Difference between revisions of "SMASH Getting Started"

From Shotbow Wiki
Jump to: navigation, search
(Marked this version for translation)
(I reworded a lot, changed party commands (because very outdated), fixed outdated info.)
 
(5 intermediate revisions by 2 users not shown)
Line 2: Line 2:
 
<translate>
 
<translate>
 
<!--T:1-->
 
<!--T:1-->
The main purpose in '''SMASH''' is to eliminate your opponents by punching them off the map into the void. To begin playing, join a SMASH server from the Shotbow Hub. You will now be transported to the lobby, here you can choose a map on which you want to play a match. These matches are unranked matches and unlike ranked matches,they will not affect your ranking.
+
The main purpose in '''SMASH''' is to eliminate other players by punching them off the map into the void. To begin playing, join a SMASH server from the Shotbow Hub. You will now be transported to the SMASH lobby. Here, the player can choose a map on which they want to play a match. These matches will affect your ranking.
  
 
=Matches= <!--T:2-->
 
=Matches= <!--T:2-->
The lobby of a [[Special:MyLanguage/SMASH|SMASH]] server contains two billboards with 10 match signs each. These signs indicate whether a match can be created, is busy, waiting for players or is about to end. You can click the signs to create a match, join an existing one, spectate someone else's or to get some more information about that match.
+
The lobby of a [[Special:MyLanguage/SMASH|SMASH]] server contains two NPCs to open Matchmaking. These NPCs, when right-clicked, allow the player to create a new game, join an existing game, join a random game, pr quit to the Main Hub.
  
 
<!--T:3-->
 
<!--T:3-->
<gallery widths="250" perrow="4">
+
Existing games will show the icon of the map and, when hovered over, will show the match creator, the match type, the map being played, how many players are in that match, whether it's running or not, and if it is, how long it has left, and if it's a party game. Joining a running match, the player is able to spectate the match through the sign in that match lobby.
File:SMASHLobbySign1.png|
 
File:SMASHLobbySign2.png|
 
File:SMASHLobbySign3.png|
 
File:SMASHLobbySign4.png|
 
</gallery>
 
 
 
  
 
==Create a match== <!--T:4-->
 
==Create a match== <!--T:4-->
  
 
<!--T:5-->
 
<!--T:5-->
To create a match click on a "Start new game" sign in the Lobby, an inventory will pop up which shows all available maps. Once you choose a map you will be transported to it automatically. A new match will start after 30 seconds if there are at least 2 players present. To leave a match use <span style="color:#00ffff">/quit</span> or click on the sign in the spawnbox.
+
To create a match, click on the "Create New Game" option. Three game types will be given, Original (Un-ranked), Original (Ranked) where ELO will change, and Lifeless. Once a game type is selected, all available maps will appear. Once a map is chosen, the player will be transported to it automatically. A new match will start after 30 seconds if there are at least 2 players present. To leave a match, use <span style="color:#00ffff">/quit</span>, or click on the sign in the spawnbox.
 
 
  
 
==Join a match== <!--T:6-->
 
==Join a match== <!--T:6-->
  
 
<!--T:7-->
 
<!--T:7-->
There are two possible ways to join an existing match. Go to one of the signs that say "waiting for other players" in the Lobby. Right click on the sign to join the match, if you want to have some more information before joining the match you can left click on the sign.
+
To join a match, simply right-click on one of the two NPCs and click on a match, or type <span style="color:#00ffff">/matchmaking</span> to open the matchmaking menu, then click on a match. The player may also click on "Join Random Game" to join any player's game.
 
 
<!--T:8-->
 
<s>Another way of joining a match is by right clicking on the "spectate match" sign on top of the billboards. An inventory will pop up with active matches, click on one of the matches to spectate there. While spectating the match you can type <span style="color:#00ffff">/join</span> to join the match after it is finished.</s> '''Currently not working.'''
 
 
 
  
==Spectate a match== <!--T:9-->
+
==Spectate a match== <!--T:8-->
  
<!--T:10-->
+
<!--T:9-->
<s>A match can hold an unlimited amount of spectators, click on the "spectate match" sign on top of the billboards to choose a match to spectate. While spectating you will be able to fly around the map, if you want to join the match afterwards you can use the <span style="color:#00ffff">/join</span> command. To stop spectating use <span style="color:#00ffff">/quit</span>.</s> '''Currently not working.'''
+
To spectate, click on the "Spectate match" sign inside the match lobby to spectate. While spectating, the player will be able to fly around the map. To re-join the match, the player can use the <span style="color:#00ffff">/join</span> command, otherwise, they can leave the match entirely with <span style="color:#00ffff">/quit</span>.
  
