Difference between revisions of "SMASH Items"
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|Does 8-12 % per swing. | |Does 8-12 % per swing. | ||
|4 | |4 | ||
− | | | + | |8 |
|- | |- | ||
|[[File:Gold_sword.png]] | |[[File:Gold_sword.png]] | ||
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|Does 8-12 % per swing. | |Does 8-12 % per swing. | ||
|4 | |4 | ||
− | | | + | |6 |
|- | |- | ||
|[[File:Stone_sword.png|File:Stone_sword.png]] | |[[File:Stone_sword.png|File:Stone_sword.png]] | ||
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|Does 10-15 % per swing. | |Does 10-15 % per swing. | ||
|4 | |4 | ||
− | | | + | |4 |
|- | |- | ||
|[[File:Iron_sword.png|File:Iron_sword.png]] | |[[File:Iron_sword.png|File:Iron_sword.png]] | ||
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|Does 14-21 % per swing. | |Does 14-21 % per swing. | ||
|4 | |4 | ||
− | | | + | |2 |
|- | |- | ||
|[[File:Gold_axe.png|File:Gold_axe.png]] | |[[File:Gold_axe.png|File:Gold_axe.png]] | ||
|The Smasher | |The Smasher | ||
− | |Left click to use. Destroys a bit of the terrain and deals | + | |Left click to use. Destroys a bit of the terrain and deals 100% to other players in range. |
− | |||
|1 | |1 | ||
+ | |2 | ||
|- | |- | ||
|[[File:Snowball.png|32px]] | |[[File:Snowball.png|32px]] | ||
|Homing Snowball of Doom | |Homing Snowball of Doom | ||
− | |Right click to throw. Throws a snowball with tracking | + | |Right click to throw. Throws a snowball with tracking. Deals 30% upon contact. |
|1 | |1 | ||
|5 | |5 | ||
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|Does a maximum of 20% per arrow depending on the range. | |Does a maximum of 20% per arrow depending on the range. | ||
|15 | |15 | ||
− | | | + | |5 |
|- | |- | ||
− | |[[File: | + | |[[File:Enchanted_Bow_HD.gif|32x32px|]] |
|The Shotbow | |The Shotbow | ||
|Shoots 10 arrows at a time with a maximum of 100% if it's a good hit. | |Shoots 10 arrows at a time with a maximum of 100% if it's a good hit. | ||
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|[[File:Fishing_rod.png|File:Fishing_rod.png]] | |[[File:Fishing_rod.png|File:Fishing_rod.png]] | ||
|Player Grapple | |Player Grapple | ||
− | |Right click to use. If you grapple another player it launches them behind you based on their damage. | + | |Right click to use. If you grapple another player, it launches them behind you based on their damage. |
|3 (If hits Player) | |3 (If hits Player) | ||
<!--T:4--> | <!--T:4--> | ||
32 (If misses) | 32 (If misses) | ||
− | | | + | |4 |
|- | |- | ||
|[[File:Poppy.png|32px]] | |[[File:Poppy.png|32px]] | ||
|Fire Flower | |Fire Flower | ||
− | |Right click to use. Shoots fireballs that do a total of 164% (if all projectiles hit) and can set the terrain on fire. After it's depleted it will hiss and have no further use. | + | |Right click to use. Shoots fireballs that do a total of 164% (if all projectiles hit) and can set the terrain on fire. After it's depleted, it will hiss and have no further use. |
− | |||
|5 | |5 | ||
+ | |4 | ||
|- | |- | ||
|[[File:Snowball.png|32px]] | |[[File:Snowball.png|32px]] | ||
|Just a Crappy Snowball | |Just a Crappy Snowball | ||
− | |Right click to throw. Throws a standard snowball. During the winter season if the snowball hits shrapnel snowballs are fired from the target. | + | |Right click to throw. Throws a standard snowball. During the winter season, if the snowball hits shrapnel, snowballs are fired from the target. |
|1 | |1 | ||
|7 | |7 | ||
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|[[File:spectral_arrow.png|32px]] | |[[File:spectral_arrow.png|32px]] | ||
|Air Strike | |Air Strike | ||
− | |Right click to use. Begins a countdown indicated by purple and white particles in a radius | + | |Right click to use. Begins a countdown indicated by purple and white particles in a radius. Detonates after a short period of time with varying explosion powers. Upon detonating with the smallest power, the item will remain on the ground and can be used again. |
|1 | |1 | ||
|2 | |2 | ||
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|[[File:Diamond_pickaxe.png|File:Diamond_pickaxe.png]] | |[[File:Diamond_pickaxe.png|File:Diamond_pickaxe.png]] | ||
|Rocket Launcher | |Rocket Launcher | ||
− | |Right click to use. Fires a rocket that deals 45% damage and a large amount of knockback on players in the blast radius. On direct hit it also sets the target on fire, adding an additional 25% damage. | + | |Right click to use. Fires a rocket that deals 45% damage and a large amount of knockback on players in the blast radius. On direct hit, it also sets the target on fire, adding an additional 25% damage. |
