to walk away into a forest or the open unknown. This may discourage them from going out of their way to attack you. If there are two or more bandits, start running. 
 
  
 
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There are mainly two types of bandits: leather bandits and iron bandits. Leather bandits attack as soon as they spawn, whereas iron bandits are more geared and more experienced. Encounters may vary and you shouldn't take this as solid facts.
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There are many ways that bandits will attack you:
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* Follow you, and then wait until you are either in a secluded area, far from others, or wait until you are weakened by a [[Special:MyLanguage/MineZ Mobs#Zombies|zombie]] attack.
 +
* Well-equipped bandits may patrol supply-rich towns to kill anyone who comes looking for food or potions.
 +
* Particularly clever bandits may attract a horde of zombies, and then use a snowball to make them attack their targets. This is common on PvE servers, although it is technically against the rules.
 +
* Some will throw valuable items on the ground to draw in unsuspecting prey, then kill them when they come to pick it up.
 +
* Bandits have been known to engage in conversation with their victims, and then kill them when they're typing a response.  
 +
* Bandits may manipulate you into healing them, only to kill you immediately afterwards using whatever buffs you just gave them with ointments.
 +
* Some of the most malicious bandits (or members of massacre groups who help their fellows kill others) will pose as healers to draw victims into a false sense of security, only to brandish a sword instead of shears once you've lowered your guard. This is an extremely rare tactic, but it is well within the realm of possibility.
  
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===Fighting/Avoiding Bandits=== <!--T:7-->
Iron roamers, a subtype of the iron bandit, are more interested in surviving rather than killing others, however they are not afraid to kill you to obtain resources. Some of these players are friendly; offering a valuable item such as iron armor or enchanted stuff in exchange for mercy is a good idea when cornered by one of these guys. Do note however, that friendly bandits are rare, so its best to always keep your guard up if you encounter them.  Massacre teams also kill to obtain resources, but are much, much more violent. They often come to coastal cities simply out of bloodlust and are obviously the worst type of bandit.
 
  
 
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If for whatever reason you want to become a bandit, it is best advised to head to places such as [[Special:MyLanguage/Grandfather's Curse|Grandfather's Curse]], for healing potions ([[Special:MyLanguage/Portsmouth|Portsmouth]] and [[Special:MyLanguage/Grimdale|Grimdale]] could also be used, but the amount of 'residents' there will almost always take the healing potions from the church there before you can). Other valuable stops include [[Special:MyLanguage/Yawpton|Yawpton]], [[Special:MyLanguage/Yongton Abbey|Yongton Abbey]] and [[Special:MyLanguage/Huntsgrove|Huntsgrove]] (Towns with a moderately low 'z' coordinate). These towns have Military chests and some food, which make them ideal stops. Also, they are ALL accessible as soon as you spawn (you will not starve or die of thirst on the trek there, provided your 'x' coordinate is moderately close). Always have a bow on you so you can snipe the players that try to run away. Also try to get a diamond sword and infinity bow from [[Special:MyLanguage/MineZ Mobs#Giant|Giant]]s.
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* By nature of their playstyle, bandits usually carry a lot of potions. This means that if you have more than a few stacks of food in your inventory, you probably have more food than they do. This serves both as an incentive for them to kill you and a distinct advantage on your part - if you can run for long enough, the bandit will be forced to give up the chase and find a place to restock on food.  
 
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** Experienced bandits will carry several sugars and grapples, or spawn with 1-2 full-durability grapples. They have learned, over the years, to abuse these items to obtain and edge while chasing. Spawn Grapples are far more common among premium bandits.
 
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** They may also be carrying Phantom Blades from [[Special:MyLanguage/Body Offload|Body Offload]], Stompers from the Elite Giant, or any other one of the myriad of items that makes running more difficult for you.
===Bandit Strategies=== <!--T:9-->
 
 
 
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There are many ways that bandits will attack you:
 
* Follow you, and then wait until you are either in a secluded area, far from others, or wait until you are weak from a [[Special:MyLanguage/MineZ Mobs#Zombies|zombie]] attack.
 