 +
==Parties== <!--T:10-->
  
==Parties== <!--T:11-->
+
<!--T:11-->
 +
If the player is a premium member, or has purchased a SMASH party pass in the XP Shop/Shop, the player will have the ability to create parties. In a party, the player can choose to modify item spawn chances, number of lives, and rotate maps for their match.
  
 
<!--T:12-->
 
<!--T:12-->
If you are a premium member or you bought a SMASH party pass in the XP Shop you will have the ability to create parties. In a party, you can choose to modify item spawn chances, number of lives and rotate maps for your match.
 
 
<!--T:13-->
 
 
The following commands are available for parties
 
The following commands are available for parties
* <span style="color:#00ffff">/party</span> - Shows the current party status or your requests if you are not in a party.
 
* <span style="color:#00ffff">/party requests</span> - Shows all your requests.
 
 
* <span style="color:#00ffff">/party create</span> - Creates a new party.
 
* <span style="color:#00ffff">/party create</span> - Creates a new party.
* <span style="color:#00ffff">/party invite (player)</span> - Invites selected player to your party.
+
* <span style="color:#00ffff">/party join (player)</span> - Joins the selected party if invited.
* <span style="color:#00ffff">/party kick (player)</span> - Kicks selected player from the party.
+
* <span style="color:#00ffff">/party invite (player)</span> - Invites the selected player to the party.
 +
* <span style="color:#00ffff">/party remove (player)</span> - Removes the selected player from the party.
 +
* <span style="color:#00ffff">/party bring</span> - Invites the party to join the server.
 +
* <span style="color:#00ffff">/party goto (player)</span> - Invites the selected player to bring you to their server.
 
* <span style="color:#00ffff">/party leave</span> - Leaves the current party.
 
* <span style="color:#00ffff">/party leave</span> - Leaves the current party.
* <span style="color:#00ffff">/party promote (player)</span> - Promotes selected player to the party leader.
 
* <span style="color:#00ffff">/party disband</span> - Disbands your own party and makes it an open match
 
  
=Damage and Knockback= <!--T:14-->
+
=Damage and Knockback= <!--T:13-->
In order to eliminate your opponents, you have to damage them and punch them off the map into the void. A fist punch deals 4 damage at your opponent, the more damage your enemy has the more knockback they will receive with each hit. At 0 damage your opponent receives 0 knockback, while at 125 damage they receive the maximum of 10 knockback with each hit. You can see the opponents damage under their name, the colours of their name will also change depending on the amounts of damage received.
+
In order to eliminate other players, the player has to damage them and then punch or throw them off the map into the void or into lava. A fist punch deals 4 damage towards other players. The more damage the enemy has, the more knockback they will receive with each hit. At 0 damage, the enemy receives 0 knockback. At 125 damage, they receive the maximum of 10 knockback with each hit. The opponent's damage can be seen under their name. The colours of their name will also change depending on the amount of damage received.
 +
 
 +
<!--T:14-->
 +
During a match, the player will find items which will benefit them in eliminating their enemies. At the moment, there are 34 items accessible that can spawn on the ground. These can be divided into Weapons, Traps, and Aids. The complete list with descriptions and details can be found in the [[Special:MyLanguage/SMASH_Items|items]] article.
  
 
<!--T:15-->
 
<!--T:15-->
While you are playing a match you will find items which will benefit you in eliminating your enemies. At the moment there are 28 items accessible that can spawn on the ground, these can be divided into weapons, food, and buffs. The complete list with descriptions and details can be found in the items article.
 
 
<!--T:16-->
 
 
[[File:SMASHInterface.png|600px|thumb|right|This picture shows the default interface while playing SMASH. Click on the image to increase size.]]
 
[[File:SMASHInterface.png|600px|thumb|right|This picture shows the default interface while playing SMASH. Click on the image to increase size.]]
  
