Difference between revisions of "Healing"

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'''Healing''' is a vital part of [[Special:MyLanguage/MineZ|MineZ]], as unlike Vanilla Minecraft, health will not regenerate with a full hunger bar. In order to regain health, you will need to be healed, use [[Special:MyLanguage/potions|potions]] or eat any kind of [[Special:MyLanguage/food|food]], excluding rotten flesh.
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'''Healing''' is a vital part of [[Special:MyLanguage/MineZ|MineZ]], as unlike Vanilla Minecraft, health will not regenerate with a full hunger bar. In order to regain health, healing items must be used, use [[Special:MyLanguage/potions|potions]] or eat any kind of [[Special:MyLanguage/food|food]], excluding rotten flesh.
  
 
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==Self-healing== <!--T:2-->
==Healing Yourself== <!--T:2-->
 
  
 
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Healing yourself is pretty simple, if you don't mind the inventory space used. You should have at least a few of these ready for healing if in a group, and a lot more if you're traveling alone.
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Healing is pretty simple. Have at least a few of these ready for healing if in a group, and a lot more if traveling alone.
  
 
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*[[File:paper.png|File:paper.png]] Paper (known as a bandage) can be right clicked to instantly heal a single heart or stop any [[Special:MyLanguage/Bleeding & Infection#Bleeding|bleeding]] you might have and it will only heal half a heart. The paper is immediately consumed, so carry more than one.
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*[[File:Paper.png|File:Paper.png]] Paper (known as a bandage) can be right-clicked to instantly heal a single heart or stop any [[Special:MyLanguage/Bleeding & Infection#Bleeding|bleeding]] and it will only heal half a heart. The paper is immediately consumed, so carry more than one.
  
 
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*[[File:apple.png|File:apple.png]] Food, excluding rotten flesh, will heal you half a heart every time you eat (in addition to restoring hunger). The most efficient food to restore health from is golden apples, since they give you Regeneration II for ten seconds and Absortion II for two minutes. Eating food will not stop bleeding.
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*[[File:apple.png|File:apple.png]] Food, excluding rotten flesh, heals half a heart every time it is eaten (in addition to restoring hunger). The most efficient food to restore health from is golden apples, since they give Regeneration II for five seconds and Absortion II for two minutes. Eating food will not stop bleeding.
  
 
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*[[File:health_potion.png|File:health_potion.png]] Health potions can be found mainly in [[Special:MyLanguage/Loot#Potion Chests|potion chests]] (mainly found in churches) and come in Instant Health I and II. Splash and Lingering versions also exist. You can drink them for an instant 3 or 4 hearts of health respectively. You will not get an empty bottle back after drinking one. You can brew drinkable Instant Health potions with gunpowder to make them splash potions and glowstone dust can be used to make Health Is, drink or splash, into Health IIs.
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*[[File:Potion Drink Health.gif]] Health potions can be found mainly in [[Special:MyLanguage/Loot#Potion Chests|potion chests]] (mainly found in churches) and come in Instant Health I and II. Splash and Lingering versions also exist. Drink them for an instant 3 or 4 hearts of health respectively. Empty bottles won't be given back after drinking one. Drinkable Instant Health potions can be brewed with gunpowder to make them splash potions and glowstone dust can be used to make Health Is, drink or splash, into Health IIs.
 
 
  
 
==Healing Others== <!--T:7-->
 
==Healing Others== <!--T:7-->
  
 
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Healing others is a very good way for a team to keep each others health up while taking up minimal inventory space. In order to heal another player without using health potions, you will need Bandage, Shears, and if needed, Healing Ointment and Antibiotics. Healing another player will not consume the items used, so it is recommended in a group to have a healer that can heal teammates without having to waste health potions. Once the healing process is started, it must be completed quickly or it will be interrupted.
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Healing others is a very good way for a team to keep each other's health up while taking up minimal inventory space. In order to heal another player without using health potions, use shears (also known as Healing kit) and the proper kit items such as healing ointment, antibiotics, bandages, etc. Healing another player will consume the items used, so if healing ointment and antibiotics are enabled it will consume one bandage and one of each enabled item. However, when nothing's enabled and the player attempt to heal someone with just a bandage it will give them a small amount of health without consuming a bandage or any kit items. After being successfully healed by another player, the player must wait out a cooldown that varies in length depending on what kit items were used for the heal in order for someone to heal that player again.
  
 
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*[[File:paper.png|File:paper.png]] Left click with a bandage on another player to start the healing process (You will NOT actually damage them). You must always start the healing process with paper. '''Note:''' You must have the Shears in the Hotbar at the same time as the paper in order to start
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{| class="wikitable" style="text-align:center"
*[[File:red_dye.png|File:red_dye.png]](Optional) Left click with healing ointment after using paper or antibiotics to extend the regeneration buff the player will get after cutting the bandage. Using this is preferred because it restores much more health than simply using a bandage.
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|-
*[[File:lime_dye.png|File:lime_dye.png]](Optional) Left click with antibiotics after using paper or healing ointment to cure infection after cutting the bandage, if the player has it. At least one person in a group should keep this handy should the group run out of milk.
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! Name
*[[File:shears.png|File:shears.png]] Left click with shears to finally 'cut' the bandage, completing the healing process by restoring health by regeneration and stopping any bleeding.
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! Image
** If you used the healing ointment, the player will be granted extra regeneration time.
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! Attributes
** If you used antibiotics, the player will be cured of [[Special:MyLanguage/Bleeding & Infection#Infection|infection]].
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! Notes
 
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|-
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|style="width:10%"|Heal Kit
After being successfully healed by another player, you must wait out a 5 minute cooldown in order for someone to heal you again.
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|style="width:5%"|[[File:shears.png|File:shears.png]]
 
