Difference between revisions of "Lore"
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Without any magic, the field surrounding the tower collapsed and caused this explosion.}} | Without any magic, the field surrounding the tower collapsed and caused this explosion.}} | ||
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+ | ===Yawpton=== | ||
+ | {{loreblock|lore= | ||
+ | When Grimdale called for aid during the initial outbreak, Yawpton answered the call, sending most of their elite forces south to reinforce the walls of their capital.<br> | ||
+ | <br> | ||
+ | Despite being guarded by a skeleton crew, Yawpton managed to stave off numerous hordes of the undead, waiting for reinforcements that never came back...alive.}} | ||
==Lore Books== <!--T:89--> | ==Lore Books== <!--T:89--> |
Revision as of 15:02, 17 May 2021
"In the beginning there was one, and his name was Hestril. His brilliance shining forward out into the empty void. Light rushed forward pockmarking the black nothingness, and at last the universe and its host of stars came to be. Yet this creation was empty - merely a blank slate with no authors. From himself he gave life to four others - gods of all elementsː Agni - god and goddess of the flames of life, Simoon - god of the wind, Therum - goddess of earth, and Pluvia - god of water. Together they created the earth and all of its wonders. However this creation weakened Hestril who had lost a portion of his brilliance. Yet the new earth beckoned, cooling from its recent creation." |
The Lore is the story-line behind MineZ. It is not officially told yet, however, the Lore can be hinted at and found in various locations of the map. Some of the evidence comes together, and some still needs to be solved. The main source of Lore in MineZ are the messages and books that can be found inside certain Lore Blocks. These are accounts by people in the MineZ world. The Lore is also explained in other forms of media, such as on the Shotbow YouTube channel.
Contents
- 1 Lore Blocks
- 1.1 Agni Ignis
- 1.2 Anemos Sanctum
- 1.3 Axis Mundi
- 1.4 Bell Farm
- 1.5 Byesford Castle
- 1.6 Byesford Labs
- 1.7 Desert Canyon Sanctuary
- 1.8 Exolesco
- 1.9 Fire Spire
- 1.10 Floating Islands
- 1.11 Fort McHarlington
- 1.12 Frostbain Catacombs
- 1.13 Ghost Fleet
- 1.14 Grimdale
- 1.15 Kaocho
- 1.16 Necromancer Tower
- 1.17 Paluster
- 1.18 Pravus
- 1.19 Path of Light
- 1.20 Romero
- 1.21 Shrine of the Dusk
- 1.22 Sirus
- 1.23 Statue of Agni
- 1.24 Tristitia
- 1.25 Wind Spire
- 1.26 Water Spire
- 1.27 Wizard Tower
- 1.28 Yawpton
- 2 Lore Books
- 2.1 Afaya
- 2.2 Agni Ignis
- 2.3 Al Hasa
- 2.4 Altin
- 2.5 Asindia Ruins
- 2.6 Aspermont
- 2.7 Aurora
- 2.8 Axis Mundi
- 2.8.1 The Library - Saros
- 2.8.2 Creation - Scribe of Hestril
- 2.8.3 Humanity - Scribe of Hestril
- 2.8.4 Blessed - Scribe of Hestril
- 2.8.5 Sight - Scribe of Hestril
- 2.8.6 Cleansed - Scribe of Hestril
- 2.8.7 Regret - Scribe of Hestril
- 2.8.8 Dangerous Tool - Scribe of Hestril
- 2.8.9 The Gift - Scribe of Hestril
- 2.9 Byesford Labs
- 2.9.1 Note - Bavel
- 2.9.2 Research Report - Dr.Hudson
- 2.9.3 Document MI-LK13 - Dr.Hudson
- 2.9.4 Document Z-87-C - Dr.Preston
- 2.9.5 Research Report - Dr.Davis
- 2.9.6 Document CC-03 - Mr.Darche
- 2.9.7 Burnt Report - Dr.Kennedy
- 2.9.8 Instruction Book - ???
- 2.9.9 Repair Req No.67 - Management
- 2.9.10 Security Code - ???
