Difference between revisions of "Eclipsed Headquarters"

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'''Eclipsed Headquarters''' is a Tier 3 dungeon with a unique loot table at [[Special:MyLanguage/Knoxmoor|Knoxmoor]]. It is currently the final part of the Emerald Quest, the preceding five locations being [[Special:MyLanguage/Fort Z|Fort Z]], [[Special:MyLanguage/Fort Erie|Fort Erie]], [[Special:MyLanguage/Alchemical Lab|Alchemical Lab]], [[Special:MyLanguage/Serpent's Hold|Serpent's Hold]], and [[Special:MyLanguage/Excavation Site|Excavation Site]] in whatever order the player wishes to visit them. EHQ, as the dungeon is usually called, has no zombies (for lore reasons) and also has no parkour sections. It is possible to beat the entire dungeon without jumping or even sprinting. Read ahead for spoilers on EHQ's location, how it is entered, and how it is beaten.
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'''Eclipsed Headquarters''' is a Tier 3 dungeon with a unique loot table at [[Special:MyLanguage/Knoxmoor|Knoxmoor]]. It is currently the final part of the Emerald Quest, the preceding five locations being [[Special:MyLanguage/Fort Z|Fort Z]], [[Special:MyLanguage/Fort Erie|Fort Erie]], [[Special:MyLanguage/Alchemical Lab|Alchemical Lab]], [[Special:MyLanguage/Serpent's Hold|Serpent's Hold]], and [[Special:MyLanguage/Excavation Site|Excavation Site]] in whatever order the player wishes to visit them. EHQ, as the dungeon is usually called, has no zombies (for lore reasons) and also has no parkour sections. It is possible to beat the entire dungeon without jumping or even sprinting. Read ahead for spoilers on how to enter and beat EHQ.
 
 
  
 
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|puzzles= <font color="#8d0900">Unbelievably High</font>
 
|puzzles= <font color="#8d0900">Unbelievably High</font>
 
|players= 1
 
|players= 1
|other= Five Unique Emerald Shards,
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|other= Five Unique Emerald Shards
 
}}
 
}}
 
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|civ_rare= {{minezloot_no}}
 
|civ_rare= {{minezloot_no}}
 
|food_common= {{minezloot_no}}
 
|food_common= {{minezloot_no}}
|food_uncommon= {{minezloot_no}}
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|food_uncommon= 2
 
|food_rare= 1
 
|food_rare= 1
 
|EHQ_supply= 8
 
|EHQ_supply= 8
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** 8 EHQ_pot
 
** 8 EHQ_pot
  
==Video Walkthrough== <!--T:6-->
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==Legendary Items== <!--T:6-->
  
<!--T:7--> Pending.
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<!--T:7-->
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{| class="mw-collapsible mw-collapsed" data-expandtext="show" data-collapsetext="hide"  style="background: #0d0d0d;border: 1.5px solid #800000;border-radius: 20px;box-shadow: inset 0 0 20px 3px #ff5050; box-sizing: border-box;color: #fff;left: 0;padding: 20px 30px 20px 30px;position: relative;max-width: 1275px;"
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! style="width: 100%;" |
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'''<span style="color:#ff0000;text-align:left">SPOILER ALERT</span></br> The following section contains the Legendary Item obtained within this dungeon.'''
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|-
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|
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-----
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{| class="wikitable" style=" style=width:20%; color:black; text-align:center"
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|-
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! scope="col" style="color:white; background-image:linear-gradient(#423d3d,#1b1818)"| Name
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! scope="col" style="color:white; background-image:linear-gradient(#423d3d,#1b1818)"| Image
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! scope="col" style="color:white; background-image:linear-gradient(#423d3d,#1b1818)"| Notes
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|-
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|style="width:10%"|Heal Bow
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|[[File:bow.png|File:bow.png]]
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|style="width:80%"|Restores 3 hearts to the player shot, at the cost of 2 arrows and 2 durability.
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|style="width:80%"|Has a per-recipient 10-second cooldown and gives weakness to the shooter.
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|-
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|}
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|}
  
 
==Text Walkthrough== <!--T:8-->
 
==Text Walkthrough== <!--T:8-->
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* Find Magicou's grave in the graveyard of [[Knoxmoor]]. Walk directly south to a circle-stone-brick pedestal.
 
* Find Magicou's grave in the graveyard of [[Knoxmoor]]. Walk directly south to a circle-stone-brick pedestal.
 
