Difference between revisions of "Sirus"

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|area=N/A
 
|area=N/A
 
|zombies=<font color="#fc5202">High</font> - [[Special:MyLanguage/MineZ Mobs#Zombies|Zombie]] Spawners
 
|zombies=<font color="#fc5202">High</font> - [[Special:MyLanguage/MineZ Mobs#Zombies|Zombie]] Spawners
|chests=83
+
|chests=88
 
|buildings=44
 
|buildings=44
 
|graves=None
 
|graves=None
 
|bandits=<font color="#d41202">Very High</font>
 
|bandits=<font color="#d41202">Very High</font>
 
}}
 
}}
<translate>
 
  
</translate>
 
 
{{minezlootorigins
 
{{minezlootorigins
 
|water={{minezloot_yes}}
 
|water={{minezloot_yes}}
<translate>
 
<!--T:3-->
 
 
|crafting= {{minezloot_yes}}
 
|crafting= {{minezloot_yes}}
|farm= {{minezloot_no}}
+
|brewing= {{minezloot_yes}}
|brewing= {{minezloot_yes}}|
 
|fire= {{minezloot_yes}}
 
 
|civ_common= 5
 
|civ_common= 5
 
|civ_uncommon= 19
 
|civ_uncommon= 19
 
|tool_common= 2
 
|tool_common= 2
 
|tool_uncommon= 8
 
|tool_uncommon= 8
|food_common= {{minezloot_no}}
 
 
|food_uncommon= 17
 
|food_uncommon= 17
|food_rare= {{minezloot_no}}
 
|pots_common= {{minezloot_no}}
 
|pots_uncommon= {{minezloot_no}}
 
|pots_rare= {{minezloot_no}}
 
|mil_common= {{minezloot_no}}
 
 
|mil_uncommon= 17
 
|mil_uncommon= 17
 
|mil_rare= 20
 
|mil_rare= 20
|mil_epic= {{minezloot_no}}
 
|mil_mythic= {{minezloot_no}}
 
|room_high= {{minezloot_no}}
 
 
}}
 
}}
  
Line 51: Line 36:
 
|geode= {{minezloot_no}}
 
|geode= {{minezloot_no}}
 
}}
 
}}
 +
<translate>
  
 
==Loot Chests== <!--T:4-->
 
==Loot Chests== <!--T:4-->
  
 
<!--T:5-->
 
<!--T:5-->
* ShayminPlays' Lore Shack
+
* ShayminPlays' Lore Shack '''(1122, 30, -1542)'''
 
** 1 civ_uncommon
 
** 1 civ_uncommon
 
** 1 mil_uncommon
 
** 1 mil_uncommon
 
* Houses on path to Lava Lake
 
* Houses on path to Lava Lake
** 1 civ_common
+
** 1 civ_common '''(1132, 28, -1566)'''
** 1 civ_uncommon
+
** 1 civ_uncommon '''(1116, 30, -1554)'''
** 1 mil_uncommon
+
** 1 mil_uncommon '''(1116, 26, -1565)'''
* Town Center
+
* Town Center '''(1119, 26, -1511)'''
** West House
+
** West House  
 
*** 2 civ_common
 
*** 2 civ_common
 
*** 1 mil_uncommon
 
*** 1 mil_uncommon
 
*** 1 mil_rare
 
*** 1 mil_rare
** House for Sale
+
** House for Sale  
 
*** 1 food_uncommon
 
*** 1 food_uncommon
 
*** 1 mil_uncommon
 
*** 1 mil_uncommon
Line 75: Line 61:
 
*** On Crates
 
*** On Crates
 
**** 2 mil_uncommon
 
**** 2 mil_uncommon
*** Green House
+
*** Green House '''(1134, 20, -1484)'''
 
**** 1 civ_uncommon
 
**** 1 civ_uncommon
*** Yellow House
+
*** Yellow House '''(1127, 21, -1480)'''
 
**** 1 civ_uncommon
 
**** 1 civ_uncommon
*** Under Brown Canopy
+
*** Under Brown Canopy '''(1119, 22, -1461)'''
 
**** 1 mil_rare
 
**** 1 mil_rare
*** Orange House, Accessed via Ladder Jump
+
*** Orange House, Accessed via Ladder Jump '''(1110, 24, -1476)'''
**** 1 civ_rare
+
**** 1 tool_uncommon
 
