Difference between revisions of "Ghost Fleet"

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(loot updated. dungeon loot needed)
(Updated Corsair's Edge description to match in-game values.)
 
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<!--T:2-->
 
<!--T:2-->
'''Ghost Fleet''' is a dungeon in the far North near the [[Special:MyLanguage/Sacrificial Pit to the Fire God|Sacrificial Pit to the Fire God]]. It is composed of a fleet of ghost ships on a lake of lava. The dungeon is very unique compared to other dungeons, as it is mainly code based rather than redstone based. Keep in mind, this is the Ghost Fleet, not the [[Special:MyLanguage/Ghost Ship|Ghost Ship]].
+
'''Ghost Fleet''' is a Tier 4 dungeon and major location located on the northwest volcano. It is composed of a fleet of ships on a lake of lava. The dungeon Ghost Fleet is located on the largest ship, which requires long and deadly parkour to reach. There are multiple high level chests on the ships before the dungeon, though most are dangerous to loot. Spawners await on many of the ships.
 +
 
 +
To reach the dungeon, players must parkour on green clay blocks over lava. Falling into the lava will result in death, unless a player has a fire resistance potion and swims to safety. Near the end of the long parkour is a difficult timed parkour. Pressing a button on the mast activates timed parkour to the flagship. This timed parkour takes practice to master, and will kill players who are unfamiliar with the parkour.
 +
 
 +
Players can then enter the dungeon itself. Inside the dungeon are many different unique mobs, skeletons, and silverfish. At least two players are needed, and players will have to travel throughout the ship, before entering the main deck and completing an extremely difficult arrow parkour over lava.
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 +
At the end, players can loot two powerful legendaries, the Corsair's Edge, which is great for fighting enemies with diamond swords, and the Ipse's Folly, which is good for healing large groups of players. The loot room is decent, with many Tier 4 chests. To exit, players have to swim through lava with fire resistance. Keep in mind that logging out once in the dungeon puts players at the beginning of the parkour, not in front of the dungeon instance on the flagship.
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 +
Sometimes this location is confused with [[Special:MyLanguage/Ghost Ship|Ghost Ship]].
  
 
</translate>
 
</translate>
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|x= -1430
 
|x= -1430
 
|z= -3800
 
|z= -3800
|difficulty= 9/10
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|difficulty= 7.9/10
 
|chests= 16
 
|chests= 16
 
|type= Tier 4
 
|type= Tier 4
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|other= Bow and Arrows
 
|other= Bow and Arrows
 
}}
 
}}
<translate>
 
  
</translate>
 
 
{{hybridlootorigins
 
{{hybridlootorigins
 
|water= {{minezloot_yes}}
 
|water= {{minezloot_yes}}
<translate>
 
<!--T:3-->
 
 
|crafting= {{minezloot_yes}}
 
|crafting= {{minezloot_yes}}
|farm= {{minezloot_no}}
+
|fire= {{minezloot_yes}}
|brewing= {{minezloot_no}}
 
 
|legendary= 2
 
|legendary= 2
|elite= {{minezloot_no}}
 
|civ_common= {{minezloot_no}}
 
|civ_tool= {{minezloot_no}}
 
|food_common= {{minezloot_no}}
 
 
|food_uncommon= 1
 
|food_uncommon= 1
|food_rare={{minezloot_no}}
+
|mil_epic= 8
|pots_common= {{minezloot_no}}
+
|mil_mythic= 5
|pots_uncommon= {{minezloot_no}}
+
|dungeon_chests= 19
|pots_rare= {{minezloot_no}}
 
|mil_common= {{minezloot_no}}
 
|mil_uncommon= {{minezloot_no}}
 
|mil_rare= {{minezloot_no}}
 
|mil_epic= 9
 
|mil_mythic= 3
 
 
}}
 
}}
 +
<translate>
  
 +
==Dungeon Chest Loot==
 +
 +
{|class="wikitable" style="width:30%; float:left; margin-right:3%; text-align:center"
 +
!Name
 +
!Image
 +
!Spawn Rate
 +
|-
 +
|Corsair's Curse
 +
|[[File:Nether quartz.png|32px]]
 +
|5.0%
 +
|-
 +
|Iron Helmet
 +
|[[File:Iron helmet.png]]
 +
|9.0%
 +
|-
 +
|Iron Chestplate
 +
|[[File:Iron chestplate.png]]
 +
|9.0%
 +
|-
 +
|Iron Leggings
 +
|[[File:Iron leggings.png]]
 +
|9.0%
 +
|-
 +
|Iron Boots
 +
|[[File:Iron boots.png]]
 +
|9.0%
 +
|-
 +
|Iron Sword<br>(Smite II)
 +
|[[File:Enchanted Iron Sword HD.gif|32px]]
 +
|5.0%
 +
|-
 +
|Iron Sword<br>(Smite II, Knockback I)
 +
|[[File:Enchanted Iron Sword HD.gif|32px]]
 +
|3.0%
 +
|-
 +
|Iron Sword<br>(Smite III)
 +
|[[File:Enchanted Iron Sword HD.gif|32px]]
 +
|4.0%
 +
|-
 +
|Iron Sword<br>(Smite III, Knockback I)
 +
|[[File:Enchanted Iron Sword HD.gif|32px]]
 +
|2.0%
 +
|-
 +
|Grenade
 +
|[[File:Ender pearl.png|32px]]
 +
|3.0%
 +
|-
 +
|Bow<br>(Power II)
 +
|[[File:Enchanted Bow HD.gif|32px]]
 +
|5.0%
 +
|-
 +
|Bow<br>(Power II, Punch I)
 +
|[[File:Enchanted Bow HD.gif|32px]]
 +
|3.0%
 +
|-
 +
|10 Arrows
 +
|[[File:Arrow10.png|32px]]
 +
|6.0%
 +
|-
 +
|Iron Axe<br>(Smite I)
 +
|[[File:Enchanted Iron Axe HD.gif|32px]]
 +
|5.0%
 +
|-
 +
|Potion of Healing II
 +
|[[File:Potion Drink Health.gif|32px]]
 +
|7.0%
 +
|-
 +
|Splash Potion of Healing II
 +
|[[File:Potion Splash Health.gif|32px]]
 +
|7.0%
 +
|-
 +
|Golden Apple
 +
|[[File:gold apple.png|32px]]
 +
|3.0%
 +
|-
 +
|Pumpkin Pie
 +
|[[File:pumpkin pie.png|32px]]
 +
|4.0%
 +
|-
 +
|Gunpowder
 +
|[[File:gunpowder.png|32px]]
 +
|2.0%
 +
|}
 +
 +
{{clear}}
  
