Difference between revisions of "Eclipsed Ruins"

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<!--T:2-->
 
<!--T:2-->
'''Eclipsed Ruins''' is a mini-dungeon near [[Special:MyLanguage/Desert Canyon Sanctuary|Desert Canyon Sanctuary]]. It is the final part in obtaining the Eye of Darkness that you need to bring to [[Special:MyLanguage/Shrine of the Dusk|Shrine of the Dusk]]. To enter you must have visited the [[Special:MyLanguage/Archaeological Dig Site|Archaeological Dig Site]] with a Gnawed Bone and obtained the map.
+
'''Eclipsed Ruins''' is a Tier 3 dungeon near [[Special:MyLanguage/Desert Canyon Sanctuary|Desert Canyon Sanctuary]]. It is the final part in obtaining the Eye of Darkness that has to be brought to [[Special:MyLanguage/Shrine of the Dusk|Shrine of the Dusk]]. To enter, one must have visited the ruins under [[Special:MyLanguage/Archaeological Dig Site|Archaeological Dig Site]] with an Old Gnawed Bone and obtained the Eclipsed Seal.
  
</translate>
 
 
{{dungeoninfo
 
{{dungeoninfo
 
|x= 3420
 
|x= 3420
 
|z= -1765
 
|z= -1765
|difficulty= 4.7/10
+
|difficulty= 6.5/10
|chests= 8
+
|chests= 12
|type= Mini-Dungeon
+
|type= Tier 3
 
|zombies= <font color="#339966">Very Low</font>
 
|zombies= <font color="#339966">Very Low</font>
|parkour= <font color="#f9e105">Medium</font> to <font color="#fc5202">High</font>
+
|parkour= <font color="#f9e105">Medium</font>
 
|puzzles= <font color="#fc5202">High</font>
 
|puzzles= <font color="#fc5202">High</font>
 
|players= 1
 
|players= 1
|other= Eclipsed Map
+
|other= Eclipsed Map ([[Special:MyLanguage/Asindia Ruins|Asindia Ruins]]), Junk Items
 +
}}
 +
 
 +
{{dungeonlootorigins
 +
|dungeon_chests=12
 
}}
 
}}
<translate>
 
  
</translate>
+
{{EclipsedQuest
{{dungeonloot
+
|eye= {{minezloot_yes}}
|water= {{minezloot_no}}
 
