Difference between revisions of "Medusa Lake"

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'''Medusa Lake''' is a small, swamp-like lake town in the middle of the [[Special:MyLanguage/Cave System|Cave System]]. It has a few shelters and streams surrounding it. The loot is entirely high tier military loot, making it a great place to camp for iron armor. There are several [[Special:MyLanguage/MineZ Mobs#Zombies|Zombie]] and [[Special:MyLanguage/MineZ Mobs#Zombie Pigmen|Zombie Pigman]] spawners in the area, making it a very dangerous location. Serpent's Hold, a mini-dungeon that is part of the Emerald Quest, can be found on the south side of this location. The town is relatively easy to enter, but exiting can be quite hard with the parkour, zombie spawners and cobwebs in the entrance tunnel.
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'''Medusa Lake''' is a small, swamp-like lake town in the middle of the [[Special:MyLanguage/Cave System|Cave System]]. It has a few shelters and streams surrounding it. The loot is entirely high tier military loot, making it a great place to camp for iron armor. There are several [[Special:MyLanguage/MineZ Mobs#Zombies|Zombie]] and [[Special:MyLanguage/MineZ Mobs#Zombie Pigmen|Zombie Pigman]] spawners in the area, making it a very dangerous location. [[Special:MyLanguage/Serpent's Hold|Serpent's Hold]], a mini-dungeon that is part of the Emerald Quest, can be found on the south side of this location. The town is relatively easy to enter, but exiting can be quite hard with the parkour, zombie spawners and cobwebs in the entrance tunnel.
  
 
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Latest revision as of 07:21, 17 September 2021

Other languages:
English
Overview of the lake

Medusa Lake is a small, swamp-like lake town in the middle of the Cave System. It has a few shelters and streams surrounding it. The loot is entirely high tier military loot, making it a great place to camp for iron armor. There are several Zombie and Zombie Pigman spawners in the area, making it a very dangerous location. Serpent's Hold, a mini-dungeon that is part of the Emerald Quest, can be found on the south side of this location. The town is relatively easy to enter, but exiting can be quite hard with the parkour, zombie spawners and cobwebs in the entrance tunnel.

General Information
Coordinates: (600, -1800)
Location Message: N/A
Number of Buildings: 6
Zombie Threat: Very High - Zombie & Zombie Pigman Spawners
Number of Chests: 17
Lootable Graves: None
Risk of Bandits: High



General Resources
Water bottle.png Water Refill
Crafting TableHD.png Crafting Table
New FarmHD2.png Farm

Brewing stand.png Brewing Stand
Lit Furnace HD.png Lit Furnace

Civilian Loot
Paper.png Common Chests

Yellow dye.png Uncommon Chests

Antidote flask.png Rare Chests

Tool Loot
Wooden hoe.png Common Chests

Stone Button (S) JE5 BE2.png Uncommon Chests

Stone hoe.png Rare Chests

Food Loot
Beetroot.png Common Chests

Wheat.png Uncommon Chests

Pumpkin pie.png Rare Chests

Potion Loot
Potion Drink Health.gif Common Chests

Potion Splash Health.gif Uncommon Chests

Glowstone dust.png Rare Chests


Military Loot
Arrow.png Common Chests

Sugar.png Uncommon Chests

Ender pearl.png Rare Chests

Gunpowder.png Epic Chests 12
Diamond axe.png Mythic Chests 5
Room Loot
Gold apple.png High Chests

Cooked cod.png Low Chests



Loot Chests

  • Entrance Bridge
    • 1 mil_epic
  • Northeastern Shelter
    • 2 mil_epic
  • Northern Shelter
    • 1 mil_mythic
  • Western Shelter
    • 1 mil_mythic
  • Northwestern Waterfall
    • 2 mil_epic
  • Top of Northwestern Waterfall
    • 1 mil_epic
  • Northwestern Lake Cave
    • 2 mil_epic
  • Top of Northeastern Waterfall
    • 1 mil_mythic
  • Cave Opposite of Dock
    • 1 mil_epic
  • Lake Dock
    • 1 mil_epic
  • Cave Above Dock
    • 2 mil_mythic
  • Statue Area
    • 2 mil_epic

Travel Advisory/Warnings

  • Riftus is the easiest place to find a bandage from here. Simply leave Medusa Lake and turn right and walk a few blocks.
  • The crafting table is located in the cave opposite the dock.
  • The western shelter has brewing stands. Beware when brewing here; A zombie pigman spawner is placed right next to the stands!
  • It is highly recommended to play in version 1.13+ when coming here. Fast swimming makes navigating the lakes and waterfalls much easier and safer.
  • It is highly recommended to bring snowballs. Even if the pigmen are outran on the way in, there is a good chance they will spawn on top of the player on the way out.
  • There are a lot of cobwebs in this location. Use grenades whenever needed to clear off paths. Some jumps to exit the town are made harder by the cobwebs.
  • There are zombie pigman spawners located under all the wither skeleton skulls. Zombie spawners are mostly placed around or close to chests.
  • The two chests located in the cave above the dock necessitate some hefty parkour from the cave atop the northwest waterfall. It can be cheesed with a grapple, but beware falling onto the dock and taking big damage.
  • Many players frequent Medusa Lake to gear at Serpent's Hold, the mini-dungeon to the right of the statue.
    • If a bandit is spotted here, swim up one of the waterfalls and bow down at them, or enter Serpent's Hold and find a hiding place to /logout in.

Trivia

  • This town was rebuilt a month after the Re-Code Update was released. Moving through the town, in general, is much harder, and the loot is more spread out.
  • This town used to be littered with Zombie Pigman spawners, making it one of the most dangerous places in MineZ, but they were removed as of 15th of August 2015. They were added back for the Re-Code Update and the subsequent rebuild.
  • The town is actually based on a really deadly lake found in Africa. More information about this strange lake can be found here.
  • The original location was a build submission built by Miner_roy, the same person behind Septus and Fort Saward. The link to the Shotbow thread can be found here.
  • Being a dangerous, out-of-the-way town sporting no unique loot and less than 20 chests, Medusa lake was so barren of player activity that attempting to gear there became a running joke in the MineZ community.
    • The April 2021 Spring Cleaning Update (3.9.0) spontaneously changed this with the addition of the Serpent's Hold area.