- 2.9.11 P-47 Observation - Dr.Tucker
- 2.10 Camp Azara
- 2.11 Crowmure
- 2.12 Death Mansion
- 2.13 Eclipsed Ruins
- 2.14 Exolesco
- 2.15 Evergreen Manor
- 2.16 Grimdale
- 2.17 Kaocho
- 2.18 Knoxmoor
- 2.19 Lorfaul Mines
- 2.20 Mining Town
- 2.21 Mount Longton
- 2.22 Snow Cabin
- 2.23 Sundawn Observatory
- 2.24 Torchbar Farm
- 2.25 Captain Rat-rum Lore Books
- 3 North Pole Exclusive Lore Books
- 4 Trivia
Lore Blocks
Agni Ignis
Agni Ignis was the last stronghold of the mages, fleeing there when the plague first started, using the last of their magic to seal the city.
It was originally a city created for worship of the 4 elements. With so many refugees entering the city they could not ensure that the worshipers of Dentril would not infiltrate the city. This led to the wall becoming breached and the plague overrunning the city. |
Anemos Sanctum
Before you lies the ancient temple of the god Simoon.
Now it is but rubble. In times of old, this place would have been filled with magic and tools of times long gone. |
Axis Mundi
How to tie your shoes You wanna learn how to tie your shoes? |
Escape Rooms ̥ Youː A Guide You've done it again, you're stuck in a roomǃ |
These creatures are unlike any you have seen before.
|
Here, buried beneath layers of time, lies the great library of Axis Mundi, the ancient city created by Hestril. This mythical city was the focal point of the world, through which all magic flowed. Under Hestril's careful tenure life blossomed from this point, and it was here that sages and oracles alike communed with the gods. |
The Art of Banditing. Step 1ː Don't speak of Banditing. |
Bell Farm
As news of Romero's quarantine swept the coast, members of the local militia were spread thin. With numbers low and the increasing threat of starvation looming over the remaining coastal towns a small camp was raised over night to stand as a stalwart protector over one of the largest granaries that supplied these southern towns... |
Byesford Castle
After Hestril's Torment was transferred to the land, mortality was stricken from people.
It was here at Byesford Castle where the races worked advancing science in an attempt to cure the undead. With magic no longer available, it was a lost cause and the laboratory below was eventually overrun. |
Byesford Labs
Subject Z-87 was captured and contained by Byesford scientists.
This creature devours anything in its path, from zombies to animals and even people. They attempted to tame this creature so it could be used as a guardian for Byesford. They were unsuccessful. |
It doesn't take a hero to order men into battle.
It takes a hero to be one of those men who go into battle. |
Desert Canyon Sanctuary
Before you lies the sacred sanctuary of Therum.
This place serves as a reminder of the slow, yet powerful rage of Therum. Any who enter this sacred place directly defile the name of this goddess. |
Exolesco
Harkening back to more enchanted times, the enchanted stump of Exolesco is an oddity even for the swamp. Believed to have been planted by Therum herself, this grand tree was felled long ago. Before these dark times, researchers would flock here to study the curious nature of this stump; its tunnels and its mystical, multicolored mushrooms being wholly unique. Exolesco was special, and though its inhabitants have either all been turned or fled, the tree remains. For as all things come from the earth, so shall they return to her. |
Fire Spire
Held in permanent stasis at the top of this spire rests the God and Goddess of Fire, Agni. Agni is said to have favoured humans most of the four elemental gods. Due to this bond, a colossal statue built in the image of Agni is said to preside near the town of Frostbain - a symbol of our ancestors' deep gratitude to them. |
Floating Islands
Held in permanent stasis at the top of this spire rests the Goddess of Earth, Therum. Therum is said to have molded us from the Earth, drawing and shaping us from the clay. The very land we worked, lived and died on was gifted to us by Therum. Our absolute trust was given to her and for a time our devotion was rewarded by an age of prosperity unlike any before. |
Fort McHarlington
When the plague began spreading, an old military order was issued to seek refuge inside the fort.
Despite the harsh discipline and the preaching of the lord commander, soldiers defected one after another, either because of fear or hunger. The lack of men defending the gates soon caused the fort to fall apart. It is said that the lord still roams inside the fort, to command his army of now dead soldiers. |
Frostbain Catacombs
Once part of the warm and lovely town of Frostbain, this sanctuary of Agni has corrupted and crumbled without the presence of magic.
