Difference between revisions of "Path of Light"

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<translate>
 
<translate>
 
<!--T:1-->
 
<!--T:1-->
[[File:Path of Light.jpg|500x375px|thumb|right|The final room of the dungeon]]
+
[[File:PoLNew.png|500x375px|thumb|right|The final room of the dungeon]]
  
 
<!--T:2-->
 
<!--T:2-->
The '''Path of Light''' is a mini-dungeon located underneath [[Special:MyLanguage/Agni Ignis|Agni Ignis]]. It is the second dungeon required to be completed to continue the journey to The Library of [[Special:MyLanguage/Axis Mundi|Axis Mundi]].
+
The '''Path of Light''' is a mini-dungeon located underneath [[Special:MyLanguage/Agni Ignis|Agni Ignis]]. It is the second dungeon required to be completed to continue the journey to The Library of [[Special:MyLanguage/Axis Mundi|Axis Mundi]]. The next area to head to after this is in [[Special:MyLanguage/Overgrown Tomb|Overgrown Tomb]].
  
 
</translate>
 
</translate>
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|x= 3640
 
|x= 3640
 
|z= -3120
 
|z= -3120
|difficulty = 6.3/10
+
|difficulty = 4.9/10
|chests= 8
+
|chests= 10
|type= Mini-dungeon
+
|type= Tier 3
 
|zombies= <font color="#fc5202">High</font>
 
|zombies= <font color="#fc5202">High</font>
 
|parkour= <font color="#fc5202">High</font>
 
|parkour= <font color="#fc5202">High</font>
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|other= None
 
|other= None
 
}}
 
}}
<translate>
 
  
</translate>
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{{dungeonlootorigins
{{dungeonaxisloot
+
|legendary= 1
|water= {{minezloot_no}}
+
|dungeon_chests=10
<translate>
+
}}
<!--T:3-->
+
 
|crafting= {{minezloot_no}}
+
{{EclipsedQuest
|farm= {{minezloot_no}}
 
|brewing= {{minezloot_no}}
 
|legendary= {{minezloot_no}}
 
|elite= {{minezloot_no}}
 
|dungeon_common= {{minezloot_no}}
 
|dungeon_uncommon= 8
 
|dungeon_rare= {{minezloot_no}}
 
|dusk= {{minezloot_yes}}
 
 
|dawn= {{minezloot_yes}}
 
|dawn= {{minezloot_yes}}
|reclamation= {{minezloot_no}}
 
 
}}
 
}}
 +
<translate>
 +
 +
==Dungeon Chest Loot==
 +
 +
{|class="wikitable" style="width:30%; float:left; margin-right:3%; text-align:center"
 +
!Name
 +
!Image
 +
!Spawn Rate
 +
|-
 +
|Baked Potato
 +
|[[File:Baked_potato.png]]
 +
|20.0%
 +
|-
 +
|Pumpkin Pie
 +
|[[File:pumpkin_pie.png]]
 +
|20.0%
 +
|-
 +
|4 Cookies
 +
|[[File:Cookie4.png]]
 +
|15.0%
 +
|-
 +
|Bread
 +
|[[File:bread.png]]
 +
|15.0%
 +
|-
 +
|Mushroom Stew
 +
|[[File:Mushroom soup.png]]
 +
|8.0%
 +
|-
 +
|Steak
 +
|[[File:Steak.png]]
 +
|8.0%
 +
|-
 +
|6 Cookies
 +
|[[File:Cookie6.png]]
 +
|6.0%
 +
|-
 +
|Cake
 +
|[[File:cake.png]]
 +
|5.0%
 +
|-
 +
|Glowstone Dust
 +
|[[File:Glowstone dust.png]]
 +
|3.0%
 +
|}
  
 +
{{clear}}
  
 
==Loot Chests== <!--T:4-->
 
==Loot Chests== <!--T:4-->
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<!--T:5-->
 
<!--T:5-->
 
* Loot Room
 
* Loot Room
** 8 dungeon_uncommon
+
** 10 Dungeon Tier 3
 
 
  
