Difference between revisions of "Forest"
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− | '''Forest''' is a small town in the northwest forest, with a ravine containing more buildings. This location is a good place to stock up on basic supplies, food and weapons. | + | '''Forest''' is a small town in the northwest forest, with a ravine containing more buildings. This location is a good place to stock up on basic supplies, food, and weapons. It possesses three giant trees and is surrounded by small hills. Buildings are sparsely scattered in the town, with a few tents and rundown farms found along its paths. |
+ | |||
+ | The ravine has large mushrooms and flowers, with a few ruins and a temple located on the northern cavern wall. | ||
− | |||
{{geninfo | {{geninfo | ||
|x=-1500 | |x=-1500 | ||
Line 13: | Line 14: | ||
|area=Secluded and Overgrown | |area=Secluded and Overgrown | ||
|zombies=<font color="#f9e105">Medium</font> | |zombies=<font color="#f9e105">Medium</font> | ||
− | |chests= | + | |chests=29 |
|buildings=11 | |buildings=11 | ||
|graves=None | |graves=None | ||
|bandits=<font color="#fc5202">High</font> | |bandits=<font color="#fc5202">High</font> | ||
}} | }} | ||
− | |||
− | |||
{{minezlootorigins | {{minezlootorigins | ||
|water={{minezloot_yes}} | |water={{minezloot_yes}} | ||
− | |||
− | |||
|crafting= {{minezloot_yes}} | |crafting= {{minezloot_yes}} | ||
− | |||
|brewing= {{minezloot_yes}} | |brewing= {{minezloot_yes}} | ||
|furnace= {{minezloot_yes}} | |furnace= {{minezloot_yes}} | ||
|civ_common= 1 | |civ_common= 1 | ||
− | |civ_uncommon= | + | |civ_uncommon= 5 |
− | | | + | |tool_uncommon= 5 |
|food_common= 2 | |food_common= 2 | ||
− | |food_uncommon= | + | |food_uncommon= 4 |
− | + | |mil_uncommon= 5 | |
− | |||
− | |||
− | |||
− | |||
− | |mil_uncommon= | ||
|mil_rare= 5 | |mil_rare= 5 | ||
|mil_epic= 2 | |mil_epic= 2 | ||
− | |||
− | |||
}} | }} | ||
− | ==Loot Chests== <!--T: | + | ==Loot Chests== <!--T:3--> |
− | |||
+ | <!--T:4--> | ||
+ | *Northern Tent | ||
+ | ** 1 food_common | ||
+ | *Southern Tent | ||
+ | **1 food_common | ||
+ | *Western Watchtower | ||
+ | ** 1 mil_uncommon | ||
+ | ** 1 mil_rare | ||
+ | *Mushroom-shaped House | ||
+ | ** 1 mil_uncommon | ||
+ | ** 1 mil_rare | ||
+ | ** 1 civ_uncommon | ||
+ | *DeusExInfernis's Cursed Manor | ||
+ | ** 1 mil_epic | ||
+ | ** 1 food_uncommon | ||
+ | ** 1 civ_uncommon | ||
+ | ** 1 civ_common | ||
+ | ** 1 tool_uncommon | ||
+ | *Catsage's Family Manor | ||
+ | ** 1 mil_uncommon | ||
+ | ** 1 food_uncommon | ||
+ | *Artifex00's Odd Floor Inn | ||
+ | ** 1 mil_epic | ||
+ | ** 1 mil_rare | ||
+ | ** 2 civ_uncommon | ||
+ | *ElColon's Respite Cove | ||
+ | ** 1 mil_epic | ||
+ | ** 3 tool_uncommon | ||
+ | *c21GoldGold's Pristine Manor | ||
+ | ** 2 food_uncommon | ||
+ | ** 1 civ_uncommon | ||
+ | *Inside Ravine | ||
+ | **Temple | ||
+ | *** 1 mil_rare | ||
+ | *** 1 mil_uncommon | ||
+ | **Blue Mushrooms | ||
+ | *** 1 mil_uncommon | ||
+ | **Eastern House | ||
+ | *** 1 mil_rare | ||
+ | **Western Ruin | ||
+ | *** 1 tool_uncommon | ||
− | ==Travel Advisory/Warnings== <!--T: | + | ==Travel Advisory/Warnings== <!--T:5--> |
− | <!--T: | + | <!--T:6--> |
− | + | * This is a good place to stop when coming from [[Special:MyLanguage/Arbreton|Arbreton]] or [[Special:MyLanguage/Yongton Abbey|Yongton Abbey]], as it has some civilian loot that is not commonly found up North. | |
