Difference between revisions of "The Library of Axis Mundi"
m |
(Added text for the following lore books: Creation, The Library, Dangerous Tool, and The Gift) |
||
Line 256: | Line 256: | ||
</translate> | </translate> | ||
+ | {{wikiquote|quote=In the beginning there was one, and he was known as Hestril; his brilliance shining forward out into the empty void. Light rushed forward, pockmarking the black nothingness and at last the universe and its host of stars came to be.<br> | ||
+ | Yet this creation was empty – merely a blank slate with no authors.<br> | ||
+ | From himself, he gave life to four others - gods of all elements.<br> | ||
+ | Agni, God and Goddess over the flames of life.<br> | ||
+ | Simoon, God of the wind.<br> | ||
+ | Therum, Goddess of earth.<br> | ||
+ | Pluvia, God of water and wisdom.<br> | ||
+ | Together they created the Earth and all of its wonders.<br> | ||
+ | However, this creation weakened Hestril, who had lost a portion of his brilliance.<br> | ||
+ | Yet, the new earth beckoned, cooling from its creation. All would be made right through Hestril.}} | ||
<translate> | <translate> | ||
Line 266: | Line 276: | ||
</translate> | </translate> | ||
+ | {{wikiquote|quote=Tales go deep as time itself.<br> | ||
+ | The oldest of these sits in Axis Mundi.<br> | ||
+ | No longer is it lost.<br> | ||
+ | We have spent months looking for this city.<br> | ||
+ | When Hestril was sealed, it sank into the Earth, but as recent discoveries point to – nothing is lost forever.<br> | ||
+ | As we suspected the story that is told here opposes the story that was found in those dark depths of Helia.<br> | ||
+ | This great library does not even mention Helia. Surely a city so grand and so old would hold some place in this library.<br> | ||
+ | Hestril was not omniscient, yet he was truthful.<br> | ||
+ | What dark games are being played here and who is Dentril?}} | ||
<translate> | <translate> | ||
Line 276: | Line 295: | ||
</translate> | </translate> | ||
+ | {{wikiquote|quote=All magic leaves traces on this world.<br> | ||
+ | While the magic of the Gods is woven perfectly without flaw or emotion, human mages are inherently flawed.<br> | ||
+ | Their emotions guide their use of magic, leaving room for imperfections.<br> | ||
+ | Whether it is a great source of volatile magic or a location of magical importance, each action has consequences on the fabric of our reality if harnessed improperly.<br> | ||
+ | It is impossible to know what these consequences could be beforehand.<br> | ||
+ | Magic is wild and unpredictable. If not guided correctly, a mage could become corrupted.<br> | ||
+ | While bending space is a simple process, easily reversible and healable, time is a fickle construct.<br> | ||
+ | We all serve it, and none can escape it. We can not bend, mutate, or mutilate it.<br> | ||
+ | Those who Hestril smited had caused small tears in the fabric of spacetime utilizing impure magic.<br> | ||
+ | These rifts that can form are highly dangerous and unstable.<br> | ||
+ | The ability to gaze back, through the silver curtain of time to events that have happened is an ability no mortal should possess.<br> | ||
+ | Why see an event that you have no control over or no ability to interact with?<br> | ||
+ | What could you possibly gain from this interaction besides endangering our world?<br> | ||
+ | What they saw; it was not a power they should have learned. These are dangerous tools we have been given.}} | ||
<translate> | <translate> | ||
Line 281: | Line 314: | ||
</translate> | </translate> | ||
+ | {{wikiquote|quote=Those who Hestril graced could tap into the vast, flowing magic that existed in our world. In time these mages would do great and terrible things with this gift.<br> | ||
+ | Described as a connective web that held our world together, these mages could even travel near-instantly across large distances, using what they called the Tether.<br> | ||
+ | The Tether was woven into our world, its influence apparent, but never being seen. It existed in a sub-reality and was said to be highly unstable if it was stayed in for too long.}} | ||
<translate> | <translate> | ||
Revision as of 14:41, 1 July 2020
"Rising from the molded, fresh earth, humanity was created to rule over all other earthly creations. And there on that new earth, far beyond the great lakes lied a grand city unparalleled in beauty and construction, the legendary city of Axis Mundi. Fashioned by the gods themselves, and imbued with Hestril's majesty, it was a city built to last until the end of all things. Here existed a tether between Hestril's domain and our own."