 
==Loot Chests== <!--T:4-->
 
==Loot Chests== <!--T:4-->
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**2 mil_mythic
 
**2 mil_mythic
 
*Horon's Revenge
 
*Horon's Revenge
**???
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**4 dungeon_tier_3
 +
*Loot Room
 +
**15 dungeon_tier_4
  
 
==Legendary Items== <!--T:6-->
 
==Legendary Items== <!--T:6-->
  
 
<!--T:7-->
 
<!--T:7-->
{| class="wikitable" style=" style=width:20%; color:black; text-align:center"
+
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! scope="col" style="color:white; background-image:linear-gradient(#423d3d,#1b1818)"| Name
+
! style="width:10%"|Name
! scope="col" style="color:white; background-image:linear-gradient(#423d3d,#1b1818)"| Image
+
! style="width:10%"|Image
! scope="col" style="color:white; background-image:linear-gradient(#423d3d,#1b1818)"| Notes
+
! style="width:80%"|Notes
 
|-
 
|-
|style="width:10%"|Corsair's Edge
+
|Corsair's Edge
|[[File:iron_sword.png|File:iron_sword.png]]
+
|[[File:Iron_sword.png|32px]]
|style="width:80%"|Deals 33% more damage to players holding a diamond sword.
+
|'''Passiveː''' Deals 15% more damage to players holding a diamond sword. Costs 2 durability per hit.
 
|-
 
|-
|style="width:10%"|Ipse's Folly
+
|Ipse's Folly
|[[File:gold_sword.png|File:gold_sword.png]]
+
|[[File:gold_sword.png]]
|style="width:80%"|When right clicked, the user takes 5 hearts of damage and players around the user gain Regeneration II for 15 seconds.
+
|When right clicked, the user takes 2 hearts of damage and gains Regeneration 2 for 10s. Up to 5 players around the user gain Regeneration 4 for 3s. Costs 8 durability and has a 10s cooldown.
 
|-
 
|-
 
|}
 
|}
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==Video Walkthrough== <!--T:8-->
 
==Video Walkthrough== <!--T:8-->
  
<!--T:9-->
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<youtube>https://www.youtube.com/watch?v=rx-41-8dmd8</youtube>
<youtube>https://www.youtube.com/watch?v=_aFQkYgXV9Q</youtube>
 
 
 
  
 
==Text Walkthrough== <!--T:10-->
 
==Text Walkthrough== <!--T:10-->
 
  
 
===Entrance (Difficulty: 2/10)=== <!--T:11-->
 
===Entrance (Difficulty: 2/10)=== <!--T:11-->
  
 
<!--T:12-->
 
<!--T:12-->
* Begin the dungeon on either the pier at the western side of the fleet, or the Northern quartz arm.
+
* Begin the dungeon on either the pier at the western side of the fleet or the Northern quartz arm.
 
* Open the fence gate and jump across the green stained clay to Seira's Blade.
 
* Open the fence gate and jump across the green stained clay to Seira's Blade.
  
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<!--T:14-->
 
<!--T:14-->
* Head to the north side of the ship to and hop up on the fence.
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* Head to the north side of the ship and hop up on the fence.
 
* Parkour up the sail to the mast.
 
* Parkour up the sail to the mast.
 
* Fall down onto the floating blocks on the east side to The Skittering Skull.
 
* Fall down onto the floating blocks on the east side to The Skittering Skull.
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<!--T:16-->
 
<!--T:16-->
 
* Run to the middle of the ship. Make sure to avoid the hole that leads down to the lava.
 
* Run to the middle of the ship. Make sure to avoid the hole that leads down to the lava.
* On the eastern side there is a slime block one or two blocks above the lava. Fall onto it and wait until you stop bouncing to continue.
+
* On the eastern side there is a slime block one or two blocks above the lava. Fall onto it and wait to stop bouncing before continuing.
 
* Parkour across the floating blocks into The Rot Wraith.
 
* Parkour across the floating blocks into The Rot Wraith.
 +
* A zombie spawner is placed under one of the masts of The Rot Wraith; zombies that spawn here can fall onto the parkour and attack the player. Exercise caution.
  
 
===The Rot Wraith (Difficulty: 5/10)=== <!--T:17-->
 
===The Rot Wraith (Difficulty: 5/10)=== <!--T:17-->
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* Inside the ship there is a chest.
 
* Inside the ship there is a chest.
 
* Once on the main deck of the ship, get onto the fences at the north of the ship and jump onto the bow of Arlo's Sorrow.
 
* Once on the main deck of the ship, get onto the fences at the north of the ship and jump onto the bow of Arlo's Sorrow.
 +
** If this jump is failed, attempt to swim down into Davy Jones' Oasis in order to survive.
  
 
===Arlo's Sorrow (Difficulty: 6/10)=== <!--T:19-->
 
===Arlo's Sorrow (Difficulty: 6/10)=== <!--T:19-->
  
 
<!--T:20-->
 
<!--T:20-->
* There is one Zombie Pigman spawner in the Northern mast.
+
* Head down to the first sail, then to the Eastern side. Be cautious of the hole. There should be more green-stained clay blocks to jump onto.
* Head down to the first sail, then to the East side. Be cautious of the hole. You should see more green stained clay blocks to jump onto.
+
* Jump across the parkour. These are more difficult jumps than the rest of the dungeon (mostly 3+ blocks), be careful.
* Jump across the parkour. These are more difficult jumps than the rest of the dungeon (mostly 3+ blocks), so take your time.
 
* On the first green stained clay block, all of the redstone on Horon’s Revenge loads in, causing massive frame lag for most computers.
 
 
* Once across, hop onto The Piercing Scorpion.
 
* Once across, hop onto The Piercing Scorpion.
  
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<!--T:22-->
 
<!--T:22-->
* There are Zombie spawners in central and Southern masts.
+
* There are Zombie spawners under the central and Southern masts.
* Run straight down to the South side of the ship.
+
* Run straight down to the Southern side of the ship.
 
* Go to the end of the bow, then fall onto the stained clay below. Complete the series of 2-block jumps to the next ship.
 
* Go to the end of the bow, then fall onto the stained clay below. Complete the series of 2-block jumps to the next ship.
* Do these jumps quickly. The Zombie spawner on the next ship will be active the entire time while you complete them.
+
* Do these jumps quickly. The Zombie spawner on the next ship will be active the entire time while completing the parkour.
  
 
===Grimdale's Hope (Difficulty: 7/10)=== <!--T:23-->
 
===Grimdale's Hope (Difficulty: 7/10)=== <!--T:23-->
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<!--T:24-->
 
<!--T:24-->
 
* There is one Zombie spawner in the Northern mast.
 