 +
==Time bar== <!--T:16-->
  
==Time bar== <!--T:17-->
+
<!--T:17-->
 +
Since the 1.8 update, the time bar is above the XP Bar. It will count down from 10 minutes to indicate when the match will end.
  
<!--T:18-->
+
==Players== <!--T:18-->
Since the 1.8 update, the time bar is above your XP-Bar. It will count down from 10 minutes to indicate when the match will end.
 
  
 +
<!--T:19-->
 +
All players start with 0 damage. This exact percentage can be seen under their nametag. As the amount of damage increases, the colour of the nametag will change. Below 50 damage it will be green, above 50 damage it will be yellow, and above 100 damage it will be red.
  
==Players== <!--T:19-->
+
==Xp level== <!--T:20-->
  
<!--T:20-->
+
<!--T:21-->
All players start with 0 damage, this exact percentage can be seen under their nametag. As the amount of damage increases the colour of the nametag will change. Below 50 damage it will be green, above 50 damage it will be yellow and above 100 damage it will be red.
+
The XP Level indicates the amount of damage the player has received. This damage will increase when being hit and can be decreased by eating food.
  
 +
==Health bar== <!--T:22-->
  
==Xp level== <!--T:21-->
+
<!--T:23-->
 +
The health bar shows the amount of lives the player has left. All players start with 3 lives. A player will lose a life every time they die by falling into the void, or by taking rapid damage (standing in lava, suffocation). A player can only increase their amount of lives with the Extra Life item, which has the lowest spawn chance.
  
<!--T:22-->
+
==Experience bar== <!--T:24-->
Your xp level indicates the amount of damage you have received. Your damage will increase when being hit and can be decreased by eating food.
 
  
 +
<!--T:25-->
 +
This is the energy bar. It depletes when the player double jumps. It will recharge immediately by standing on a block, by being hit, or eating a Gilded Apple. The energy bar will also deplete when the player uses the SMASH ability. However, it will now take 10 seconds for the energy bar to recharge.
  
==Health bar== <!--T:23-->
+
==Hotbar== <!--T:26-->
  
<!--T:24-->
+
<!--T:27-->
Your health bar shows the amount of lives you have left, all players start with 3 lives. You lose a life every time you die by falling into the void, or by taking rapid damage (standing in lava, suffocation). You cannot increase the amount of lives you have during a match.
+
The hotbar displays the item the player is currently wielding. If the player picks up an item by walking over it, it will automatically appear in the first slot. Only one item can be held at a time. To pick up a different item, first drop the old one with the drop item hotkey, which by default is "Q".
  
 +
==Scoreboard== <!--T:28-->
  
==Experience bar== <!--T:25-->
+
<!--T:29-->
 
 
<!--T:26-->
 
This is your energy bar, you will notice that it depletes when you double jump. You are able to recharge it immediately by standing on a block or by being hit. Your energy bar will also deplete when you use the SMASH ability, however, it will now take 10 seconds for your energy bar to recharge.
 
 
 
 
 
==Hotbar== <!--T:27-->
 
 
 
<!--T:28-->
 
Your hotbar displays the item you are currently wielding. If you pick up an item by walking over it, it will automatically appear in your first slot. You are only able to wield one item at a time. To pick up a different item, first drop the old one with your drop item hotkey, which by default is "Q".
 
 
 
 
 
==Scoreboard== <!--T:29-->
 
 
 
<!--T:30-->
 
 
The scoreboard displays the map name and all players that were active when the match started. Behind each player is a number which shows the amount of lives left for that player.
 
The scoreboard displays the map name and all players that were active when the match started. Behind each player is a number which shows the amount of lives left for that player.
  
 +
==Chat== <!--T:30-->
  
==Chat== <!--T:31-->
+
<!--T:31-->
 
 
<!--T:32-->
 
 
[[File:SMASHChat.png|400px|thumb|right|An example of the SMASH chat]]
 
[[File:SMASHChat.png|400px|thumb|right|An example of the SMASH chat]]
It can be hard to keep track of everything that happens in SMASH, the chat will help you with that.
+
It can be hard to keep track of everything that happens in SMASH. The chat will help with that.
  
 
<!--T:33-->
 
<!--T:33-->
As you can see in the image, the chat shows you several things. The number after each player states their ELO score which you gain by playing ranked matches. From top to bottom, an explanation of all messages.
+
As can be seen in the image, the chat shows several things. The number after each player states their ELO score which is gained by playing ranked matches. From top to bottom, an explanation of all messages.
 