 
==Legendary Items== <!--T:6-->
 
==Legendary Items== <!--T:6-->
  
 
<!--T:7-->
 
<!--T:7-->
{| class="wikitable" style=" style=width:20%; color:black; text-align:center"
+
{| class="wikitable" style=" style=width:20%; text-align:center"
 
|-
 
|-
! scope="col" style="color:white; background-image:linear-gradient(#423d3d,#1b1818)"| Name
+
! Name
! scope="col" style="color:white; background-image:linear-gradient(#423d3d,#1b1818)"| Image
+
! Image
! scope="col" style="color:white; background-image:linear-gradient(#423d3d,#1b1818)"| Notes
+
! Notes
 
|-
 
|-
 
|Gate Stone
 
|Gate Stone
|[[File:Gate_stone.png|File:Gate_stone.png]]
+
|[[File:Gate_stone.png|32px]]
|Causes five symbols to appear around a [[Special:MyLanguage/Waygates|Waygate]] when thrown out of inventory nearby it. Jumping to one of the symbols and then into the gateway will teleport the player to another gateway on the map. Becomes darker with each use and no longer works after 8 uses.
+
|Causes five symbols to appear around a [[Special:MyLanguage/Waygates|Waygate]] when thrown out of inventory nearby it. Jumping to one of the symbols and then into the gateway will teleport the player to [[Special:MyLanguage/The Tether|The Tether]]. Becomes darker with each use and no longer works after 8 uses. Can be recharged at [[Special:MyLanguage/Asindia Ruins|Asindia Ruins]].
 
|-
 
|-
 
|}
 
|}
 
  
 
==Text Walkthrough== <!--T:8-->
 
==Text Walkthrough== <!--T:8-->
 
  
 
===Entrance (0/10)=== <!--T:9-->
 
===Entrance (0/10)=== <!--T:9-->
  
 
<!--T:10-->
 
<!--T:10-->
* Drop your Dusk Fragment from [[Special:MyLanguage/Shrine of the Dusk|Shrine of the Dusk]] onto the quartz block underneath the Pillar of Simoon (purple glass block pillar in the north) to be teleported into the Pressure Plate Room.
+
* Drop the Dusk Fragment from [[Special:MyLanguage/Shrine of the Dusk|Shrine of the Dusk]] onto the emerald block in the center of Agni Ignis to be teleported into the Pressure Plate Room.
 
 
  
 
===Pressure Plate Room (Difficulty: 0/10)=== <!--T:11-->
 
===Pressure Plate Room (Difficulty: 0/10)=== <!--T:11-->
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<!--T:12-->
 
<!--T:12-->
 
* On each side of the room, there will be a pile of treasure. Hidden in each of these piles is a wooden pressure plate, drop an item on them both to open the door to the next room.
 
* On each side of the room, there will be a pile of treasure. Hidden in each of these piles is a wooden pressure plate, drop an item on them both to open the door to the next room.
 
  
 
===Wave Room (Difficulty: 4/10)=== <!--T:13-->
 
===Wave Room (Difficulty: 4/10)=== <!--T:13-->
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* At the entrance to this room, there is a button on the left side. This button activates the Wave Room which has 5 waves of [[Special:MyLanguage/MineZ Mobs#Zombies|Zombies]] and [[Special:MyLanguage/MineZ Mobs#Zombie Pigmen|Zombie Pigmen]]. The dispensers rarely shoot Splash Potions of Harming and Splash Potions of Poison II.
 
* At the entrance to this room, there is a button on the left side. This button activates the Wave Room which has 5 waves of [[Special:MyLanguage/MineZ Mobs#Zombies|Zombies]] and [[Special:MyLanguage/MineZ Mobs#Zombie Pigmen|Zombie Pigmen]]. The dispensers rarely shoot Splash Potions of Harming and Splash Potions of Poison II.
 
** Wait until everyone is in the room, as the door will close upon pressing the button.
 
** Wait until everyone is in the room, as the door will close upon pressing the button.
* Once all waves have been cleared, the door will open and you can continue.
+
* Once all waves have been cleared, the door will open.
 
+
** The progress of the wave room can be checked by looking at how many of the redstone lamps are lit up in the ceiling.
  
 
===Parkour Room (Difficulty: 7/10)=== <!--T:15-->
 
===Parkour Room (Difficulty: 7/10)=== <!--T:15-->
  
 
<!--T:16-->
 
<!--T:16-->
* This room has timed parkour. Once the button is pressed, a glowstone block will move around the room marking out where the 3x3 platforms will appear for you to jump on.
+
* This room has timed parkour. Once the button is pressed, a glowstone block will move around the room marking out where the 3x3 platforms will appear.
** It is recommended to use a Potion of Swiftness II or a Sugar right before you start attempting the parkour. (You will NOT get Slowness II before completing the parkour)
+
** It is recommended to use a Potion of Swiftness II or a Sugar right before attempting the parkour. Falling here is fatal, so be careful.
** If you fall, there is no escape, as there are zombie pigman spawners below the lava.
+
* Once at the end of the room, step on the pressure plate to be teleported into The Hall of Light.
* Once at the the end of the room, step on the pressure plate to be teleported into The Hall of Light.
+
** If stuck in the wall in front of the pressure plate, have someone press the button at the beginning again.
** If you get stuck in the wall in front of the pressure plate, have someone press the button at the beginning again.
 