|1 | |1 | ||
|2 | |2 | ||
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|Right click to use. Fires 12 multiple miniature rockets which do little to no block damage, and deal small amounts of knockback. | |Right click to use. Fires 12 multiple miniature rockets which do little to no block damage, and deal small amounts of knockback. | ||
|1 | |1 | ||
− | | | + | |4 |
|- | |- | ||
|} | |} | ||
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<!--T:6--> | <!--T:6--> | ||
− | Traps are usually thrown objects with vary in effect. If used incorrectly it can end up hurting the thrower as well. | + | Traps are usually thrown objects with vary in effect. If used incorrectly, it can end up hurting the thrower as well. |
{| class="wikitable" | {| class="wikitable" | ||
!Item | !Item | ||
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|[[File:Ice.png|File:Ice.png]] | |[[File:Ice.png|File:Ice.png]] | ||
|Ice Cube | |Ice Cube | ||
− | |Right click to throw. After a 3 second delay it detonates and gives Slowness | + | |Right click to throw. After a 3 second delay it detonates and gives Slowness III and disables Double Jump for all players in a 4 block radius for 10 seconds. It also visually shows an ice block around the affected players. |
|1 | |1 | ||
− | | | + | |5 |
|- | |- | ||
|[[File:Wooden_plate.png|File:Wooden_plate.png]] | |[[File:Wooden_plate.png|File:Wooden_plate.png]] | ||
Line 132: | Line 132: | ||
|Right click to throw. If it lands on a full block it will change to an active pressure plate after a 3 second delay. It will explode and do over 100 damage when a player walks over it. | |Right click to throw. If it lands on a full block it will change to an active pressure plate after a 3 second delay. It will explode and do over 100 damage when a player walks over it. | ||
|1 | |1 | ||
− | | | + | |6 |
|- | |- | ||
|[[File:Creeper_egg.png|File:Creeper_egg.png]] | |[[File:Creeper_egg.png|File:Creeper_egg.png]] | ||
|Monster Egg | |Monster Egg | ||
− | |Right click to throw. After a 3 second delay a random mob will spawn. | + | |Right click to throw. After a 3 second delay a random mob will spawn. [[Special:MyLanguage/SMASH Monsters|Click here for all the possible mobs and the effects they have]]. |
|1 | |1 | ||
− | | | + | |7 |
|- | |- | ||
|[[File:TNT.png|File:TNT.png]] | |[[File:TNT.png|File:TNT.png]] | ||
|Crafty Bomb | |Crafty Bomb | ||
− | |Right click to place, it becomes a 2x2 stack of TNT. After a 3 second delay it detonates and destroys long straight lines through the terrain, dealing over 100 damage. | + | |Right click to place. On placement, it becomes a 2x2 stack of TNT. After a 3 second delay it detonates and destroys long straight lines through the terrain, dealing over 100 damage. |
|1 | |1 | ||
|3 | |3 | ||
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|Singularity Grenade | |Singularity Grenade | ||
|Right click to throw. After a 3 second delay it will pull nearby blocks and players into it. After 5 seconds it will explode, throwing blocks and players in all directions. Can do over 100 damage. | |Right click to throw. After a 3 second delay it will pull nearby blocks and players into it. After 5 seconds it will explode, throwing blocks and players in all directions. Can do over 100 damage. | ||
+ | |1 | ||
+ | |5 | ||
+ | |- | ||
+ | |[[File:Pufferfish.png|File:Pufferfish.png]] | ||
+ | |Poisonous Mist | ||
+ | |Right click to throw. After a 6 second delay, all nearby players receive Poison II for 3 seconds. | ||
|1 | |1 | ||
|5 | |5 | ||
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|[[File:Sugar.png|File:Sugar.png]] | |[[File:Sugar.png|File:Sugar.png]] | ||
|Speed | |Speed | ||
− | |Right click to use. Gives 30 seconds of Speed II, after | + | |Right click to use. Gives 30 seconds of Speed II, after which your speed will return to normal. |
|1 | |1 | ||
− | | | + | |6 |
|- | |- | ||
|[[File:Ender_eye.png|File:Ender_eye.png]] | |[[File:Ender_eye.png|File:Ender_eye.png]] | ||
Line 200: | Line 206: | ||
|Right click to use. Teleports the player up to 22 blocks in the direction they are pointing. | |Right click to use. Teleports the player up to 22 blocks in the direction they are pointing. | ||
|1 | |1 | ||
− | | | + | |7 |
|- | |- | ||
|[[File:Bottle_o'_Enchanting.gif]] | |[[File:Bottle_o'_Enchanting.gif]] | ||
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|Right click to use. Immediately heals 10% damage. | |Right click to use. Immediately heals 10% damage. | ||