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|This item is used to store bandages and medicine in stacks of up to 10 for each item.<br>It enables players to check other player's HP, provide better healing, and grant the benefits of medicine.<br>Typically found in civilian chests, these items cannot stack.
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| -
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|-
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|Bandage
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|[[File:paper.png|File:paper.png]]
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|Right click to use. Heals one heart ([[File:full_heart.png|File:full_heart.png]]) when not bleeding.  
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|Unlike using a bandage without a kit it will not stop bleeding unless used with a healing ointment.
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|-
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|Healing Ointment
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||[[File:red_dye.png|File:red_dye.png]]
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|Healing Kit item that furhter increases the healing effectiveness of bandages.
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|Using this is preferred because it restores much more health than simply using a bandage.
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|-
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|Antibiotics
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||[[File:lime_dye.png|File:lime_dye.png]]
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|Healing Kit item that cures [[Special:MyLanguage/Bleeding & Infection#Infection|infection]] when used.
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|A group should keep some of these when or if out of milk.
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|-
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|Aloe Vera
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||[[File:orange_dye.png|File:orange_dye.png]]
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|Healing Kit item that provides temporary fire resistance.
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|This is almost necessary for a few dungeons and a huge advantage in others.  
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|-
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|Revitalizer
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||[[File:yellow_dye.png|File:yellow_dye.png]]
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|Healing Kit item that provides temporary absorption.
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| -
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|-
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|Stimulant
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||[[File:light_blue_dye.png|File:light_blue_dye.png]]
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|Healing Kit item that provides temporary speed.
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| -
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|-
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|}
  
 
==Additional Info== <!--T:11-->
 
==Additional Info== <!--T:11-->
  
 
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* You may left click shears on a player to see how much health they have left, their bleeding status (if bleeding), and cooldown timer before being able to be healed again (if any).
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* Left-click shears on a player to see how much health they have left, their bleeding status (if bleeding), and cooldown timer before being able to be healed again (if any).
* If you heal 16 unique players, you gain a green healer suffix and you become a [[Special:MyLanguage/Types Of Players#Healer|Healer]].
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* If 16 heals are performed, the performing player gain a green healer suffix and becomes a [[Special:MyLanguage/Types Of Players#Healer|Healer]].  
  
 
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[[Category:MineZ]][[Category:MineZ Game Mechanics]]
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[[Category:MineZ{{#translation:}}]][[Category:MineZ Game Mechanics{{#translation:}}]]
 
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Latest revision as of 12:49, 11 September 2021

Other languages:
English • ‎中文(中国大陆)‎ • ‎日本語

Healing is a vital part of MineZ, as unlike Vanilla Minecraft, health will not regenerate with a full hunger bar. In order to regain health, healing items must be used, use potions or eat any kind of food, excluding rotten flesh.

Self-healing

Healing is pretty simple. Have at least a few of these ready for healing if in a group, and a lot more if traveling alone.

  • File:Paper.png Paper (known as a bandage) can be right-clicked to instantly heal a single heart or stop any bleeding and it will only heal half a heart. The paper is immediately consumed, so carry more than one.
  • File:apple.png Food, excluding rotten flesh, heals half a heart every time it is eaten (in addition to restoring hunger). The most efficient food to restore health from is golden apples, since they give Regeneration II for five seconds and Absortion II for two minutes. Eating food will not stop bleeding.
  • Potion Drink Health.gif Health potions can be found mainly in potion chests (mainly found in churches) and come in Instant Health I and II. Splash and Lingering versions also exist. Drink them for an instant 3 or 4 hearts of health respectively. Empty bottles won't be given back after drinking one. Drinkable Instant Health potions can be brewed with gunpowder to make them splash potions and glowstone dust can be used to make Health Is, drink or splash, into Health IIs.

Healing Others

Healing others is a very good way for a team to keep each other's health up while taking up minimal inventory space. In order to heal another player without using health potions, use shears (also known as Healing kit) and the proper kit items such as healing ointment, antibiotics, bandages, etc. Healing another player will consume the items used, so if healing ointment and antibiotics are enabled it will consume one bandage and one of each enabled item. However, when nothing's enabled and the player attempt to heal someone with just a bandage it will give them a small amount of health without consuming a bandage or any kit items. After being successfully healed by another player, the player must wait out a cooldown that varies in length depending on what kit items were used for the heal in order for someone to heal that player again.

Name Image Attributes Notes
Heal Kit File:shears.png This item is used to store bandages and medicine in stacks of up to 10 for each item.
It enables players to check other player's HP, provide better healing, and grant the benefits of medicine.
Typically found in civilian chests, these items cannot stack.
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Bandage File:paper.png Right click to use. Heals one heart (File:full_heart.png) when not bleeding. Unlike using a bandage without a kit it will not stop bleeding unless used with a healing ointment.
Healing Ointment File:red_dye.png Healing Kit item that furhter increases the healing effectiveness of bandages. Using this is preferred because it restores much more health than simply using a bandage.
Antibiotics File:lime_dye.png Healing Kit item that cures infection when used. A group should keep some of these when or if out of milk.
Aloe Vera File:orange_dye.png Healing Kit item that provides temporary fire resistance. This is almost necessary for a few dungeons and a huge advantage in others.
Revitalizer File:yellow_dye.png Healing Kit item that provides temporary absorption. -
Stimulant File:light_blue_dye.png Healing Kit item that provides temporary speed. -

Additional Info

  • Left-click shears on a player to see how much health they have left, their bleeding status (if bleeding), and cooldown timer before being able to be healed again (if any).
  • If 16 heals are performed, the performing player gain a green healer suffix and becomes a Healer.