<translate>
 
<!--T:3-->
 
|crafting= {{minezloot_no}}
 
|farm= {{minezloot_no}}
 
|brewing= {{minezloot_no}}
 
|legendary= {{minezloot_no}}
 
|elite= {{minezloot_no}}
 
|dungeon_common= 7
 
|dungeon_uncommon= 1
 
|dungeon_rare= {{minezloot_no}}
 
 
}}
 
}}
  
 +
==Dungeon Chest Loot==
  
==Loot Chests== <!--T:4-->
+
{|class="wikitable" style="width:30%; float:left; margin-right:3%; text-align:center"
 +
!Name
 +
!Image
 +
!Spawn Rate
 +
|-
 +
|Pristine Chain Helmet
 +
|[[File:Enchanted Chain Helmet HD.gif|32px]]
 +
|6.0%
 +
|-
 +
|Pristine Chain Chestplate
 +
|[[File:Enchanted Chain Chestplate HD.gif|32px]]
 +
|6.0%
 +
|-
 +
|Pristine Chain Leggings
 +
|[[File:Enchanted Chain Leggings HD.gif|32px]]
 +
|6.0%
 +
|-
 +
|Pristine Chain Boots
 +
|[[File:Enchanted Chain Boots HD.gif|32px]]
 +
|6.0%
 +
|-
 +
|Iron Helmet
 +
|[[File:Iron helmet.png|32px]]
 +
|4.0%
 +
|-
 +
|Iron Chestplate
 +
|[[File:Iron chestplate.png|32px]]
 +
|4.0%
 +
|-
 +
|Iron Leggings
 +
|[[File:Iron leggings.png|32px]]
 +
|4.0%
 +
|-
 +
|Iron Boots
 +
|[[File:Iron boots.png|32px]]
 +
|4.0%
 +
|-
 +
|Iron Sword<br>(Smite II)
 +
|[[File:Enchanted Iron Sword HD.gif|32px]]
 +
|6.0%
 +
|-
 +
|Iron Sword<br>(Smite II, Knockback I)
 +
|[[File:Enchanted Iron Sword HD.gif|32px]]
 +
|5.0%
 +
|-
 +
|Grenade
 +
|[[File:Ender pearl.png|32px]]
 +
|3.0%
 +
|-
 +
|Bow<br>(Power I)
 +
|[[File:Enchanted Bow HD.gif|32px]]
 +
|6.0%
 +
|-
 +
|Bow<br>(Power I, Punch I)
 +
|[[File:Enchanted Bow HD.gif|32px]]
 +
|5.0%
 +
|-
 +
|Bow<br>(Power II)
 +
|[[File:Enchanted Bow HD.gif|32px]]
 +
|4.0%
 +
|-
 +
|Bow<br>(Power II, Punch I)
 +
|[[File:Enchanted Bow HD.gif|32px]]
 +
|3.0%
 +
|-
 +
|7 Arrows
 +
|[[File:Arrow7.png|32px]]
 +
|5.0%
 +
|-
 +
|Iron Axe
 +
|[[File:Iron axe.png|32px]]
 +
|4.0%
 +
|-
 +
|Potion of Healing II
 +
|[[File:Potion Drink Health.gif|32px]]
 +
|6.0%
 +
|-
 +
|Splash Potion of Healing II
 +
|[[File:Potion Splash Health.gif|32px]]
 +
|3.0%
 +
|-
 +
|Button
 +
|[[File:Button.png|32px]]
 +
|3.0%
 +
|-
 +
|Crafter's Block
 +
|[[File:Crafting_BlockHD.png|32px]]
 +
|2.0%
 +
|-
 +
|Small Bag
 +
|[[File:Brown bag.png|32px]]
 +
|2.0%
 +
|-
 +
|2 Snowballs
 +
|[[File:Snowball2.png|32px]]
 +
|3.0%
 +
|}
  
<!--T:5-->
+
{{clear}}
 +
 
 +
==Loot Chests== <!--T:3-->
 +
 
 +
<!--T:4-->
 
* Loot Room
 
* Loot Room
** 1 dungeon_uncommon
+
** 9 dungeon_tier_3
** 7 dungeon_common
+
** 3 dungeon_tier_4
  
 +
==Video Walkthrough== <!--T:5-->
 +
 +
<youtube>https://www.youtube.com/watch?v=kdm8a--fHYY</youtube>
  
 
==Text Walkthrough== <!--T:6-->
 
==Text Walkthrough== <!--T:6-->
 
  
 
===Altar (1/10)=== <!--T:7-->
 
===Altar (1/10)=== <!--T:7-->
  
 
<!--T:8-->
 
<!--T:8-->
*After throwing an eclipsed map into the hopper the door will open.
+
* Throw the Eclipsed Seal from [[Asindia Ruins]] onto the Altar.
 
 
  
 
===Entrance (1/10)=== <!--T:9-->
 
===Entrance (1/10)=== <!--T:9-->
  
<!--T:10-->
+
<!--T:11-->
 
* Go down the stairs.
 
* Go down the stairs.
* To your right, there is a Lore Book.
+
** To the right, there is a Lore Book.
* You can just sneak through the path blocked by sand.
+
* Hold sneak to pass through the path blocked by sand.
  