Frozen over, these tainted halls now serve as a stark reminder of the fiery rage of Agni. |
Ghost Fleet
Arrrr, Welcome to Davey Jones' Locker! |
Have faith in your footing!
But make haste, as your footing won't have faith in you! |
Arrr, Welcome to Davey Jones' Oasis! |
Grimdale
The former capital of the living, Grimdale is said to have played host to the group dedicated to freeing humanity from the tyranny of the elemental gods. It is here that they penned their plan, dispersed across the land, and created a resistance.
However, no one could have foreseen the calamity that arose after their plan succeeded. Grimdale was one of the last cities to fall to this calamity; its massive walls and fortifications quelled wave upon wave of the dead. In the end, a weak spot in the fortifications proved to be this city's... and humanity's downfall. |
Kaocho
Isolated, the exotic town of Kaocho sat hidden...or forgotten in the western swamps. Being so remote, Kaocho was one of the last towns to fall to the infection. Most of its people opted to stay here, cutting themselves off from the rest of the world. Refusing to accept any intrepid traveler for fear of infection, the town of Kaocho was saved, if only for a fleeting moment. They would unwittingly cause the downfall of other major towns sunk deep in the swamp's marshy north, due to this refusal. |
Necromancer Tower
Before you is the haven of the dark arts.
Secluded in the north, this tower once hold warlocks immersed in the darkest of magic. During the Great Banishment these dark forces banded with the human forces, to rid the world of the tyranny of the gods. Ironically, it is this very thing that became the necromancers' undoing. Without any magic their arts no longer were effective and their tower crumbled. |
Paluster
This strange tree stands tall even in these cold times.
In the past, Paluster's frozen ice plains were calm, warm waters. The tree is a great representation of Pluvia. Able to spread it's roots far and wide, it gathers all it can. But, if allowed to continue, it will spread chaotically and drown itself. |
Pravus
Originally a trader's quay on the shipping lane of Portsmouth, the accumulation of sunken ships due to rough seas littered the surrounding waterfront. As waterlogged hulls were pulled ashore, several were still intact enough to begin refurbishing into living spaces. Pravus grew in fame as the only successful town to weather the harsh arid climate of this desert and quickly became the perfect stop for travelers looking to cross the continent. |
Path of Light
Welcome to the hall of light.
This place was the mage's most well kept secret. Before you is the physical representation of Hestril. Hestril and Dentril were sealed apart from each other to avoid a possible resurgence. Hestril's actual place of sealing has been forgotten. When the forces of Dentril stormed this city, the mages knew they would scour and defile it. In a final act of defiance, the mages sealed this place, and erased any memories of here. Ironically, the key to access this sacred place was thrown into the Shrine of the Dusk. |
Romero
History of Romero, Section 1 : The seaside town of Romero, now home of the Night's Watch, became ground zero for the plague that would ravage the world. |
History of Romero, Section 2 : Initial infections and subsequent deaths were thought to be little more than a common cold, the bodies being moved to the sewer as no better method for disposal existed. When the dead rose though, this storage in the sewer backfired. Too many laid sick and dying above ground to mount any resistance and a decision to abandon the city was made. |
History of Romero, Section 3: The city’s watch mounted a full-scale quarantine of the city, even going as far as blasting apart a length of the continental bridge to stop Refugees and this sickness from spreading to the East. Breaking the bridge only succeeded in isolating the East. However, this quarantine was too little, too late. The damage had already been done. The infection had spread too far, and too quickly to be contained. |
Shrine of the Dusk
This mysterious cathedral has been here for a long as anyone can remember...
The cathedral's symbol of the moon means represents the God Hestril, and his split personality. Beyond that, much has been lost. Only Legend remains. |
Miner's Log: During the Construction of this church, we found...something.
The Rock here, it's not...it's different. We will go deeper. |
Miner's Log: We've ventured deeper into this cave. It's becoming harder to continue
We've had disappearances as well. |
One of the miner's is becoming obsessed.... with something.
