Difference between revisions of "Eclipsed Headquarters"
From Shotbow Wiki
(a start) |
(more progress) |
||
Line 6: | Line 6: | ||
<!--T:2--> | <!--T:2--> | ||
− | '''Eclipsed Headquarters''' is a Tier 3 dungeon with a unique loot table at [[Special:MyLanguage/Knoxmoor|Knoxmoor]]. It is currently the final part of the Emerald Quest, the preceding five locations being [[Special:MyLanguage/Fort Z|Fort Z]], [[Special:MyLanguage/Fort Erie|Fort Erie]], [[Special:MyLanguage/Alchemical Lab|Alchemical Lab]], [[Special:MyLanguage/Serpent's Hold|Serpent's Hold]], and [[Special:MyLanguage/Excavation Site|Excavation Site]] in whatever order the player wishes to visit them. EHQ, as the dungeon is usually called, has no zombies (for lore reasons) and also has no parkour sections. It is possible to beat the entire dungeon without jumping or even sprinting. Read ahead for spoilers on | + | '''Eclipsed Headquarters''' is a Tier 3 dungeon with a unique loot table at [[Special:MyLanguage/Knoxmoor|Knoxmoor]]. It is currently the final part of the Emerald Quest, the preceding five locations being [[Special:MyLanguage/Fort Z|Fort Z]], [[Special:MyLanguage/Fort Erie|Fort Erie]], [[Special:MyLanguage/Alchemical Lab|Alchemical Lab]], [[Special:MyLanguage/Serpent's Hold|Serpent's Hold]], and [[Special:MyLanguage/Excavation Site|Excavation Site]] in whatever order the player wishes to visit them. EHQ, as the dungeon is usually called, has no zombies (for lore reasons) and also has no parkour sections. It is possible to beat the entire dungeon without jumping or even sprinting. Read ahead for spoilers on how to enter and beat EHQ. |
− | |||
</translate> | </translate> | ||
Line 20: | Line 19: | ||
|puzzles= <font color="#8d0900">Unbelievably High</font> | |puzzles= <font color="#8d0900">Unbelievably High</font> | ||
|players= 1 | |players= 1 | ||
− | |other= Five Unique Emerald Shards | + | |other= Five Unique Emerald Shards |
}} | }} | ||
<translate> | <translate> | ||
Line 39: | Line 38: | ||
|civ_rare= {{minezloot_no}} | |civ_rare= {{minezloot_no}} | ||
|food_common= {{minezloot_no}} | |food_common= {{minezloot_no}} | ||
− | |food_uncommon= | + | |food_uncommon= 2 |
|food_rare= 1 | |food_rare= 1 | ||
|EHQ_supply= 8 | |EHQ_supply= 8 | ||
Line 59: | Line 58: | ||
** 8 EHQ_pot | ** 8 EHQ_pot | ||
− | == | + | ==Legendary Items== <!--T:6--> |
− | <!--T:7--> | + | <!--T:7--> |
+ | {| class="mw-collapsible mw-collapsed" data-expandtext="show" data-collapsetext="hide" style="background: #0d0d0d;border: 1.5px solid #800000;border-radius: 20px;box-shadow: inset 0 0 20px 3px #ff5050; box-sizing: border-box;color: #fff;left: 0;padding: 20px 30px 20px 30px;position: relative;max-width: 1275px;" | ||
+ | ! style="width: 100%;" | | ||
+ | '''<span style="color:#ff0000;text-align:left">SPOILER ALERT</span></br> The following section contains the Legendary Item obtained within this dungeon.''' | ||
+ | |- | ||
+ | | | ||
+ | ----- | ||
+ | {| class="wikitable" style=" style=width:20%; color:black; text-align:center" | ||
+ | |- | ||
+ | ! scope="col" style="color:white; background-image:linear-gradient(#423d3d,#1b1818)"| Name | ||
+ | ! scope="col" style="color:white; background-image:linear-gradient(#423d3d,#1b1818)"| Image | ||
+ | ! scope="col" style="color:white; background-image:linear-gradient(#423d3d,#1b1818)"| Notes | ||
+ | |- | ||
+ | |style="width:10%"|Heal Bow | ||
+ | |[[File:bow.png|File:bow.png]] | ||
+ | |style="width:80%"|Restores 3 hearts to the player shot, at the cost of 2 arrows and 2 durability. | ||
+ | |style="width:80%"|Has a per-recipient 10-second cooldown and gives weakness to the shooter. | ||
+ | |- | ||
+ | |} | ||
+ | |} | ||
==Text Walkthrough== <!--T:8--> | ==Text Walkthrough== <!--T:8--> | ||
Line 70: | Line 88: | ||
* Find Magicou's grave in the graveyard of [[Knoxmoor]]. Walk directly south to a circle-stone-brick pedestal. | * Find Magicou's grave in the graveyard of [[Knoxmoor]]. Walk directly south to a circle-stone-brick pedestal. | ||
** If you have all five unique Emerald Shards, the pedestal will glow with blue particles. | ** If you have all five unique Emerald Shards, the pedestal will glow with blue particles. | ||
− | ** If you do not have them, the pedestal will not glow and you | + | ** If you do not have them, the pedestal will not glow and you cannot enter Eclipsed Headquarters. |