**** 1 mil_rare
 
**** 1 mil_rare
 
** Eastern Middle Level
 
** Eastern Middle Level
*** On Crates
+
*** Southmost Crates
 
**** 1 mil_uncommon
 
**** 1 mil_uncommon
*** Eastmost Green House
+
*** Eastmost Green House '''(1135, 12, -1478)'''
 
**** 1 civ_uncommon
 
**** 1 civ_uncommon
*** Eastmost Yellow House
+
*** Eastmost Yellow House '''(1125, 12, -1464)'''
 
**** 1 civ_uncommon
 
**** 1 civ_uncommon
*** Southeast Green House
+
*** Southeast Dark Green House '''(1128, 12, -1460)'''
 
**** 1 civ_uncommon
 
**** 1 civ_uncommon
*** Southmost Yellow House
+
*** Orange House, Accessed from Southeast Green '''(1125, 12, -1472)'''
 
**** 1 civ_uncommon
 
**** 1 civ_uncommon
*** Orange House, Accessed from Southeast Green
+
**** 1 mil_rare
 +
*** Southmost Yellow House '''(1117, 12, -1459)'''
 
**** 1 civ_uncommon
 
**** 1 civ_uncommon
**** 1 mil_rare
 
 
** Eastern Lower Level
 
** Eastern Lower Level
*** Northmost Green House
+
*** Northmost Green House '''(1125, 5, -1485)'''
 
**** 1 civ_common
 
**** 1 civ_common
*** Green-Orange Alley
+
*** Green-Orange Alley '''(1125, 5, -1480)'''
 
**** 1 mil_rare
 
**** 1 mil_rare
*** Orange House
+
*** Orange House '''(1120, 5, -1475)'''
 
**** 1 mil_uncommon
 
**** 1 mil_uncommon
 
**** 1 food_uncommon
 
**** 1 food_uncommon
*** Southmost Green House
+
*** Southmost Green House '''(1128, 5, -1464)'''
 
**** 1 civ_uncommon
 
**** 1 civ_uncommon
*** Gray House
+
*** Gray House '''(1117, 6, -1463)'''
 
**** 1 food_uncommon
 
**** 1 food_uncommon
*** Westmost Green House
+
*** Westmost Green House '''(1111, 6, -1472)'''
 
**** 1 food_uncommon
 
**** 1 food_uncommon
 
** Western Middle Level
 
** Western Middle Level
*** Southmost Green House (with ladder)
+
*** Southmost Green House (with ladder) '''(1109, 12, -1455)'''
 
**** 1 civ_uncommon
 
**** 1 civ_uncommon
 
*** Alley next to Southmost Green
 
*** Alley next to Southmost Green
 
**** 1 mil_rare
 
**** 1 mil_rare
*** Southmost Yellow House
+
*** Southmost Yellow House '''(1101, 12, -1454)'''
 
**** 1 civ_uncommon
 
**** 1 civ_uncommon
*** South Orange House
+
*** South Orange House '''(1101, -1460)'''
 
**** Lower Floor
 
**** Lower Floor
 
***** 1 civ_uncommon
 
***** 1 civ_uncommon
 
**** Upper Floor (Drop Down from Above)
 
**** Upper Floor (Drop Down from Above)
 
***** 1 mil_rare
 
***** 1 mil_rare
*** Southwest Yellow House (by zombie spawner)
+
*** Southwest Yellow House (by zombie spawner) '''(1093, 12, -1458)'''
 
**** 1 food_uncommon
 
**** 1 food_uncommon
*** Southwest Green House
+
*** Southwest Green House '''(1088, 15, -1465)'''
 
**** 1 food_uncommon
 
**** 1 food_uncommon
*** North Orange House
+
*** North Orange House '''(1100, 18, -1482)'''
 
**** 1 food_uncommon
 
**** 1 food_uncommon
 
**** 1 mil_uncommon
 
**** 1 mil_uncommon
*** Northmost Yellow House
+
*** Northmost Yellow House '''(1096, 18, -1485)'''
 
**** 1 food_uncommon
 
**** 1 food_uncommon
*** Green House
+
*** Green House '''(1091, -1479)'''
**** Lower Floor (Strawberry Jam)
+
**** Lower Floor (Strawberry Jam)  
 