He mutters endlessly... "The hands of him, they draw me closer, pull me towards him." He's decided to sleep in the dark.... |
That miner, he went crazy saying we should never have entered this cave.
He tried to kill us, before taking his own life... On a side note, the air. It's different here. |
The other miner went crazy. He ran into the darkness.
I'm hearing whispers. They're oddly comforting. |
His Hands draw me closer.
They pull me closer to him. ... He...Ordered me to do it. ... I... Didn't want to, but he told me to. |
....There....is ONLY darkness now.
I go willingly into the Heart of Darkness. |
It started a few days ago.
A massive eruption that ripped the continent into pieces. Then, the sky crumbled The stars fell from the heavens to join us, and finally, the earth swallowed us whole. |
Some of the refugees have fled to the cathedral, hoping it would give them solace.
We are all doomed. |
As the sky crumbles, I can only hope some of us will make it. |
These books all seem to be written in ancient runes.
Does anyone here read runes? |
The History of Canada
Chapter 1 The Beaver |
You can't seem to make out the text on any of these books.
They seem to be very old! |
These books contain a wonderful recipe for pumpkin pie.
I'll save this for later. |
Construction of the Shrine of the Dusk was started 15 years after the foundation of Al Hasa.
Massive quantities of stone was pulled from the Al Hasa Quarry. |
Documentation of similar findings were recovered from multiple mines.
Similar to rocks accumulating over time, there appears to be large scale ruins everywhere. Some books were even recovered from these mines. |
A Beginner's Guide to Necromancy.
Step 1: Acquire multiple dead bodies. Step 2: Put in the eggs. Ahhhh, you can smell it already. You decide to put the book down... |
This Book seems to be recovered from a town called Helia.
You flip the pages. The book seems to be in bad condition. Yet, you make out the name Hestril. Look into this. |
Recovery of skeletons from multiple excavation sites have yielded odd findings.
Bite marks on ancient skeletons dating thousands of years old, and....very odd skeletons as well. Nothing like we've ever seen. For a further analysis, flip to page 44. |
A Beginners guide to Goats
Goats are social animals. Goats are very intelligent and curious animals. Goats have excellent coordination. Goats are the natural enemy of little ponies. |
This book seems to be a guide to building better trees.
You know they won't be good though. |
Concerning Hestril
It is said, that before all else, he existed. Bound by nothing, Hestril, presided over the infinite expanse. From the darkness, he created the infinite cosmos. From himself, he created the stars. From himself, have gave life to 4 others: Gods of all elements. Agni, God and Goddess over the flames of life. Simoon, God of the wind. Therum, Goddess of earth. Pluvia, God of water and wisdom. |
Concerning Hestril - Continued
Together, they created the Earth, and all of it's wonders. However, in doing this Hestril became corrupted. By creating the 4, he himself developed a split personality. Wherever there is light, there must always be darkness. And so Dentril became the God of darkness. The two personalities became rampant and unpredictable. Because of this, the 4 had to seal the two personalities away. |
Concerning Hestril - The Conclusion
Once the two were sealed, the balance of light and darkness reached an equilibrium. The entities were sealed in separate location, The mind and body of both, split. Never to return. Should either be unsealed without the other, the fragile balance will be broken... *Throw an item through the frame to the left* |
This is the Hall of Shadows.
If you let your gaze drift upwards you will see it. The petrified Claws of Dentril, God of Darkness. You will need to find 3 sealing skulls if you are to proceed. But be warned! By doing so, you may unleash a terrifying evil upon the land. |
The four Gods sealed Hestril's alter ego, Dentril here with a four pronged seal.
If the seal is broken the balance of light and darkness will be disrupted... However, to progress, you might have to remove the seal! To undo the seal, their the 3 remaining sealing skulls into the hopper. |
Sirus
Looks like each major dungeon is dedicated to a specific God.
There's a chance to get a sealing stone from each of those. Each stone must be brought, then, to the Lady. Hmm. |
Statue of Agni
Before you is the physical form of Agni the god/goddess of fire.
