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Slaughter Items

Revision as of 11:36, 11 September 2021 by IvanDoomy (talk | contribs) (Removing redundant code from tables)

Swords

Name Image Cost Damage Notes
Splintered Stick   Free 4 Granted when you spawn.
Trusty   10 Gold 5 None
Sharpened Sword   20 Gold 6 None
Gleaming Blade   50 Gold 7 None
Forsaken Edge   100 Gold 8 None

Armor

Name Image Cost Effect Notes
Tattered Armor   10 Gold +1 Damage reduction When bought, it discounts the player's next armor purchase by 10 gold.
Mail Armor   20 Gold +2 Damage reduction When bought, it discounts the player's next armor purchase by 20 gold.
Steel Armor   40 Gold +3 Damage reduction When bought, it discounts the player's next armor purchase by 40 gold.
Gleaming Armor   100 Gold +4 Damage reduction When bought, it discounts the player's next armor purchase by 100 gold.
Otherworldly Armor   200 Gold +5 Damage reduction, along with 40% knockback resistance None

Alternate Weapons

Name Image Cost Effect Cooldown Notes
Large Hammer   5 Gold Deals 3 damage in a 3 block radius. 1 second None
Skull Cracker   25 Gold Deals 8 damage in a 3 block radius. 3 seconds None
Skull Crusher   80 Gold Deals 20 damage in a 5 block radius. 10 seconds None
Notched Bow   20 Gold Deals 20 damage at full charge. Its arrows will pierce through mobs until they hit a block. No cooldown None
Blunderbuss   50 Gold Deals 0-20 damage based on how far the impact point of the shot is from the mob. No cooldown None

Equipment

Name Image Cost Effect Cooldown Notes
Void Tether   10 Gold Pulls all enemies in an 8 block radius into a singularity for 3 seconds. 10 seconds None
Wormhole Generator   20 Gold Creates an instant link between 2 points. 1 second Hold crouch to use
Good Point   40 Gold When thrown, it stuns enemies for 4 seconds in a 3 block radius. Each mob hit has
the ability to diffuse the stun effect to 10 other mobs nearby.
12 seconds Deals no melee damage
Elixir of Turbulence   50 Gold Player receives 2x damage and health, knockback resistance, and infinite sprint for 10 seconds. 30 seconds Once the boosts have run out, there is a 1/5 chance
to lose 1/10 of the player's health, speed, and damage permanately
Plasmic Shield   50 Gold When activated, the player becomes invincible for 3 hits. Each hit will grant 1/3 of a second of invincibility. 10 seconds None

Consumables

Name Image Cost Notes
Fletched Arrow   2 Gold Stored in a dedicated inventory slot. Stacks to 64.
Bow costs 1 arrow per shot, while Blunderbuss costs 4 arrows per shot.
Weak Healing Draught   2 Gold Instant health I potion, heals 2 hearts.
Healing Draught   5 Gold Instant health II potion, heals 4 hearts.
Weak Swiftness Draught   5 Gold Speed I potion, lasts 3 minutes.
Swiftness Draught   20 Gold Speed II potion, lasts 1 minute.
Restorative Draught   8 Gold Regeneration III potion, lasts 10 seconds.
Sweet Nectar   10 Gold Allows for infinite sprint, lasts 20 seconds.
Fruit of Fortitude   25 Gold +3 Damage resistance, lasts 10 seconds.
Molotov   10 Gold When used, it will be thrown on the ground. All mobs within a 5 block radius of it will be set on fire for 10 seconds.
The Molotov will stay on the ground for 8 seconds.
Grenade   15 Gold When used, it will be thrown in the air. Direct hits will result in 20 damage, but the farther
the grenade's impact point from the mob is, the less damage it will do.
Forbidden Knowledge   20 Gold Instantly clears all cooldowns inside the player's inventory.

Passives

Name Image Cost Notes
Cyrstalline Spikes   30 Gold When a player is hit, all mobs within a 2 block radius will be harmed. The amount of damage dealt increases the higher tier of armor the player has.
Aspect of Cinder   20 Gold Every enemy the player hits will be set on fire for 5 seconds
Blood Money   50 Gold Every time the player hits an enemy, 1 gold is awarded to the players' "wallet." If the player gets hit, 25% of their wallet and gold
in their inventory will be removed. At the end of the wave, the player's wallet will be awarded.
Obsidian Shard   78 Gold The player receives 1/2 health but deals double damage