+ | * Hold a shard in your hand to place it on the pedestal. When all five shards are placed, lightning will strike Magicou's Grave, spawning a portal to the past. | ||
+ | ** The lightning strike can be heard all across the MineZ world. It may attract players to your location. | ||
+ | * Run into the portal to be sent into the dungeon instance. You have 30 seconds. | ||
+ | |||
+ | ===What the Light Represents (2/10)===<!--T:11--> | ||
+ | |||
+ | <!--T:12--> | ||
+ | * You have arrived at Knoxmoor in the past, shortly before the zombie apocalypse. | ||
+ | * Head into the inn, up the stairs. Find a lore block and read the book inside. | ||
+ | ** It asks, 'What does the Light Represent?' In the future, the text on the page is faded and impossible to read. | ||
+ | * The answer to the riddle must be input in the code room in the newly-accessible basement. The code must be input by pressing buttons under letters, except the letters are from a foreign alphabet.** | ||
+ | ** At [[Special:MyLanguage/Stonehenge|Stonehenge]], a room opens in the middle at night where a cipher for the alphabet is etched on the walls. | ||
+ | |||
</translate> | </translate> | ||
− | [[Category:MineZ{{#translation:}}]][[Category:MineZ Locations{{#translation:}}]][[Category:MineZ Dungeons{{#translation:}}]] | + | [[Category:MineZ{{#translation:}}]][[Category:MineZ Locations{{#translation:}}]][[Category:MineZ Dungeons{{#translation:}}]][[Category:MineZ_Emerald_Quest{{#translation:}}]] |
Revision as of 19:25, 2 May 2021
Eclipsed Headquarters is a Tier 3 dungeon with a unique loot table at Knoxmoor. It is currently the final part of the Emerald Quest, the preceding five locations being Fort Z, Fort Erie, Alchemical Lab, Serpent's Hold, and Excavation Site in whatever order the player wishes to visit them. EHQ, as the dungeon is usually called, has no zombies (for lore reasons) and also has no parkour sections. It is possible to beat the entire dungeon without jumping or even sprinting. Read ahead for spoilers on how to enter and beat EHQ.
Dungeon Information | |
---|---|
Coordinates: | (?, ?) |
Difficulty: | 5/10 |
Number of Chests: | 12 |
Dungeon Type: | Tier 3 |
Zombie Content: | None |
Parkour Content: | None |
Puzzle/Trap Content: | Unbelievably High |
Minimum Players: | 1 |
Other Requirements: | Five Unique Emerald Shards |
General Resources | ||
---|---|---|
Water Refill | ✔ | |
Crafting Table | ✔ | |
Farm | ✘ | |
Brewing Stand | ✔ | |
Lit Furnace | ✘
|
Dungeon Loot | ||
---|---|---|
Legendary Items | ✔ | |
Elite Legendary Items | ✘ |
Civilian Loot | ||
---|---|---|
Common Chests | 3 | |
Uncommon Chests | ✘ |
Tool Loot | ||
---|---|---|
Common Chests | ✘
| |
Uncommon Chests | ✘
|
Food Loot | ||
---|---|---|
Common Chests | ✘ | |
Uncommon Chests | 2 | |
Rare Chests | 1 |
EHQ Loot | ||
---|---|---|
Supply Chests | ✘
| |
Potion Chests | ✘
|
Emerald Quest | ||
---|---|---|
Emerald Shard | ✔ | |
Emerald Geode | ✘ |
Contents
Loot Chests
- 2 food_uncommon
- 1 food_rare
- 3 civ_common
- Loot Room
- 8 EHQ_supply
- 8 EHQ_pot
Legendary Items
Text Walkthrough
Magicou's Grave (1/10)
- Find Magicou's grave in the graveyard of Knoxmoor. Walk directly south to a circle-stone-brick pedestal.
- If you have all five unique Emerald Shards, the pedestal will glow with blue particles.
- If you do not have them, the pedestal will not glow and you cannot enter Eclipsed Headquarters.
- Hold a shard in your hand to place it on the pedestal. When all five shards are placed, lightning will strike Magicou's Grave, spawning a portal to the past.
- The lightning strike can be heard all across the MineZ world. It may attract players to your location.
- Run into the portal to be sent into the dungeon instance. You have 30 seconds.
What the Light Represents (2/10)
- You have arrived at Knoxmoor in the past, shortly before the zombie apocalypse.
- Head into the inn, up the stairs. Find a lore block and read the book inside.
- It asks, 'What does the Light Represent?' In the future, the text on the page is faded and impossible to read.
- The answer to the riddle must be input in the code room in the newly-accessible basement. The code must be input by pressing buttons under letters, except the letters are from a foreign alphabet.**
- At Stonehenge, a room opens in the middle at night where a cipher for the alphabet is etched on the walls.