Agni switches between genders at will when communicating with the races of this land. His/her temper is unmatched and is well known for their wrath. After being sealed Agni now remains frozen in stasis awaiting to walk the land once more. |
Tristitia
The dark and gnarled roots creak and snap as if to welcome you. The wind howls and churns up leaves, long since discardeed, as if a thousand corpses, they rush past you, back to the forest floor, their grave. |
"Gaze upon and despair, ye who enter." The baleful statue reads. "Cast asunder, I am free. With me, through me, all is equal. For as there is light, there is dark." |
Wind Spire
Held in permanent stasis in this encased, earthen spire rests the God of Wind, Simoon. Simoon was known for being a trickster, his wind flowing freely throughout the world, filling our sails and giving power to our towns. Simoon was once worshipped in the forgotten temple of air, Anemos Sanctum. |
Water Spire
Held in a permanent stasis at the top of this spire rests the God of Water, Pluvia. In his life, Pluvia kept to himself, deep within the ocean, choosing to ignore the matters of this realm, preferring to become lost in his own knowledge and wisdom. |
Wizard Tower
Here lies the remains of the once great tower of the wizards.
In the time before the Great Banishment this was a place of knowledge and learning. The wizards, kind and knowledgeable helped the people of the world. Their terrestrial magic was paralleled only by that of the Necromancers. During the Great Banishment the wizards formed an alliance with those of the dark arts to free all from the tyranny of the once generous gods. Without any magic, the field surrounding the tower collapsed and caused this explosion. |
Yawpton
When Grimdale called for aid during the initial outbreak, Yawpton answered the call, sending most of their elite forces south to reinforce the walls of their capital.
|
Lore Books
Afaya
City Log - Alexander
Day 44: Thank goodness! The zombies seem to have left us alone after hearing a cannon to the west after we saw a passing ship. Note to self: It seems that zombies are able to walk on the bottom of the ocean floor. |
Agni Ignis
Survivor Log - Rick
Day 3: If you're reading this then it means my defenses didn't stand a chance. The Virus is spreading! Day 10: Day 16: Day 25: Day 30: |
Al Hasa
NOTE TO ALL - Vaultkeeper Matt
CONCERNING BANKERS
-=-=-=-=-=-=-=-=- |
Altin
Letters - Armoni
Mother, We hope your travels to the Goddess' shrine are well. It must be different to travel so far away from home, I don't know how you do it! In turn though, we miss you greatly. It's not home without you. -Blessings, Armoni |
Asindia Ruins
Old Rock Report - Eclipsed
Excavation Report ------------------- We arrived at this site earlier than expected. Upon inspection of the surrounding rock layer, I believe this area to not be from our time. This is the 2nd known area like this. What could it mean? |
Aspermont
Ripped Paper - Joseph
Day 34: Daisy isn't back yet! I'm going out with the patrol to find her! I know I should have been the one to go to look for apples this morning! I hope that we can find her. |
Aurora
Aurora Hermit - Joe
Day 1: This is the day that I have always planned for! I knew that one day the fools above would end up messing something up. It's a good thing that I have always worked to horde all of the materials I need down here. Now I just have to wait. Day 17: Day 28: Day 47: Day 123: Day 285: Day 464: Day 973: Day 1462: Day 2152: |
Axis Mundi
The Library - Saros
Tales go deep as time itself. The oldest of these sits in Axis Mundi. |
Creation - Scribe of Hestril
In the beginning there was one, and he was known as Hestril; his brilliance shining forward into the empty void. Light rushed forward, pockmarking the black nothingness and at last the universe and its host of stars came to be. Yet this creation was empty - merely a blank slate with no authors. |
Humanity - Scribe of Hestril
Formed by Therum and given life to be Agni, humanity rose from the fresh earth. Humanity was created and placed upon it - to rule over all other earthly creations. |
Blessed - Scribe of Hestril