===Levitating Parkour Room (6/10)=== <!--T:11-->
+
===Sticky Ceiling Room (4/10)=== <!--T:10-->
  
<!--T:12-->
+
<!--T:11-->
* Use the slime blocks to get a levitating effect.
+
* Touch the slime blocks to get a levitation effect, sticking the player to the ceiling.
* You can only stick to full blocks otherwise, you will fall!
+
* The challenge here is to navigate a maze of red sandstone catwalks. If there is no longer a FULL red sandstone block above the player, they will fall into the lava and die. One must use third-person camera and the debug menu (f3) to decipher which paths are safe to travel.
* First, go to the platform on the right.
+
** First, go to the platform on the right.
* Then continue to the next platform
+
** Continue straight ahead to the next platform.
* Follow the path to the final platform
+
** Lastly, follow the shortest path to the final platform.
* Beware, there is a stair-block you have to pass!
 
  
===Spike Hallway (3/10)=== <!--T:13-->
+
===Spike Hallway (3/10)=== <!--T:12-->
  
<!--T:14-->
+
<!--T:13-->
* Jump on the sandstone blocks and not the end stone bricks to get to the other side of the hallway.
+
* The end stone bricks on the floor will activate spikes when stood on, dealing six hearts of damage.
* If you miss a jump, spikes will appear from the floor and deal damage.
+
* Parkour between the sandstone safe spots to reach the other side.
 
* At the end of the hallway, push the button to open the door.
 
* At the end of the hallway, push the button to open the door.
 +
* There will be two challenges here; One to the left and one to the right. Both must be completed.
 +
 +
===Right Side - Hot Sand Pillars (8/10)=== <!--T:14-->
 +
 +
<!--T:15-->
 +
* Complete the parkour challenge to reach the three ledges on the northeast, southeast, and southwest in that order, and throw items on plates there.
 +
* To do this, parkour on the sand pillars that rise and fall on a randomized cycle. Every five seconds, all currently raised pillars will fall and a random seven of the twelve pillars will rise.
 +
* If the player falls in the red-hot sand below, they will be repeatedly shot with fire charges.
 +
** It is recommended to back walk and jump to the nearest safe sand. The fire charges will boost the player in the direction they're going.
 +
** Do not attempt to seek safety on the spot where a pillar can rise.
 +
* First, hang out on the northeast side and wait for the three northmost pillars to all rise at the same time. The odds of this occurring are about 15.9%, so stay alert and wait patiently.
 +
* Once they rise, immediately parkour across them. The final jump is a 3-block-1-up.
 +
* Throw an item on the plate here and go south. Wait for the correct pillar to rise, then do another 3-by-1.
 +
* Throw an item on the second plate and look to the west. Wait for the correct pillar to rise, then do one last 3-by-1.
 +
* Once the third and final plate is activated, jump down and return to the main room.
 +
 +
===Left Side - Sticky Ceiling 2 (6/10)=== <!--T:16-->
 +
 +
<!--T:17-->
 +
* This is a more complex and difficult rendition of the first challenge.
 +
** Watching the video guide is highly recommended. It is tricky and very punishing.
 +
* Once at the back of the room, throw an item on the wooden plate.
 +
* This whole section can be skipped by using [[Eillom|Eillom Ale]] to get on top of the catwalks.
  