***** 1 civ_uncommon
 
***** 1 civ_uncommon
 
**** Upper Floor (Access from North Orange)
 
**** Upper Floor (Access from North Orange)
 
***** 1 mil_rare
 
***** 1 mil_rare
*** Northmost Green House
+
*** Northmost Dark Green House
**** 1 civ_rare
+
**** 1 tool_uncommon
 
** Western Upper Level
 
** Western Upper Level
*** Yellow House
+
*** Yellow House '''(1078, 28, -1476)'''
 
**** 1 food_uncommon
 
**** 1 food_uncommon
 
**** 1 civ_uncommon
 
**** 1 civ_uncommon
*** Green House
+
*** Green House '''(1076, 31, -1465)'''
**** 1 civ_rare
+
**** 1 tool_uncommon
 
**** 1 mil_rare
 
**** 1 mil_rare
 
* Hot Springs
 
* Hot Springs
** Basement of Town Center House
+
** Basement of Town Center House '''(1092, 14, -1516)'''
 
*** 1 civ_uncommon
 
*** 1 civ_uncommon
 
*** 1 mil_rare
 
*** 1 mil_rare
 +
** Under Staircase '''(1085, 8, -1516)'''
 +
*** 1 mil_rare
 +
** Eastern House '''(1079, 8, -1532)'''
 +
*** 1 food_uncommon
 
** Tree Stumps
 
** Tree Stumps
*** 1 mil_uncommon
+
*** 2 mil_uncommon
*** 2 mil_rare
+
*** 1 mil_rare
** 7-years Construction House
+
** 7-years Construction House '''(1068, 9, -1545)'''
 
*** 1 mil_rare
 
*** 1 mil_rare
* Western House with Library
+
* Western House with Library '''(1032, 19, -1548)'''
 
** 2 food_uncommon
 
** 2 food_uncommon
* Western Mineshaft
+
* Western Mineshaft Cave '''(1025, 27, -1557)'''
 
** 1 mil_rare
 
** 1 mil_rare
* Entrance Archway
+
* Entrance Archway '''(1006, 42, -1574)'''
 
** 1 mil_rare
 
** 1 mil_rare
 
* Northwestern Houses (sorted southwest to northeast)
 
* Northwestern Houses (sorted southwest to northeast)
** First House
+
*** 1 food_uncommon '''(1046, 18, -1565)'''
*** 1 food_uncommon
+
*** 1 food_uncommon '''(1057, 18, -1573)'''
** Second House
+
*** 1 food_uncommon '''(1063, 17, -1580)'''
*** 1 food_uncommon
+
*** 1 mil_uncommon '''(1069, 18, -1594)'''
** Third House
 
*** 1 food_uncommon
 
** Fourth House
 
*** 1 mil_uncommon
 
 
* Lava Lakes
 
* Lava Lakes
** Watchtower
+
** Watchtower '''(1080, 27, -1551)'''
 
*** 1 mil_uncommon
 
*** 1 mil_uncommon
 
*** 1 mil_rare
 
*** 1 mil_rare
 
** Glowstone Pod
 
** Glowstone Pod
 
*** 1 mil_rare
 
*** 1 mil_rare
** House with staircase to Lava Lake
+
** House with staircase to Lava Lake '''(1095, 19, -1548)'''
*** 1 civ_rare
+
*** 1 tool_uncommon
 
*** 2 mil_uncommon
 
*** 2 mil_uncommon
** Lava Lake caves
+
** Lava Lake Caves '''(1092, 12, -1574)'''
 
*** 2 mil_rare
 
*** 2 mil_rare
** Mini-Forge (Brewing Stands)
+
** Mini-Forge (Brewing Stands) '''(1101, 16, -1603)'''
*** 1 civ_uncommon
+
*** 1 tool_uncommon
 
* Northeast Neighborhood
 
* Northeast Neighborhood
** Minecart Station
+
** Minecart Station '''(1131, 17, -1575)'''
*** 1 civ_rare
+
*** 1 tool_uncommon
** Southmost House
+
** Southmost House '''(1130, 10, -1587)'''
 
