Difference between revisions of "Devil's Respite"

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<languages/>
 
<languages/>
<translate>
 
</translate>
 
{{needsinfo|comment=Loot Chests, Information}}
 
 
<translate>
 
<translate>
  
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<!--T:2-->
 
<!--T:2-->
'''Devil's Respite''' is a dungeon located next to the town of [[Special:MyLanguage/Thannus|Thannus]]. [[Special:MyLanguage/Portsmouth|Portsmouth]]'s and [[Special:MyLanguage/Overgrown Tomb|Overgrown Tomb]]'s Lore Books leads here. There's a lot of fire symbols inside the dungeon. This is a rather difficult dungeon to beat and may take a few tries, but it gets easier once you get the hang of it.
+
'''Devil's Respite''' is a soloable Tier 3 dungeon located behind the town of [[Special:MyLanguage/Thannus|Thannus]]. There's a lot of fire symbols inside the dungeon. It is a punishing dungeon to beat and may take a few tries, but it gets to be very easy after multiple attempts. During times when the server performance is struggling, it is not advised to come here, as this dungeon can lead to easily dying when lagging.
  
</translate>
 
 
{{dungeoninfo
 
{{dungeoninfo
 
|x= 555
 
|x= 555
 
|z= -889
 
|z= -889
|difficulty= 6.5/10
+
|difficulty= 4.7/10
|chests= 12
+
|chests= 15
 
|type= Tier 3
 
|type= Tier 3
 
|zombies= <font color="#fc5202">High</font> [[Special:MyLanguage/MineZ Mobs#Zombies|Zombie]] and [[Special:MyLanguage/MineZ Mobs#Zombie Pigmen|Zombie Pigmen]] Spawners
 
|zombies= <font color="#fc5202">High</font> [[Special:MyLanguage/MineZ Mobs#Zombies|Zombie]] and [[Special:MyLanguage/MineZ Mobs#Zombie Pigmen|Zombie Pigmen]] Spawners
Line 24: Line 20:
 
|other= None
 
|other= None
 
}}
 
}}
<translate>
 
  
</translate>
+
{{Dungeonlootorigins
{{hybridloot
 
|water={{minezloot_no}}
 
<translate>
 
<!--T:3-->
 
|crafting= {{minezloot_no}}
 
|farm= {{minezloot_no}}
 
 
|brewing= {{minezloot_yes}}
 
|brewing= {{minezloot_yes}}
|civ_common= {{minezloot_no}}
+
|legendary= 1
|civ_tool= {{minezloot_no}}
+
|dungeon_chests= 15
|food_common= {{minezloot_no}}
 
|food_uncommon= {{minezloot_no}}
 
|pots_common= {{minezloot_no}}
 
|pots_uncommon= {{minezloot_no}}
 
|pots_rare= {{minezloot_no}}
 
|mil_common= {{minezloot_no}}
 
|mil_uncommon= {{minezloot_no}}
 
|mil_rare= 2
 
|mil_epic= {{minezloot_no}}
 
|legendary= 2
 
|elite= {{minezloot_no}}
 
|dungeon_common= 6
 
|dungeon_uncommon= 4
 
|dungeon_rare= {{minezloot_no}}
 
 
}}
 
}}
  
 +
==Dungeon Chest Loot==
  
==Loot Chests== <!--T:4-->
+
{|class="wikitable" style="width:30%; float:left; margin-right:3%; text-align:center"
 +
!Name
 +
!Image
 +
!Spawn Rate
 +
|-
 +
|Pristine Chain Helmet
 +
|[[File:Enchanted Chain Helmet HD.gif|32px]]
 +
|6.0%
 +
|-
 +
|Pristine Chain Chestplate
 +
|[[File:Enchanted Chain Chestplate HD.gif|32px]]
 +
|6.0%
 +
|-
 +
|Pristine Chain Leggings
 +
|[[File:Enchanted Chain Leggings HD.gif|32px]]
 +
|6.0%
 +
|-
 +
|Pristine Chain Boots
 +
|[[File:Enchanted Chain Boots HD.gif|32px]]
 +
|6.0%
 +
|-
 +
|Iron Helmet
 +
|[[File:Iron helmet.png]]
 +
|3.0%
 +
|-
 +
|Iron Chestplate
 +
|[[File:Iron chestplate.png]]
 +
|3.0%
 +
|-
 +
|Iron Leggings
 +
|[[File:Iron leggings.png]]
 +
|3.0%
 +
|-
 +
|Iron Boots
 +
|[[File:Iron boots.png]]
 +
|3.0%
 +
|-
 +
|Iron Sword<br>(Smite I)
 +
|[[File:Enchanted Iron Sword HD.gif|32px]]
 +
|6.0%
 +
|-
 +
|Iron Sword<br>(Smite I, Knockback I)
 +
|[[File:Enchanted Iron Sword HD.gif|32px]]
 +
|6.0%
 +
|-
 +
|Iron Sword<br>(Smite II)
 +
|[[File:Enchanted Iron Sword HD.gif|32px]]
 +
|3.0%
 +
|-
 +
|Iron Sword<br>(Smite II, Knockback I)
 +
|[[File:Enchanted Iron Sword HD.gif|32px]]
 +
|3.0%
 +
|-
 +
|Grenade
 +
|[[File:Ender pearl.png|32px]]
 +
|2.0%
 +
|-
 +
|Bow<br>(Power I)
 +
|[[File:Enchanted Bow HD.gif|32px]]
 +
|6.0%
 +
|-
 +
|Bow<br>(Power I, Punch I)
 +
|[[File:Enchanted Bow HD.gif|32px]]
 +
|5.0%
 +
|-
 +
|7 Arrows
 +
|[[File:Arrow7.png|32px]]
 +
|10.0%
 +
|-
 +
|Potion of Healing II
 +
|[[File:Potion Drink Health.gif|32px]]
 +
|5.0%
 +
|-
 +
|Splash Potion of Healing I
 +
|[[File:Potion Drink Health.gif|32px]]
 +
|5.0%
 +
|-
 +
|Sugar
 +
|[[File:Sugar.png|32px]]
 +
|9.0%
 +
|}
  