 
 
  
===The Hall of Light (Difficulty: 7/10)=== <!--T:17-->
+
===The Hall of Light (Difficulty: 0/10)=== <!--T:17-->
  
 
<!--T:18-->
 
<!--T:18-->
* In this room you can see the visual representation of Hestril and a [[Special:MyLanguage/Lore|Lore Block]].
+
* The visual representation of Hestril and a [[Special:MyLanguage/Lore|Lore Block]] sit at the other end of the room.
 
 
  
 
===Loot Room=== <!--T:19-->
 
===Loot Room=== <!--T:19-->
  
 
<!--T:20-->
 
<!--T:20-->
* Enter the room behind Hestril and step into the purple particles to receive the Dusk Fragment, Dawn Fragment and Gate Stone.
+
* Enter the room behind Hestril and step into the purple particles to have the Dusk Fragment returned, and to receive a Dawn Fragment and Gate Stone.
* Walk into the end portal and you will be teleported north of Agni Ignis.
+
* Walk into the end portal to be teleported west of Agni Ignis.
 
* Congratulations!
 
* Congratulations!
 
  
 
==Travel Advisory/Warnings== <!--T:21-->
 
==Travel Advisory/Warnings== <!--T:21-->
  
 
<!--T:22-->
 
<!--T:22-->
* This location has no use unless you have the Dusk Fragment.
+
* This location has no use unless coming here with a Dusk Fragment.
* Bring a Potion of Swiftness II or a Sugar to increase your chances of completing the parkour room.
+
* The dusk fragment obtained from beating the dungeon cannot be re-used to beat Path of Light again.
* The next area you need to go to is in [[Special:MyLanguage/Overgrown Tomb|Overgrown Tomb]].
 
 
 
  
 
==Trivia== <!--T:23-->
 
==Trivia== <!--T:23-->
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* The cake in the Pressure Plate Room cannot be eaten.
 
* The cake in the Pressure Plate Room cannot be eaten.
  
 +
==Lore== <!--T:25-->
 +
===Lore Block===
 +
* There is a [[Lore|Lore Block]] in the Hall of Light. It reads:
  
==Lore== <!--T:25-->
+
</translate>
 +
{{loreblock|lore= Here in these hallowed halls, wreathed in light sits the physical representation of the creator, Hestril.<br>
  
<!--T:26-->
+
Though forgotten by many, the mages of Agni Ignis have worked tirelessly to preserve Hestril’s work.<br>
* There is a Lore Block in the Hall of Light. It reads:
 
  
 +
These halls remain the mages most well-kept secret and was considered to be the closest one could get to Hestril, as those that built it no longer knew where Hestril had been sealed.<br>
  
===Lore Block=== <!--T:27-->
+
When the fall of Agni Ignis was all but certain, a decision was made to seal these halls off from the rest of the world, saving them from assured destruction, lest Dentril’s final worshippers gained access to this sacred place.<br>
  
</translate>
+
Knowing that Dentril was sealed beneath the Shrine of the Dusk, and rationalizing that not even Dentril’s worshippers would gain access to the reliquary, the mages ironically placed the key to this hall there.
{{loreblock|lore= Welcome to the hall of light.<br>This place was the mage's most well kept secret.<br>Before you is the physical representation of Hestril.<br>Hestril and Dentril were sealed apart from each other to avoid a possible resurgence.<br>Hestril's actual place of sealing has been forgotten.<br>When the forces of Dentril stormed this city, the mages knew they would scour and defile it.<br>In a final act of defiance, the mages sealed this place, and erased any memories of here.<br>Ironically, the key to access this sacred place was thrown into the Shrine of the Dusk.
 
 
}}
 
}}
 
<translate>
 
<translate>
  
 
<!--T:28-->
 
<!--T:28-->
[[Category:MineZ{{#translation:}}]][[Category:MineZ Locations{{#translation:}}]][[Category:MineZ Dungeons{{#translation:}}]]
+
[[Category:MineZ{{#translation:}}]][[Category:MineZ Locations{{#translation:}}]][[Category:MineZ Dungeons{{#translation:}}]][[Category:Path of the Eclipsed]]
 
</translate>
 
</translate>

Revision as of 19:55, 12 October 2021

Other languages:
English
The final room of the dungeon

The Path of Light is a mini-dungeon located underneath Agni Ignis. It is the second dungeon required to be completed to continue the journey to The Library of Axis Mundi. The next area to head to after this is in Overgrown Tomb.