*** 1 food_uncommon
 
*** 1 food_uncommon
 
*** 1 mil_rare
 
*** 1 mil_rare
** Middle House
+
** Middle House '''(1136, 7, -1606)'''
 +
*** 1 civ_common
 
*** 1 civ_uncommon
 
*** 1 civ_uncommon
** Northeast House
+
** Northeast House '''(1148, 6, -1625)'''
 
*** 1 civ_uncommon
 
*** 1 civ_uncommon
 
*** 1 mil_uncommon
 
*** 1 mil_uncommon
** West House
+
** West House '''(1118, 8, -1627)'''
 
*** 1 food_uncommon
 
*** 1 food_uncommon
*** 1 civ_uncommon
+
*** 1 mil_uncommon
 
** Forgery
 
** Forgery
*** 2 civ_uncommon
+
*** 2 tool_common
 +
*** 2 tool_uncommon
  
 
==Travel Advisory/Warnings== <!--T:6-->
 
==Travel Advisory/Warnings== <!--T:6-->
Line 205: Line 193:
 
<!--T:7-->
 
<!--T:7-->
 
* There are twelve holes to the surface above Sirus scattered around the west side of the [[Special:MyLanguage/Cave System|Cave System]] Entrance. Some are marked with redstone torches, but the majority are not.
 
* There are twelve holes to the surface above Sirus scattered around the west side of the [[Special:MyLanguage/Cave System|Cave System]] Entrance. Some are marked with redstone torches, but the majority are not.
** Seven of the holes will kill you if you fall in them. The five that drop you into water are at the following coordinates:
+
** Seven of these holes can be fatal. Five of them will drop the player into bodies of water, which are at the following coordiantes:
*** (1059, -1493)
+
*** (1059, -1493), (1048, -1497), (1050, -1506), (1041, -1506), and (1061, -1516)
*** (1048, -1497)
 
*** (1050, -1506)
 
*** (1041, -1506)
 
*** (1061, -1516)
 
 
* The only brewing stands in the town are at the mini-forge. Crafting tables can be found all across the town.
 
* The only brewing stands in the town are at the mini-forge. Crafting tables can be found all across the town.
* To cook food safely, climb on top of the northewst houses and throw your food into the nearby street lamp.
+
* There are many small lakes here, but most of them cannot be used to refill bottles.
* There are many small lakes here, but most of them do not allow you to refill your empty bottles.
 
 
* The Emerald Shard is in the cave below the green house on the west upper level of the slums. To obtain it, drop (do not throw) an Acid Vial from the [[Alchemical Lab]] onto the smoke particles.
 
* The Emerald Shard is in the cave below the green house on the west upper level of the slums. To obtain it, drop (do not throw) an Acid Vial from the [[Alchemical Lab]] onto the smoke particles.
 
** The entrance to the [[Alchemical Lab]] can be found just above the shard, up the waterfall.
 
** The entrance to the [[Alchemical Lab]] can be found just above the shard, up the waterfall.
* There are zombie spawners located below the lamp posts leading to the hot springs, forge and at the houses near the Cave System entrance. Move quickly when going near these.
+
* There are zombie spawners located below the lamp posts leading to the hot springs, forge, and at the houses near the Cave System entrance. Move quickly when going near these.
** There are also several zombie spawners located in the slums, by a pair of skeleton skulls. You can easily parkour to most of the houses' roofs to escape from zombies. Make sure to know where the spawners are located to loot this area efficiently and avoid wasting potions.
+
** There are also several zombie spawners located in the slums, by a pair of skeleton skulls. One can easily parkour to most of the houses' roofs to escape from zombies. Make sure to know where the spawners are located to loot this area efficiently and avoid wasting potions.
* Nearly half of the chests here, including three of the five civ_rares, are located in the slums. Unless you're just passing through, you should spend most of your time there.
 
 
* [[Special:MyLanguage/MineZ Mobs#Wolf|Wolves]] and [[Special:MyLanguage/MineZ Mobs#Shivers|Shivers]] often spawn here, since this is a cave town and the cave system is located under the snow biome.
 
* [[Special:MyLanguage/MineZ Mobs#Wolf|Wolves]] and [[Special:MyLanguage/MineZ Mobs#Shivers|Shivers]] often spawn here, since this is a cave town and the cave system is located under the snow biome.
 
* There are many lava pools on the north side of the town. Be careful not to get knocked in.
 