===Boss Room (5/10)=== <!--T:15-->
+
===Ruin Guardian (7/10)=== <!--T:18-->
  
<!--T:16-->
+
<!--T:19-->
* Once you enter the final room, you will find some purple particles in the center of the room.
+
* Once both challenges are complete, purple particles will appear in the middle of the room.
* Run through the particles to summon the Ruin Guardian.
+
* Equip any smite swords, a smite iron axe, snowballs, and/or potions.
* This mob will have lots of health and deal about 4 hearts to a full iron player.
+
* Stand on the particles to close all doors to the room and spawn the dungeon's boss: The Ruin Guardian. It's a skeleton that deals three hearts to full iron and has a lot of health.
* Once you kill it, the Eye of Darkness will drop in the center of the room and you can exit by pushing the button at the back of the room.
+
* Every ten seconds, it will spawn three zombies on top of itself. The zombies can randomly be pigmen or baby pigmen.
 +
* Rapidly hit the Ruin Guardian into the corner of the room with a smite sword. Continue critting it in the corner until it spawns zombies, at which point switch to an axe. Use the wide swing of the axe to kill all the zombies while keeping the Ruin Guardian in place. Switch back to the sword and repeat the process.
 +
** If it spawns pigmen,they will immediately pop to the axe, spawning baby zombies and dealing damage. If below half health, run away and drink some potions.
 +
** If overwhelmed by the zombies, snowball or grenade them while restocking hotbar and health.
 +
* Eventually, the Ruin Guardian will die. Pick up the Eye of Darkness which drops in the center of the room and head north to the loot room.
  
===Exit (1/10)=== <!--T:17-->
+
===Loot Room (1/10)=== <!--T:20-->
  
<!--T:18-->
+
<!--T:21-->
* Congratulations! Collect your loot and walk up the tunnel.
+
* Loot the 8 tier 3 and 3 tier 4 dungeon chests. Some of the chests are pretty well hidden, so look carefully.
* Push the button and exit.
+
* Head through the hole in the ceiling in the back of the room. This will put the player back into the main server, near the river intersection in the mesa.
 +
* Congratulations on beating Eclipsed Ruins!
  
 +
==Travel Advisory/Warnings== <!--T:22-->
  
==Lore== <!--T:19-->
+
<!--T:23-->
 +
* [[Special:MyLanguage/Saens|Saens]], [[Special:MyLanguage/Sercaul|Sercaul]], and [[Special:MyLanguage/Grayvale|Grayvale]] are all good places to restock on civilian loot after this dungeon. [[Special:MyLanguage/Pileus|Pileus]], the best food town on the map, is just a short sprint away.
 +
* Fire resistance potions are very useful here, but the closest place to find them is in the volcanic region near [[Special:MyLanguage/Mining Town|Mining Town]].
 +
* If one falls into a lava pit, there is no way out. Swim to the nearest safe ground and disconnect from the server to avoid death.
  
<!--T:20-->
+
==Lore== <!--T:24-->
 +
 
 +
<!--T:25-->
 
* There are a couple of [[Special:MyLanguage/Lore|Lore Books]] here:
 
* There are a couple of [[Special:MyLanguage/Lore|Lore Books]] here:
 
+
===Buried - Eclipsed===
 
</translate>
 
</translate>
 
{{wikiquote|quote=
 
{{wikiquote|quote=
Run...
+
Run...<br>Just keep running.<br>That's all we can do now.<br>We thought we'd be helping, but all we did was repeat history. Now we will be buried, and forgotten.}}
Just keep running.
 
That's all we can do now.
 
We thought we'd be helping, but all we did was repeat history. Now we will be buried, and forgotten.
 
}}
 
 
<translate>
 
<translate>
  
<!--T:21-->
+
<!--T:26-->
<br>
+
===Artifact - Main===
 
</translate>
 
</translate>
{{wikiquote|quote=
+
{{wikiquote|quote=Where darkness abides.<br>Sunlight Provides.<br>Beneath a gate of purple, marked by the sun.<br>Return the eye and a shard will be your guerdon...}}
Where darkness abides.
 
Sunlight Provides.
 
Beneath a gate of purple, marked by the sun.
 
Return the eye and a shard will be your guerdon...
 
}}
 
 
<translate>
 
<translate>
  
<!--T:22-->
+
<!--T:27-->
[[Category:MineZ{{#translation:}}]][[Category:MineZ Locations{{#translation:}}]][[Category:MineZ Dungeons{{#translation:}}]]
+
[[Category:MineZ{{#translation:}}]][[Category:MineZ Locations{{#translation:}}]][[Category:MineZ Dungeons{{#translation:}}]][[Category:Path of the Eclipsed]]
 
</translate>
 
</translate>

Revision as of 19:50, 12 October 2021

Other languages:
English
The Entrance of Eclipsed Ruins, as seen from the east

Eclipsed Ruins is a Tier 3 dungeon near Desert Canyon Sanctuary. It is the final part in obtaining the Eye of Darkness that has to be brought to Shrine of the Dusk. To enter, one must have visited the ruins under Archaeological Dig Site with an Old Gnawed Bone and obtained the Eclipsed Seal.

