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The dungeon as seen from the boss room

Krubera Vault is a short but deadly dungeon located on the south side of Krubera. A button is required to enter and attempt this dungeon.

Dungeon Information
Coordinates: (65, -1035)
Difficulty: 5/10
Number of Chests: 9
Dungeon Type: Tier 3
Zombie Content: High - Zombie Spawners
Parkour Content: Medium
Puzzle/Trap Content: Low
Minimum Players: 1
Other Requirements: 1 Button




General Resources
Water bottle.png Water Refill
Crafting TableHD.png Crafting Table

New FarmHD2.png Farm

Brewing stand.png Brewing Stand

Lit Furnace HD.png Lit Furnace

Dungeon Loot
Wooden chest.png Dungeon Chests 9
Iron sword.png Legendary Items 1
Iron chestplate.png Elite Legendary Items



Dungeon Chest Loot

Krubera Vault
Name Image Spawn Rate
Chalice of Wine   6.0%
Iron Ingot   6.0%
2 Iron Ingots   4.0%
3 Iron Ingots   2.0%
Pristine Chain Helmet   7.0%
Pristine Chain Chestplate   7.0%
Pristine Chain Leggings   7.0%
Pristine Chain Boots   7.0%
Iron Helmet   3.0%
Iron Chestplate   3.0%
Iron Leggings   3.0%
Iron Boots   3.0%
Iron Sword
(Smite II)
  6.0%
Iron Sword
(Smite II, Knockback I)
  4.0%
Grenade   2.0%
Bow
(Power I)
  6.0%
Bow
(Power I, Punch I)
  4.0%
7 Arrows   5.0%
Potion of Healing II   5.0%
Splash Potion of Healing I   4.0%
Glowstone Dust   2.0%


Loot Chests

  • Hallway before Boss Room
    • 1 dungeon_tier_3
  • Loot Room
    • 8 dungeon_tier_3

Legendary Items

Name Image Notes
Binding Helmet   Gives the attacker Slowness I for 3 seconds when the wearer is hit.

Video Walkthrough

Text Walkthrough

Entrance (0/10)

  • Place the button on the chiseled stone brick, press it and walk inside (ignore the barrier block).

Split Paths (6/10)

  • Press one of the stone buttons near the ledge.
  • This will create a coal path that leads to two exits which require parkour over lava.
  • Go either right (A) or go left (B).
  • The coal path will only appear for a limited time after the button has been pressed. Do not hesitate on any of the coal blocks and must instead run through them in one shot. Otherwise, there won't be enough time to parkour over and the player will fall into the lava.
  • One can swim to the sides in case of falling, although a lot of damage will be tan.

Light Parkour Room (6/10) (Path A)

  • In this room there's parkour over a pit, with many spawners.
    • Use the piston to get back up if the parkour is failed. However, there will likely be many zombies, and so this will be difficult.
  • There are two 3 block 1 up jumps, along with a tricky headhitter.
  • Complete this and move on.

Horde Room (5/10) (Path B)

  • Drop down into this room. Be quick, there are spawners in here.
  • There is a button in the middle. When pressed, many zombies and pigmen will spawn from the dispensers on the floor.
    • Do NOT stand on the starting ledge when the button is pressed. If done so, it will kill the player instantly and a bugged message will be shown.
  • Once all the zombies have been slain, a staircase will appear. Go to them.
  • Be careful as the staircase will only appear for a short time. If the stairs disappear the room has to be redone.

Golem Room (7/10)

  • Both paths will lead to this large chamber. In the middle, there's a stone button on a pillar.
  • Once this button is pressed, a Rampaging Golem will spawn. Defeat it.
    • Do NOT stand on the starting ledge when the button is pressed. If done so, it will kill the player instantly and a bugged message will be shown.
  • Once the Golem has been defeated a door will open on the south side of the room into the loot room.
  • The Golem will drop standard loot.

Loot Room (0/10)

  • Once the loot is collected, walk to the coal blocks to be teleported to the exit. Press the button here to open up a drop back to the entrance.
  • Congratulations!

Trivia

  • This is the location that takes the second longest to get to in the Cave System, the longest being Barathrum Caverns.
  • This is one of the only two dungeons in the Cave System alongside Devil's Respite.
  • This dungeon was changed twice. On 5/2/13 the dungeon got an update, making all rooms more difficult and the loot is no longer able to be camped. Then it was completely reworked for the Secret Project Update.
  • The old version contained 4 rooms as well: a wave room, a simple timed parkour over lava that wasn't deadly then changed to a deadly ice parkour, a puzzle room and finally a "boss" room. Footage for both iterations can be found here (Early version) and here (Changed version)
  • The original dungeon was built by the same person who built the town, _Mappy_
  • This dungeon previously had a giant in the boss room, but with update 3.7.19 it was changed to the golem.

Gallery