* There are many lava pools on the north side of the town. Be careful not to get knocked in.
** Shivers can be brought to the lava pools and knocked in if you do not have enough arrows to fight them.
+
** Shivers can be brought to the lava pools and knocked in to easily dispose of them.
* The glowstone pod can be accessed via a cave from the top of the watchtower. You have to make a 3b1 bw3bmm (3 blocks across, one block up, with three blocks of space to build momentum and a wall to your back) to get onto the glowstone pod.  
+
* The glowstone pod can be accessed via a cave from the top of the watchtower. A fatal 3-block 1-up must be performed to reach the pod.
** If failed, you will drop more than 30 blocks, causing death. A source of speed such as sugar will make this jump marginally easier.
+
** Sugar will make this jump marginally easier, however.
* Sirus has the highest amount of player traffic out of all the Cave System Entrances, but is more commonly visited by inexperienced players with low-tier gear. Experienced players prefer to enter the caves at Ravine, where they can get potions or quickly access [[Special:MyLanguage/Devil's Respite|Devil's Respite]] and [[Special:MyLanguage/Medusa Lake|Medusa Lake]].
+
* Sirus has the highest amount of player traffic out of all the Cave System Entrances, but is more commonly visited by inexperienced players with low-tier gear.
** Experienced players may still come here to complete the [[Alchemical Lab]].
+
** Players with high-tier gear may still come here to complete the [[Alchemical Lab]], though.
* Keep in mind there are no potion chests here. Potions can be found at [[Special:MyLanguage/Septus|Septus]] and [[Special:MyLanguage/Tahosa|Tahosa]] through the west side of the town. If you would rather not parkour to your potions, you can go to [[Special:MyLanguage/Altin|Altin]] or [[Special:MyLanguage/Ephirion|Ephirion]].
+
* Keep in mind there are no potion chests here. Make sure to visit towns like [[Altin]] or [[Ephirion]] for potions.
  
 
==Trivia== <!--T:8-->
 
==Trivia== <!--T:8-->
Line 232: Line 214:
 
<!--T:9-->
 
<!--T:9-->
 
* The name Sirus refers to [https://en.wikipedia.org/wiki/Sirius Sirius], the brightest star in Earth's night sky. This could be related with the giant glowstone pod located in the town.
 
* The name Sirus refers to [https://en.wikipedia.org/wiki/Sirius Sirius], the brightest star in Earth's night sky. This could be related with the giant glowstone pod located in the town.
* This location received multiple changes over the course of 2019. An expansion to the slums was made. The tree required to grapple from to get onto the glowstone pod was removed and instead a way up through some short but hard parkour was added. Lastly, most houses were opened and refurnished along with other build updates to the entire town, most notably the forge and hot springs.
+
* This location received multiple changes over the course of 2019. An expansion to the slums was made. The tree required to grapple from to get onto the glowstone pod was removed and instead, a way up through some short but hard parkour was added. Lastly, most houses were opened and refurnished along with other build updates to the entire town, most notably the forge and hot springs.
 
* Sirus was altered for Christmas 2017 and it contained more zombie spawners and a few zombie pigman spawners. The increased amount of spawners was found near the arcade, next to the mineshaft station and the houses close to the Cave System entrance. The zombie pigmen spawners could be found on the last. There was also a quest here related with getting to the [[Special:MyLanguage/North Pole|North Pole]].
 
* Sirus was altered for Christmas 2017 and it contained more zombie spawners and a few zombie pigman spawners. The increased amount of spawners was found near the arcade, next to the mineshaft station and the houses close to the Cave System entrance. The zombie pigmen spawners could be found on the last. There was also a quest here related with getting to the [[Special:MyLanguage/North Pole|North Pole]].
* Sirus was also altered for Halloween 2018. There was a NPC present in the forge that asked for glowstone, a golden apple and a golden carrot to make a key. You'd have to bring that key to Spooky [[Special:MyLanguage/Sanctuary of Peace|Sanctuary of Peace]], sacrifice someone on the altar there after throwing the key, after which it will be usable to open the [[Special:MyLanguage/Zerbia Dungeon|Zerbia Lighthouse]].
+
* Sirus was also altered for Halloween 2018. There was a NPC present in the forge that asked for glowstone, a golden apple and a golden carrot to make a key. You'd have to bring that key to Spooky [[Special:MyLanguage/Sanctuary of Peace|Sanctuary of Peace]], sacrifice someone on the altar there after throwing the key, after which it will be usable to open the [[Special:MyLanguage/Zerbia Depths|Zerbia Lighthouse]].
** The NPC was similar to the Christmas quest one, except this time around it's a skeleton and spoke similar to a pirate, referencing the Zerbia Dungeon.
+
** The NPC was similar to the Christmas quest one, except this time around it's a skeleton and spoke similar to a pirate, referencing the Zerbia Depths.
* Most recently, the Sirus Slums were rebuilt and the [[Alchemical Lab]] was added.
+
* The Sirus Slums were rebuilt at some point and the [[Alchemical Lab]] was added.
  