Those blessed with Hestril's grace took this gift and fashioned for themselves a city larger than any man-made city yet, isolated in the jungles of thee east - Agni Ignis. On each cardinal direction, a statue to the gods that had given us life and, in the center, to hold us all - Hestril. |
Sight - Scribe of Hestril
As humanity flourished under the guidance of the elemental gods, they expanded to all corners of the world. Great settlements took hold in all places but the northern lake. Hestril had reserved this space for his great city, Axis Mundi. |
Cleansed - Scribe of Hestril
As the sun rises, so does it set. Darkness creeps in where light can not touch. Humans in the darkest areas of the world twisted their gift and utilized dark magic for the first time. |
Regret - Scribe of Hestril
Hestril regretted this decision to gift this power to mankind. Those that had been erased in the east would just be the beginning. |
Dangerous Tool - Scribe of Hestril
All magic leaves traces on this world. While the magic of the Gods is woven perfectly without flaw or emotion, human mages are inherently flawed. |
The Gift - Scribe of Hestril
Those who Hestril graced could tap into the vast, flowing magic that existed in our world. In time these mages would do great and terrible things with this gift. Described as a connective web that held our world together, these mages could even travel near-instantly across large distances, using what they called the Tether. |
Byesford Labs
Note - Bavel
To anyone it may concern. The doors in the lab have malfunctioned, they've gotten loose. Anyway, you need to take it slow, or your friends may get locked on the wrong side of the door with those... Things. |
Research Report - Dr.Hudson
A new vaccine is ready for testing, unfortunately, cattle numbers have become thin. We will need to locate a new animal type for testing. Baxter has gone in search of pigs. Testing of the new vaccine should commence in the coming weeks, if all goes as planned. |
Document MI-LK13 - Dr.Hudson
Milk has been proven to cure infection when given to human who hasn't turned. The undead have shown no signs of regaining human traits when given vaccines with milk. Our research has failed to provide information as to exactly why it only works with living subjects. More testing is needed. |
Document Z-87-C - Dr.Preston
Subject: Z-87 Vaccine A-12 was administered to Subject Z-87 under close observation. Subject entered an enraged state and attempted to break containment. This continued for 3 hours before subject fell over unconscious. Dr. Philips has forbidden any further testing with A-12. "These vaccines are not helping with its behavior. We need to start from scratch." |
Research Report - Dr.Davis
While conducting an autopsy on a recently deceased pig, I noticed something strange. Its decaying skin began to regenerate when it came in accidental contact with Aurum. After some further experimentation, I've discovered that Aurum will also regenerate the cells of an infected subject, although the effects are only temporary. I will forward these results to Dr. Hudson. |
Document CC-03 - Mr.Darche
Name: Containment Cannon Version 3.1.1 Description: Defensive measures against potential containment breaches. Rapid Fire. |
Burnt Report - Dr.Kennedy
We've learnt a great deal from this mysterious new dimension accessed through this portal. Our excavation team has brought back a considerable amount of an unknown white crystal found within the hot surfaces of the cliff sides. Mining and extracting these new materials has been quite difficult given the unusual terrain of the dimension. Even, there is so much we can learn from this dimension and so much we can do with these new materials. Creating and combining... |
Instruction Book - ???
There are several wooden buttons hidden around the room, shoot them. Once all the correct buttons are pressed, the torch above this shelf will light up. You can then proceed. |
Repair Req No.67 - Management
Sector D-10 Door has broken. You will need to: Go to the boiler room over by Incubation and fix the fuses. Then head over to Water Control at the Workshop and reconnect the pump line. Then the board will need to be reconnected to the main grid at the storage area below. This should fix the door, good luck. |
Security Code - ???
