When bought, it discounts the player's next armor purchase by 10 gold.
Mail Armor
20 Gold
+2 Damage reduction
When bought, it discounts the player's next armor purchase by 20 gold.
Steel Armor
40 Gold
+3 Damage reduction
When bought, it discounts the player's next armor purchase by 40 gold.
Gleaming Armor
100 Gold
+4 Damage reduction
When bought, it discounts the player's next armor purchase by 100 gold.
Otherworldly Armor
200 Gold
+5 Damage reduction, along with 40% knockback resistance
None
Alternate Weapons
Name
Image
Cost
Effect
Cooldown
Notes
Large Hammer
5 Gold
Deals 3 damage in a 3 block radius.
1 second
None
Skull Cracker
25 Gold
Deals 8 damage in a 3 block radius.
3 seconds
None
Skull Crusher
80 Gold
Deals 20 damage in a 5 block radius.
10 seconds
None
Notched Bow
20 Gold
Deals 20 damage at full charge. Its arrows will pierce through mobs until they hit a block.
No cooldown
None
Blunderbuss
50 Gold
Deals 0-20 damage based on how far the impact point of the shot is from the mob.
No cooldown
None
Equipment
Name
Image
Cost
Effect
Cooldown
Notes
Void Tether
10 Gold
Pulls all enemies in an 8 block radius into a singularity for 3 seconds.
10 seconds
None
Wormhole Generator
20 Gold
Creates an instant link between 2 points.
1 second
Hold crouch to use
Good Point
40 Gold
When thrown, it stuns enemies for 4 seconds in a 3 block radius. Each mob hit has the ability to diffuse the stun effect to 10 other mobs nearby.
12 seconds
Deals no melee damage
Elixir of Turbulence
50 Gold
Player receives 2x damage and health, knockback resistance, and infinite sprint for 10 seconds.
30 seconds
Once the boosts have run out, there is a 1/5 chance to lose 1/10 of the player's health, speed, and damage permanately
Plasmic Shield
50 Gold
When activated, the player becomes invincible for 3 hits. Each hit will grant 1/3 of a second of invincibility.
10 seconds
None
Consumables
Name
Image
Cost
Notes
Fletched Arrow
2 Gold
Stored in a dedicated inventory slot. Stacks to 64. Bow costs 1 arrow per shot, while Blunderbuss costs 4 arrows per shot.
Weak Healing Draught
2 Gold
Instant health I potion, heals 2 hearts.
Healing Draught
5 Gold
Instant health II potion, heals 4 hearts.
Weak Swiftness Draught
5 Gold
Speed I potion, lasts 3 minutes.
Swiftness Draught
20 Gold
Speed II potion, lasts 1 minute.
Restorative Draught
8 Gold
Regeneration III potion, lasts 10 seconds.
Sweet Nectar
10 Gold
Allows for infinite sprint, lasts 20 seconds.
Fruit of Fortitude
25 Gold
+3 Damage resistance, lasts 10 seconds.
Molotov
10 Gold
When used, it will be thrown on the ground. All mobs within a 5 block radius of it will be set on fire for 10 seconds. The Molotov will stay on the ground for 8 seconds.
Grenade
15 Gold
When used, it will be thrown in the air. Direct hits will result in 20 damage, but the farther the grenade's impact point from the mob is, the less damage it will do.
Forbidden Knowledge
20 Gold
Instantly clears all cooldowns inside the player's inventory.
Passives
Name
Image
Cost
Notes
Cyrstalline Spikes
30 Gold
When a player is hit, all mobs within a 2 block radius will be harmed. The amount of damage dealt increases the higher tier of armor the player has.
Aspect of Cinder
20 Gold
Every enemy the player hits will be set on fire for 5 seconds
Blood Money
50 Gold
Every time the player hits an enemy, 1 gold is awarded to the players' "wallet." If the player gets hit, 25% of their wallet and gold in their inventory will be removed. At the end of the wave, the player's wallet will be awarded.
Obsidian Shard
78 Gold
The player receives 1/2 health but deals double damage