 
==Lore== <!--T:10-->
 
==Lore== <!--T:10-->
Line 254: Line 236:
 
<!--T:14-->
 
<!--T:14-->
 
<gallery widths="250" perrow="4">
 
<gallery widths="250" perrow="4">
File:Sirus_Christmas2017.png|Sirus on Christmas 2017
+
Sirus_Christmas2017.png|Sirus on Christmas 2017
File:SpookySirus_2018.png|Spooky Sirus 2018
+
SpookySirus_2018.png|Spooky Sirus 2018
 
</gallery>
 
</gallery>
  
 
<!--T:15-->
 
<!--T:15-->
[[Category:MineZ{{#translation:}}]][[Category:MineZ Locations{{#translation:}}]][[Category:Underground Locations{{#translation:}}]][[Category:Cooking Fire{{#translation:}}]]
+
[[Category:MineZ{{#translation:}}]][[Category:MineZ Locations{{#translation:}}]][[Category:Underground Locations{{#translation:}}]
 
</translate>
 
</translate>

Revision as of 17:39, 23 September 2021

Other languages:
English
Aerial shot of Sirus, as seen from the east

Sirus is a massive underground city boasting almost every kind of loot possible. It is one of the largest towns in all of MineZ. This town is commonly camped due to its abundance of high quality military gear, water refills, and food. The mini-dungeon Alchemical Lab is located in the slums here, as is an Emerald Shard for the Emerald Quest. The crafting table and brewing stand can be found inside a tiny forge near the magma springs. There are zombie spawners, so be careful.

General Information
Coordinates: (1100, -1525)
Location Message: N/A
Number of Buildings: 44
Zombie Threat: High - Zombie Spawners
Number of Chests: 88
Lootable Graves: None
Risk of Bandits: Very High



General Resources
Water bottle.png Water Refill
Crafting TableHD.png Crafting Table
New FarmHD2.png Farm

Brewing stand.png Brewing Stand
Lit Furnace HD.png Lit Furnace

Civilian Loot
Paper.png Common Chests 5
Yellow dye.png Uncommon Chests 19
Antidote Flask.png Rare Chests

Tool Loot
Wooden hoe.png Common Chests 2
Stone Button (S) JE5 BE2.png Uncommon Chests 8
Stone hoe.png Rare Chests

Food Loot
Beetroot.png Common Chests

Wheat.png Uncommon Chests 17
Pumpkin pie.png Rare Chests

Potion Loot
Potion Drink Health.gif Common Chests

Potion Splash Health.gif Uncommon Chests

Glowstone Dust.png Rare Chests


Military Loot
Arrow.png Common Chests

Sugar.png Uncommon Chests 17
Ender pearl.png Rare Chests 20
Gunpowder.png Epic Chests

Diamond axe.png Mythic Chests

Room Loot
Gold apple.png High Chests

Cooked cod.png Low Chests



Emerald Quest
Prismarine crystals.png Emerald Shard
Emerald Geode.png Emerald Geode