Dungeon Information
Coordinates: (3420, -1765)
Difficulty: 6.5/10
Number of Chests: 12
Dungeon Type: Tier 3
Zombie Content: Very Low
Parkour Content: Medium
Puzzle/Trap Content: High
Minimum Players: 1
Other Requirements: Eclipsed Map (Asindia Ruins), Junk Items




General Resources
Water bottle.png Water Refill

Crafting TableHD.png Crafting Table

New FarmHD2.png Farm

Brewing stand.png Brewing Stand

Lit Furnace HD.png Lit Furnace

Dungeon Loot
Wooden chest.png Dungeon Chests 12
Iron sword.png Legendary Items

Iron chestplate.png Elite Legendary Items



Path of the Eclipsed
Bone.png Old Gnawed Bone

Map.png Eclipsed Map

Eyeofdarkness.png Eye of Darkness
Firework Star.png Dusk Fragment

Nether Star.gif Dawn Fragment

Stick.png Rod of Reclamation

Map.png Eclipsed Seal



Dungeon Chest Loot

Name Image Spawn Rate
Pristine Chain Helmet Enchanted Chain Helmet HD.gif 6.0%
Pristine Chain Chestplate Enchanted Chain Chestplate HD.gif 6.0%
Pristine Chain Leggings Enchanted Chain Leggings HD.gif 6.0%
Pristine Chain Boots Enchanted Chain Boots HD.gif 6.0%
Iron Helmet Iron helmet.png 4.0%
Iron Chestplate Iron chestplate.png 4.0%
Iron Leggings Iron leggings.png 4.0%
Iron Boots Iron boots.png 4.0%
Iron Sword
(Smite II)
Enchanted Iron Sword HD.gif 6.0%
Iron Sword
(Smite II, Knockback I)
Enchanted Iron Sword HD.gif 5.0%
Grenade Ender pearl.png 3.0%
Bow
(Power I)
Enchanted Bow HD.gif 6.0%
Bow
(Power I, Punch I)
Enchanted Bow HD.gif 5.0%
Bow
(Power II)
Enchanted Bow HD.gif 4.0%
Bow
(Power II, Punch I)
Enchanted Bow HD.gif 3.0%
7 Arrows Arrow7.png 5.0%
Iron Axe Iron axe.png 4.0%
Potion of Healing II Potion Drink Health.gif 6.0%
Splash Potion of Healing II Potion Splash Health.gif 3.0%
Button Button.png 3.0%
Crafter's Block Crafting BlockHD.png 2.0%
Small Bag Brown bag.png 2.0%
2 Snowballs Snowball2.png 3.0%



Loot Chests

  • Loot Room
    • 9 dungeon_tier_3
    • 3 dungeon_tier_4

Video Walkthrough

Text Walkthrough

Altar (1/10)

Entrance (1/10)

  • Go down the stairs.
    • To the right, there is a Lore Book.
  • Hold sneak to pass through the path blocked by sand.

Sticky Ceiling Room (4/10)

  • Touch the slime blocks to get a levitation effect, sticking the player to the ceiling.
  • The challenge here is to navigate a maze of red sandstone catwalks. If there is no longer a FULL red sandstone block above the player, they will fall into the lava and die. One must use third-person camera and the debug menu (f3) to decipher which paths are safe to travel.
    • First, go to the platform on the right.
    • Continue straight ahead to the next platform.
    • Lastly, follow the shortest path to the final platform.