The Library of Axis Mundi is a massive underground location boasting knowledge about the MineZ world. It was added on the Secret Project Update and it holds some very special loot. In order to access the library, all three keys, the Dusk Fragment from Shrine of the Dusk, the Dawn Fragment from Path of Light and the Rod of Reclamation from Overgrown Tomb, have to be obtained in advance.
General Information | |
---|---|
Coordinates: | (800, -3835) |
Location Message: | Main Story Endgame Underground Library |
Number of Buildings: | 1 |
Zombie Threat: | Low |
Number of Chests: | 14 |
Lootable Graves: | None |
Risk of Bandits: | Very Low |
General Resources | ||
---|---|---|
Water Refill | ✘ | |
Crafting Table | ✘ | |
Farm | ✘ | |
Brewing Stand | ✘ | |
Lit Furnace | ✘
|
Axis Mundi Loot | ||
---|---|---|
Axis Mundi Chests | 14 |
Path of the Eclipsed | ||
---|---|---|
Old Gnawed Bone | ✘ | |
Eclipsed Map | ✘
| |
Eye of Darkness | ✘ | |
Dusk Fragment | ✘ | |
Dawn Fragment | ✘ | |
Rod of Reclamation | ✘ | |
Eclipsed Seal | ✘
|
Loot Chests
- Bottom Floor
- 10 axis_library
- Top Floor
- 4 axis_library
Travel Advisory/Warnings
- After throwing the three keys into the three hoppers, the door to Axis Mundi will open and the entrance will only stay open for 30 seconds.
- Unless you have the three keys, it will be a wasted trip here, as all the loot spawns inside the library.
- This location contains no food, so be sure to bring enough.
- While there are water fountains inside, you cannot refill your water inside the library. Make sure to bring plenty of water bottles.
- You can stay as long as you want inside the library, as long as you have food and water.
- Natural zombie spawns are very rare inside, but be careful of trapped chests.
- To exit, go through a hole in the bookshelves in the north side of the ground floor, and drop down onto carpet-covered slime blocks, then follow the tunnel to the surface.
Trivia
- Axis Mundi is the only place to get books enchanted with Smite and Sharpness.
- The pre-Origins Axis Mundi required at least 7 players to step on pressure plates simultaneously for a special item inside the library.
- Axis Mundi was closed for a period of time before the release of Origins.
- This is one of the places that has an emerald shard as part of the emerald shard questline.
- This location was widely considered the "lore endgame" by players before the release of Origins.
- Axis Mundi is believed to be the world center or the connection between Heaven and Earth in certain beliefs and philosophies. It can also be found in cultures with technically advanced "urban centers".
- The strange symbols on the walls in the library correspond to the runic alphabet.
- You can see the ruins of Axis Mundi on the surface, and look down a glass skylight into the library.
Lore
- Being a library, there are several Lore Blocks and Lore Books here. They are located in the following places:
- Lore Blocks
- Lore Books
- Blessed: (520, 131, -3866)
- Regret: (458, 121, -3808)
- Cleansed: (477, 121, -3801)
- Creation: (562, 121, -3866)
- Sight: (497, 131, -3808)
- The Library: (523, 116, -3882)
- Humanity: (536, 131, -3805)
- Dangerous Tool: (565, 144, -3803)
- The Gift: (495, 144, -3878)
- The contents of each Lore Block and Lore Book can be found below:
Before you lies the great library of Axis Mundi.
