Difference between revisions of "Hunter"

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(I added the new information from the latest update, and I made it easier to tell what information is being told through using the class items.)
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<p style="text-align:center">[[File:Wooden_sword.png|File:Wooden_sword.png]][[File:Wooden_pickaxe.png|File:Wooden_pickaxe.png]][[File:Wooden_axe.png|File:Wooden_axe.png]][[File:Wooden_shovel.png|File:Wooden_shovel.png]][[File:Lead.png|File:Lead.png]][[File:Leather_helmet.png|File:Leather_helmet.png]][[File:Leather_chestplate.png|File:Leather_chestplate.png]][[File:Leather_leggings.png|File:Leather_leggings.png]][[File:Leather_boots.png|File:Leather_boots.png]]</p>
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<p style="text-align:center">[[File:Wooden_sword.png|File:Wooden_sword.png]][[File:Wooden_pickaxe.png|File:Wooden_pickaxe.png]][[File:Wooden_axe.png|File:Wooden_axe.png]][[File:Wooden_shovel.png|File:Wooden_shovel.png]][[File:Lead.png|File:Lead.png]][[File:Shulker_shell.png|File:Shulker_shell.png]][[File:Leather_helmet.png|File:Leather_helmet.png]][[File:Leather_chestplate.png|File:Leather_chestplate.png]][[File:Leather_leggings.png|File:Leather_leggings.png]][[File:Leather_boots.png|File:Leather_boots.png]]</p>
  
 
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The Hunter spawns with a set of wooden tools, and a lead name Trap Snare.
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The Hunter spawns with a set of wooden tools, a lead [[File:Lead.png]] named Trap Snare, and a Shulker Shell [[File:Shulker_shell.png]] named Flurry.
You can left click the trap snare on the ground to place a 3x3 trap in the ground, which will be triggered when an enemy steps on one of the blocks. You can choose from one of the following:
 
* (Freeze) - Gives Slowness II for 10 seconds.
 
* (Blast) - Blasts the enemy with explosive damage, and has strong knockback.
 
* (Decay) - Gives enemies Wither II for 8 seconds.
 
* (Levitation) - Gives enemies levitation and slowness for 8 seconds.
 
  
 
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There is a 30-second cooldown between placing your trap again.
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[[File:Lead.png]]
You can place traps anywhere on any block, they will take on the form of those blocks. Maximum size is a 3x3 and minimum size of 1x1. The size is auto-selected by the area that you click on when placing your trap.
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*You can left click the trap snare on the ground to place a 3x3 trap in the ground, which will be triggered when an enemy steps on one of the blocks. You can choose from one of the following:
You can only have one of each trap out at a time, however, you can replace a trap by placing it again (after the 30-second cooldown) somewhere else. Traps will be destroyed if you change class or die.
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** (Freeze) - Gives Slowness II for 10 seconds.
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** (Blast) - Blasts the enemy with explosive damage, and has strong knockback.
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** (Decay) - Gives enemies Wither II for 8 seconds.
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** (Levitation) - Gives enemies levitation and slowness for 8 seconds.
  
 
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Only you and your teammates can see your traps, they are indicated by particles above where the trap is. The particles take on the block form of each trap, for example, Blast particles will be fragments of TNT.
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*There is a 40-second cooldown between placing your trap again.
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*You can place traps anywhere on any block, they will take on the form of those blocks. Maximum size is a 3x3 and minimum size of 1x1. The size is auto-selected by the area that you click on when placing your trap.
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*You can only have one of each trap out at a time, however, you can replace a trap by placing it again (after the 40-second cooldown) somewhere else. Traps will be destroyed if you change class or die.
  
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*Only you and your teammates can see your traps, they are indicated by particles above where the trap is. The particles take on the block form of each trap, for example, Blast particles will be fragments of TNT.
  
===<span style="color:#00ff00">Pros</span>=== <!--T:9-->
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[[File:Shulker_shell.png]]
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*On right-clicking Flurry, you will send out a number of 'missiles' that seek targets. The number of missiles sent out corresponds to the amount of enemies within a 10-block radius.
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*Each individual missile seeks out their own target and, on impact, will deal 6 hearts ([[File:Heart.png]][[File:Heart.png]][[File:Heart.png]][[File:Heart.png]][[File:Heart.png]][[File:Heart.png]]) of damage, reduced by the defence of the enemy (armor and enchants).
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*If the missile hits nothing for 20 seconds, it will self-destruct.
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*The Flurry ability has a 50-second cooldown.
  