** If you have all five unique Emerald Shards, the pedestal will glow with blue particles.
 
** If you have all five unique Emerald Shards, the pedestal will glow with blue particles.
** If you do not have them, the pedestal will not glow and you must head to another Emerald Quest location.
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** If you do not have them, the pedestal will not glow and you cannot enter Eclipsed Headquarters.
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* Hold a shard in your hand to place it on the pedestal. When all five shards are placed, lightning will strike Magicou's Grave, spawning a portal to the past.
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** The lightning strike can be heard all across the MineZ world. It may attract players to your location.
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* Run into the portal to be sent into the dungeon instance. You have 30 seconds.
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===What the Light Represents (2/10)===<!--T:11-->
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<!--T:12-->
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* You have arrived at Knoxmoor in the past, shortly before the zombie apocalypse.
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* Head into the inn, up the stairs. Find a lore block and read the book inside.
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** It asks, 'What does the Light Represent?' In the future, the text on the page is faded and impossible to read.
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* The answer to the riddle must be input in the code room in the newly-accessible basement. The code must be input by pressing buttons under letters, except the letters are from a foreign alphabet.**
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** At [[Special:MyLanguage/Stonehenge|Stonehenge]], a room opens in the middle at night where a cipher for the alphabet is etched on the walls.
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[[Category:MineZ{{#translation:}}]][[Category:MineZ Locations{{#translation:}}]][[Category:MineZ Dungeons{{#translation:}}]]
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[[Category:MineZ{{#translation:}}]][[Category:MineZ Locations{{#translation:}}]][[Category:MineZ Dungeons{{#translation:}}]][[Category:MineZ_Emerald_Quest{{#translation:}}]]

Revision as of 19:25, 2 May 2021

Other languages:
Warning.png
This page contains major spoilers for the Emerald Quest.


Placeholder.

Eclipsed Headquarters is a Tier 3 dungeon with a unique loot table at Knoxmoor. It is currently the final part of the Emerald Quest, the preceding five locations being Fort Z, Fort Erie, Alchemical Lab, Serpent's Hold, and Excavation Site in whatever order the player wishes to visit them. EHQ, as the dungeon is usually called, has no zombies (for lore reasons) and also has no parkour sections. It is possible to beat the entire dungeon without jumping or even sprinting. Read ahead for spoilers on how to enter and beat EHQ.

Dungeon Information
Coordinates: (?, ?)
Difficulty: 5/10
Number of Chests: 12
Dungeon Type: Tier 3
Zombie Content: None
Parkour Content: None
Puzzle/Trap Content: Unbelievably High
Minimum Players: 1
Other Requirements: Five Unique Emerald Shards




General Resources
Water bottle.png Water Refill
Crafting table.png Crafting Table
Farm.png Farm
Brewing stand.png Brewing Stand
Lit Furnace HD.png Lit Furnace

Dungeon Loot
Iron sword.png Legendary Items
Iron chestplate.png Elite Legendary Items
Civilian Loot
Paper.png Common Chests 3
Yellow dye.png Uncommon Chests
Tool Loot
Wooden hoe.png Common Chests

Stone Button (S) JE5 BE2.png Uncommon Chests

Food Loot
Beetroot.png Common Chests
Wheat.png Uncommon Chests 2
Pumpkin pie.png Rare Chests 1
EHQ Loot
Cake.png Supply Chests

Potion Lingering Health.gif Potion Chests


Emerald Quest
Prismarine crystals.png Emerald Shard
Emerald Geode.png Emerald Geode



Loot Chests

  • 2 food_uncommon
  • 1 food_rare
  • 3 civ_common
  • Loot Room
    • 8 EHQ_supply
    • 8 EHQ_pot

Legendary Items

SPOILER ALERT
The following section contains the Legendary Item obtained within this dungeon.


Name Image Notes
Heal Bow File:bow.png Restores 3 hearts to the player shot, at the cost of 2 arrows and 2 durability. Has a per-recipient 10-second cooldown and gives weakness to the shooter.

Text Walkthrough

Magicou's Grave (1/10)

  • Find Magicou's grave in the graveyard of Knoxmoor. Walk directly south to a circle-stone-brick pedestal.
    • If you have all five unique Emerald Shards, the pedestal will glow with blue particles.
    • If you do not have them, the pedestal will not glow and you cannot enter Eclipsed Headquarters.
  • Hold a shard in your hand to place it on the pedestal. When all five shards are placed, lightning will strike Magicou's Grave, spawning a portal to the past.
    • The lightning strike can be heard all across the MineZ world. It may attract players to your location.
  • Run into the portal to be sent into the dungeon instance. You have 30 seconds.

What the Light Represents (2/10)

  • You have arrived at Knoxmoor in the past, shortly before the zombie apocalypse.
  • Head into the inn, up the stairs. Find a lore block and read the book inside.
    • It asks, 'What does the Light Represent?' In the future, the text on the page is faded and impossible to read.
  • The answer to the riddle must be input in the code room in the newly-accessible basement. The code must be input by pressing buttons under letters, except the letters are from a foreign alphabet.**
    • At Stonehenge, a room opens in the middle at night where a cipher for the alphabet is etched on the walls.