Difference between revisions of "Immobilizer"

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You are the end.
 
You are the end.
 
Some people like to move. The immobilizer doesn't. Stop an enemy dead in their tracks for 4 seconds.
 
Some people like to move. The immobilizer doesn't. Stop an enemy dead in their tracks for 4 seconds.
 
  
 
Purchase for 20,000 XP (Lifetime only)
 
Purchase for 20,000 XP (Lifetime only)

Revision as of 12:53, 18 March 2019

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DELETE THIS NOTICE WHEN FINISHED. Next Class is Lumberjack. Summary of this Annihilation Class, popular uses, current meta regarding play style and any barriers to switching classes.

Wooden sword.pngWooden pickaxe.pngWooden axe.pngSlimeball.png You are the end. Some people like to move. The immobilizer doesn't. Stop an enemy dead in their tracks for 4 seconds.

Purchase for 20,000 XP (Lifetime only)

Class info

You have the ability to completely immobilize an enemy player within a range of 6 blocks. Doing so will give Slowness and Jump Boost 120 (this stops all movement) for 4 seconds to each player, Mining Fatigue 2 for 10 seconds, and fall damage immunity to the target. Right click with your named slimeball to activate your ability. There is a cooldown of 30 seconds per use. While immobilized, you and the target can both drink potions, throw potions, or eat food.

Pros

Stuns enemies, leaving them open to attack from teammates. Mining Fatigue can slow down nexus damage taken from the target.

Cons

Stuns yourself, leaving you open to attacks. Tips & Tactics When being rushed, look for the strongest attacker to immobilize and allow your teammates to catch up and dispose of them. Assist your allies in the mines incase of mine rushes by immobilizing incoming attackers. Immobilized enemies are the perfect candidates to splash damage/poison potions on.

Video Review

Review is slightly outdated - being hit would make both players be mobile again.