− | + | * The hills here can give an advantage over fighting zombies, but the surrounding forest might make it difficult. | |
− | + | * The ponds and waterfalls in the ravine can be used to quickly descend into it. | |
− | * This is a good place to stop | ||
− | * | ||
− | * | ||
− | |||
− | |||
− | |||
* The furnace is located in ElColon's Respite Cove in the southwest of the town. | * The furnace is located in ElColon's Respite Cove in the southwest of the town. | ||
+ | * A few mil_epics are located on some of the buildings' rooftops. They require a small amount of parkour to reach. | ||
− | ==Trivia== <!--T: | + | ==Trivia== <!--T:7--> |
− | <!--T: | + | <!--T:8--> |
* There used to be a [[Special:MyLanguage/Void Shrine|Void Echo]] here. | * There used to be a [[Special:MyLanguage/Void Shrine|Void Echo]] here. | ||
* This location was tweaked for Halloween 2017. '''Spooky Forest''' contains the same loot as before, with an extra 5 mil_rares at the end of the hedge maze found here. The ravine had giant candles inside and some houses had farms. | * This location was tweaked for Halloween 2017. '''Spooky Forest''' contains the same loot as before, with an extra 5 mil_rares at the end of the hedge maze found here. The ravine had giant candles inside and some houses had farms. | ||
** It was added again for Halloween 2018. The only difference being that this time it didn't contain the hedge maze. | ** It was added again for Halloween 2018. The only difference being that this time it didn't contain the hedge maze. | ||
+ | ** It was also rebuilt for [[Special:MyLanguage/Spookfest 2021|Halloween 2021]]. | ||
* [[Special:MyLanguage/MineZ Mobs#Giant|Giant]]s used to spawn to the west of the town. They were removed due to how easy it was to run to the forest area, get them stuck and easily kill them without much risk. | * [[Special:MyLanguage/MineZ Mobs#Giant|Giant]]s used to spawn to the west of the town. They were removed due to how easy it was to run to the forest area, get them stuck and easily kill them without much risk. | ||
** This was also the first place in the west region of the map to ever spawn Giants. The second was [[Special:MyLanguage/Giant's Farm|Giant's Farm]], current [[Special:MyLanguage/Crowmure Farm|Crowmure Farm]], which was removed for the same reason. | ** This was also the first place in the west region of the map to ever spawn Giants. The second was [[Special:MyLanguage/Giant's Farm|Giant's Farm]], current [[Special:MyLanguage/Crowmure Farm|Crowmure Farm]], which was removed for the same reason. | ||
− | ==Gallery== <!--T: | + | ==Gallery== <!--T:9--> |
− | <!--T: | + | <!--T:10--> |
<gallery widths="250" perrow="4"> | <gallery widths="250" perrow="4"> | ||
− | + | Spooky_Forest.png|'''Spooky Forest''', Halloween 2017 | |
+ | Forest.png|A render of old Forest | ||
+ | SpookyForest.png|'''Spooky Forest''', Halloween 2021 | ||
</gallery> | </gallery> | ||
− | <!--T: | + | <!--T:11--> |
[[Category:MineZ{{#translation:}}]][[Category:MineZ Locations{{#translation:}}]] | [[Category:MineZ{{#translation:}}]][[Category:MineZ Locations{{#translation:}}]] | ||
</translate> | </translate> |
Latest revision as of 14:06, 20 November 2021
Forest is a small town in the northwest forest, with a ravine containing more buildings. This location is a good place to stock up on basic supplies, food, and weapons. It possesses three giant trees and is surrounded by small hills. Buildings are sparsely scattered in the town, with a few tents and rundown farms found along its paths.