* There is one Zombie spawner in the Northern mast.
* If you press the wooden buttons on the central mast there will be an entrance that will open and will lead you to two mil_epic chests and a single water refill. This will close after 5 minutes.
+
* Hit the buttons on the central mast, and timed parkour will appear.
* Hit the buttons on the central mast, and a timed parkour will appear.
+
** A second passes between each platform spawn, and each platform disappears five seconds after it spawns.
* Pass the parkour quickly, as it only lasts a few seconds before disappearing again. If you're on it when it disappears, you will fall into the lava.
+
** This will also open an entrance to the south that will lead to a mil_mythic, a mil_epic, and a cauldron that has one water refill placed in it every seven hours.
 +
* Pass the parkour quickly, as it only lasts a few seconds before disappearing again. If on it when it disappears, the player will fall into the lava and need multiple fire resistance potions to make it to safety.
 
* Once over the timed parkour, jump onto the floating stained clay.
 
* Once over the timed parkour, jump onto the floating stained clay.
* Continue on the parkour, heading north, until you see an opening in the bottom of Horon's Revenge. The jump from the stained clay into the hole is now a lot easier, but still be careful.
+
* Continue on the parkour, heading north, until there's an opening in the bottom of Horon's Revenge. The jump from the stained clay into the hole is now a lot easier, but still, be careful.
  
 
===Horon's Revenge - First Floor - Puzzle and Parkour (Difficulty: 7/10)=== <!--T:25-->
 
===Horon's Revenge - First Floor - Puzzle and Parkour (Difficulty: 7/10)=== <!--T:25-->
  
 
<!--T:26-->
 
<!--T:26-->
* The first floor of Horon’s Revenge will start when you step on the wooden pressure plate. This will also cause the door to close, so take caution to make sure everyone is in before starting.
+
* The first floor of Horon’s Revenge will start when stepping on the wooden pressure plate. This will also cause the door to close, so take caution to make sure everyone is in before starting.
* When the wooden plate is stepped on, wooden buttons will appear in the opening on both sides of the wall. Shoot the buttons when they’re on the red stained clay, and not the yellow stained clay. The yellow stained clay will spawn a Zombie Pigman.
+
* When the wooden plate is stepped on, wooden buttons will appear in the opening on both sides of the wall. Shoot the buttons when they’re on the red clay, and not the yellow clay. The yellow clay will spawn a Zombie Pigman.
* After pressing both buttons, the stained glass door will open. Inside will be a ladder you need to climb. Once at the top, there will be two more wooden buttons on the wall you need to shoot.
+
* After pressing both buttons, the stained glass door will open. Inside will be a ladder, climb it. Once at the top, there will be two more wooden buttons on the wall that need to be shot.
* Once the second set of buttons are shot, a string named “Old Rope” and 3 sticks named “Broken Stick” will shoot out of the 4 dispensers located in the rooms. Two dispensers are below the second set of buttons, one is in the floor at the first set of buttons, and the final will be near the entrance.
+
* Once the second set of buttons are shot, a string named “Old Rope” and 3 sticks named “Broken Stick” will shoot out of the 4 dispensers located in the rooms. Two dispensers are below the second set of buttons, one is on the floor at the first set of buttons, and the final will be near the entrance.
 
* Throw the sticks and string in the appropriate hopper near the start and a ladder will appear past the second set of wooden buttons. Climb this ladder and press the left stone button. This will open the second stained glass door. Pressing the right stone button will give anyone near it wither 3 for 10 seconds.
 
* Throw the sticks and string in the appropriate hopper near the start and a ladder will appear past the second set of wooden buttons. Climb this ladder and press the left stone button. This will open the second stained glass door. Pressing the right stone button will give anyone near it wither 3 for 10 seconds.
* Once past the second glass door, there will be another stone button on your left. Press this to make timed parkour appear. Cross the parkour to the other side and proceed up the stairs.
+
* Once past the second glass door, there will be another stone button to the left. Press this to make timed parkour appear. Cross the parkour to the other side and proceed up the stairs.
  
 
===Horon's Revenge - Second Floor - Puzzle and Wave Room (Difficulty: 6/10)=== <!--T:27-->
 
===Horon's Revenge - Second Floor - Puzzle and Wave Room (Difficulty: 6/10)=== <!--T:27-->
 
  
 
====Step 1 - Wave 1 - Stone Button==== <!--T:28-->
 
====Step 1 - Wave 1 - Stone Button==== <!--T:28-->
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<!--T:31-->
 
<!--T:31-->
* To start the second wave, you will need to locate two wooden buttons outside the ship and shoot them. One will be on a green stained clay block, and another will be on the Eastern side of The Piercing Scorpion.
+
* To start the second wave, locate two wooden buttons outside the ship and shoot them. One will be on a green stained clay block, and another will be on the Eastern side of The Piercing Scorpion.
 
* Shooting both buttons will make a pressure plate appear behind the stairs to the second floor.
 
* Shooting both buttons will make a pressure plate appear behind the stairs to the second floor.
 
* To trigger the second wave, a person will have to fall down a hole in the floor and redo the timed parkour. They will then have to step on the plate under the stairs.
 
* To trigger the second wave, a person will have to fall down a hole in the floor and redo the timed parkour. They will then have to step on the plate under the stairs.
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<!--T:33-->
 
<!--T:33-->
* At the top of the stairs there will now be an opening. Go inside and sprint across both stone pressure plates to start the third wave.
+
* At the top of the stairs, there will now be an opening. Go inside and sprint across both stone pressure plates to start the third wave.
  
 
====Step 4 - Wave 4 - Opening Third Floor==== <!--T:34-->
 
====Step 4 - Wave 4 - Opening Third Floor==== <!--T:34-->
  
 
<!--T:35-->
 
<!--T:35-->
* The person in the wave room can now exit, and needs to press the stone button behind the stairs to the third floor. This will open up a pressure plate in the back of the two stone pressure plate room for the other person to press.
+
* The person in the wave room can now exit and needs to press the stone button behind the stairs to the third floor. This will open up a pressure plate in the back of the two stone pressure plate room for the other person to press.
 
* Once the stone plate is pressed, it will fully open up the wave room.
 
* Once the stone plate is pressed, it will fully open up the wave room.
 
* One person then needs to go back to the start of the first floor and stand on the end brick block, starting the fourth wave and opening the third floor.
 
* One person then needs to go back to the start of the first floor and stand on the end brick block, starting the fourth wave and opening the third floor.
  