Loot Chests

  • ShayminPlays' Lore Shack (1122, 30, -1542)
    • 1 civ_uncommon
    • 1 mil_uncommon
  • Houses on path to Lava Lake
    • 1 civ_common (1132, 28, -1566)
    • 1 civ_uncommon (1116, 30, -1554)
    • 1 mil_uncommon (1116, 26, -1565)
  • Town Center (1119, 26, -1511)
    • West House
      • 2 civ_common
      • 1 mil_uncommon
      • 1 mil_rare
    • House for Sale
      • 1 food_uncommon
      • 1 mil_uncommon
      • 1 civ_uncommon
  • Slums
    • Eastern Upper Level
      • On Crates
        • 2 mil_uncommon
      • Green House (1134, 20, -1484)
        • 1 civ_uncommon
      • Yellow House (1127, 21, -1480)
        • 1 civ_uncommon
      • Under Brown Canopy (1119, 22, -1461)
        • 1 mil_rare
      • Orange House, Accessed via Ladder Jump (1110, 24, -1476)
        • 1 tool_uncommon
        • 1 mil_rare
    • Eastern Middle Level
      • Southmost Crates
        • 1 mil_uncommon
      • Eastmost Green House (1135, 12, -1478)
        • 1 civ_uncommon
      • Eastmost Yellow House (1125, 12, -1464)
        • 1 civ_uncommon
      • Southeast Dark Green House (1128, 12, -1460)
        • 1 civ_uncommon
      • Orange House, Accessed from Southeast Green (1125, 12, -1472)
        • 1 civ_uncommon
        • 1 mil_rare
      • Southmost Yellow House (1117, 12, -1459)
        • 1 civ_uncommon
    • Eastern Lower Level
      • Northmost Green House (1125, 5, -1485)
        • 1 civ_common
      • Green-Orange Alley (1125, 5, -1480)
        • 1 mil_rare
      • Orange House (1120, 5, -1475)
        • 1 mil_uncommon
        • 1 food_uncommon
      • Southmost Green House (1128, 5, -1464)
        • 1 civ_uncommon
      • Gray House (1117, 6, -1463)
        • 1 food_uncommon
      • Westmost Green House (1111, 6, -1472)
        • 1 food_uncommon
    • Western Middle Level
      • Southmost Green House (with ladder) (1109, 12, -1455)
        • 1 civ_uncommon
      • Alley next to Southmost Green
        • 1 mil_rare
      • Southmost Yellow House (1101, 12, -1454)
        • 1 civ_uncommon
      • South Orange House (1101, -1460)
        • Lower Floor
          • 1 civ_uncommon
        • Upper Floor (Drop Down from Above)
          • 1 mil_rare
      • Southwest Yellow House (by zombie spawner) (1093, 12, -1458)
        • 1 food_uncommon
      • Southwest Green House (1088, 15, -1465)
        • 1 food_uncommon
      • North Orange House (1100, 18, -1482)
        • 1 food_uncommon
        • 1 mil_uncommon
      • Northmost Yellow House (1096, 18, -1485)
        • 1 food_uncommon
      • Green House (1091, -1479)
        • Lower Floor (Strawberry Jam)
          • 1 civ_uncommon
        • Upper Floor (Access from North Orange)
          • 1 mil_rare
      • Northmost Dark Green House
        • 1 tool_uncommon
    • Western Upper Level
      • Yellow House (1078, 28, -1476)
        • 1 food_uncommon
        • 1 civ_uncommon
      • Green House (1076, 31, -1465)
        • 1 tool_uncommon
        • 1 mil_rare
  • Hot Springs
    • Basement of Town Center House (1092, 14, -1516)
      • 1 civ_uncommon
      • 1 mil_rare
    • Under Staircase (1085, 8, -1516)
      • 1 mil_rare
    • Eastern House (1079, 8, -1532)
      • 1 food_uncommon
    • Tree Stumps
      • 2 mil_uncommon
      • 1 mil_rare
    • 7-years Construction House (1068, 9, -1545)
      • 1 mil_rare
  • Western House with Library (1032, 19, -1548)
    • 2 food_uncommon
  • Western Mineshaft Cave (1025, 27, -1557)
    • 1 mil_rare
  • Entrance Archway (1006, 42, -1574)
    • 1 mil_rare
  • Northwestern Houses (sorted southwest to northeast)
      • 1 food_uncommon (1046, 18, -1565)
      • 1 food_uncommon (1057, 18, -1573)
      • 1 food_uncommon (1063, 17, -1580)
      • 1 mil_uncommon (1069, 18, -1594)
  • Lava Lakes
    • Watchtower (1080, 27, -1551)
      • 1 mil_uncommon
      • 1 mil_rare
    • Glowstone Pod
      • 1 mil_rare
    • House with staircase to Lava Lake (1095, 19, -1548)
      • 1 tool_uncommon
      • 2 mil_uncommon
    • Lava Lake Caves (1092, 12, -1574)
      • 2 mil_rare
    • Mini-Forge (Brewing Stands) (1101, 16, -1603)
      • 1 tool_uncommon
  • Northeast Neighborhood
    • Minecart Station (1131, 17, -1575)
      • 1 tool_uncommon
    • Southmost House (1130, 10, -1587)
      • 1 food_uncommon
      • 1 mil_rare
    • Middle House (1136, 7, -1606)
      • 1 civ_common
      • 1 civ_uncommon
    • Northeast House (1148, 6, -1625)
      • 1 civ_uncommon
      • 1 mil_uncommon
    • West House (1118, 8, -1627)
      • 1 food_uncommon
      • 1 mil_uncommon
    • Forgery
      • 2 tool_common
      • 2 tool_uncommon

