Sunken Mire

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This page is currently in the process of being updated with information from the Origins Update. Some of the information on this page will be inaccurate until completion.

Sunken Mire is a dungeon located in the western swamp, consisting of a series of underground bogs. This dungeon mostly involves fighting cave spider swarms, but also includes some moderate parkour and puzzle content. Although possible to complete alone, it is recommended to complete this dungeon in a group.

Dungeon Information
Coordinates: (-3250, -2150)
Difficulty: 6.5/10
Number of Chests: 4
Dungeon Type: Tier 3
Zombie Content: High
Parkour Content: High
Puzzle/Trap Content: High
Minimum Players: 1
Other Requirements: Bow, Arrows




General Resources
Water bottle.png Water Refill
Crafting TableHD.png Crafting Table
New FarmHD2.png Farm
Brewing stand.png Brewing Stand
Lit Furnace HD.png Lit Furnace

Dungeon Loot
Wooden chest.png Dungeon Chests ?
Iron sword.png Legendary Items 1
Iron chestplate.png Elite Legendary Items




Loot Chests

  • Loot Room
    • 10 dungeon_tier_3

Legendary Items

Name Image Notes
Web Shot File:stone_sword.png Fires a ball of webs upon full drawback (Takes 2 arrows per use).


Video Walkthrough

Coming soon


Text Walkthrough

Entrance (Difficulty: 3/10)

  • Enter the dungeon by climbing onto the large tree trunk.
  • Upon entering through the hole, you will be faced with a "thread-the-needle" style fall damage puzzle. Either slowly drop down, or jump into the water pool at the bottom of the tunnel.
  • Be careful, as there are lily pads on the water pool.

Boggy Cave (Difficulty: 6/10)

  • You'll learn the mechanic of this dungeon within this room. Upon entering, there will be a slope. Walk past the slope until you see a piece of dark wood with particles. Shoot this piece of wood with a bow and arrow to obtain the dry branch.
  • Take the dry branch and jump down into the water near where you entered the room. Follow the underwater tunnel until you find a coal block with trapdoors. Throw the branch on this coal block to create an open flame.
  • Stand near the open flame to give yourself a fire trail particle effect. The fire trail will follow you until you stand on wool, or come in contact with flowing water or water particles.
  • Once you have a fire trail, follow the sloped hill until you find a wool block. Jump on the wool block with the trail effect. This will spark a chain reaction, burning the wool and nearby cobwebs. This will result in a platform falling from the ceiling, with several cave spiders on it. Fight the cave spiders, being careful to avoid their venomous attacks.
  • Obtain another fire trail and go back up the sloped hill. This time, follow the brown mushroom block parkour to find the second wool block. Ignite this block, revealing another platform and wave of cave spiders. Fight the spiders to continue.
  • Obtain your third fire trail for this room. Spot the waterfall, and follow the leaf parkour near it to find the last wool block for this room. Be careful to avoid nearby water as you parkour. Ignite the wool block, spawning the last platform and wave of cave spiders.
  • Now, the platforms create a makeshift bridge you can parkour across. Obtain one last fire charge, and complete the parkour. On the other side, use your fire charge to ignite the barrier of glass, wool, and cobwebs.

Cave Parkour (Difficulty: 2/10)

  • Continue into the next room. Parkour across using the wooden planks and leaves.
  • Avoid falling into the murky ground below. This will prematurely end your run.

Sunken Ravine (Difficulty: 4/10)

  • In this room, cave spiders spawn primarily based on player location, rather than the use of fire particles. Cross the leaf bridge. Upon hearing a crunching noise, return to the entrance of the room, as cave spiders will soon spawn in that area.
  • Follow the wooden plank parkour. Once you hear the same crunching noise, prepare for more cave spiders to spawn.
  • This will reveal an alcove with an unignited coal block. To obtain another dry branch, continue along the ravine, crossing another bridge made of leaves. This will bring you to a room with white particles hanging from the ceiling.