===Horon's Revenge - Third Floor - Chests and Safe Area (Difficulty: 0/10)=== <!--T:36-->
+
===Horon's Revenge - Third and Fourth Floor - Chests and Pigman Spam (Difficulty: 0/10)=== <!--T:36-->
  
 
<!--T:37-->
 
<!--T:37-->
* Run to the other end of the floor and press the wooden button. This will make spooky music and a wither sound play, plus opening the door into a room with 2 dungeon_ins and ladders to the fourth floor.
+
* Run to the other end of this floor and press the wooden button on the right side. This will make spooky music and a wither sound play, and a button will spawn on the left side.
 +
* The left side button opens the room in front and starts a twenty-second timer. After this time elapses, a door in the room above - which is filled with zombie pigman spawners - will open.
 +
* Wait by the pressed button for about fifteen seconds, then sprint into the room, wait for another second, and throw a grenade or snowball at the ceiling. Immediately climb the ladder and run south.
 +
** Grenades are recommended, as any baby pigmen that spawn will chase the player down and necessitate the use of another snowball.
 +
* If there is an endstone wall to the south, remain there and wait for the door to open.
 +
* Once able, pass through without haste and climb the ladders to the top deck.
 +
** Depending on how quickly the inner floors are finished, some zombies and pigmen may be waiting at the top of the ladder to the deck. Keep another snowball or grenade handy.
  
===Horon's Revenge - Fourth Floor (Difficulty: 0/10)=== <!--T:38-->
+
===Horon's Revenge - Top Deck - Boss (Difficulty: 9/10)=== <!--T:40-->
 
 
<!--T:39-->
 
* Wait for the end brick door to open, and proceed to climb the ladders.
 
 
 
===Horon's Revenge - Main Deck - Boss (Difficulty: 10/10)=== <!--T:40-->
 
  
 
<!--T:41-->
 
<!--T:41-->
* To start the boss room, run to the Captain’s Cabin and press the stone button on the desk. Do this fast as at the bottom of every sail is a Zombie Pigman spawner.
+
* To start the boss room, run to the Captain’s Cabin and press the stone button on the desk. Do this quickly - Although the cabin is mainly safe, there are pigman spawners above that will be active.
 +
** Watch out as zombies and pigmen can break down the doors to the cabin.
 +
** Once the boss is started, every player in the instance will teleport to the Captain's Cabin.
  
 
====Step 1 - Tether 1==== <!--T:42-->
 
====Step 1 - Tether 1==== <!--T:42-->
  
 
<!--T:43-->
 
<!--T:43-->
* To damage the boss for the first time, you will need to go on the top of the Captain’s Cabin and press a stone button at the bottom of the mast. This will expose the end crystal, which can then be destroyed.
+
* To damage the boss for the first time, go on the top of the Captain’s Cabin and press a stone button at the bottom of the mast, partially concealed by a banner. This will expose the end crystal, which can then be destroyed.
* There is a Zombie Pigman spawner directly next to the button. Try to clear the area of pigmen before pressing it!
+
* There is a Zombie Pigman spawner directly under the button. Try to clear the area of pigmen before pressing it!
* Destroying the first tether also spawns two skeletons named Captain’s Hands near the entrance of the Captain’s Cabin. They travel extremely fast (faster than a player with speed II), carry chain armor, a decorated shield, and an iron sword. They will do 3 hearts of damage to a full iron armor player.
+
* Destroying the first tether also spawns two well-equipped skeletons named Captain’s Hands near the entrance of the Captain’s Cabin.
 +
** These are the fastest mobs in the game, and they do a little less than three hearts of damage to full iron armor. The player won't be able to outrun them without some sort of speed boost.
 +
*** Use snowballs to distract them, but they will attack the rest of the group if not killed.
 +
*** They can be shot with a bow through the cabin doors without opening them. It's possible for zombies to destroy these doors.
 +
*** They can be safely hit wtih a sword by shifting over the inner edge of the right or left cabin staircase. Keep an eye out for zombies and pigmen that spawn above to the north.
  
====Step 2 - Tether 2 and Parkour==== <!--T:44-->
+
====Step 2 - Arrow Parkour to Tether 2==== <!--T:44-->
  
 
<!--T:45-->
 
<!--T:45-->
 
* On the east side of the ship there will be green stained clay parkour like you saw in the beginning. Jump down onto it, and continue to the bow (southern-end) of the ship while avoiding the arrow shooting dispensers.
 
* On the east side of the ship there will be green stained clay parkour like you saw in the beginning. Jump down onto it, and continue to the bow (southern-end) of the ship while avoiding the arrow shooting dispensers.
* At the final stretch of parkour, there will be a stone button. Press this to activate timed parkour consisting of 1 block jumps. This button also makes the second end crystal spawn, to prevent cheating and destroying the crystal early.
+
** If you fall and land on the lower layer of green blocks, you may work your way back to the north side by making more jumps. Here, you can ascend back to where the arrows are and continue the parkour.
* Once the crystal is destroyed, one person will have to run the length of the main deck to the southern end and press a stone button. This will spawn a ladder which allows the person doing the parkour to get back up.
+
** If you fall in the lava, there will be no escaping. You will die unless you drink a fire resistance potion and successfully /logout to teleport back to the dock.
 +
*** If you have a teammate who's feeling particularly brave, they may jump down the arrow parkour, find a safe block close to where you're burning, and heal you with Aloe Vera, giving you 30 seconds to log out.
 +
* At the final stretch of parkour, there will be a stone button. Press this to activate the timed parkour consisting only of 1 block jumps. This button also makes the second end crystal spawn, to prevent cheating and destroying the crystal early.
 +
* Once the crystal is destroyed, one person will have to run the length of the main deck to the southern end and press a stone button. This will spawn a ladder that allows the person doing the parkour to get back up.
 +
** It is the responsibility of the player on the deck to occupy any mobs in the vicinity. The ladder is an extremely vulnerable position for the parkourist; He will fall to his death if he is attacked.
  
====Step 3 - Tether 3==== <!--T:46-->
+
====Step 3 - Sail-Climbing to Tether 3==== <!--T:46-->
  
 
<!--T:47-->
 
<!--T:47-->
* Once the person who was doing the parkour is back up, proceed onto the masts at the south end of the ship. Be careful getting on as there is a Zombie Pigman spawner.
+
* The third end crystal sits atop the ship's northern mast. You must climb across the sails starting from the ship's bow; The sails are defended by four skeletons known as Rotten Shots which camp out on the masts. You will have to bow them from a safe distance to clear out your path.
* The third end crystal is all the way on the final mast you will go on, guarded along the way by 2 Rotten Shots, which are skeletons with Punch bows intended to knock you off. Make sure to have a pair of Feather Falling boots incase this happens!
+
** Rotten shots die in three power 2 bow shots and wield strong bows with a high punch enchantment. If their arrows hit you, you will go flying off the mast and die.
* Once you destroy the third tether, you must proceed back to the Captain’s Cabin.
+
*** Feather falling boots from [[Special:MyLanguage/Floating Islands|Floating Islands]] will allow you to survive being shot.
 +
** Sometimes, the two rotten shots on the highest mast will never spawn, saving you time and arrows. The reasons why this can occur are not known.
 +
* Once you destroy the third tether, you must proceed back to the Captain’s Cabin.  
  
