Difference between revisions of "Slaughter Getting Started"

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=Getting Started=
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=Getting Started= <!--T:1-->
 
To begin your Slaughter game, move over to the Slaughter villager, right click him and choose the server. Alternatively, you can open your inventory and choose the gamemode through there.
 
To begin your Slaughter game, move over to the Slaughter villager, right click him and choose the server. Alternatively, you can open your inventory and choose the gamemode through there.
  
When spawned in, you will instantly see a plethora of signs in front of you. To create a game, right click an empty sign and choose a map. If you wish to join an existing game, right-click a sign with information on it (information will be wave number, map, player count and mob count). If you want to see which players are in any of the existing games, left-click the sign and you will receive that game's player list in your chat log. After choosing your map, or choosing an existing game, you will spawn in with a countdown to the next wave and what wave it is (provided it is between waves).
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To create a game, right click the emerald in your inventory. From here, you will have the option to join an existing game, create a new game, or manage your inventory settings. In the game creation menu, you can choose your difficulty and map. Once your settings have been chosen, you can start a map. During play, up to 7 other players can join for a total of 8 players.
  
=Game Mechanics=
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If you choose to join an existing game, the left side of the Game Browser will show any joinable game. When hovering over a game, it will show information about who made it, what difficulty it is, the map, the wave and how many players are in said game.
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=Game Mechanics= <!--T:4-->
 
[[File:Slaughter_Getting_Started.png|600px|thumb|right|This picture shows the default interface while playing Slaughter.]]
 
[[File:Slaughter_Getting_Started.png|600px|thumb|right|This picture shows the default interface while playing Slaughter.]]
  
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==Difficulty== <!--T:5-->
  
==Waves==
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Before game creation, you can choose your difficulty. The current difficulties are Easy, Normal, and Hard.
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* Easy: Reduces enemy health and damage to 0.75x. Item ability cooldowns are reduced to 0.5x. All alive players are healed to full on wave completion.
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* Normal: Enemy health and damage is unchanged. Item ability cooldowns are unchanged. All alive players are healed by 3 hearts ([[File:Heart.png]][[File:Heart.png]][[File:Heart.png]]) on wave completion.
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* Hard: Increases enemy health and damage to 1.5x. Item ability cooldowns are increased to 2x. No alive player receives any healing on wave completion.
  
When a [[Special:MyLanguage/Slaughter Mobs/Waves|wave]] starts, you will be shown how many mobs are left above your hotbar. Killing mobs will reduce that number. Reduce it to zero and you will complete that wave. Die and you will be kicked back to the Slaughter Lobby. You are, however, able to have up to 7 other players in your game, meaning that everyone must die before the game ends. If you do end up dying, you must wait until the wave is successfully completed before you are able to rejoin. You will resurrect if the wave is completed successfully.
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==Waves== <!--T:7-->
  
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When a [[Special:MyLanguage/Slaughter Mobs/Waves|wave]] starts, you will be shown how many mobs are left in the bossbar. When all mobs are defeated, the wave will end and the next will prepare to start. If you die, you will be placed in spectator mode until the wave is complete, or until everyone has died. If everyone in your lobby dies, you will all have failed and will be returned to the main lobby where you must start all over again.
  
==Gold==
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==Gold== <!--T:9-->
  
'''Gold''' [[File:gold_nugget.png|File:gold_nugget.png]] is the currency of Slaughter, which is extremely important. Upon a mob dying, if a player is identified as getting the last hit required to kill a mob then they are directly credited the gold. If a mob is not killed by anyone then the mob will drop 1 gold on the spot. In order to pick up gold lying on the ground, you must have an extra slot open on your hotbar even though you have a dedicated gold slot. The more gold you have, the more or better items you can buy. Upon death, all unspent gold and all the equipment and items you posses will be dropped on the ground, waiting for someone to pick them back up. If you stay in the game, when you respawn upon a successful wave completion you will start with the same spawn loadout that you started with when you join: A single Wooden Sword (Splintered Stick).
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'''Gold''' [[File:gold_nugget.png|File:gold_nugget.png]] is the currency of Slaughter, which is extremely important. Upon a mob dying, the mob will drop 1 gold on the ground. The more gold you have, the more or better items you can buy. Upon death, all unspent gold you possess will be dropped on the ground, waiting for someone to pick them back up. If you stay in the game, on respawn, you will come back with the same items you died with. Just without any gold.
  