* Attack you in starter armor, and if they die, spawn in the same region repeatedly until you evade or they kill you.
 
* The better equipped ones will simply kill you or someone else, escape the town, then come back in about 5 minutes or less and repeat.
 
* Others won't kill you themselves, but sprint around, attracting zombies and lure them to someone else.
 
* Some will throw items on the ground, when you pick it up, they kill you.
 
* Some will "server hop" where you log onto one server, kill everyone, and log onto another.
 
* Sometimes, mostly down South, they will give you the "Peace" sign (crouching or right-clicking with the shield) and as soon as you walk past them or let your guard down they will run to you and surprise attack you.
 
* Some bandits will ask their victim a question, and while they're answering kill them.
 
* Bandits will often act as friendly and ask for a heal, even saying that they are low on health. When healed, they will proceed to kill you.
 
* An even worse and rarer tactic happens when a group of bandits poses as healers, and only after having healed everyone in town, proceeds to kill everyone. This is extremely rare but possible.
 
 
 
 
 
===Fighting/Avoiding Bandits=== <!--T:11-->
 
 
 
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* Most bandits are bad at parkour or don't even try to. Try to outsmart them by taking parkour-only routes. If they don't have a bow or grenades you'll be safe.
 
* Most bandits are bad at parkour or don't even try to. Try to outsmart them by taking parkour-only routes. If they don't have a bow or grenades you'll be safe.
* As soon as you see someone die in PVP, immediately try to band together in a group, or get to a secluded area (ex: [[Special:MyLanguage/Romero Sewers|Romero Sewers]]).
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* As soon as you see a local death message involving PVP, immediately try to band together in a group, or get to a secluded area.
 
* It is also very important to note that most bandits are very prone to flanking attacks.
 
* It is also very important to note that most bandits are very prone to flanking attacks.
 
** Use this by sending one of your people to distract them, then advance from all sides.
 
** Use this by sending one of your people to distract them, then advance from all sides.
 
* If you are in the North, be aware of server hopping bandits, and always have a powerful weapon close at hand, such as grenades.
 
* If you are in the North, be aware of server hopping bandits, and always have a powerful weapon close at hand, such as grenades.
 
* Always keep a friend by your side when going into a town populated by players (who might be bandits).
 
* Always keep a friend by your side when going into a town populated by players (who might be bandits).
* Always say "hello?" when you go to a town. Most friendly players will say hello back.
 
 
* If you are not scared of PVP, whenever somebody flashes a team signal say "back off" or "stop or you're dead" or something to that degree. Most players will turn to their heels and flee the town. However, if the player continues to advance kill them or warn them (warning them again is a bad idea due to the fact that by this time that they are much closer to you). But, if they stop and don't move assume that they are typing, look out for their potential teammates. If it's been a while (30 Seconds to a 1 minute) either flee the town, or kill them.
 
* If you are not scared of PVP, whenever somebody flashes a team signal say "back off" or "stop or you're dead" or something to that degree. Most players will turn to their heels and flee the town. However, if the player continues to advance kill them or warn them (warning them again is a bad idea due to the fact that by this time that they are much closer to you). But, if they stop and don't move assume that they are typing, look out for their potential teammates. If it's been a while (30 Seconds to a 1 minute) either flee the town, or kill them.
 
* If you see someone wearing iron armor, while there is a good chance they are bandits, they might not be. Healer clans will often wear iron just to fend off zombies and bandits. Be careful, but if they make it known they are friendly, more likely than not they are. They may even take you with them.
 
* If you see someone wearing iron armor, while there is a good chance they are bandits, they might not be. Healer clans will often wear iron just to fend off zombies and bandits. Be careful, but if they make it known they are friendly, more likely than not they are. They may even take you with them.
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* Placing a cake in a doorway with a 2 high 1 wide entrance makes it impossible for bandits to get inside -- Log out immediately if you do this, because the bandit(s) may try to run around and eat the cake.  Do note, however, that the rarity of cakes makes this strategy hard to perform.   
 