====Step 4 - Tether 4 and Escape==== <!--T:48-->
+
====Step 4 - Return to the Cabin for Tether 4==== <!--T:48-->
  
 
<!--T:49-->
 
<!--T:49-->
* To destroy the last tether, you must drop into a hole in the Captain’s Cabin. This will lead to the fourth and final end crystal. Destroying it will open the door behind you, dispensing your prizes.
+
* To destroy the last tether, you must drop into a 1x1 hole in the Captain’s Cabin. This will lead to the fourth and final end crystal. Destroying it will open the door behind you.
* Once both prizes are gotten, fall into the hole and you will be teleported to the loot room.
+
* Collect your two legendary prizes from this room, and THEN drop down into the hole in the center to be sent to the loot room.
* Congratulations, you have beaten Ghost Fleet!
 
  
 
===Loot Room (Difficulty: 1/10)=== <!--T:50-->
 
===Loot Room (Difficulty: 1/10)=== <!--T:50-->
  
 
<!--T:51-->
 
<!--T:51-->
* The loot room consists of 14 dungeon_outs for anyone who manages to get in.
+
* Loot your fifteen Tier 4 dungeon chests. If you find gunpowder, there is a brewing stand to use nearby [[Special:MyLanguage/Crowmure|Crowmure]].
* To get out, you will need to press a button, giving you fire resistance and making an iron bar into a lava stream disappear. There will be another button once you swim up for more fire resistance, however you will still take 17 hearts from fire tick one you fully exit. It is advised to logout instead.
+
* You may now log out; there is nothing else to loot in the dungeon.
 
+
* To get out, you will need to press a button, giving you 23 seconds of fire resistance and making an iron bar covering a lava stream disappear. There will be another button as you swim up for more fire resistance.
 
+
* Without any additional fire resistance items, you will burn for over thirty seconds once you make it out of the lava, dealing considerable damage. Logging out in the loot room avoids this.
 +
* Congratulations, you have beaten Ghost Fleet!
  
 
==Travel Advisory/Warnings== <!--T:52-->
 
==Travel Advisory/Warnings== <!--T:52-->
Line 242: Line 333:
 
<!--T:53-->
 
<!--T:53-->
 
* There is only one water refill available, in a cauldron on [[Special:MyLanguage/Grimdale|Grimdale]]’s Hope. It is advised to bring 3 water bottles.
 
* There is only one water refill available, in a cauldron on [[Special:MyLanguage/Grimdale|Grimdale]]’s Hope. It is advised to bring 3 water bottles.
* Getting to the fleet will require you to jump across many lava streams, which are fatal if you jump poorly.
+
* Getting to the fleet will require jumps across many lava streams, which are fatal if jumped poorly.
* Since the Pre-Origins Update update, you can no longer grapple on any part of this dungeon.
+
* Since the Pre-Origins Update update, grapples cannot be used on this dungeon.
* If you are bad at parkour, it's recommended to not attempt this dungeon.
+
* If bad at parkour, it's recommended to not attempt this dungeon.
 
* There are many spawners here. Make sure to bring a good amount of potions, especially splash potions.
 
* There are many spawners here. Make sure to bring a good amount of potions, especially splash potions.
* Even though there is a decent amount of spawners, most will not be active during daytime, allowing you to safely cross the ships during that time.
+
* Even though there is a decent amount of spawners, most will not be active during daytime, allowing a safe travel over the ships during that time.
* This dungeon can be very fatal if you have high ping due to No-Cheat.
 
 
 
  
 
==Trivia== <!--T:54-->
 
==Trivia== <!--T:54-->
Line 255: Line 344:
 
* The large ship is the most Northern structure in all of [[Special:MyLanguage/MineZ|MineZ]].
 
* The large ship is the most Northern structure in all of [[Special:MyLanguage/MineZ|MineZ]].
 
* In The Rot Wraith, there's a barrel-like thing with a sign that reads "Rum (Gone)". Probably a reference to Pirates of the Caribbean: The Curse of the Black Pearl, to the famous scene where Jack Sparrow says "Why is the rum gone?". The Ghost Fleet itself may be a reference to the movie too.
 
* In The Rot Wraith, there's a barrel-like thing with a sign that reads "Rum (Gone)". Probably a reference to Pirates of the Caribbean: The Curse of the Black Pearl, to the famous scene where Jack Sparrow says "Why is the rum gone?". The Ghost Fleet itself may be a reference to the movie too.
* This dungeon was discovered on the map on August 30tth, 2013, and was released later on October 30th.
+
* This dungeon was discovered on the map on August 30th, 2013, and was released later on October 30th.
 
** This dungeon was later redone for the Pre-Origins Update.
 
** This dungeon was later redone for the Pre-Origins Update.
 +
* The dungeon is very unique compared to other dungeons, as it is mainly code-based rather than redstone based.
  
 +
==Lore== <!--T:56-->
 +
===Lore Blocks===
 +
* There's a [[Special:MyLanguage/Lore|Lore Block]] right outside the dungeon's entrance:
 +
{{loreblock|lore=As you stand on the pyroclastic shore, you take a step back as the fire and brimstone swirl around you. The ash here creates a fog-like haze that causes you to shield your eyes. You find a clear moment your eyes widen, and you hear the eerie sound of bells.<br>
  
==Lore== <!--T:56-->
+
Before you, a funeral procession of ships long forgotten appears. The eerie, ethereal fleet seems to hover in place. Tattered rigging and sails cling to the tormented masts, and you feel a sense of dread begin to blanket the precipice of this volcano.<br>
 +
 
 +
From where and when they hail, you are not sure, but now the bell tolls for you if you dare embark.}}
  
<!--T:57-->
+
* A Lore Block is accessible on the third ship. There is a sticky piston attached to a slab of wood on its side with a button. Press the button to be dropped (through a layer of lava) into a small room with the lore block. There is also water here in the room with the lore block, so refill your bottle(s) if you have to.
* The [[Special:MyLanguage/Lore|Lore Block]] is accessible on the third ship. There is a sticky piston attached to a slab of wood on its side with a button. Press the button to be dropped (through a layer of lava) into a small room with the lore block. There is also water here in the room with the lore block, so refill your bottle(s) if you have to.
+
** The Lore Block here references to a legendary pirate from sailor stories. Davy Jones' Locker is the "nickname" to the death in the sea.
* The Lore Block here references to a legendary pirate from sailor stories. Davy Jones' Locker is the "nickname" to the death in the sea.
 