Security Code: 582 |
P-47 Observation - Dr.Tucker
Subject: P-47 1 day after initial vaccination of T-92: Subject displays signs of of notable anxiety to its surroundings. 2 days after initial vaccination of T-92: 4 days after initial vaccination of T-92: 5 days after initial vaccination of T-92: 8 days after initial vaccination of T-92: 9 days after initial vaccination of T-92: 11 days after initial vaccination of T-92: |
Camp Azara
Field Report 22 - Lieutenant McDaniel
Day 17: Food is running low, Jason isn't looking good and is becoming dangerous. We've stashed some military gear where he can no longer reach it and we may abandon this base later this week. |
Crowmure
Sarah's Diary - Sarah
We've just gotten word that south of here there are strange reports of people dying and then coming back to life... what a silly thing to say! |
Death Mansion
MISSING NEW LORE
Eclipsed Ruins
Buried - Eclipsed
Run... Just keep running. That's all we can do now. We thought we'd be helping, but all we did was repeat history. Now we will be buried, and forgotten. |
Artifact - Main
Where darkness abides. Sunlight Provides. Beneath a gate of purple, marked by the sun. Return the eye and a shard will be your guerdon... |
Exolesco
Rumors - Perch
I've done my best to unseal the caverns as quietly as possible. It's been difficult, though it should be worth it... The town has been growing more and more suspicious, with the rumor of war getting even greater... |
Actions - Perch
The mages struck a great attack on my group and myself. They've tried to come to a compromise: I give over my tower and all of my research, and they will stop fighting. I lied to them, agreeing to their trade, and attacked them while their guard was down. They've since been unrelenting on my group, and don't want to stop until I've been well beyond destroyed... |
Cave Travel - Perch
Under no circumstance one should venture down in the caverns below. They were sealed off for a reason... it's far too dangerous for anyone down there. Even with my group, many of us didn't make it... I've noted to bring more than two people in the future... |
Final Regrets - Perch
I've made a mistake. I should have been more open to the town with my work... This war has ruined us all, and it's all my fault... These caverns shouldn't have ever been touched again... |
Caverns - Perch
Upon going deeper into the caverns, we discovered more about the native mushrooms that grow around here. There seems to be a lot of new species we've never seen before... Some of them have magical properties, like making the world expand around you... |
Behemoth - Perch
It arrived at the [OBFUSCATED] around mid[OBFUSCATED]. Moonlight bathed its form as it came [OBFUSCATED] through buildings, ripping people [OBFUSCATED] good, and bad... Everyone gathered away from the [OBFUSCATED] all were back together... for now... |
Evergreen Manor
Over the Hill - Evergreen
I've often wondered what those mages wanted over those hills. I used to see them so often. Always talking about an expansive labyrinth with a grand secret. But the world is large and full of wonder... F U L L O F W O WONDER? FULL OF DEATH FULL OF DARKNESS |
These Walls - Evergreen
As long as these walls remain strong, no one..... or should I say... nothing, can get in here. I knew that this would happen, and I knew that Consilio wasn't the haven they all said it would be. I can still hear them...begging to be let in.... until their screams turned into moans. All of them..... Now it's just me... [JUST ME is written onto several pages] S U R V I V E |
Grimdale
Silencer - Priest Ivana
The gods have been quiet lately. Where once they replied with clarity and grace there is only silence; deep and unnerving silence. I will attempt to commune again at sundown. |
Stillness - Geron
I’ve had no communication from anyone in the organization.
The world…feels different. Did our plan work? Will people know what we sacrificed to save us? I’ll head to our headquarters by the inland lake. |
Kaocho
Mayor's Log - Mayor Limbus
It was quite an interesting day in Kaocho. A small rowboat came from the east. The man in the boat seemed quite peculiar, raving about the longlasting benefits of mushroom farming. He said he came from an island where fungus enveloped the entire landscape. We'll plant a few of these mushrooms in the ground in the hopes that he'll leave us alone..... |
Knoxmoor
Buried - Eclipsed
I have buried the last of our great hideouts. Our discoveries, our secrets. No one should know what could be. I will head for it. The only place that can help... ~Eclipsed |
MISSING NEW LORE
Lorfaul Mines
Activity Log - Miner Jim
Day 13: Here at the bottom we've hidden from the dead that are on a rampage to destroy the world above. We can only hope our food lasts... |
Mining Town
Tattered Diary - Miner Douglas
Day 5 The overseer is certainly getting antsy. Ain't seen him this wound up since that job down in Lorfaul. Something ain't right here in this town, and I'm not excited about the next few weeks. Day 23 Day 28 |