Spike Hallway (3/10)

  • The end stone bricks on the floor will activate spikes when stood on, dealing six hearts of damage.
  • Parkour between the sandstone safe spots to reach the other side.
  • At the end of the hallway, push the button to open the door.
  • There will be two challenges here; One to the left and one to the right. Both must be completed.

Right Side - Hot Sand Pillars (8/10)

  • Complete the parkour challenge to reach the three ledges on the northeast, southeast, and southwest in that order, and throw items on plates there.
  • To do this, parkour on the sand pillars that rise and fall on a randomized cycle. Every five seconds, all currently raised pillars will fall and a random seven of the twelve pillars will rise.
  • If the player falls in the red-hot sand below, they will be repeatedly shot with fire charges.
    • It is recommended to back walk and jump to the nearest safe sand. The fire charges will boost the player in the direction they're going.
    • Do not attempt to seek safety on the spot where a pillar can rise.
  • First, hang out on the northeast side and wait for the three northmost pillars to all rise at the same time. The odds of this occurring are about 15.9%, so stay alert and wait patiently.
  • Once they rise, immediately parkour across them. The final jump is a 3-block-1-up.
  • Throw an item on the plate here and go south. Wait for the correct pillar to rise, then do another 3-by-1.
  • Throw an item on the second plate and look to the west. Wait for the correct pillar to rise, then do one last 3-by-1.
  • Once the third and final plate is activated, jump down and return to the main room.

Left Side - Sticky Ceiling 2 (6/10)

  • This is a more complex and difficult rendition of the first challenge.
    • Watching the video guide is highly recommended. It is tricky and very punishing.
  • Once at the back of the room, throw an item on the wooden plate.
  • This whole section can be skipped by using Eillom Ale to get on top of the catwalks.

Ruin Guardian (7/10)

  • Once both challenges are complete, purple particles will appear in the middle of the room.
  • Equip any smite swords, a smite iron axe, snowballs, and/or potions.
  • Stand on the particles to close all doors to the room and spawn the dungeon's boss: The Ruin Guardian. It's a skeleton that deals three hearts to full iron and has a lot of health.
  • Every ten seconds, it will spawn three zombies on top of itself. The zombies can randomly be pigmen or baby pigmen.
  • Rapidly hit the Ruin Guardian into the corner of the room with a smite sword. Continue critting it in the corner until it spawns zombies, at which point switch to an axe. Use the wide swing of the axe to kill all the zombies while keeping the Ruin Guardian in place. Switch back to the sword and repeat the process.
    • If it spawns pigmen,they will immediately pop to the axe, spawning baby zombies and dealing damage. If below half health, run away and drink some potions.
    • If overwhelmed by the zombies, snowball or grenade them while restocking hotbar and health.
  • Eventually, the Ruin Guardian will die. Pick up the Eye of Darkness which drops in the center of the room and head north to the loot room.

Loot Room (1/10)

  • Loot the 8 tier 3 and 3 tier 4 dungeon chests. Some of the chests are pretty well hidden, so look carefully.
  • Head through the hole in the ceiling in the back of the room. This will put the player back into the main server, near the river intersection in the mesa.
  • Congratulations on beating Eclipsed Ruins!

Travel Advisory/Warnings

  • Saens, Sercaul, and Grayvale are all good places to restock on civilian loot after this dungeon. Pileus, the best food town on the map, is just a short sprint away.
  • Fire resistance potions are very useful here, but the closest place to find them is in the volcanic region near Mining Town.
  • If one falls into a lava pit, there is no way out. Swim to the nearest safe ground and disconnect from the server to avoid death.

Lore

Buried - Eclipsed

Run...
Just keep running.
That's all we can do now.
We thought we'd be helping, but all we did was repeat history. Now we will be buried, and forgotten.


Artifact - Main

Where darkness abides.
Sunlight Provides.
Beneath a gate of purple, marked by the sun.
Return the eye and a shard will be your guerdon...