Difference between revisions of "MTA Weapons"
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=Guns= <!--T:5--> | =Guns= <!--T:5--> | ||
− | Guns are the primary weapons in MTA! Below you will find a table with more information about each gun. The damage displayed is the maximum damage done when you are not wearing any armor. If you are not a high enough level to use a gun, it will have a higher chance to jam and force you to reload. A jammed gun requires that you rapidly click to unjam it followed by having to reload regardless of how much ammo you had left. | + | Guns are the primary weapons in MTA! Below you will find a table with more information about each gun. The damage displayed is the maximum damage done when you are not wearing any armor. Depending on your combat level, sometimes your bullets will have critical hits which will add an additional 5% to the damage of that bullet. If you are not a high enough level to use a gun, it will have a higher chance to jam and force you to reload. A jammed gun requires that you rapidly click to unjam it followed by having to reload regardless of how much ammo you had left. |
{| class="wikitable" | {| class="wikitable" | ||
!Weapon | !Weapon | ||
Line 48: | Line 48: | ||
|Desert Eagle | |Desert Eagle | ||
|Pistol Ammo | |Pistol Ammo | ||
− | | | + | |7 |
|6.3 | |6.3 | ||
|Buy: $1,500 | |Buy: $1,500 | ||
Line 97: | Line 97: | ||
|Shotgun Ammo | |Shotgun Ammo | ||
|6 | |6 | ||
− | |2.4 | + | |2.4 x 5 pellets |
|Buy: $5,000 | |Buy: $5,000 | ||
Sell: $750 | Sell: $750 | ||
Line 105: | Line 105: | ||
|Shotgun Ammo | |Shotgun Ammo | ||
|8 | |8 | ||
− | |4.0 | + | |4.0 x 4 pellets |
|Buy: $3,500 | |Buy: $3,500 | ||
Sell: $525 | Sell: $525 | ||
Line 113: | Line 113: | ||
|Shotgun Ammo | |Shotgun Ammo | ||
|8 | |8 | ||
− | |1.8 | + | |1.8 x 3 pellets |
|Buy: $2,000 | |Buy: $2,000 | ||
Sell: $300 | Sell: $300 | ||
Line 121: | Line 121: | ||
|Shotgun Ammo | |Shotgun Ammo | ||
|8 | |8 | ||
− | |2.3 | + | |2.3 x 8 pellets |
|Buy: $5,500 | |Buy: $5,500 | ||
Sell: $825 | Sell: $825 | ||
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|Shotgun Ammo | |Shotgun Ammo | ||
|6 | |6 | ||
− | |3.2 | + | |3.2 x 6 pellets |
|Buy: $5,250 | |Buy: $5,250 | ||
Sell: $787.50 | Sell: $787.50 | ||
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|Rocket | |Rocket | ||
|1 | |1 | ||
− | | +Burn Damage | + | |7 +Burn Damage |
|Buy: $8,500 | |Buy: $8,500 | ||
Sell: $1,200 | Sell: $1,200 | ||
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|Rocket | |Rocket | ||
|1 | |1 | ||
− | | | + | |9 |
|Buy: $15,000 | |Buy: $15,000 | ||
Sell: $1,200 | Sell: $1,200 | ||
Line 201: | Line 201: | ||
|Rocket | |Rocket | ||
|10 | |10 | ||
− | | +Burn Damage | + | |5 +Burn Damage |
|Buy: $7,500 | |Buy: $7,500 | ||
Sell: $1,125 | Sell: $1,125 | ||
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<!--T:7--> | <!--T:7--> | ||
− | Gun attachments can be bought | + | Gun attachments can be bought at gun stores or found in chests. They’re used to buff certain parts of the gun, while debuffing others. It’s optimal to find the right combination of attachments for different guns that suits your play style. Attachments bought from stores are bound and will break when dropped or when you die, however attachments found in chests aren’t bound and can be traded to other players. |
{| class="wikitable" | {| class="wikitable" | ||
!Attachment | !Attachment | ||
Line 387: | Line 387: | ||
|Grenade | |Grenade | ||
|0:05 | |0:05 | ||
− | | | + | |8 |
|6 blocks | |6 blocks | ||
|Buy: $83 | |Buy: $83 | ||
Line 395: | Line 395: | ||
|Molotov | |Molotov | ||
|0:02 | |0:02 | ||
− | |Explosion: | + | |Explosion: 4 |
Fire: Depends on exposure. | Fire: Depends on exposure. | ||
|6 blocks | |6 blocks | ||
Line 403: | Line 403: | ||
|} | |} | ||
Molotovs produce a single block of fire where they explode. However, if they explode on a slab then there is no fire. This is also how the explosion damage was obtained without the fire and being on fire interfering with the value. | Molotovs produce a single block of fire where they explode. However, if they explode on a slab then there is no fire. This is also how the explosion damage was obtained without the fire and being on fire interfering with the value. | ||
+ | |||
=Melee Weapons= | =Melee Weapons= | ||
The damage value differences between melee weapons, if there are any, are so negligible that the random damage variables and criticals make a greater difference. Still, if you want to hit someone, you may as well hit them with a little style, possibly with an Irish Whiskey from a bartender ($500 Strength Potion 3:00). | The damage value differences between melee weapons, if there are any, are so negligible that the random damage variables and criticals make a greater difference. Still, if you want to hit someone, you may as well hit them with a little style, possibly with an Irish Whiskey from a bartender ($500 Strength Potion 3:00). |
Latest revision as of 22:28, 30 August 2019
There are multiple types of weapons at your disposal in MTA. Acquiring them and choosing them for different circumstances is vital to surviving.