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===<span style="color:#00ff00">Pros</span>=== <!--T:11-->
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* Set traps that surprise the enemy.
 
* Set traps that surprise the enemy.
 
* Traps are completely invisible to enemies, except on placing, they will be able to see the traps placement animation.
 
* Traps are completely invisible to enemies, except on placing, they will be able to see the traps placement animation.
  
  
===<span style="color:#ff0000">Cons</span>=== <!--T:11-->
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===<span style="color:#ff0000">Cons</span>=== <!--T:13-->
  
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* Your traps are broken when you die
 
* Your traps are broken when you die
  
==Tips & Tactics== <!--T:13-->
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==Tips & Tactics== <!--T:15-->
  
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* Keep a trap set at the entrance to your base. Any invisible enemies will be revealed by the damage when they step on it.
 
* Keep a trap set at the entrance to your base. Any invisible enemies will be revealed by the damage when they step on it.
 
* Explosive traps have more than enough knockback to send an enemy falling to their death or into the void.
 
* Explosive traps have more than enough knockback to send an enemy falling to their death or into the void.
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==Video Review== <!--T:15-->
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==Video Review== <!--T:17-->
  
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Parts of this review are now out of date! [https://youtu.be/2UDuQDTKZ64 '''Hunter - English''']
 
Parts of this review are now out of date! [https://youtu.be/2UDuQDTKZ64 '''Hunter - English''']
  
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Revision as of 09:45, 20 September 2021

Other languages:
English

← Back to Classes

File:Wooden_sword.pngFile:Wooden_pickaxe.pngFile:Wooden_axe.pngFile:Wooden_shovel.pngFile:Lead.pngFile:Shulker_shell.pngFile:Leather_helmet.pngFile:Leather_chestplate.pngFile:Leather_leggings.pngFile:Leather_boots.png

You are the stalker.

Use your 4 invisible and dastardly traps to create chaos amongst your enemies!


Class Information

Purchase for 15,000 XP

The Hunter spawns with a set of wooden tools, a lead Lead.png named Trap Snare, and a Shulker Shell Shulker shell.png named Flurry.

Lead.png

  • You can left click the trap snare on the ground to place a 3x3 trap in the ground, which will be triggered when an enemy steps on one of the blocks. You can choose from one of the following:
    • (Freeze) - Gives Slowness II for 10 seconds.
    • (Blast) - Blasts the enemy with explosive damage, and has strong knockback.
    • (Decay) - Gives enemies Wither II for 8 seconds.
    • (Levitation) - Gives enemies levitation and slowness for 8 seconds.
  • There is a 40-second cooldown between placing your trap again.
  • You can place traps anywhere on any block, they will take on the form of those blocks. Maximum size is a 3x3 and minimum size of 1x1. The size is auto-selected by the area that you click on when placing your trap.
  • You can only have one of each trap out at a time, however, you can replace a trap by placing it again (after the 40-second cooldown) somewhere else. Traps will be destroyed if you change class or die.
  • Only you and your teammates can see your traps, they are indicated by particles above where the trap is. The particles take on the block form of each trap, for example, Blast particles will be fragments of TNT.

Shulker shell.png

  • On right-clicking Flurry, you will send out a number of 'missiles' that seek targets. The number of missiles sent out corresponds to the amount of enemies within a 10-block radius.
  • Each individual missile seeks out their own target and, on impact, will deal 6 hearts (Heart.pngHeart.pngHeart.pngHeart.pngHeart.pngHeart.png) of damage, reduced by the defence of the enemy (armor and enchants).
  • If the missile hits nothing for 20 seconds, it will self-destruct.
  • The Flurry ability has a 50-second cooldown.


Pros

  • Set traps that surprise the enemy.
  • Traps are completely invisible to enemies, except on placing, they will be able to see the traps placement animation.


Cons

  • Your traps are broken when you die

Tips & Tactics

  • Keep a trap set at the entrance to your base. Any invisible enemies will be revealed by the damage when they step on it.
  • Explosive traps have more than enough knockback to send an enemy falling to their death or into the void.
  • This is best used on Skybridges, when the enemy cannot walk around your trap. Build a 3x3 platform somewhere along your Skybridge, disguise your trap, and put a furnace and a crafting bench on it to make it look less suspicious! Lead some full diamonds there, and watch the rage!


Video Review

Parts of this review are now out of date! Hunter - English