|1 | |1 | ||
− | | | + | |4 |
|- | |- | ||
|[[File:Mushroom_soup.png|File:Mushroom_soup.png]] | |[[File:Mushroom_soup.png|File:Mushroom_soup.png]] | ||
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|Right click to use. Immediately heals 100% damage. | |Right click to use. Immediately heals 100% damage. | ||
|1 | |1 | ||
− | | | + | |2 |
+ | |- | ||
+ | |[[File:Gold_apple.png|File:Gold_apple.png]] | ||
+ | |Gilded Apple | ||
+ | |Right click to use. Immediately refills the XP bar, allowing a second double jump. | ||
+ | |1 | ||
+ | |5 | ||
|- | |- | ||
|[[File:Emerald.png|File:Emerald.png]] | |[[File:Emerald.png|File:Emerald.png]] | ||
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|Right click to use. Immediately regenerates the entire map. | |Right click to use. Immediately regenerates the entire map. | ||
|1 | |1 | ||
− | | | + | |2 |
|- | |- | ||
|[[File:Totem_Of_Undying.png|File:Totem_Of_Undying.png|40px]] | |[[File:Totem_Of_Undying.png|File:Totem_Of_Undying.png|40px]] | ||
|Extra Life | |Extra Life | ||
− | |Right click to use | + | |Right click to use. The user must stay still for 10 seconds in order for the item to work. Grants the user an additional life. If failed, the user receives Blindness for 2 seconds. |
|1 | |1 | ||
|1 | |1 | ||
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|[[File:Skeleton_Skull.png|File:Skeleton_Skull.png|40px]] | |[[File:Skeleton_Skull.png|File:Skeleton_Skull.png|40px]] | ||
|Shadow Walk | |Shadow Walk | ||
− | |Right click to use | + | |Right click to use. Makes the user invisible for 4 seconds. |
|1 | |1 | ||
− | | | + | |6 |
+ | |- | ||
+ | |[[File:Paper.png|Paper.png]] | ||
+ | |First Aid Kit | ||
+ | |Right click to use. Heals the user for 15% of their current damage, so long as they don't move. | ||
+ | |1 | ||
+ | |4 | ||
|- | |- | ||
|} | |} |
Revision as of 20:08, 29 April 2022
Below is a comprehensive list of all the items that can be found in SMASH. The listed occurrence weight is the default but can be changed per match with the Item Editor by premium members or players with a SMASH party pass.
Weapons
Weapons are used for the best accuracy for hitting an opponent and can usually have multiple uses.
Traps
Traps are usually thrown objects with vary in effect. If used incorrectly, it can end up hurting the thrower as well.
Item | Item Name | Information | Uses | Occurence |
---|---|---|---|---|
Ice Cube | Right click to throw. After a 3 second delay it detonates and gives Slowness III and disables Double Jump for all players in a 4 block radius for 10 seconds. It also visually shows an ice block around the affected players. | 1 | 5 | |
Proximity Mine | Right click to throw. If it lands on a full block it will change to an active pressure plate after a 3 second delay. It will explode and do over 100 damage when a player walks over it. | 1 | 6 | |
Monster Egg | Right click to throw. After a 3 second delay a random mob will spawn. Click here for all the possible mobs and the effects they have. | 1 | 7 | |
Crafty Bomb | Right click to place. On placement, it becomes a 2x2 stack of TNT. After a 3 second delay it detonates and destroys long straight lines through the terrain, dealing over 100 damage. | 1 | 3 | |
Splash Potion of Poison* | Right click to throw. Gives 15 seconds of Poison II which can do over 150 damage. | 1 | ||
Frag Grenade | Right click to throw. Explodes after a 2 second delay dealing up to 100 damage. | 1 | 6 | |
Cluster Grenade | Right click to throw. After a 3 second delay it splits into 5 bombs that fly in a random direction and explode, dealing over 100 damage. | 1 | 4 | |
Singularity Grenade | Right click to throw. After a 3 second delay it will pull nearby blocks and players into it. After 5 seconds it will explode, throwing blocks and players in all directions. Can do over 100 damage. | 1 | 5 | |
Poisonous Mist | Right click to throw. After a 6 second delay, all nearby players receive Poison II for 3 seconds. | 1 | 5 | |
Singularity Nuke** | Right click to throw. After a 3 second delay it will pull nearby blocks and players into it. After 5 seconds it will explode, throwing blocks and players in all directions. Can do over 100 damage. It has a much bigger radius than the singularity grenade. | 1 |
Aid
Aid is designed to help the user of the item. This is done by either decrease their damage percentage, give them an edge over the opponents or for a quick get away.
*Can only be found in the dispensers of Stonehold.
**Only obtainable by the staff.