Difference between revisions of "Eclipsed Headquarters"

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(holy shit some of these snarky comments are really fucking annoying to look at)
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** If you get caught with the key in your inventory, you'll have to pick it up again!
 
** If you get caught with the key in your inventory, you'll have to pick it up again!
  
==='''"""Cleansing"""''' (11/10)===  <!--T:19-->
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===Cleansing(11/10)===  <!--T:19-->
  
 
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* Continue ahead to the west side of the great hall.
 
* Continue ahead to the west side of the great hall.
 
* Throw the Lab Key onto the black particles by the banners. Brace yourself.
 
* Throw the Lab Key onto the black particles by the banners. Brace yourself.
* To your right, you will have to endure the greatest torture a gamer can be subjected to: A shower. When you're ready to die fighting, press the button in the opened room.
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* When you're ready to die fighting, press the button in the opened room.
  
 
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[[Category:MineZ{{#translation:}}]][[Category:MineZ Locations{{#translation:}}]][[Category:MineZ Dungeons{{#translation:}}]][[Category:MineZ_Emerald_Quest{{#translation:}}]]
 
[[Category:MineZ{{#translation:}}]][[Category:MineZ Locations{{#translation:}}]][[Category:MineZ Dungeons{{#translation:}}]][[Category:MineZ_Emerald_Quest{{#translation:}}]]

Revision as of 12:37, 6 May 2021

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Warning.png
This page contains major spoilers for the Emerald Quest.


Inside the Eclipsed Headquarters

Eclipsed Headquarters is a Tier 3 dungeon with a unique loot table at Knoxmoor. It is currently the final part of the Emerald Quest, the preceding five locations being Fort Z, Fort Erie, Alchemical Lab, Serpent's Hold, and Excavation Site in whatever order the player wishes to visit them. EHQ, as the dungeon is usually called, has no zombies (for lore reasons) and also has no parkour sections. It is possible to beat the entire dungeon without jumping or even sprinting. Read ahead for spoilers on how to enter and beat EHQ.

Dungeon Information
Coordinates: (?, ?)
Difficulty: 5/10
Number of Chests: 12
Dungeon Type: Tier 3
Zombie Content: None
Parkour Content: None
Puzzle/Trap Content: Unbelievably High
Minimum Players: 1
Other Requirements: Five Unique Emerald Shards




General Resources
Water bottle.png Water Refill
Crafting table.png Crafting Table
Farm.png Farm
Brewing stand.png Brewing Stand
Lit Furnace HD.png Lit Furnace

Dungeon Loot
Iron sword.png Legendary Items
Iron chestplate.png Elite Legendary Items
Civilian Loot
Paper.png Common Chests 3
Yellow dye.png Uncommon Chests
Tool Loot
Wooden hoe.png Common Chests

Stone Button (S) JE5 BE2.png Uncommon Chests

Food Loot
Beetroot.png Common Chests
Wheat.png Uncommon Chests 2
Pumpkin pie.png Rare Chests 1
EHQ Loot
Cake.png Supply Chests 8
Potion Lingering Health.gif Potion Chests 8


Emerald Quest
Prismarine crystals.png Emerald Shard
Emerald Geode.png Emerald Geode



Loot Chests

  • 2 food_uncommon
  • 1 food_rare
  • 3 civ_common
  • Loot Room
    • 8 EHQ_supply
    • 8 EHQ_pot

Legendary Items

SPOILER ALERT
The following section contains the Legendary Item obtained within this dungeon.


Name Image Notes
Heal Bow File:bow.png Restores 3 hearts to the player shot, at the cost of 2 arrows and 2 durability. Has a per-recipient 10-second cooldown and gives weakness to the shooter.

Text Walkthrough

Magicou's Grave (1/10)

  • Find Magicou's grave in the graveyard of Knoxmoor. Walk directly south to a circle-stone-brick pedestal.
    • If you have all five unique Emerald Shards, the pedestal will glow with blue particles.
    • If you do not have them, the pedestal will not glow and you cannot enter Eclipsed Headquarters.
  • Hold a shard in your hand to place it on the pedestal. When all five shards are placed, lightning will strike Magicou's Grave, spawning a portal to the past.
    • The lightning strike can be heard all across the MineZ world. It may attract players to your location.
    • The lightning also does three hearts of damage. Wait a safe distance away from the grave before approaching.
  • Run into the portal to be sent into the dungeon instance. You have 30 seconds.

What the Light Represents (3/10)

  • You have arrived at Knoxmoor in the past, shortly before the zombie apocalypse.
  • Head into the inn, up the stairs. Find a lore block and read the book inside.
    • It asks, 'What does the Light Represent?' In the future, the book is here, but the text on the page is faded and impossible to read.
  • The answer to the riddle must be input in the code room in the Knoxmoor Basement. The code must be input by pressing buttons under letters, but the letters are written with a foreign alphabet.
    • At Stonehenge, a room opens at night in the middle where a cipher for the alphabet is etched on the walls.
  • The answer is Truth. From left to right, press the third, second, fourth, third, and fifth buttons in order.
  • If your answer is accepted, return to the graveyard and head into the deep grave on the west side. You are now inside the headquarters of the Eclipsed.

Stealth Section (3/10)

  • As you descend, you'll find one of the dungeon's two water refills. Refill here and continue south.
  • You are now in a large room. Make a left here.
  • On the east side of the room is a well-positioned human guard with crippling insomnia. His field of awareness is lined with white particles. Run past as he's sleeping.
    • If you do, you and every teammate in this section of the dungeon will have to escape the cell block.

Cell Block (3/10)

  • You just took 3 hearts of damage and now you don't know where you are.
  • Leave the cell you're in through the broken wall.
  • You will have to walk around the backside of the guard at the desk. Once again, be mindful of the white particles.
  • As you leave, you'll pass the cafeteria on your right. Go in there and pick up the diamond key on the table by standing on it.

The Lab Key (4/10)

  • You are now at the intersection you would be at if you never got caught. If you never got caught, go right to the cafeteria and pick up the diamond key, then come back here.
  • At your first left is a room with a food_uncommon and a couple grain seeds that can be picked up. Take them into the second-left room and throw them on to the fire.
  • This will draw out the guard working at his desk. As he walks past your room, run into his office and quickly head to the back of his storeroom, where you can pick up the lab key.
  • Hurry back to the entrance to his office and you will catch him walking into the fire pit room. Run straight ahead, back to Mr. Wake up, and turn right. You're now back to the magnificent room.
    • If you get caught with the key in your inventory, you'll have to pick it up again!

Cleansing(11/10)

  • Continue ahead to the west side of the great hall.
  • Throw the Lab Key onto the black particles by the banners. Brace yourself.
  • When you're ready to die fighting, press the button in the opened room.