  
</translate>
 
 
{{loreblock|lore=
 
{{loreblock|lore=
 
Arrrr, Welcome to Davey Jones' Locker!
 
Arrrr, Welcome to Davey Jones' Locker!
 
}}
 
}}
<translate>
 
 
<!--T:58-->
 
<br>
 
</translate>
 
{{loreblock|lore=
 
Have faith in your footing!
 
But make haste, as your footing won't have faith in you!
 
}}
 
<translate>
 
  
<!--T:59-->
 
<br>
 
 
* Between The Rot Wraith and Arlo's Sorrow, under the lava, there is a hidden oasis, referred to as Davy Jones' Oasis. There is also a Lore Block here that teleports you back to the beginning of the dungeon.
 
* Between The Rot Wraith and Arlo's Sorrow, under the lava, there is a hidden oasis, referred to as Davy Jones' Oasis. There is also a Lore Block here that teleports you back to the beginning of the dungeon.
  
</translate>
 
 
{{loreblock|lore=
 
{{loreblock|lore=
 
Arrr, Welcome to Davey Jones' Oasis!
 
Arrr, Welcome to Davey Jones' Oasis!
 
}}
 
}}
<translate>
 
  
 +
* There is a Lore Block on Grimdale's Hope. It refers to the timed parkour section which the player must complete thereafter:
 +
{{loreblock|lore=
 +
Have faith in your footing!<br>
 +
 +
But make haste, as your footing won't have faith in you!
 +
}}
  
<!--T:60-->
 
 
[[Category:MineZ{{#translation:}}]][[Category:MineZ Locations{{#translation:}}]][[Category:MineZ Dungeons{{#translation:}}]]
 
[[Category:MineZ{{#translation:}}]][[Category:MineZ Locations{{#translation:}}]][[Category:MineZ Dungeons{{#translation:}}]]
 
</translate>
 
</translate>

Latest revision as of 17:53, 10 October 2022

Other languages:
English
Aerial shot of the Ghost Fleet, as seen from the SouthWest

Ghost Fleet is a Tier 4 dungeon and major location located on the northwest volcano. It is composed of a fleet of ships on a lake of lava. The dungeon Ghost Fleet is located on the largest ship, which requires long and deadly parkour to reach. There are multiple high level chests on the ships before the dungeon, though most are dangerous to loot. Spawners await on many of the ships.

To reach the dungeon, players must parkour on green clay blocks over lava. Falling into the lava will result in death, unless a player has a fire resistance potion and swims to safety. Near the end of the long parkour is a difficult timed parkour. Pressing a button on the mast activates timed parkour to the flagship. This timed parkour takes practice to master, and will kill players who are unfamiliar with the parkour.

Players can then enter the dungeon itself. Inside the dungeon are many different unique mobs, skeletons, and silverfish. At least two players are needed, and players will have to travel throughout the ship, before entering the main deck and completing an extremely difficult arrow parkour over lava.

At the end, players can loot two powerful legendaries, the Corsair's Edge, which is great for fighting enemies with diamond swords, and the Ipse's Folly, which is good for healing large groups of players. The loot room is decent, with many Tier 4 chests. To exit, players have to swim through lava with fire resistance. Keep in mind that logging out once in the dungeon puts players at the beginning of the parkour, not in front of the dungeon instance on the flagship.

Sometimes this location is confused with Ghost Ship.

Dungeon Information
Coordinates: (-1430, -3800)
Difficulty: 7.9/10
Number of Chests: 16
Dungeon Type: Tier 4
Zombie Content: High - Zombie and Zombie Pigmen Spawners
Parkour Content: Unbelievably High
Puzzle/Trap Content: High
Minimum Players: 2
Other Requirements: Bow and Arrows




General Resources
Water bottle.png Water Refill
Crafting TableHD.png Crafting Table
New FarmHD2.png Farm

Brewing stand.png Brewing Stand

Lit Furnace HD.png Lit Furnace

Dungeon Loot
Wooden chest.png Dungeon Chests 19
Iron sword.png Legendary Items 2
Iron chestplate.png Elite Legendary Items

Food Loot
Beetroot.png Common Chests

Wheat.png Uncommon Chests 1
Pumpkin pie.png Rare Chests

Potion Loot
Potion Drink Health.gif Common Chests

Potion Splash Health.gif Uncommon Chests

Glowstone Dust.png Rare Chests

Military Loot
Arrow.png Common Chests

Sugar.png Uncommon Chests

Ender pearl.png Rare Chests

Gunpowder.png Epic Chests 8
Diamond axe.png Mythic Chests 5




Dungeon Chest Loot

Name Image Spawn Rate
Corsair's Curse Nether quartz.png 5.0%
Iron Helmet Iron helmet.png 9.0%
Iron Chestplate Iron chestplate.png 9.0%
Iron Leggings Iron leggings.png 9.0%
Iron Boots Iron boots.png 9.0%
Iron Sword
(Smite II)
Enchanted Iron Sword HD.gif 5.0%
Iron Sword
(Smite II, Knockback I)
Enchanted Iron Sword HD.gif 3.0%
Iron Sword
(Smite III)
Enchanted Iron Sword HD.gif 4.0%
Iron Sword
(Smite III, Knockback I)
Enchanted Iron Sword HD.gif 2.0%
Grenade Ender pearl.png 3.0%
Bow
(Power II)
Enchanted Bow HD.gif 5.0%
Bow
(Power II, Punch I)
Enchanted Bow HD.gif 3.0%
10 Arrows Arrow10.png 6.0%
Iron Axe
(Smite I)
Enchanted Iron Axe HD.gif 5.0%
Potion of Healing II Potion Drink Health.gif 7.0%
Splash Potion of Healing II Potion Splash Health.gif 7.0%
Golden Apple Gold apple.png 3.0%
Pumpkin Pie Pumpkin pie.png 4.0%
Gunpowder Gunpowder.png 2.0%



Loot Chests

  • Seira's Blade
    • 2 mil_epic
  • The Skittering Skull
    • 3 mil_epic
  • The Rot Wraith
    • 1 mil_epic
    • 1 food_uncommon
  • Arlo's Sorrow
    • 2 mil_epic
  • The Piercing Scorpion
    • 1 mil_epic
    • 1 mil_mythic
  • Grimdale's Hope
    • 2 mil_mythic
  • Horon's Revenge
    • 4 dungeon_tier_3
  • Loot Room
    • 15 dungeon_tier_4

Legendary Items

Name Image Notes
Corsair's Edge Iron sword.png Passiveː Deals 15% more damage to players holding a diamond sword. Costs 2 durability per hit.
Ipse's Folly Gold sword.png When right clicked, the user takes 2 hearts of damage and gains Regeneration 2 for 10s. Up to 5 players around the user gain Regeneration 4 for 3s. Costs 8 durability and has a 10s cooldown.

