Difference between revisions of "Slaughter Isolation"

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m (Added a tip regarding safe rooms)
m (Updated item and safe room info for 1.2.0.3)
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|Magmatic Cavity
 
|Magmatic Cavity
 
|45 Gold
 
|45 Gold
|[[File:Bow.png|Notched Bow]][[File:Arrow.png|Fletched Arrow]][[File:Honey_bottle.png|Sweet Nectar]]
+
|[[File:Bow.png|Notched Bow]][[File:Arrow.png|Fletched Arrow]][[File:Phantom_membrane.png|Plasmic Shield]][[File:Honey_bottle.png|Sweet Nectar]]
 
|None
 
|None
 
|[[File:Button.png|24px|File:Button.png]] - to starting area
 
|[[File:Button.png|24px|File:Button.png]] - to starting area
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|Farm
 
|Farm
 
|150 Gold
 
|150 Gold
|[[File:Diamond_sword.png|Gleaming Blade]][[File:Fire_resistance_potion.png|Weak Restorative Draught]][[File:Gold_apple.png|Fruit of Fortitude]]
+
|[[File:Diamond_sword.png|Gleaming Blade]][[File:Trident.png|Good Point]][[File:Gold_apple.png|Fruit of Fortitude]]
 
|None
 
|None
 
|None
 
|None
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* Magical Cavern can be skipped if the player is confident that they will survive until they can open Crypt and Farm.
 
* Magical Cavern can be skipped if the player is confident that they will survive until they can open Crypt and Farm.
 
* Farm is best opened after Crypt, because the Fruit of Fortitude is not much stronger than the Healing Draught, and the Weak Restorative Draught is also found in Crypt.
 
* Farm is best opened after Crypt, because the Fruit of Fortitude is not much stronger than the Healing Draught, and the Weak Restorative Draught is also found in Crypt.
* Magmatic Cavity and Crypt both have no monster spawns, making them good for camping late-game.
+
* Magmatic Cavity has no monster spawns, making it a possible camp spot mid- to late-game.

Revision as of 13:11, 17 April 2021

← Back to Slaughter Maps Page

Isolated is a map created by ar4bidplatypus, Death_Tr00per and ProfessorPhil. It has eleven rooms.

Room Name Cost Items Doors Buttons/Levers
Starting Area You Start Here Tattered HatTattered ShoesWeak Healing Draught Bridge None
Bridge 15 Gold Large HammerTattered ShirtTattered PantsWeak Swiftness Draught Ore Refinery None
Ore Refinery 25 Gold TrustyMail HelmetMail Boots Mine, Village None
Mine 35 Gold Skull CrusherMail ChestplateMail Leggings Magmatic Cavity None
Magmatic Cavity 45 Gold Notched BowFletched ArrowPlasmic ShieldSweet Nectar None File:Button.png - to starting area
Village 55 Gold Gleaming HelmetGleaming BootsSwiftness Draught Magical Cavern, Graveyard File:Button.png - to Bridge
Magical Cavern 80 Gold Sharpened SwordGleaming AegisGleaming Greaves Sanctuary File:Button.png - Mine to Magmatic Cavity
Sanctuary 60 Gold Soul of Slaughter None File:Button.pngFile:Button.png - nonfunctional
Graveyard 125 Gold Otherworldly VisorOtherworldly SabatonsHealing Draught Farm, Crypt File:Button.png - plays a spooky message
Farm 150 Gold Gleaming BladeGood PointFruit of Fortitude None None
Crypt 200 Gold Otherworldly AegisOtherworldly GreavesWeak Restorative Draught None None

Tips & Tricks

  • This map has no equipment items (Good Point or Plasmic Shield) available, so do not expect to rely on them.
  • Ore Refinery is a good spot for combat because of the available space and ore piles that can be used to block arrows.
  • Mine is worth opening as early as possible because it contains the Skull Crusher, as well as leads to the Notched Bow, both of which are excellent for managing hordes.
  • Magical Cavern can be skipped if the player is confident that they will survive until they can open Crypt and Farm.
  • Farm is best opened after Crypt, because the Fruit of Fortitude is not much stronger than the Healing Draught, and the Weak Restorative Draught is also found in Crypt.
  • Magmatic Cavity has no monster spawns, making it a possible camp spot mid- to late-game.