* Placing a cake in a doorway with a 2 high 1 wide entrance makes it impossible for bandits to get inside -- Log out immediately if you do this, because the bandit(s) may try to run around and eat the cake.  Do note, however, that the rarity of cakes makes this strategy hard to perform.   
 
* If you find yourself in the South, with high tier military gear, iron or chain specifically, take caution, as most players will automatically begin attacking you for a chance to steal your gear. Be ready for a fight at all times.  
 
* If you find yourself in the South, with high tier military gear, iron or chain specifically, take caution, as most players will automatically begin attacking you for a chance to steal your gear. Be ready for a fight at all times.  
* Easily the best way to avoid bandits is to just play the game during times of day when player counts are low(such as the morning or late evening), or play on servers with a lower population.  This negates the risk of encountering hostile players significantly.
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* Easily the best way to avoid bandits is to just play the game during times of day when player counts are low(such as the morning or late evening).  This negates the risk of encountering hostile players significantly.
  
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==Healer== <!--T:9-->
  
==Healer== <!--T:13-->
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[[File:minez_healer.png|left]]
 
[[File:minez_healer.png|left]]
'''Healers''' are people who [[Special:MyLanguage/Healing|heal other players]] and are generally friendly. Unlike their opposite, bandits, who seem to kill the living out of bloodlust, or for loot, healers are rarer than bandits and can be found in many southern towns such as [[Special:MyLanguage/Pravus|Pravus]] or [[Special:MyLanguage/Geuten|Geuten]]. Experienced healers will have, often times, very good armor on them. Don't be immediately turned off by their high-tier armor.
 
  
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'''Healers''' are players who often go out of their way to [[Special:MyLanguage/Healing|heal others]]. They are generally well-meaning, and can be seen as kind souls in a relatively unforgiving land. Unlike bandits -- who often kill other players for loot or out of bloodlust -- healers prefer to aid fellow survivors to earn their trust or travel with them for safety in numbers. They can often be found patrolling towns south of the PvE line such as [[Special:MyLanguage/Pravus|Pravus]] or [[Special:MyLanguage/Geuten|Geuten]], helping freshly spawned players find their footing. Experienced healers will often have ventured north to acquire powerful armor such as chainmail or iron. Don't mistake these veterans for bandits, but don't assume them to be slouches in a fight either. Though they are dedicated to helping others, a healer whose hand has been forced will fight to survive if it means living to heal another day.
Sometimes a group of bandits will have a healer with them. This healer is an important target for bandit-hunters as they will heal the bandits if you injure them and the bandits will likely not have healing equipment themselves.
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===Becoming A Healer=== <!--T:11-->
  
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To become a healer, a player must use a bandage and shears, optionally with one of the five ointments, on another player to restore their health or cure them of infection. After a player has performed 16 unique player heals, their name will gain a green "[Healer]" suffix, signifying that they are a healer. It is recommended that you acquire stronger armour -- chainmail or better -- to ensure your longevity before heading north so you don't lose your hard-earned healer tag to zombies or bandits. Most healers will build up their reputation in the southern areas of the map below the PvE line. You won't have to worry about freshly spawned players mistaking you for a bandit, as you'll be incapable of harming them even with powerful equipment.
  
===Becoming A Healer=== <!--T:16-->
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Be warned that while being a healer may be seen as respectable by some, it will not ensure your survival in a confrontation. Bandits often kill indiscriminately, and veteran healers with good gear can easily become priority targets for bandits or massacre groups looking to strengthen themselves or heal their fellows. If you encounter a bandit during your travels as a healer, it is strongly advised that you refrain from healing them. Doing so will only make them a harder opponent to beat in the likely scenario that they attack you once you have outlived your usefulness.
  
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To become a healer, a player must use a bandage and shears, optionally with Healing Ointment or Antibiotics, on another player and increase their health or cure them of infection/disease. After a player has performed 16 unique player heals, their name will gain a green Healer suffix, signifying that they are a healer. You should also get at least chainmail armor to be a healer to help prolong your hard work's payoff in the case of zombies or bandits, but hold off on the iron until you have a green nameplate; you may be mistaken for a bandit out of paranoia, due to the fact many elite bandits and massacre teams commonly use iron armor for their units.
 