The ravine has large mushrooms and flowers, with a few ruins and a temple located on the northern cavern wall.
General Information | |
---|---|
Coordinates: | (-1500, -2000) |
Location Message: | Secluded and Overgrown |
Number of Buildings: | 11 |
Zombie Threat: | Medium |
Number of Chests: | 29 |
Lootable Graves: | None |
Risk of Bandits: | High |
General Resources | ||
---|---|---|
Water Refill | ✔ | |
Crafting Table | ✔ | |
Farm | ✘
| |
Brewing Stand | ✔ | |
Lit Furnace | ✔ |
Civilian Loot | ||
---|---|---|
Common Chests | 1 | |
Uncommon Chests | 5 | |
Rare Chests | ✘
|
Tool Loot | ||
---|---|---|
Common Chests | ✘
| |
Uncommon Chests | 5 | |
Rare Chests | ✘
|
Food Loot | ||
---|---|---|
Common Chests | 2 | |
Uncommon Chests | 4 | |
Rare Chests | ✘
|
Potion Loot | ||
---|---|---|
Common Chests | ✘
| |
Uncommon Chests | ✘
| |
Rare Chests | ✘
|
Military Loot | ||
---|---|---|
Common Chests | ✘
| |
Uncommon Chests | 5 | |
Rare Chests | 5 | |
Epic Chests | 2 | |
Mythic Chests | ✘
|
Room Loot | ||
---|---|---|
High Chests | ✘
| |
Low Chests | ✘
|
Loot Chests
- Northern Tent
- 1 food_common
- Southern Tent
- 1 food_common
- Western Watchtower
- 1 mil_uncommon
- 1 mil_rare
- Mushroom-shaped House
- 1 mil_uncommon
- 1 mil_rare
- 1 civ_uncommon
- DeusExInfernis's Cursed Manor
- 1 mil_epic
- 1 food_uncommon
- 1 civ_uncommon
- 1 civ_common
- 1 tool_uncommon
- Catsage's Family Manor
- 1 mil_uncommon
- 1 food_uncommon
- Artifex00's Odd Floor Inn
- 1 mil_epic
- 1 mil_rare
- 2 civ_uncommon
- ElColon's Respite Cove
- 1 mil_epic
- 3 tool_uncommon
- c21GoldGold's Pristine Manor
- 2 food_uncommon
- 1 civ_uncommon
- Inside Ravine
- Temple
- 1 mil_rare
- 1 mil_uncommon
- Blue Mushrooms
- 1 mil_uncommon
- Eastern House
- 1 mil_rare
- Western Ruin
- 1 tool_uncommon
- Temple
Travel Advisory/Warnings
- This is a good place to stop when coming from Arbreton or Yongton Abbey, as it has some civilian loot that is not commonly found up North.
- The hills here can give an advantage over fighting zombies, but the surrounding forest might make it difficult.
- The ponds and waterfalls in the ravine can be used to quickly descend into it.
- The furnace is located in ElColon's Respite Cove in the southwest of the town.
- A few mil_epics are located on some of the buildings' rooftops. They require a small amount of parkour to reach.
Trivia
- There used to be a Void Echo here.
- This location was tweaked for Halloween 2017. Spooky Forest contains the same loot as before, with an extra 5 mil_rares at the end of the hedge maze found here. The ravine had giant candles inside and some houses had farms.
- It was added again for Halloween 2018. The only difference being that this time it didn't contain the hedge maze.
- It was also rebuilt for Halloween 2021.
- Giants used to spawn to the west of the town. They were removed due to how easy it was to run to the forest area, get them stuck and easily kill them without much risk.
- This was also the first place in the west region of the map to ever spawn Giants. The second was Giant's Farm, current Crowmure Farm, which was removed for the same reason.