Note: Weapon damage was tested by shooting a car to give the raw value of damage the gun gives. There is no difference with headshot damage unless the gun used is a sniper.
Burn Damage:
- Slight Touch: -1 HP
- Full Burn : -6 HP
- Standing in a fire: -8 HP
Pending update on which guns can be wielded in a player's second hand, weapon handling, and reload times.
Guns
Guns are the primary weapons in MTA! Below you will find a table with more information about each gun. The damage displayed is the maximum damage done when you are not wearing any armor. Depending on your combat level, sometimes your bullets will have critical hits which will add an additional 5% to the damage of that bullet. If you are not a high enough level to use a gun, it will have a higher chance to jam and force you to reload. A jammed gun requires that you rapidly click to unjam it followed by having to reload regardless of how much ammo you had left.
Weapon | Ammo | Mag Size | Damage (HP) | Price | Level Req. |
---|---|---|---|---|---|
9mm | Pistol Ammo | 12 | 6.0 | Buy: $350
Sell: $52.50 |
Level 0 |
Silenced 9mm | Pistol Ammo | 12 | 5.4 | Buy: $400
Sell: $60 |
Level 5 |
Desert Eagle | Pistol Ammo | 7 | 6.3 | Buy: $1,500
Sell: $225 |
Level 10 |
AP Pistol | Pistol Ammo | 18 | 4.5 | Buy: $1,000
Sell: $150 |
Level 50 |
SNS Pistol | Pistol Ammo | 6 | 4.0 | Buy: $500
Sell: $75 |
Level 18 |
Combat Pistol | Pistol Ammo | 12 | 3.6 | Buy: $600
Sell: $90 |
Level 34 |
Tec-9 | SMG Ammo | 20 | 2.0 | Buy: $800
Sell: $127.50 |
Level 0 |
SMG | SMG Ammo | 30 | 2.2 | Buy: $1,300
Sell: $195 |
Level 15 |
Combat Shotgun | Shotgun Ammo | 6 | 2.4 x 5 pellets | Buy: $5,000
Sell: $750 |
Level 55 |
Sawnoff Shotgun | Shotgun Ammo | 8 | 4.0 x 4 pellets | Buy: $3,500
Sell: $525 |
Level 27 |
Pump Shotgun | Shotgun Ammo | 8 | 1.8 x 3 pellets | Buy: $2,000
Sell: $300 |
Level 0 |
Assault Shotgun | Shotgun Ammo | 8 | 2.3 x 8 pellets | Buy: $5,500
Sell: $825 |
Level 36 |
Bullpup Shotgun | Shotgun Ammo | 6 | 3.2 x 6 pellets | Buy: $5,250
Sell: $787.50 |
Level 60 |
AK47 | Machine Gun | 30 | 3.8 | Buy: $3,000
Sell: $450 |
Level 33 |
M4 | Machine Gun | 40 | 3.2 | Buy: $4,500
Sell: $675 |
Level 38 |
Carbine Rifle | Machine Gun | 30 | 4.6 | Buy: $4,750
Sell: $712.50 |
Level 45 |
Special Carbine | Machine Gun | 30 | 4.8 | Buy: $7,000
Sell: $1,050 |
Level 69 |
MG | LMG Ammo | 54 | 4.6 | Buy: $7,500
Sell: $1,125 |
Level 38 |
Combat MG | LMG Ammo | 100 | 3.8 | Buy: $10,000
Sell: $1,200 |
Level 80 |
RPG | Rocket | 1 | 7 +Burn Damage | Buy: $8,500
Sell: $1,200 |
Level 77 |
Rocket Launcher | Rocket | 1 | 9 | Buy: $15,000
Sell: $1,200 |
Level 100 |
Grenade Launcher | Rocket | 10 | 5 +Burn Damage | Buy: $7,500
Sell: $1,125 |
Level 50 |
Flamethrower | Flamethrower Ammo | 250 | 0 +Burn Damage | Buy: $25,000
Sell: $1,200 |
Level 125 |
Rifle | Rifle Ammo | 5 | S:14.0 HS:18.2 | Buy: $7,000
Sell: $1,050 |
Level 60 |
Sniper Rifle | Rifle Ammo | 2 | S:17.0 HS:22.1 | Buy: $9,750
Sell: $1,200 |
Level 79 |
Marksman Rifle | Rifle Ammo | 4 | S:19.0 HS:24.7 | Buy: $12,000
Sell: $1,200 |
Level 95 |
Micro SMG | SMG Ammo | 15 | 1.8 | Buy: $750
Sell: $112.50 |
Level 22 |
Assault SMG | SMG Ammo | 30 | 2.5 | Buy: $1,600
Sell: $240 |
Level 38 |
Gusenberg Sweeper | SMG Ammo | 28 | 2.3 | Buy: $3,000
Sell: $450 |
Level 55 |
Vulcan Mini Gun | Mini Gun Ammo | 500 | 1.8 | Buy: $35,000
Sell: $1,200 |
Level 150 |
Gun Attachements
Gun attachments can be bought at gun stores or found in chests. They’re used to buff certain parts of the gun, while debuffing others. It’s optimal to find the right combination of attachments for different guns that suits your play style. Attachments bought from stores are bound and will break when dropped or when you die, however attachments found in chests aren’t bound and can be traded to other players.