 
 
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Being a healer also improves your chances of surviving an intrusion of experienced bandits; they will probably respect that you're a healer and try to get you to heal them rather than try to kill you. Whether or not you do so is entirely up to you. However, unless you're prepared to take them on, you should heal them. If they see you as a trustworthy person, they could recruit you or give you gear. If they recruit you you should accept, and only abandon them upon a logout, unless you want to stay on their good side. It is NOT recommended to stray off into the distance or turn on them for a more "lighter" group, this will usually enrage them and cause them to attack you on sight, regardless of equipment.
 
 
 
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It is never a good idea to attack a healer; doing so will almost instantly earn you a K.O.S. reputation and all nearby players will want to converge on you.
 
 
 
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Revision as of 20:11, 14 July 2022

Other languages:
English • ‎中文(中国大陆)‎ • ‎日本語

The many mobs and other dangers the MineZ world has to offer often pale in comparison to the most fearsome of all: other players. The unpredictability and natural intelligence of your fellow players make them far more dangerous than a trapped chest or dungeon parkour course. Today's trusted ally could become tomorrow's bitter enemy. Other players may not even pose a threat to you on purpose. A mistimed swing of a sword could grievously wound your ally, greatly decreasing odds of survival and even leading them to suspect betrayal and retaliate. Trustworthy or not, it is strongly advised that you be on your guard at all times when in the company of other survivors.

There are two main types of players: Bandits and Healers. You can generally differentiate between them with the red (Bandit) or green (Healer) tags next to their names, though not all bandits or healers will have these. This article contains information on the types of players in MineZ that you might encounter in the world, as well as their general behaviors.

Bandit

Minez bandit.png

Broadly speaking, a Bandit is any player who kills other players. Though their reasons for this vary, most bandits kill simply because they find PVP combat to be fun. If you kill six people in a single life, you will receive the red Bandit tag (pictured). This serves as a very rough indicator of how willing a player may be to kill you. Because the Bandit tag overwrites the Healer tag, if you see a player with the Healer tag, you know that they've killed less than six people on their current life.

If -- for whatever reason -- you want to become a bandit, it is strongly advised that you head to locations like Grandfather's Curse to stock up on healing potions. (Portsmouth and Grimdale are also viable options due to their being below the PvE line and having an abundance of food and healing supplies. Other valuable stops include Yawpton, Yongton Abbey and Ridgevale. These towns have Military Chests with moderate odds of containing chainmail armour and stone weapons to better equip yourself. Always have a bow on your person so you can shoot players who try to run away from you. Acquiring a Diamond Sword and Infinity Bow from a Giant can make you an extraordinarily dangerous individual, and will give you a tremendous edge in any fights.

Bandit Strategies

There are many ways that bandits will attack you:

  • Follow you, and then wait until you are either in a secluded area, far from others, or wait until you are weakened by a zombie attack.
  • Well-equipped bandits may patrol supply-rich towns to kill anyone who comes looking for food or potions.
  • Particularly clever bandits may attract a horde of zombies, and then use a snowball to make them attack their targets. This is common on PvE servers, although it is technically against the rules.
  • Some will throw valuable items on the ground to draw in unsuspecting prey, then kill them when they come to pick it up.
  • Bandits have been known to engage in conversation with their victims, and then kill them when they're typing a response.
  • Bandits may manipulate you into healing them, only to kill you immediately afterwards using whatever buffs you just gave them with ointments.
  • Some of the most malicious bandits (or members of massacre groups who help their fellows kill others) will pose as healers to draw victims into a false sense of security, only to brandish a sword instead of shears once you've lowered your guard. This is an extremely rare tactic, but it is well within the realm of possibility.