Video Walkthrough

Text Walkthrough

Entrance (Difficulty: 2/10)

  • Begin the dungeon on either the pier at the western side of the fleet or the Northern quartz arm.
  • Open the fence gate and jump across the green stained clay to Seira's Blade.

Seira's Blade (Difficulty: 4/10)

  • Head to the north side of the ship and hop up on the fence.
  • Parkour up the sail to the mast.
  • Fall down onto the floating blocks on the east side to The Skittering Skull.

The Skittering Skull (Difficulty: 5/10)

  • Run to the middle of the ship. Make sure to avoid the hole that leads down to the lava.
  • On the eastern side there is a slime block one or two blocks above the lava. Fall onto it and wait to stop bouncing before continuing.
  • Parkour across the floating blocks into The Rot Wraith.
  • A zombie spawner is placed under one of the masts of The Rot Wraith; zombies that spawn here can fall onto the parkour and attack the player. Exercise caution.

The Rot Wraith (Difficulty: 5/10)

  • There is one Zombie spawner in the central mast.
  • Inside the ship there is a chest.
  • Once on the main deck of the ship, get onto the fences at the north of the ship and jump onto the bow of Arlo's Sorrow.
    • If this jump is failed, attempt to swim down into Davy Jones' Oasis in order to survive.

Arlo's Sorrow (Difficulty: 6/10)

  • Head down to the first sail, then to the Eastern side. Be cautious of the hole. There should be more green-stained clay blocks to jump onto.
  • Jump across the parkour. These are more difficult jumps than the rest of the dungeon (mostly 3+ blocks), be careful.
  • Once across, hop onto The Piercing Scorpion.

The Piercing Scorpion (Difficulty: 5/10)

  • There are Zombie spawners under the central and Southern masts.
  • Run straight down to the Southern side of the ship.
  • Go to the end of the bow, then fall onto the stained clay below. Complete the series of 2-block jumps to the next ship.
  • Do these jumps quickly. The Zombie spawner on the next ship will be active the entire time while completing the parkour.

Grimdale's Hope (Difficulty: 7/10)

  • There is one Zombie spawner in the Northern mast.
  • Hit the buttons on the central mast, and timed parkour will appear.
    • A second passes between each platform spawn, and each platform disappears five seconds after it spawns.
    • This will also open an entrance to the south that will lead to a mil_mythic, a mil_epic, and a cauldron that has one water refill placed in it every seven hours.
  • Pass the parkour quickly, as it only lasts a few seconds before disappearing again. If on it when it disappears, the player will fall into the lava and need multiple fire resistance potions to make it to safety.
  • Once over the timed parkour, jump onto the floating stained clay.
  • Continue on the parkour, heading north, until there's an opening in the bottom of Horon's Revenge. The jump from the stained clay into the hole is now a lot easier, but still, be careful.

Horon's Revenge - First Floor - Puzzle and Parkour (Difficulty: 7/10)

  • The first floor of Horon’s Revenge will start when stepping on the wooden pressure plate. This will also cause the door to close, so take caution to make sure everyone is in before starting.
  • When the wooden plate is stepped on, wooden buttons will appear in the opening on both sides of the wall. Shoot the buttons when they’re on the red clay, and not the yellow clay. The yellow clay will spawn a Zombie Pigman.
  • After pressing both buttons, the stained glass door will open. Inside will be a ladder, climb it. Once at the top, there will be two more wooden buttons on the wall that need to be shot.
  • Once the second set of buttons are shot, a string named “Old Rope” and 3 sticks named “Broken Stick” will shoot out of the 4 dispensers located in the rooms. Two dispensers are below the second set of buttons, one is on the floor at the first set of buttons, and the final will be near the entrance.
  • Throw the sticks and string in the appropriate hopper near the start and a ladder will appear past the second set of wooden buttons. Climb this ladder and press the left stone button. This will open the second stained glass door. Pressing the right stone button will give anyone near it wither 3 for 10 seconds.
  • Once past the second glass door, there will be another stone button to the left. Press this to make timed parkour appear. Cross the parkour to the other side and proceed up the stairs.

Horon's Revenge - Second Floor - Puzzle and Wave Room (Difficulty: 6/10)

Step 1 - Wave 1 - Stone Button

  • Once on the second floor, proceed into the room with a single wood log pillar in the middle and press the button. This will start the first wave of the wave room, which spawns 8 wither skeletons for the first 3 waves, and 4 for the last.

Step 2 - Wave 2 - Shoot Buttons and Timed Parkour Revisited

  • To start the second wave, locate two wooden buttons outside the ship and shoot them. One will be on a green stained clay block, and another will be on the Eastern side of The Piercing Scorpion.
  • Shooting both buttons will make a pressure plate appear behind the stairs to the second floor.
  • To trigger the second wave, a person will have to fall down a hole in the floor and redo the timed parkour. They will then have to step on the plate under the stairs.

Step 3 - Wave 3 - Stone Pressure Plates

  • At the top of the stairs, there will now be an opening. Go inside and sprint across both stone pressure plates to start the third wave.

Step 4 - Wave 4 - Opening Third Floor

  • The person in the wave room can now exit and needs to press the stone button behind the stairs to the third floor. This will open up a pressure plate in the back of the two stone pressure plate room for the other person to press.
  • Once the stone plate is pressed, it will fully open up the wave room.
  • One person then needs to go back to the start of the first floor and stand on the end brick block, starting the fourth wave and opening the third floor.

Horon's Revenge - Third and Fourth Floor - Chests and Pigman Spam (Difficulty: 0/10)

  • Run to the other end of this floor and press the wooden button on the right side. This will make spooky music and a wither sound play, and a button will spawn on the left side.
  • The left side button opens the room in front and starts a twenty-second timer. After this time elapses, a door in the room above - which is filled with zombie pigman spawners - will open.
  • Wait by the pressed button for about fifteen seconds, then sprint into the room, wait for another second, and throw a grenade or snowball at the ceiling. Immediately climb the ladder and run south.
    • Grenades are recommended, as any baby pigmen that spawn will chase the player down and necessitate the use of another snowball.
  • If there is an endstone wall to the south, remain there and wait for the door to open.
  • Once able, pass through without haste and climb the ladders to the top deck.
    • Depending on how quickly the inner floors are finished, some zombies and pigmen may be waiting at the top of the ladder to the deck. Keep another snowball or grenade handy.