* This message will pop up each time someone is killed by another player during the match.
 
* This message will pop up each time someone is killed by another player during the match.
 
* Same as above but the other way around.
 
* Same as above but the other way around.
* Each time you die, the chat will show you how many lives you have left. This shows the same as your health bar and the scoreboard.
+
* Each time the player dies, the chat will show how many lives they have left. This shows the same as the player's health bar and the scoreboard.
 
* This shows that a player died without being hit for a while.
 
* This shows that a player died without being hit for a while.
 
* Same as point 3.
 
* Same as point 3.
* If you notice this message popping up in your chat, it means someone has grabbed you and they are likely to throw you away.
+
* If this message pops up in the chat, it means the player has been grabbed and are likely to be thrown away.
* This message lets you know that your energy bar is still recharging.
+
* This message lets the player know that their energy bar is still recharging.
  
 
=Double Jumping= <!--T:34-->
 
=Double Jumping= <!--T:34-->
While playing SMASH you have the ability to double jump, this can be performed by double tapping your spacebar either on the ground or in the air. While having double jumped you will not be able to perform another double jump, your energy bar needs to be recharged. To recharge your energy bar you have to stand on a block or be hit by another player. You will also not be able to double jump when you have used your SMASH ability (see below). When double jumping you will boost in the direction you are looking at. If you look up or down you will jump straight up, but if you look forward you will jump forward. Your current speed does also affect your jump ability, so you will be able to jump further while running or when under the effect of the speed item.
+
While playing SMASH, the player has the ability to double jump. This can be performed by double tapping the spacebar, either on the ground or in the air. While having double jumped, the player will be unable to perform another double jump. The energy bar needs to be recharged. To recharge the energy bar, the player must stand on a block, be hit by another player, or eat a Gilded Apple. The player will also not be able to double jump when the SMASH ability (see below) has been used. When double jumping, the player will boost in the direction they are looking at. If looking up or down, the player will jump straight up, but if looking forward, the player will jump forward. The player's current speed does also affect their jump ability, so they will be able to jump farther while running, or when under the effect of the speed item.
  
 
=Smashing= <!--T:35-->
 
=Smashing= <!--T:35-->
Smashing is an ability to ground pound which will give nearby players damage and a certain knockback depending on their damage. To SMASH on the ground you need to be in the air and use the sneak hotkey, which is "Left Shift" by default. Doing so will plummet you towards the ground giving of a particle effect. The downside of using the SMASH ability is the inability to double jump for 10 seconds. Your energy bar needs to be recharged which will take 10 seconds.
+
Smashing is an ability that allows the player to ground pound, which will cause nearby players to take damage and a certain amount of knockback depending on their damage. To SMASH on the ground, the player will need to be in the air and use the sneak hotkey, which is "Left Shift" by default. Doing so will plummet the player towards the ground, giving off a particle effect. After which, the energy bar needs to be recharged, which will take 10 seconds, except in the case the player gets hit, which will allow a single double jump, after which they will have to wait whatever remaining time they still have left to recharge the energy bar for more double jumps, or get hit again.
  
 
=Grabbing & Throwing= <!--T:36-->
 
=Grabbing & Throwing= <!--T:36-->
In SMASH you are able to grab players and throw them away. This is performed by right-clicking on a player. When right-clicked the player will sit on top of you for 3 seconds. To throw a grabbed player away you have to left click, the distance they fly away will be affected by the amount of damage the grabbed player has. When you are grabbed you are able to escape from his grab by pressing on the sneak hotkey, which is "Left Shift" by default.
+
In SMASH, players can be grabbed and thrown away. This is performed by right-clicking on an enemy. When right-clicked, the enemy will sit above the player for 3 seconds. To throw a grabbed enemy away, player must left click. The distance they fly away will be affected by the amount of damage the grabbed enemy has. When grabbed, they are able to escape from a grab by pressing on the sneak hotkey, which is "Left Shift" by default.
  
