Rift Walker

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DELETE THIS NOTICE WHEN FINISHED. Next Class is Robin Hood. Summary of this Annihilation Class, popular uses, current meta regarding play style and any barriers to switching classes.

RiftwalkerPoster.png

Wooden sword.pngWooden pickaxe.pngWooden axe.pngBlaze rod.pngLeather helmet.pngLeather chestplate.pngLeather leggings.pngLeather boots.png

You are the traveller.

Interdimensional travel is a cakewalk for you. You have the ability to teleport to any teammates not near an enemy Nexus and bring up to 2 other allies with you. You'll be weak after rifting.

Class Info

Purchase for 20,000 XP

The Rift Walker starts with basic tools and a blaze rod to open rifts.

You can right-click the rod to bring up a list of all your teammates, a teleport to all enemy territories, plus a bed for your base. You can click on one of them to start a 10 second countdown to the teleport. You cannot teleport to a teammate that is near any nexus. The area around the rift walker will have green particles, which is the rift area. The rift walker cannot leave it during the countdown or else the rift will be canceled.

Once the countdown is done the teleport will happen, and everyone will get weakness 2 for 5 seconds.

Once a successful teleport happens there is a cooldown of 20 seconds X the number of people transported before you can open another rift. Maximum 4 players, including yourself.

Pros

  • Able to bring people to a location without the use of a Transporter having to run and set a teleporter.
  • Able to get back to base from any location.
  • Able to teleport to enemy lands to reduce travel time.

Cons

  • Weakness after teleporting.
  • Long cooldown when moving multiple people.

Tips & Tactics

  • Make a teammate run to enemy land as a mobility class before bringing your friends in, reducing the risk of everyone dying before reaching a nexus.

Video Review