Horon's Revenge - Top Deck - Boss (Difficulty: 9/10)

  • To start the boss room, run to the Captain’s Cabin and press the stone button on the desk. Do this quickly - Although the cabin is mainly safe, there are pigman spawners above that will be active.
    • Watch out as zombies and pigmen can break down the doors to the cabin.
    • Once the boss is started, every player in the instance will teleport to the Captain's Cabin.

Step 1 - Tether 1

  • To damage the boss for the first time, go on the top of the Captain’s Cabin and press a stone button at the bottom of the mast, partially concealed by a banner. This will expose the end crystal, which can then be destroyed.
  • There is a Zombie Pigman spawner directly under the button. Try to clear the area of pigmen before pressing it!
  • Destroying the first tether also spawns two well-equipped skeletons named Captain’s Hands near the entrance of the Captain’s Cabin.
    • These are the fastest mobs in the game, and they do a little less than three hearts of damage to full iron armor. The player won't be able to outrun them without some sort of speed boost.
      • Use snowballs to distract them, but they will attack the rest of the group if not killed.
      • They can be shot with a bow through the cabin doors without opening them. It's possible for zombies to destroy these doors.
      • They can be safely hit wtih a sword by shifting over the inner edge of the right or left cabin staircase. Keep an eye out for zombies and pigmen that spawn above to the north.

Step 2 - Arrow Parkour to Tether 2

  • On the east side of the ship there will be green stained clay parkour like you saw in the beginning. Jump down onto it, and continue to the bow (southern-end) of the ship while avoiding the arrow shooting dispensers.
    • If you fall and land on the lower layer of green blocks, you may work your way back to the north side by making more jumps. Here, you can ascend back to where the arrows are and continue the parkour.
    • If you fall in the lava, there will be no escaping. You will die unless you drink a fire resistance potion and successfully /logout to teleport back to the dock.
      • If you have a teammate who's feeling particularly brave, they may jump down the arrow parkour, find a safe block close to where you're burning, and heal you with Aloe Vera, giving you 30 seconds to log out.
  • At the final stretch of parkour, there will be a stone button. Press this to activate the timed parkour consisting only of 1 block jumps. This button also makes the second end crystal spawn, to prevent cheating and destroying the crystal early.
  • Once the crystal is destroyed, one person will have to run the length of the main deck to the southern end and press a stone button. This will spawn a ladder that allows the person doing the parkour to get back up.
    • It is the responsibility of the player on the deck to occupy any mobs in the vicinity. The ladder is an extremely vulnerable position for the parkourist; He will fall to his death if he is attacked.

Step 3 - Sail-Climbing to Tether 3

  • The third end crystal sits atop the ship's northern mast. You must climb across the sails starting from the ship's bow; The sails are defended by four skeletons known as Rotten Shots which camp out on the masts. You will have to bow them from a safe distance to clear out your path.
    • Rotten shots die in three power 2 bow shots and wield strong bows with a high punch enchantment. If their arrows hit you, you will go flying off the mast and die.
      • Feather falling boots from Floating Islands will allow you to survive being shot.
    • Sometimes, the two rotten shots on the highest mast will never spawn, saving you time and arrows. The reasons why this can occur are not known.
  • Once you destroy the third tether, you must proceed back to the Captain’s Cabin.

Step 4 - Return to the Cabin for Tether 4

  • To destroy the last tether, you must drop into a 1x1 hole in the Captain’s Cabin. This will lead to the fourth and final end crystal. Destroying it will open the door behind you.
  • Collect your two legendary prizes from this room, and THEN drop down into the hole in the center to be sent to the loot room.

Loot Room (Difficulty: 1/10)

  • Loot your fifteen Tier 4 dungeon chests. If you find gunpowder, there is a brewing stand to use nearby Crowmure.
  • You may now log out; there is nothing else to loot in the dungeon.
  • To get out, you will need to press a button, giving you 23 seconds of fire resistance and making an iron bar covering a lava stream disappear. There will be another button as you swim up for more fire resistance.
  • Without any additional fire resistance items, you will burn for over thirty seconds once you make it out of the lava, dealing considerable damage. Logging out in the loot room avoids this.
  • Congratulations, you have beaten Ghost Fleet!

Travel Advisory/Warnings

  • There is only one water refill available, in a cauldron on Grimdale’s Hope. It is advised to bring 3 water bottles.
  • Getting to the fleet will require jumps across many lava streams, which are fatal if jumped poorly.
  • Since the Pre-Origins Update update, grapples cannot be used on this dungeon.
  • If bad at parkour, it's recommended to not attempt this dungeon.
  • There are many spawners here. Make sure to bring a good amount of potions, especially splash potions.
  • Even though there is a decent amount of spawners, most will not be active during daytime, allowing a safe travel over the ships during that time.

Trivia

  • The large ship is the most Northern structure in all of MineZ.
  • In The Rot Wraith, there's a barrel-like thing with a sign that reads "Rum (Gone)". Probably a reference to Pirates of the Caribbean: The Curse of the Black Pearl, to the famous scene where Jack Sparrow says "Why is the rum gone?". The Ghost Fleet itself may be a reference to the movie too.
  • This dungeon was discovered on the map on August 30th, 2013, and was released later on October 30th.
    • This dungeon was later redone for the Pre-Origins Update.
  • The dungeon is very unique compared to other dungeons, as it is mainly code-based rather than redstone based.

Lore

Lore Blocks

  • There's a Lore Block right outside the dungeon's entrance:
As you stand on the pyroclastic shore, you take a step back as the fire and brimstone swirl around you. The ash here creates a fog-like haze that causes you to shield your eyes. You find a clear moment your eyes widen, and you hear the eerie sound of bells.

Before you, a funeral procession of ships long forgotten appears. The eerie, ethereal fleet seems to hover in place. Tattered rigging and sails cling to the tormented masts, and you feel a sense of dread begin to blanket the precipice of this volcano.

From where and when they hail, you are not sure, but now the bell tolls for you if you dare embark.


  • A Lore Block is accessible on the third ship. There is a sticky piston attached to a slab of wood on its side with a button. Press the button to be dropped (through a layer of lava) into a small room with the lore block. There is also water here in the room with the lore block, so refill your bottle(s) if you have to.
    • The Lore Block here references to a legendary pirate from sailor stories. Davy Jones' Locker is the "nickname" to the death in the sea.
Arrrr, Welcome to Davey Jones' Locker!


  • Between The Rot Wraith and Arlo's Sorrow, under the lava, there is a hidden oasis, referred to as Davy Jones' Oasis. There is also a Lore Block here that teleports you back to the beginning of the dungeon.
Arrr, Welcome to Davey Jones' Oasis!


  • There is a Lore Block on Grimdale's Hope. It refers to the timed parkour section which the player must complete thereafter:
Have faith in your footing!

But make haste, as your footing won't have faith in you!