Web Parkour Room (Difficulty: 4/10)

  • This room consists of several streams of white particles that are meant to resemble stringy cobwebs. When a player is within one of these strands of web, they will be given a very brief levitation effect.
  • Use this effect to "parkour" from strand to strand. Occasionally, you will also have to levitate onto a leaf block to finish this levitation challenge.
  • At the end of this challenge, there is a tunnel made of wood. Upon entering the tunnel, you will hear the familiar crunch noise that signifies the spawning of cave spiders. Fight the cave spiders as they spawn.
  • At the end of the wooden tunnel, you will see another dark oak block with particles. Shoot an arrow at this block to obtain a dry branch.
  • Bring this branch back to the alcove in the ravine.

Return to Ravine (Difficulty: 5/10)

  • Create another open flame by throwing your dry branch onto the coal block. NOTE: In this room, water particles drop from the ceiling. To leave the room with a fire trail intact, you have to follow the parkour to your left.
  • Take your fire trail, and ignite the wool block near the levitation parkour room. This will create a platform on the main stone pillar in the ravine. It will also spawn some cave spiders. Fight any spiders that you see.
  • Follow the parkour made of red sandstone and leaves to get on top of this pillar. Make sure there are no cave spiders on top, as they can knock you off of the pillar.
  • Jump down onto the network of leaves that span the top of the ravine. Follow the green carpet, as it leads you into the next stage.
  • Follow the terrain of the ravine until you see a wooden plank platform with a cobweb. Jump into the cobweb.
  • Complete the parkour made of wood, red sandstone, and leaves. From there follow the green carpet to the right. You should find yourself in a new alcove with water and tilled dirt at the entrance.

Beetroot Seed Quest (Difficulty: 6/10)

  • Upon entering this alcove, you will find a wool block with cobwebs. To ignite it, drop down and follow the cave to the right to find an already ignited flame. Obtain a fire trail and ignite the wool, spawning yet another wave of cave spiders.
  • Use the newly revealed platform to parkour across. In the next cave, you will notice a wool block directly in front of you. To ignite it, drop down and use the already-lit open flame to your left. Parkour across the cave, avoiding any water that may put out your flame trail. Use this trail to ignite the wool block, forming a platform to parkour across. Take care of any cave spiders that spawn as a result. Parkour across using the platform and surrounding leaves.
  • Upon entering the next room, a large wave of cave spiders will spawn. Eliminate them, and then enter the tunnel made of wood at the end of the room. In here, pick up the illuminated beetroot seeds.
  • Once you have obtained the seeds, return to the entrance of the alcove. Throw the beetroot seeds onto the tilled dirt. This will trigger an animation in which the water pool drains and crops grow.

Ravine Revisited (Difficulty: 6/10)

  • Return to the large ravine yet again. Climb onto the leaves again, and follow the shrubs and the green carpet path on them. This should bring you to a section that is blocked off by white glass, wool, and cobwebs. You will need a fire charge to enter this room.
  • To get this fire trail, return to the alcove that was used earlier in the dungeon (Near the levitation parkour room). To get there, drop down into the cobwebs that are on several platforms. Follow the terrain, and jump into cobwebs until you are outside of this alcove.
  • Obtain a fire trail, and follow the parkour back to the top of the ravine. This mostly involves the same parkour you completed to get to the beetroot seed side cave.
  • Parkour until you are back at the section that is blocked by white glass, wool, and cobwebs. Then, use your fire trail to ignite the barrier, allowing you into the final challenge of the dungeon.


Travel Advisory/Warnings

  • Water can be found outside of the dungeon only, so bring at least 2 water bottles.
  • In Trial 2, it is possible to softlock yourself if you push the blocks into a certain position. If this happens, you'll need to log out (with your team if you have one) and restart the dungeon.

Trivia

  • The old parkour on this dungeon was made even harder in the Pre-Origins Update, making it more difficult for new players to beat it, which this dungeon kind of used to be good for beginners.
  • This dungeon was a build submission by tristn9, making it one of the first dungeon submissions to be added to the gamemode. Others being the exterior of Desert Canyon Sanctuary and the Anemos Sanctum Rebuild.
  • Don't worry about being suffocated by the sliding blocks. If you manage to push a block onto another person it'll teleport them on top of it.

Gallery

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