SMASH Items

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Below is a comprehensive list of all the items that can be found in SMASH. The listed occurrence weight is the default but can be changed per match with the Item Editor by premium members or players with a SMASH party pass.


Weapons

Weapons are used for the best accuracy for hitting an opponent and can usually have multiple uses.

Item Item Name Information Uses Occurrence
File:Wooden_sword.png Wooden Sword Does 8-12 % per swing. 4 8
Gold sword.png Gilded Sword Does 8-12 % per swing. 4 6
File:Stone_sword.png Stone Sword Does 10-15 % per swing. 4 4
File:Iron_sword.png Shiny Sword Does 12-18 % per swing. 4 3
File:Diamond_sword.png Diamond Sword Does 14-21 % per swing. 4 2
File:Gold_axe.png The Smasher Left click to use. Destroys a bit of the terrain and deals 100% to other players in range. 1 2
Snowball.png Homing Snowball of Doom Right click to throw. Throws a snowball with tracking. Deals 30% upon contact. 1 5
File:Bow.png Bow Does a maximum of 20% per arrow depending on the range. 15 5
Enchanted Bow HD.gif The Shotbow Shoots 10 arrows at a time with a maximum of 100% if it's a good hit. 3 3
File:Fishing_rod.png Player Grapple Right click to use. If you grapple another player, it launches them behind you based on their damage. 3 (If hits Player)

32 (If misses)

4
Poppy.png Fire Flower Right click to use. Shoots fireballs that do a total of 164% (if all projectiles hit) and can set the terrain on fire. After it's depleted, it will hiss and have no further use. 5 4
Snowball.png Just a Crappy Snowball Right click to throw. Throws a standard snowball. During the winter season, if the snowball hits shrapnel, snowballs are fired from the target. 1 7
Spectral arrow.png Air Strike Right click to use. Begins a countdown indicated by purple and white particles in a radius. Detonates after a short period of time with varying explosion powers. Upon detonating with the smallest power, the item will remain on the ground and can be used again. 1 2
File:Diamond_pickaxe.png Rocket Launcher Right click to use. Fires a rocket that deals 45% damage and a large amount of knockback on players in the blast radius. On direct hit, it also sets the target on fire, adding an additional 25% damage. 1 2
Golden pickaxe.png Missile Battery Right click to use. Fires 12 multiple miniature rockets which do little to no block damage, and deal small amounts of knockback. 1 4

Traps

Traps are usually thrown objects with vary in effect. If used incorrectly, it can end up hurting the thrower as well.

Item Item Name Information Uses Occurence
File:Ice.png Ice Cube Right click to throw. After a 3 second delay it detonates and gives Slowness III and disables Double Jump for all players in a 4 block radius for 10 seconds. It also visually shows an ice block around the affected players. 1 5
File:Wooden_plate.png Proximity Mine Right click to throw. If it lands on a full block it will change to an active pressure plate after a 3 second delay. It will explode and do over 100 damage when a player walks over it. 1 6
File:Creeper_egg.png Monster Egg Right click to throw. After a 3 second delay a random mob will spawn. Click here for all the possible mobs and the effects they have. 1 7
File:TNT.png Crafty Bomb Right click to place. On placement, it becomes a 2x2 stack of TNT. After a 3 second delay it detonates and destroys long straight lines through the terrain, dealing over 100 damage. 1 3
Potion Splash Poison.gif Splash Potion of Poison* Right click to throw. Gives 15 seconds of Poison II which can do over 150 damage. 1
File:Fire_charge.png Frag Grenade Right click to throw. Explodes after a 2 second delay dealing up to 100 damage. 1 6
File:Slimeball.png Cluster Grenade Right click to throw. After a 3 second delay it splits into 5 bombs that fly in a random direction and explode, dealing over 100 damage. 1 4
File:Firework_Star.png Singularity Grenade Right click to throw. After a 3 second delay it will pull nearby blocks and players into it. After 5 seconds it will explode, throwing blocks and players in all directions. Can do over 100 damage. 1 5
File:Pufferfish.png Poisonous Mist Right click to throw. After a 6 second delay, all nearby players receive Poison II for 3 seconds. 1 5
File:Cake.png Singularity Nuke** Right click to throw. After a 3 second delay it will pull nearby blocks and players into it. After 5 seconds it will explode, throwing blocks and players in all directions. Can do over 100 damage. It has a much bigger radius than the singularity grenade. 1


Aid

Aid is designed to help the user of the item. This is done by either decrease their damage percentage, give them an edge over the opponents or for a quick get away.

Item Item Name Information Uses Occurence
File:Sugar.png Speed Right click to use. Gives 30 seconds of Speed II, after which your speed will return to normal. 1 6
File:Ender_eye.png Instant Teleporter Right click to use. Teleports the player up to 22 blocks in the direction they are pointing. 1 7
Bottle o' Enchanting.gif Cloud In A Bottle Right click to use. Creates a temporary 5x5 platform that slowly fades away after 5 seconds. 1 3
File:Flint_and_steel.png Jetpack Right click to use. Gives a little upward boost. 4 3
File:Food.gif Food Right click to use. Immediately heals 10% damage. 1 4
File:Mushroom_soup.png Awesome Soup Right click to use. Immediately heals 100% damage. 1 2
File:Gold_apple.png Gilded Apple Right click to use. Immediately refills the XP bar, allowing a second double jump. 1 5
File:Emerald.png Regenerate Map Right click to use. Immediately regenerates the entire map. 1 2
File:Totem_Of_Undying.png Extra Life Right click to use. The user must stay still for 10 seconds in order for the item to work. Grants the user an additional life. If failed, the user receives Blindness for 2 seconds. 1 1
File:Skeleton_Skull.png Shadow Walk Right click to use. Makes the user invisible for 4 seconds. 1 6
Paper.png First Aid Kit Right click to use. Heals the user for 15% of their current damage, so long as they don't move. 1 4

*Can only be found in the dispensers of Stonehold.

**Only obtainable by the staff.