Dungeon Information
Coordinates: (3640, -3120)
Difficulty: 4.9/10
Number of Chests: 10
Dungeon Type: Tier 3
Zombie Content: High
Parkour Content: High
Puzzle/Trap Content: High
Minimum Players: 1
Other Requirements: None




General Resources
Water bottle.png Water Refill

Crafting TableHD.png Crafting Table

New FarmHD2.png Farm

Brewing stand.png Brewing Stand

Lit Furnace HD.png Lit Furnace

Dungeon Loot
Wooden chest.png Dungeon Chests 10
Iron sword.png Legendary Items 1
Iron chestplate.png Elite Legendary Items



Path of the Eclipsed
Bone.png Old Gnawed Bone

Map.png Eclipsed Map

Eyeofdarkness.png Eye of Darkness

Firework Star.png Dusk Fragment

Nether Star.gif Dawn Fragment
Stick.png Rod of Reclamation

Map.png Eclipsed Seal



Dungeon Chest Loot

Name Image Spawn Rate
Baked Potato Baked potato.png 20.0%
Pumpkin Pie Pumpkin pie.png 20.0%
4 Cookies Cookie4.png 15.0%
Bread Bread.png 15.0%
Mushroom Stew Mushroom soup.png 8.0%
Steak Steak.png 8.0%
6 Cookies Cookie6.png 6.0%
Cake Cake.png 5.0%
Glowstone Dust Glowstone dust.png 3.0%



Loot Chests

  • Loot Room
    • 10 Dungeon Tier 3

Legendary Items

Name Image Notes
Gate Stone Gate stone.png Causes five symbols to appear around a Waygate when thrown out of inventory nearby it. Jumping to one of the symbols and then into the gateway will teleport the player to The Tether. Becomes darker with each use and no longer works after 8 uses. Can be recharged at Asindia Ruins.

Text Walkthrough

Entrance (0/10)

  • Drop the Dusk Fragment from Shrine of the Dusk onto the emerald block in the center of Agni Ignis to be teleported into the Pressure Plate Room.

Pressure Plate Room (Difficulty: 0/10)

  • On each side of the room, there will be a pile of treasure. Hidden in each of these piles is a wooden pressure plate, drop an item on them both to open the door to the next room.

Wave Room (Difficulty: 4/10)

  • At the entrance to this room, there is a button on the left side. This button activates the Wave Room which has 5 waves of Zombies and Zombie Pigmen. The dispensers rarely shoot Splash Potions of Harming and Splash Potions of Poison II.
    • Wait until everyone is in the room, as the door will close upon pressing the button.
  • Once all waves have been cleared, the door will open.
    • The progress of the wave room can be checked by looking at how many of the redstone lamps are lit up in the ceiling.

Parkour Room (Difficulty: 7/10)

  • This room has timed parkour. Once the button is pressed, a glowstone block will move around the room marking out where the 3x3 platforms will appear.
    • It is recommended to use a Potion of Swiftness II or a Sugar right before attempting the parkour. Falling here is fatal, so be careful.
  • Once at the end of the room, step on the pressure plate to be teleported into The Hall of Light.
    • If stuck in the wall in front of the pressure plate, have someone press the button at the beginning again.

The Hall of Light (Difficulty: 0/10)

  • The visual representation of Hestril and a Lore Block sit at the other end of the room.

Loot Room

  • Enter the room behind Hestril and step into the purple particles to have the Dusk Fragment returned, and to receive a Dawn Fragment and Gate Stone.
  • Walk into the end portal to be teleported west of Agni Ignis.
  • Congratulations!

Travel Advisory/Warnings

  • This location has no use unless coming here with a Dusk Fragment.
  • The dusk fragment obtained from beating the dungeon cannot be re-used to beat Path of Light again.

Trivia

  • The cake in the Pressure Plate Room cannot be eaten.

Lore

Lore Block

  • There is a Lore Block in the Hall of Light. It reads:
Here in these hallowed halls, wreathed in light sits the physical representation of the creator, Hestril.

Though forgotten by many, the mages of Agni Ignis have worked tirelessly to preserve Hestril’s work.

These halls remain the mages most well-kept secret and was considered to be the closest one could get to Hestril, as those that built it no longer knew where Hestril had been sealed.

When the fall of Agni Ignis was all but certain, a decision was made to seal these halls off from the rest of the world, saving them from assured destruction, lest Dentril’s final worshippers gained access to this sacred place.

Knowing that Dentril was sealed beneath the Shrine of the Dusk, and rationalizing that not even Dentril’s worshippers would gain access to the reliquary, the mages ironically placed the key to this hall there.