 
=Maps= <!--T:37-->
 
=Maps= <!--T:37-->
SMASH features a lot of different maps for players to battle on, you can choose a map you like while creating a new match. Once you start or join a match you will be sent to the spawnbox of the map, here you can choose to spectate a match in progress or wait for a new match to start. A detailed list with information about each map can be found in the [[Special:MyLanguage/SMASH Maps|maps]] article.
+
SMASH features a lot of different maps for players to battle on. The player choose a map they like while creating a new match. Once the player starts or joins a match, they will be sent to the spawnbox of the map. Here, they can choose to spectate a match in progress, or wait for a new match to start. A detailed list with information about each map can be found in the [[Special:MyLanguage/SMASH Maps|maps]] article.
  
 
=Scores= <!--T:38-->
 
=Scores= <!--T:38-->
 
[[File:SMASHScores.png|600px|thumb|right|Final scores of a SMASH game]]
 
[[File:SMASHScores.png|600px|thumb|right|Final scores of a SMASH game]]
After each match, the scores, statistics, and ELO change (if you played a ranked match) for each player will show up in the chat. The statistics show the top killers, damagers and item users. If the match finished because the 10-minute limit was reached the winner will be based on the top killer or if that is a draw, the person with the current highest damage will win (not the top damager).
+
After each match, the scores, statistics, and ELO change (ranked only) for each player will show up in the chat. The statistics show the top killers, damagers, and item users. If the match finished because the 10-minute limit was reached, the winner will be based on the top killer, or, if it's a draw, the person with the current highest damage will win (not the top damager).
 
[[Category:SMASH]]
 
[[Category:SMASH]]
 
</translate>
 
</translate>

Latest revision as of 20:54, 29 April 2022

Other languages:
English • ‎日本語

The main purpose in SMASH is to eliminate other players by punching them off the map into the void. To begin playing, join a SMASH server from the Shotbow Hub. You will now be transported to the SMASH lobby. Here, the player can choose a map on which they want to play a match. These matches will affect your ranking.

Matches

The lobby of a SMASH server contains two NPCs to open Matchmaking. These NPCs, when right-clicked, allow the player to create a new game, join an existing game, join a random game, pr quit to the Main Hub.

Existing games will show the icon of the map and, when hovered over, will show the match creator, the match type, the map being played, how many players are in that match, whether it's running or not, and if it is, how long it has left, and if it's a party game. Joining a running match, the player is able to spectate the match through the sign in that match lobby.

Create a match

To create a match, click on the "Create New Game" option. Three game types will be given, Original (Un-ranked), Original (Ranked) where ELO will change, and Lifeless. Once a game type is selected, all available maps will appear. Once a map is chosen, the player will be transported to it automatically. A new match will start after 30 seconds if there are at least 2 players present. To leave a match, use /quit, or click on the sign in the spawnbox.

Join a match

To join a match, simply right-click on one of the two NPCs and click on a match, or type /matchmaking to open the matchmaking menu, then click on a match. The player may also click on "Join Random Game" to join any player's game.

Spectate a match

To spectate, click on the "Spectate match" sign inside the match lobby to spectate. While spectating, the player will be able to fly around the map. To re-join the match, the player can use the /join command, otherwise, they can leave the match entirely with /quit.

Parties

If the player is a premium member, or has purchased a SMASH party pass in the XP Shop/Shop, the player will have the ability to create parties. In a party, the player can choose to modify item spawn chances, number of lives, and rotate maps for their match.

The following commands are available for parties

  • /party create - Creates a new party.
  • /party join (player) - Joins the selected party if invited.
  • /party invite (player) - Invites the selected player to the party.
  • /party remove (player) - Removes the selected player from the party.
  • /party bring - Invites the party to join the server.
  • /party goto (player) - Invites the selected player to bring you to their server.
  • /party leave - Leaves the current party.

Damage and Knockback

In order to eliminate other players, the player has to damage them and then punch or throw them off the map into the void or into lava. A fist punch deals 4 damage towards other players. The more damage the enemy has, the more knockback they will receive with each hit. At 0 damage, the enemy receives 0 knockback. At 125 damage, they receive the maximum of 10 knockback with each hit. The opponent's damage can be seen under their name. The colours of their name will also change depending on the amount of damage received.

During a match, the player will find items which will benefit them in eliminating their enemies. At the moment, there are 34 items accessible that can spawn on the ground. These can be divided into Weapons, Traps, and Aids. The complete list with descriptions and details can be found in the items article.