Attachment | Effect | Max Upgrade Number | Price | Shooting Level Req. |
---|---|---|---|---|
Reload Speed Increase | -0.1x Reload Time, +2% higher Jam Chance | 3 | $700 | Level 10 |
Clip Size | Increases clip size by +1x the weapon's original clip, +15% slower reload speed | 2 | $600 | Level 5 |
Bullet Speed Increase | Increases bullet speed by +0.3x, +2% slower rate of fire | 10 | $400 | Level 15 |
Scope | Adds weapon zoom by left-clicking | 1 | $1,25K | Level 35 |
Fire Rate Increase | -0.1x to weapon firing interval, -4% damage | 5 | $1.5K | Level 45 |
Ammunition
The last thing you want to hear when shooting an opponent is the click of an empty chamber. Keep yourself stocked with ammo and you'll be able to do more than just whack someone with an empty gun.
Ammo Type | Applicable Weapons | Price |
---|---|---|
Handgun | 9mm, 9mm Silenced, Desert Eagle, SNS Pistol, Combat Pistol, AP Pistol | Buy: $60
Sell: $9 |
Shotgun | Pump Shotgun, Assault Shotgun, Sawnoff Shotgun, Combat Shotgun, Bullpup Shotgun | Buy: $70
Sell: $10.50 |
SMG | Tec-9, SMG, Micro SMG, Gusenberg Sweeper, Assault SMG | Buy: $100
Sell: $15 |
Machine Gun | AK47, Carbine Rifle, M4, Special Carbine | Buy: $120
Sell: $18 |
LMG | MG, Combat MG | Buy: $150
Sell: $22.50 |
Rifle | Rifle, Sniper Rifle, Marksman Rifle | Buy: $200
Sell: $30 |
Rocket | Grenade Launcher, RPG, Rocket Launcher | Buy: $333
Sell: $49.95 |
Flamethrower | Flamethrower | Buy: $2,500
Sell: $375 |
Mini Gun | Vulcan Mini Gun | Buy: $667
Sell: $100.05 |
Grenades
Damage values are unarmored and right at the point of the explosion. Explosion radius values are the maximum range to be effected by the explosion at all. Diminishing damage from being further from the explosion isn't factored.
Grenade | Fuse Time | Damage | Explosion Radius | Price | Level Req. |
---|---|---|---|---|---|
FlashBang | 0:02 | None, Blindness 0:05 | 6 blocks | Buy: $50
Sell: $7.50 |
Level 5 |
Grenade | 0:05 | 8 | 6 blocks | Buy: $83
Sell: $12.45 |
Level 25 |
Molotov | 0:02 | Explosion: 4
Fire: Depends on exposure. |
6 blocks | Buy: $117
Sell: $17.55 |
Level 35 |
Molotovs produce a single block of fire where they explode. However, if they explode on a slab then there is no fire. This is also how the explosion damage was obtained without the fire and being on fire interfering with the value.
Melee Weapons
The damage value differences between melee weapons, if there are any, are so negligible that the random damage variables and criticals make a greater difference. Still, if you want to hit someone, you may as well hit them with a little style, possibly with an Irish Whiskey from a bartender ($500 Strength Potion 3:00).
Melee Weapon | Damage | Durability | Price | Level Req. |
---|---|---|---|---|
Crowbar | 2 | 100 | Buy: $125
Sell: $18.75 |
Level 0 |
Broken Bottle | 2 | 100 | Buy: $150
Sell: $22.50 |
Level 0 |
Nightstick | 3 | 100 | Buy: $150
Sell: $22.50 |
Level 0 |
Pool Cue | 1 | 100 | Buy: $125
Sell: $18.75 |
Level 5 |
Baseball Bat | 2 | 100 | Buy: $100
Sell: $15 |
Level 10 |
Golf Club | 2 | 100 | Buy: $100
Sell: $15 |
Level 15 |
Shovel | 2 | 100 | Buy: $500
Sell: $75 |
Level 15 |
Knife | 1 | 100 | Buy: $200
Sell: $30 |
Level 25 |
Hammer | 2 | 100 | Buy: $400
Sell: $60 |
Level 30 |
Hatchet | 3 | 100 | Buy: $500
Sell: $75 |
Level 35 |
Katana | 3 | 100 | Buy: $1,500
Sell: $225 |
Level 40 |