Pyro

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Revision as of 07:22, 7 June 2021 by Jarool (talk | contribs) (Added fire resistance to ability and also changed layout a little)
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File:Stone_sword.pngFile:Wooden_pickaxe.pngFile:Wooden_axe.pngFile:Health_potion.pngFile:Fire_charge.pngFile:Leather_helmet.pngFile:Leather_chestplate.pngFile:Leather_leggings.pngFile:Leather_boots.png

You are the flame.

A psychopath obsessed with fire, you are immune to the burning effects of fire and lava. With every hit you have a chance of setting your enemies on fire. Use Firestorm to watch nearby enemies burn!


Class Information

Purchase for 20,000 XP

  • The Pyro comes with a Stone Sword, a fire charge named Firestorm and a Potion of Instant Health I.
  • When Firestorm is activated, it sets every enemy in a close range (5 blocks radius) around the user on fire for a few seconds, dealing 6 fire damage.
  • It will also grant fire resistance to allies for 10 seconds and extinguish them if they are burning.
  • It has a 40 second cooldown.
  • You have a 37% chance of lighting your enemy on fire when you hit them with melee for 2 fire damage.
  • All bows shoot fire arrows, whether they have the Flame enchantment or not.


Pros

  • Immunity to all fire damage, even from weapons.
  • High passive damage output and great flexibility with three ways to set enemies on fire.
  • Fire is useful for confusing players in combat.


Cons

  • Fire is weak and not as consistent as a Fire Aspect sword or a Flame bow.
  • Damage output is completely nullified by a water bucket.

Tips & Tactics

  • The immunity to fire may come in handy when faced with a Fire Aspect/Flame enchanted weapon and there's no water nearby.
  • Fire can panic and cover the enemy's screen, giving you the upper hand.
  • If you suspect someone is invisible, use Firestorm to reveal them.


Video Review