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==Health== <!--T:11-->
  
==Health==
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The '''health''' [[File:full_heart.png|File:full_heart.png]] of your teammates and yours is shown on the scoreboard, on the right side of the screen alongside the amount of gold your teammates and you have. Your name will change color accordingly to the amount of HP you have left:
 
The '''health''' [[File:full_heart.png|File:full_heart.png]] of your teammates and yours is shown on the scoreboard, on the right side of the screen alongside the amount of gold your teammates and you have. Your name will change color accordingly to the amount of HP you have left:
  
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* <span style="color:#00ff00"> Green: 20 to 19 HP </span>
 
* <span style="color:#00ff00"> Green: 20 to 19 HP </span>
 
* <span style="color:#ffff00"> Yellow: 18 to 13 HP </span>
 
* <span style="color:#ffff00"> Yellow: 18 to 13 HP </span>
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* <span style="color:#ff0000"> Red: 6 to 0 HP </span>
 
* <span style="color:#ff0000"> Red: 6 to 0 HP </span>
  
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==Shotbow XP== <!--T:14-->
  
==Shotbow XP==
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Successfully completing a wave will net you some [[Special:MyLanguage/Shotbow XP|Shotbow XP]]. XP is based on the wave count, plus your 'score' at the end of each wave, multiplied by your rank multiplier.
Successfully completing a wave will net you some [[Special:MyLanguage/Shotbow XP|Shotbow XP]]. XP is based on the wave count (currently it is 3 x Wave Count, so beating wave 13 will net you 39 XP multiplied by your multiplier). Dying will stop you from earning that wave's XP and joining a game with a low mob count will stop you from earning that wave's XP. This will continue up until the game's final wave, the 23rd wave. Upon completion, you will see a countdown to the 24th wave which is simply a congratulatory message before getting kicked back to the Slaughter Lobby in 10 seconds.
 
  
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[[Category:Slaughter]]
 
[[Category:Slaughter]]
 
</translate>
 
</translate>

Latest revision as of 06:03, 18 April 2021

Other languages:
English • ‎日本語

Getting Started

To begin your Slaughter game, move over to the Slaughter villager, right click him and choose the server. Alternatively, you can open your inventory and choose the gamemode through there.

To create a game, right click the emerald in your inventory. From here, you will have the option to join an existing game, create a new game, or manage your inventory settings. In the game creation menu, you can choose your difficulty and map. Once your settings have been chosen, you can start a map. During play, up to 7 other players can join for a total of 8 players.

If you choose to join an existing game, the left side of the Game Browser will show any joinable game. When hovering over a game, it will show information about who made it, what difficulty it is, the map, the wave and how many players are in said game.

Game Mechanics

This picture shows the default interface while playing Slaughter.

Difficulty

Before game creation, you can choose your difficulty. The current difficulties are Easy, Normal, and Hard.

  • Easy: Reduces enemy health and damage to 0.75x. Item ability cooldowns are reduced to 0.5x. All alive players are healed to full on wave completion.
  • Normal: Enemy health and damage is unchanged. Item ability cooldowns are unchanged. All alive players are healed by 3 hearts (Heart.pngHeart.pngHeart.png) on wave completion.
  • Hard: Increases enemy health and damage to 1.5x. Item ability cooldowns are increased to 2x. No alive player receives any healing on wave completion.

Waves

When a wave starts, you will be shown how many mobs are left in the bossbar. When all mobs are defeated, the wave will end and the next will prepare to start. If you die, you will be placed in spectator mode until the wave is complete, or until everyone has died. If everyone in your lobby dies, you will all have failed and will be returned to the main lobby where you must start all over again.

Gold

Gold File:gold_nugget.png is the currency of Slaughter, which is extremely important. Upon a mob dying, the mob will drop 1 gold on the ground. The more gold you have, the more or better items you can buy. Upon death, all unspent gold you possess will be dropped on the ground, waiting for someone to pick them back up. If you stay in the game, on respawn, you will come back with the same items you died with. Just without any gold.

Health

The health File:full_heart.png of your teammates and yours is shown on the scoreboard, on the right side of the screen alongside the amount of gold your teammates and you have. Your name will change color accordingly to the amount of HP you have left:

  • Green: 20 to 19 HP
  • Yellow: 18 to 13 HP
  • Orange: 12 to 7 HP
  • Red: 6 to 0 HP

Shotbow XP

Successfully completing a wave will net you some Shotbow XP. XP is based on the wave count, plus your 'score' at the end of each wave, multiplied by your rank multiplier.