This picture shows the default interface while playing SMASH. Click on the image to increase size.

Time bar

Since the 1.8 update, the time bar is above the XP Bar. It will count down from 10 minutes to indicate when the match will end.

Players

All players start with 0 damage. This exact percentage can be seen under their nametag. As the amount of damage increases, the colour of the nametag will change. Below 50 damage it will be green, above 50 damage it will be yellow, and above 100 damage it will be red.

Xp level

The XP Level indicates the amount of damage the player has received. This damage will increase when being hit and can be decreased by eating food.

Health bar

The health bar shows the amount of lives the player has left. All players start with 3 lives. A player will lose a life every time they die by falling into the void, or by taking rapid damage (standing in lava, suffocation). A player can only increase their amount of lives with the Extra Life item, which has the lowest spawn chance.

Experience bar

This is the energy bar. It depletes when the player double jumps. It will recharge immediately by standing on a block, by being hit, or eating a Gilded Apple. The energy bar will also deplete when the player uses the SMASH ability. However, it will now take 10 seconds for the energy bar to recharge.

Hotbar

The hotbar displays the item the player is currently wielding. If the player picks up an item by walking over it, it will automatically appear in the first slot. Only one item can be held at a time. To pick up a different item, first drop the old one with the drop item hotkey, which by default is "Q".

Scoreboard

The scoreboard displays the map name and all players that were active when the match started. Behind each player is a number which shows the amount of lives left for that player.

Chat

An example of the SMASH chat

It can be hard to keep track of everything that happens in SMASH. The chat will help with that.

As can be seen in the image, the chat shows several things. The number after each player states their ELO score which is gained by playing ranked matches. From top to bottom, an explanation of all messages.

  • This message will pop up each time someone is killed by another player during the match.
  • Same as above but the other way around.
  • Each time the player dies, the chat will show how many lives they have left. This shows the same as the player's health bar and the scoreboard.
  • This shows that a player died without being hit for a while.
  • Same as point 3.
  • If this message pops up in the chat, it means the player has been grabbed and are likely to be thrown away.
  • This message lets the player know that their energy bar is still recharging.

Double Jumping

While playing SMASH, the player has the ability to double jump. This can be performed by double tapping the spacebar, either on the ground or in the air. While having double jumped, the player will be unable to perform another double jump. The energy bar needs to be recharged. To recharge the energy bar, the player must stand on a block, be hit by another player, or eat a Gilded Apple. The player will also not be able to double jump when the SMASH ability (see below) has been used. When double jumping, the player will boost in the direction they are looking at. If looking up or down, the player will jump straight up, but if looking forward, the player will jump forward. The player's current speed does also affect their jump ability, so they will be able to jump farther while running, or when under the effect of the speed item.

Smashing

Smashing is an ability that allows the player to ground pound, which will cause nearby players to take damage and a certain amount of knockback depending on their damage. To SMASH on the ground, the player will need to be in the air and use the sneak hotkey, which is "Left Shift" by default. Doing so will plummet the player towards the ground, giving off a particle effect. After which, the energy bar needs to be recharged, which will take 10 seconds, except in the case the player gets hit, which will allow a single double jump, after which they will have to wait whatever remaining time they still have left to recharge the energy bar for more double jumps, or get hit again.

Grabbing & Throwing

In SMASH, players can be grabbed and thrown away. This is performed by right-clicking on an enemy. When right-clicked, the enemy will sit above the player for 3 seconds. To throw a grabbed enemy away, player must left click. The distance they fly away will be affected by the amount of damage the grabbed enemy has. When grabbed, they are able to escape from a grab by pressing on the sneak hotkey, which is "Left Shift" by default.

Maps

SMASH features a lot of different maps for players to battle on. The player choose a map they like while creating a new match. Once the player starts or joins a match, they will be sent to the spawnbox of the map. Here, they can choose to spectate a match in progress, or wait for a new match to start. A detailed list with information about each map can be found in the maps article.

Scores

Final scores of a SMASH game

After each match, the scores, statistics, and ELO change (ranked only) for each player will show up in the chat. The statistics show the top killers, damagers, and item users. If the match finished because the 10-minute limit was reached, the winner will be based on the top killer, or, if it's a draw, the person with the current highest damage will win (not the top damager).