Mining Report - Overseer Lordram
Week 1 We've been blasting for weeks, but this rock is harder than we initially expected. Our explosives are having a hard time piercing the cave walls. I'm starting to get a bit suspicious of this "motherlode". The plan must have been miscalculated, but it's not my job to deal with lost profit. Week 3 Week 4 |
Mount Longton
Captain's Log - Captain Willis
Captain's Log, Day 12 Lord Longton has still not recovered from his illness, yet we've heard reports of the dead rampaging across the region. We've held so far, but I've ordered my men to set up a makeshift barricade at the gate, should we need to defend this place further. I fear we may be in for a siege... Captain's Log, Day 18 Captain's Log, Day 20 |
Longton's Diary - Lord
Day 3 I just ordered Willis to send a word for a doctor. This cough won't let up, and I'm certainly not feeling up to moving. These men seem to want to abandon this place, but that's out of question. Day 19 Day 32 |
Snow Cabin
Supplies - Occuni
*-*-*-*-*-*-*-*-*-* Day 386 *-*-*-*-*-*-*-*-*-* |
Sundawn Observatory
MISSING NEW LORE
Torchbar Farm
A Bold Statement- Martil
Recently, we've been receiving more and more demand to move all harvests to Romero for refugees. How will other towns fare, if they do not receive their shipments? We can't turn a blind eye to the rest of the world..... |
Captain Rat-rum Lore Books
Carmi - Captain's Log
Day 3: As we have docked here in the city we have come to find it overrun with citizens who have contracted what seems to be a plague! We will ship out in the morning in order to locate a better port with more gold! |
Grayvale - Captain's Log
Day 67: We hit a northern wind and we found this glorious suspended city after spotting it from the ship! We approached the entrance and were turned around by it's inhabitance. As we see no other alternative we have decided to leave. We have no intention of leaving this city unscathed so we are firing a corpse over the walls to see how they feel about their choice as we continue north. Even though we have plenty of rations on board, I sure wish this city had some gold for us! |
Ragtag's Cove - Captain's Log
Day Unknown: We've struck land! The islands around here seem to be scattered like dots on a canvas. We are going to stay here and build a base that can get us started as we get back to full strength. There is a base north not far from here that seems to have deserting troops that we may try to coerce into joining our ranks. |
North Pole Exclusive Lore Books
Artic Dock
The North is Bad - Frostbitten Fingers
Soo o ..oo C o l d G e t t ing h r a d t o w r it e. |
Arctic Igloos
Expedition Diary - Frederick
Why did I ever think it was a good idea to explore this barren wasteland? The only thing we've gotten from coming here is frostbite, and that'll likely be the only thing we leave with, if we make it that far... Supplies are low and we're too worn out to continue our journey, we'll set up a camp here and get some rest, maybe this blizzard will have calmed down by then |
Research Camp
Sir Crawford - Sandstoner
I think Sir Geralds lost his mind. We can't continue researching like this. |
Geralds - Sandstoner
I AM A CANNIBAL LALALALALAALLLALAA |
Stranded Skiff
Survival - Michael
I'm surprised we made it on this little skiff. We got out of Grayvale just as it went down. I've salvaged all I can from this, but I'll leave some behind for others...and there will be others. |
The Christmas Town
The List and You - halowars91
You've been Naughty this year :( |
The King of Red Lions
Stranded - Mysterious
You've crashed into an iceberg near the Arctic Circle. The captain was thrown overboard and didn't make it, leaving you stranded with a frozen wasteland before you. You'd better find a way out of here... |
Trivia
- Agni is the name for the Hindu God of fire.
- Simoon (Or Simoom) is actually the name for a strong local wind that blows in the Saharan desert.
- Pluvia is the Latin for "Rain".
- Anemos Sanctum means Sanctuary of Wind. Anemos is Greek for "Wind" and Sanctum is Latin for "Sanctuary".
- Tristitia is Latin for "Sadness". It is also related to describe any kind of negative feeling, which perfectly depicts this location. It is involved with dark arts and haunted places have an aura of negativity surrounding them due to the horrible events that took place in them.
- The lore block from Ghost Fleet references to a legendary pirate from sailor stories. Davy Jones' Locker is the "nickname" to the death in the sea.
- The Lady mentioned in Sirus's Lore Block refers to Cave of the Dead Lady.
- Most of the terminologies and events mentioned in Aurora's lore book reference the playstyle, common occurrences and game mechanics of the MineZ world from a player's perspective.
- There's a skeleton skull sitting in the forest northwest from Aspermont, exact location being -2991, 70, -2290. This is a reference to the lore book found there.
- The King of Red Lions is a reference to The Legend of Zelda: The Wind Waker.