Before the Sealing of Hestril and The Great Banishment, this library was part of a great city. The city of Axis Mundi was the focal point of the world. Magic flowed through the entire city of Axis Mundi like water. It became the meeting point of humans and gods. Without the gods influence on the city, these mega-structures fell apart. As the world grew more chaotic, these ruins, containing traces of magic, were spared. |
The Before Times Volume 1:
Without the stability Hestril provided, the four god became corrupted as well. Tyranny was introduced to the land. The four believing they should have absolute domain. |
The Before Times Volume 2:
The gods became ruthless, laying waste to full towns of the world. From the ashes, humans rose up. |
The Before Times Volume 3:
The humans revolted, beginning a war with the divine. At Grimdale, the capital of human settlements, they met. |
The Before Times Volume 4:
From all corners, the humans surged to this bastion. In this moment, the race of men were able to unite. |
The Before Times Volume 5:
Mages of all beliefs worked tirelessly crafting each spire as one would simply not be enough to contain the powerful gods. In a final act of defiance towards the humans, the gods released a plague upon the world, to serve as revenge for this horrible betrayal. |
The Before Times Volume 6:
Without the influence of the gods, magic drained from the world. Magic, which was deeply rooted into this world, which held it together, weakened. |
The Before Times Volume 7:
As the plague advanced, and the magic waned, the world began ripping apart. Great ravines began forming across the world, as it was torn. Eventually the seal will weaken, and all will be destroyed, only to be remade again. |
These are odd skeletons like you've never seen before.
They look really old. |
These books all seem to be boring...
Get to the action novels! |
Have you ever looked at something for so long that you forgot about it?
That's what we're doing right now. Some of these books don't even make sense. |
How to tie your shoes
You wanna learn how to tie your shoes? It's a very easy thing to do. Just sit down and I'll give you the scoop... What's that, you think to yourself? It's called the loop-de-loop. You put a lace in each hand. You go over and under again, take your loop-de-loop and pull and your shoes are looking cool! |
The Art of Banditing
Step 1: Don't speak of Banditing. |
In the waning days of the great schism between Dentril and Hestril, the followers of Dentril launched an assault on the people of the world. In an effort to buy time for the civilians of the world, the Archmage of Agni Ignis, Nikoali, sacrificed herself to put up a barrier and offset the vile magic of Dentril. Her sacrifice was not in vain and allowed the four gods to seal the two away. |
The Giants came from lands far away, wanting the lush grassy plains to be their home... They soon came to outlive the lands they desired. |
Blessed - Scribe of Hestril
Those blessed with Hestril's grace took this gift and fashioned for themselves a city larger than any man-made city yet, isolated in the jungles of the east - Agni Ignis. On each cardinal direction, a statue to the gods that had given us life and, in the center, to hold us all - Hestril. |
Regret - Scribe of Hestril
Cleansed - Scribe of Hestril
Creation - Scribe of Hestril
In the beginning there was one, and he was known as Hestril; his brilliance shining forward out into the empty void. Light rushed forward, pockmarking the black nothingness and at last the universe and its host of stars came to be. Yet this creation was empty – merely a blank slate with no authors. |
Sight - Scribe of Hestril
The Library - Saros
Tales go deep as time itself. The oldest of these sits in Axis Mundi. |
Humanity - Scribe of Hestril
Dangerous Tool - Scribe of Hestril
All magic leaves traces on this world. While the magic of the Gods is woven perfectly without flaw or emotion, human mages are inherently flawed. |
The Gift - Scribe of Hestril
Those who Hestril graced could tap into the vast, flowing magic that existed in our world. In time these mages would do great and terrible things with this gift. Described as a connective web that held our world together, these mages could even travel near-instantly across large distances, using what they called the Tether. |
Gallery
The entrance of Axis Mundi. Death Mansion can be seen to the south and further south, in the gravel canyons, Shrine of the Dusk