Travel Advisory/Warnings

  • There are twelve holes to the surface above Sirus scattered around the west side of the Cave System Entrance. Some are marked with redstone torches, but the majority are not.
    • Seven of these holes can be fatal. Five of them will drop the player into bodies of water, which are at the following coordiantes:
      • (1059, -1493), (1048, -1497), (1050, -1506), (1041, -1506), and (1061, -1516)
  • The only brewing stands in the town are at the mini-forge. Crafting tables can be found all across the town.
  • There are many small lakes here, but most of them cannot be used to refill bottles.
  • The Emerald Shard is in the cave below the green house on the west upper level of the slums. To obtain it, drop (do not throw) an Acid Vial from the Alchemical Lab onto the smoke particles.
    • The entrance to the Alchemical Lab can be found just above the shard, up the waterfall.
  • There are zombie spawners located below the lamp posts leading to the hot springs, forge, and at the houses near the Cave System entrance. Move quickly when going near these.
    • There are also several zombie spawners located in the slums, by a pair of skeleton skulls. One can easily parkour to most of the houses' roofs to escape from zombies. Make sure to know where the spawners are located to loot this area efficiently and avoid wasting potions.
  • Wolves and Shivers often spawn here, since this is a cave town and the cave system is located under the snow biome.
  • There are many lava pools on the north side of the town. Be careful not to get knocked in.
    • Shivers can be brought to the lava pools and knocked in to easily dispose of them.
  • The glowstone pod can be accessed via a cave from the top of the watchtower. A fatal 3-block 1-up must be performed to reach the pod.
    • Sugar will make this jump marginally easier, however.
  • Sirus has the highest amount of player traffic out of all the Cave System Entrances, but is more commonly visited by inexperienced players with low-tier gear.
    • Players with high-tier gear may still come here to complete the Alchemical Lab, though.
  • Keep in mind there are no potion chests here. Make sure to visit towns like Altin or Ephirion for potions.

Trivia

  • The name Sirus refers to Sirius, the brightest star in Earth's night sky. This could be related with the giant glowstone pod located in the town.
  • This location received multiple changes over the course of 2019. An expansion to the slums was made. The tree required to grapple from to get onto the glowstone pod was removed and instead, a way up through some short but hard parkour was added. Lastly, most houses were opened and refurnished along with other build updates to the entire town, most notably the forge and hot springs.
  • Sirus was altered for Christmas 2017 and it contained more zombie spawners and a few zombie pigman spawners. The increased amount of spawners was found near the arcade, next to the mineshaft station and the houses close to the Cave System entrance. The zombie pigmen spawners could be found on the last. There was also a quest here related with getting to the North Pole.
  • Sirus was also altered for Halloween 2018. There was a NPC present in the forge that asked for glowstone, a golden apple and a golden carrot to make a key. You'd have to bring that key to Spooky Sanctuary of Peace, sacrifice someone on the altar there after throwing the key, after which it will be usable to open the Zerbia Lighthouse.
    • The NPC was similar to the Christmas quest one, except this time around it's a skeleton and spoke similar to a pirate, referencing the Zerbia Depths.
  • The Sirus Slums were rebuilt at some point and the Alchemical Lab was added.

Lore

  • There's a Lore Block located inside the giant hanging glowstone pod. You can find a way at the top of the watchtower. You will need to do a little parkour to get there. Using a Weak Grapple is recommended.

Lore Block

Looks like each major dungeon is dedicated to a specific God.
There's a chance to get a sealing stone from each of those.
Each stone must be brought, then, to the Lady.
Hmm.


Gallery

[[Category:Underground Locations]