Difference between revisions of "The Library of Axis Mundi"
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Revision as of 11:06, 24 July 2020
"Rising from the molded, fresh earth, humanity was created to rule over all other earthly creations. And there on that new earth, far beyond the great lakes lied a grand city unparalleled in beauty and construction, the legendary city of Axis Mundi. Fashioned by the gods themselves, and imbued with Hestril's majesty, it was a city built to last until the end of all things. Here existed a tether between Hestril's domain and our own."
The Library of Axis Mundi is a massive underground location boasting knowledge about the MineZ world. It was added on the Secret Project Update and it holds some very special loot. In order to access the library, all three keys, the Dusk Fragment from Shrine of the Dusk, the Dawn Fragment from Path of Light and the Rod of Reclamation from Overgrown Tomb, have to be obtained in advance.
General Information | |
---|---|
Coordinates: | (800, -3835) |
Location Message: | Main Story Endgame Underground Library |
Number of Buildings: | 1 |
Zombie Threat: | Low |
Number of Chests: | 14 |
Lootable Graves: | None |
Risk of Bandits: | Very Low |
General Resources | ||
---|---|---|
Water Refill | ✘ | |
Crafting Table | ✘ | |
Farm | ✘ | |
Brewing Stand | ✘ | |
Lit Furnace | ✘
|
Axis Mundi Loot | ||
---|---|---|
Axis Mundi Chests | 14 |
Path of the Eclipsed | ||
---|---|---|
Old Gnawed Bone | ✘ | |
Eclipsed Map | ✘ | |
Eye of Darkness | ✘ | |
Dusk Fragment | ✘ | |
Dawn Fragment | ✘ | |
Rod of Reclamation | ✘ | |
Eclipsed Seal | ✔ |
Contents
- 1 Loot Chests
- 2 Travel Advisory/Warnings
- 3 Trivia
- 4 Lore
- 4.1 Concerning Tying Shoes
- 4.2 Concerning Banditing
- 4.3 Concerning Skeletons
- 4.4 Concerning Escape Rooms
- 4.5 Concerning Axis Mundi
- 4.6 Creation - Scribe of Hestril
- 4.7 Humanity - Scribe of Hestril
- 4.8 The Gift - Scribe of Hestril
- 4.9 Blessed - Scribe of Hestril
- 4.10 Sight - Scribe of Hestril
- 4.11 Cleansed - Scribe of Hestril
- 4.12 Dangerous Tool - Scribe of Hestril
- 4.13 Regret - Scribe of Hestril
- 4.14 The Library - Saros
- 5 Gallery
Loot Chests
- Bottom Floor
- 10 axis_library
- Top Floor
- 4 axis_library
Travel Advisory/Warnings
- After throwing the three keys into the three hoppers, the door to Axis Mundi will open and the entrance will only stay open for 30 seconds.
- Unless you have the three keys, it will be a wasted trip here, as all the loot spawns inside the library.
- This location contains no food, so be sure to bring enough.
- While there are water fountains inside, you cannot refill your water inside the library. Make sure to bring plenty of water bottles.
- You can stay as long as you want inside the library, as long as you have food and water.
- Natural zombie spawns are very rare inside, but be careful of trapped chests.
- To exit, go through a hole in the bookshelves in the north side of the ground floor, and drop down onto carpet-covered slime blocks, then follow the tunnel to the surface.
Trivia
- Axis Mundi is the only place to get books enchanted with Smite and Sharpness.
- The pre-Origins Axis Mundi required at least 7 players to step on pressure plates simultaneously for a special item inside the library.
- Axis Mundi was closed for a period of time before the release of Origins.
- This is one of the places that has an emerald shard as part of the emerald shard questline.
- This location was widely considered the "lore endgame" by players before the release of Origins.
- Axis Mundi is believed to be the world center or the connection between Heaven and Earth in certain beliefs and philosophies. It can also be found in cultures with technically advanced "urban centers".
- The strange symbols on the walls in the library correspond to the runic alphabet.
- You can see the ruins of Axis Mundi on the surface, and look down a glass skylight into the library.
Lore
- Being a library, there are several Lore Blocks and Lore Books here. They are located in the following places:
- Lore Blocks
- Concerning Tying Shoes: (477, 131, -3873)
- Concerning Banditing: (565, 144, -3803)
- Concerning Skeletons: (589, 139, -3837)
- Concerning Escape Rooms: (626, 139, -3837)
- Concerning Axis Mundi: (455, 139, -3837)
- Lore Books
- Creation: (562, 121, -3866)
- Humanity: (536, 131, -3805)
- The Gift: (495, 144, -3878)
- Blessed: (520, 131, -3866)
- Sight: (497, 131, -3808)
- Cleansed: (477, 121, -3801)
- Dangerous Tool: (565, 144, -3803)
- Regret: (458, 121, -3808)
- The Library: (523, 116, -3882)
- Lore Blocks
- The contents of each Lore Block and Lore Book can be found below:
Concerning Tying Shoes
How to tie your shoes You wanna learn how to tie your shoes? |
Concerning Banditing
The Art of Banditing. Step 1: Don’t speak of Banditing. |
Concerning Skeletons
These skeletons are unlike any you have seen before. Creatures larger than you’ve ever seen before... |
Concerning Escape Rooms
Escape Rooms & You: A Guide You’ve done it again, you’re stuck in a room! |
Concerning Axis Mundi
Here, buried beneath layers of time, lies the great library of Axis Mundi, the ancient city created by Hestril. This mythical city was the focal point of the world, through which all magic flowed. Under Hestril’s careful tenure life blossomed from this point, and it was here that sages and oracles alike communed with the gods. |
Creation - Scribe of Hestril
In the beginning there was one, and he was known as Hestril; his brilliance shining forward out into the empty void. Light rushed forward, pockmarking the black nothingness and at last the universe and its host of stars came to be. Yet this creation was empty – merely a blank slate with no authors. |
Humanity - Scribe of Hestril
Formed by Therum and given life to by Agni, humanity rose from the fresh earth. Humanity was created and placed upon it – to rule over all other earthly creations. |
The Gift - Scribe of Hestril
Those who Hestril graced could tap into the vast, flowing magic that existed in our world. In time these mages would do great and terrible things with this gift. Described as a connective web that held our world together, these mages could even travel near-instantly across large distances, using what they called the Tether. |
Blessed - Scribe of Hestril
Those blessed with Hestril's grace took this gift and fashioned for themselves a city larger than any man-made city yet, isolated in the jungles of the east - Agni Ignis. On each cardinal direction, a statue to the gods that had given us life and, in the center, to hold us all - Hestril. |
Sight - Scribe of Hestril
As humanity flourished under the guidance of the elemental gods, they expanded to all corners of the world. Great settlements took hold in all places but the northern lake. Hestril had reserved this space for his great city, Axis Mundi. |
Cleansed - Scribe of Hestril
As the sun rises, so does it set. Darkness creeps in where light can not touch. Humans in the darkest areas of the world twisted their gift and utilized dark magic for the first time. |
Dangerous Tool - Scribe of Hestril
All magic leaves traces on this world. While the magic of the Gods is woven perfectly without flaw or emotion, human mages are inherently flawed. |
Regret - Scribe of Hestril
Hestril regretted his decision to gift this power to mankind. Those that had been erased in the east would just be the beginning. |
The Library - Saros
Tales go deep as time itself. The oldest of these sits in Axis Mundi. |
Gallery
The entrance of Axis Mundi. Death Mansion can be seen to the south and further south, in the gravel canyons, Shrine of the Dusk