Difference between revisions of "Enchanter"

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==Class info==
 
==Class info==
Gains 2x EXP from resources, and can increase the exp gain of your teammates around you by 1.25x.
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<span style="color:#00ff00">Purchase for '''20,000 XP'''</span>
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You can perform a double jump. Double tap space to leap through the air like in the Lobby or in SMASH. The double jump has a 10 second cooldown. You can never take fall damage as this class. You can continue sprinting even when your hunger is below 6 points with your increased stamina. However, if the Double Jump is on cooldown, this stamina will no longer work until the 10 second cooldown expires.
  
 
[[File:Enchanter_XP.png|500x500px|center]]
 
[[File:Enchanter_XP.png|500x500px|center]]
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When you enchant an item, you have a 30% chance to increase one of the enchantments by 1 level (will not exceed the maximum level normally obtainable, however).
 
When you enchant an item, you have a 30% chance to increase one of the enchantments by 1 level (will not exceed the maximum level normally obtainable, however).
  
===Pros===
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===<span style="color:#00ff00">Pros</span>===
Good for quickly gaining experience to enchant your gear.
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* Double jumping is useful for getting over walls and defenses, or otherwise hard to reach areas.
Experience levels can be used in place of health when you're about to die.
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* Immunity to fall damage.
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* Starting with a bow and 6 arrows which gives you an early game advantage.
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* Can Sprint, even if hunger is below 6.
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===<span style="color:#ff0000">Cons</span>===
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* Stamina will not work while the Double Jump is on cooldown.
  
===Cons===
 
Useless if you're not gathering resources.
 
  
 
==Tips & Tactics==
 
==Tips & Tactics==
<li>Mining gold allows you to buy potion materials.</li>
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* Jump off skybridges & towers into the enemy base, without the need for a launch pad.
<li>Redstone/Lapis may give the a similar amount of XP as Gold/Iron, but you cannot smelt it to earn extra XP.</li>
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* Good for mining diamonds if other teams are around, run in and mine then double jump out.
<li>Remember to always watch your back when mining resources and getting xp! If an enemy sneaks up behind you, you are probably going to die.</li>
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* Great for surviving a fall into the canyons in the Canyons map.
<li>Since Anni uses pre 1.8 enchanting, it has a higher enchantibility. So you have a better chance of getting good enchants on your gold sword than on a diamond one. On the flip side, the gold sword has very little durability.</li>
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* When dueling with another player, you can double jump over him and gain a small advantage.
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* Use this class for invisibility rushing. Most bases include an entrance that will make you take fall damage. If you use the acrobat class, you won't take any damage and you, therefore, will not become visible.
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==Video Review==
 
==Video Review==
[https://www.youtube.com/watch?v=NaW7e1Q3VwM Enchanter - English]
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[https://www.youtube.com/watch?v=j2_7nqSeEdc| Acrobat - English]
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[https://www.youtube.com/watch?v=y2IT21ytbXc| Acrobat - Español]

Revision as of 20:52, 10 April 2019

← Back to Classes

DELETE THIS NOTICE WHEN FINISHED. Next Class is Farmer. Summary of this Annihilation Class, popular uses, current meta regarding play style and any barriers to switching classes.

File:Golden sword.pngWooden pickaxe.pngWooden axe.pngFile:Bottle o' enchanting.pngLeather helmet.pngLeather chestplate.pngLeather leggings.pngLeather boots.png

You are the master.

You upgrade your team's gear with your advanced knowledge of enchantments. You gain extra XP from gathering resources, and your special ability buffs your teammate's XP gain as well.

Purchase for 20,000 XP (Lifetime only)

Class info

Purchase for 20,000 XP

You can perform a double jump. Double tap space to leap through the air like in the Lobby or in SMASH. The double jump has a 10 second cooldown. You can never take fall damage as this class. You can continue sprinting even when your hunger is below 6 points with your increased stamina. However, if the Double Jump is on cooldown, this stamina will no longer work until the 10 second cooldown expires.

Enchanter XP.png

When you're at 1 health, your levels will be consumed as damage in place of your real health (up to a certain extent) When you enchant an item, you have a 30% chance to increase one of the enchantments by 1 level (will not exceed the maximum level normally obtainable, however).

Pros

  • Double jumping is useful for getting over walls and defenses, or otherwise hard to reach areas.
  • Immunity to fall damage.
  • Starting with a bow and 6 arrows which gives you an early game advantage.
  • Can Sprint, even if hunger is below 6.


Cons

  • Stamina will not work while the Double Jump is on cooldown.


Tips & Tactics

  • Jump off skybridges & towers into the enemy base, without the need for a launch pad.
  • Good for mining diamonds if other teams are around, run in and mine then double jump out.
  • Great for surviving a fall into the canyons in the Canyons map.
  • When dueling with another player, you can double jump over him and gain a small advantage.
  • Use this class for invisibility rushing. Most bases include an entrance that will make you take fall damage. If you use the acrobat class, you won't take any damage and you, therefore, will not become visible.


Video Review

Acrobat - English

Acrobat - Español