Difference between revisions of "Pyro"
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==Class info== | ==Class info== | ||
− | <span style="color:#00ff00">Purchase for '''20,000''' | + | <span style="color:#00ff00">Purchase for '''20,000 XP'''</span> |
The Pyro comes with a Stone Sword, a fire charge named Firestorm and a Potion of Instant Health I. When Firestorm is activated, it sets everyone in a close range around the user on fire for a few seconds. It has a 40 second cooldown. You have a 37% chance of lighting your enemy on fire when you hit them with melee. All bows shoot fire arrows, whether they have the Flame enchantment or not. | The Pyro comes with a Stone Sword, a fire charge named Firestorm and a Potion of Instant Health I. When Firestorm is activated, it sets everyone in a close range around the user on fire for a few seconds. It has a 40 second cooldown. You have a 37% chance of lighting your enemy on fire when you hit them with melee. All bows shoot fire arrows, whether they have the Flame enchantment or not. | ||
===<span style="color:#00ff00">Pros</span>=== | ===<span style="color:#00ff00">Pros</span>=== | ||
− | + | *Immunity to all fire damage, even from weapons. | |
− | + | *High passive damage output and great flexibility with three ways to set enemies on fire. | |
− | + | *Fire is useful for confusing players in combat. | |
===<span style="color:#ff0000">Cons</span>=== | ===<span style="color:#ff0000">Cons</span>=== | ||
− | + | *Fire is weak and not as consistent as a Fire Aspect sword or a Flame bow. | |
− | + | *Damage output is completely nullified by a water bucket. | |
==Tips & Tactics== | ==Tips & Tactics== | ||
− | + | *The immunity to fire may come in handy when faced with a Fire Aspect/Flame enchanted weapon and there's no water nearby. | |
− | + | *Fire can panic and cover the enemy's screen, giving you the upper hand. | |
− | + | *If you suspect someone is invisible, use Firestorm to reveal them. | |
==Video Review== | ==Video Review== |
Revision as of 22:57, 15 April 2019
DELETE THIS NOTICE WHEN FINISHED. Next Class is Rift Walker. Summary of this Annihilation Class, popular uses, current meta regarding play style and any barriers to switching classes.
You are the flame.
A psychopath obsessed with fire, you are immune to the burning effects of fire and lava. With every hit you have a chance of setting your enemies on fire. Use Firestorm to watch nearby enemies burn!
Class info
Purchase for 20,000 XP
The Pyro comes with a Stone Sword, a fire charge named Firestorm and a Potion of Instant Health I. When Firestorm is activated, it sets everyone in a close range around the user on fire for a few seconds. It has a 40 second cooldown. You have a 37% chance of lighting your enemy on fire when you hit them with melee. All bows shoot fire arrows, whether they have the Flame enchantment or not.
Pros
- Immunity to all fire damage, even from weapons.
- High passive damage output and great flexibility with three ways to set enemies on fire.
- Fire is useful for confusing players in combat.
Cons
- Fire is weak and not as consistent as a Fire Aspect sword or a Flame bow.
- Damage output is completely nullified by a water bucket.
Tips & Tactics
- The immunity to fire may come in handy when faced with a Fire Aspect/Flame enchanted weapon and there's no water nearby.
- Fire can panic and cover the enemy's screen, giving you the upper hand.
- If you suspect someone is invisible, use Firestorm to reveal them.