Fighting/Avoiding Bandits

  • By nature of their playstyle, bandits usually carry a lot of potions. This means that if you have more than a few stacks of food in your inventory, you probably have more food than they do. This serves both as an incentive for them to kill you and a distinct advantage on your part - if you can run for long enough, the bandit will be forced to give up the chase and find a place to restock on food.
    • Experienced bandits will carry several sugars and grapples, or spawn with 1-2 full-durability grapples. They have learned, over the years, to abuse these items to obtain and edge while chasing. Spawn Grapples are far more common among premium bandits.
    • They may also be carrying Phantom Blades from Body Offload, Stompers from the Elite Giant, or any other one of the myriad of items that makes running more difficult for you.
  • Most bandits are bad at parkour or don't even try to. Try to outsmart them by taking parkour-only routes. If they don't have a bow or grenades you'll be safe.
  • As soon as you see a local death message involving PVP, immediately try to band together in a group, or get to a secluded area.
  • It is also very important to note that most bandits are very prone to flanking attacks.
    • Use this by sending one of your people to distract them, then advance from all sides.
  • If you are in the North, be aware of server hopping bandits, and always have a powerful weapon close at hand, such as grenades.
  • Always keep a friend by your side when going into a town populated by players (who might be bandits).
  • If you are not scared of PVP, whenever somebody flashes a team signal say "back off" or "stop or you're dead" or something to that degree. Most players will turn to their heels and flee the town. However, if the player continues to advance kill them or warn them (warning them again is a bad idea due to the fact that by this time that they are much closer to you). But, if they stop and don't move assume that they are typing, look out for their potential teammates. If it's been a while (30 Seconds to a 1 minute) either flee the town, or kill them.
  • If you see someone wearing iron armor, while there is a good chance they are bandits, they might not be. Healer clans will often wear iron just to fend off zombies and bandits. Be careful, but if they make it known they are friendly, more likely than not they are. They may even take you with them.
  • As a last resort method of surviving a bandit attack, jumping off of an otherwise fatal height with a cobweb in hand and placing it just before you hit the ground is plausible. Though this is very difficult, and should only be used when no other option is available.
  • Placing a cake in a doorway with a 2 high 1 wide entrance makes it impossible for bandits to get inside -- Log out immediately if you do this, because the bandit(s) may try to run around and eat the cake. Do note, however, that the rarity of cakes makes this strategy hard to perform.
  • If you find yourself in the South, with high tier military gear, iron or chain specifically, take caution, as most players will automatically begin attacking you for a chance to steal your gear. Be ready for a fight at all times.
  • Easily the best way to avoid bandits is to just play the game during times of day when player counts are low(such as the morning or late evening). This negates the risk of encountering hostile players significantly.

Healer

Minez healer.png

Healers are players who often go out of their way to heal others. They are generally well-meaning, and can be seen as kind souls in a relatively unforgiving land. Unlike bandits -- who often kill other players for loot or out of bloodlust -- healers prefer to aid fellow survivors to earn their trust or travel with them for safety in numbers. They can often be found patrolling towns south of the PvE line such as Pravus or Geuten, helping freshly spawned players find their footing. Experienced healers will often have ventured north to acquire powerful armor such as chainmail or iron. Don't mistake these veterans for bandits, but don't assume them to be slouches in a fight either. Though they are dedicated to helping others, a healer whose hand has been forced will fight to survive if it means living to heal another day.

Becoming A Healer

To become a healer, a player must use a bandage and shears, optionally with one of the five ointments, on another player to restore their health or cure them of infection. After a player has performed 16 unique player heals, their name will gain a green "[Healer]" suffix, signifying that they are a healer. It is recommended that you acquire stronger armour -- chainmail or better -- to ensure your longevity before heading north so you don't lose your hard-earned healer tag to zombies or bandits. Most healers will build up their reputation in the southern areas of the map below the PvE line. You won't have to worry about freshly spawned players mistaking you for a bandit, as you'll be incapable of harming them even with powerful equipment.

Be warned that while being a healer may be seen as respectable by some, it will not ensure your survival in a confrontation. Bandits often kill indiscriminately, and veteran healers with good gear can easily become priority targets for bandits or massacre groups looking to strengthen themselves or heal their fellows. If you encounter a bandit during your travels as a healer, it is strongly advised that you refrain from healing them. Doing so will only make them a harder opponent to beat in the likely scenario that they attack you once you have outlived your usefulness.