<!--T:5-->
+
{{clear}}
* Small cell after wave room
+
 
** 2 mil_rare
+
==Loot Chests== <!--T:3-->
 +
 
 +
<!--T:4-->
 +
* Pigman Plates
 +
** 2 dungeon_tier_2
 +
* Parkour Room
 +
** 3 dungeon_tier_2
 
* Loot room
 
* Loot room
** 6 dungeon_common
+
** 10 dungeon_tier_3
** 4 dungeon_uncommon
 
  
==Legendary Items== <!--T:6-->
+
==Legendary Items== <!--T:5-->
  
<!--T:7-->
+
<!--T:6-->
 
{| class="wikitable" style=" style=width:20%; color:black; text-align:center"
 
{| class="wikitable" style=" style=width:20%; color:black; text-align:center"
 
|-
 
|-
Line 73: Line 134:
 
|style="width:10%"|Zombie Bow
 
|style="width:10%"|Zombie Bow
 
|[[File:bow.png|File:bow.png]]
 
|[[File:bow.png|File:bow.png]]
|style="width:80%"|Shoots a zombie egg at full charge. Zombie eggs have a chance to turn into a zombie upon contact with the ground. Costs one arrow per shot.
+
|style="width:80%"|Shoots a zombie egg at full charge. Zombie eggs have a chance to turn into a zombie upon contact with the ground, at the cost of one arrow.
 
|-
 
|-
 
|}
 
|}
  
==Video Walkthrough== <!--T:8-->
+
==Video Walkthrough== <!--T:7-->
 +
<youtube>https://www.youtube.com/watch?v=om82K91qz9w</youtube>
  
<!--T:9-->
+
==Text Walkthrough== <!--T:8-->
<youtube>https://www.youtube.com/watch?v=L_6jbVRFjEA&</youtube>
 
  
 +
===Entrance (2/10)=== <!--T:9-->
  
==Text Walkthrough== <!--T:10-->
+
<!--T:10-->
 +
* Parkour across the skeleton to the entrance. It is advised to jump onto the bones from the south side - the lava will kill players
  
 
+
===Trial of Greed (1/10)=== <!--T:11-->
===Entrance (2/10)=== <!--T:11-->
 
  
 
<!--T:12-->
 
<!--T:12-->
* Parkour across the skeleton to the entrance.
+
* There will be three ways to go. Pick the way with coal blocks at lava level.
 +
** The path is randomized every time the instance is loaded. Choosing the gold or the diamond path will lead to certain death.
 +
*** Death can be avoided with Feather Falling boots and a fire resistance potion. Once the fire resistance is active, quickly type /logout to leave the dungeon.
 +
* Walk down the stairs to get to the next room.
  
 
+
===Lava Bridge (5/10)=== <!--T:13-->
===3 Way Room (1/10)=== <!--T:13-->
 
  
 
<!--T:14-->
 
<!--T:14-->
* There will be three ways to go. You want to choose the way with coal blocks at lava level.
+
* While entering this room, there will be a button on the entrance wall, with dispensers on each side and lava on the two sides of a path.
* There used to be a water refill when you landed. It has been replaced with slime blocks to break your fall.
+
* Activate the button on the wall. Zombie pigmen will spawn on both sides of the path from the dispensers.
** This means that you may be set on fire by the lava, so try to negate damage by jumping in rather than walking in.
+
* Crouch-walk across the path to avoid alerting the pigmen.
** This also means there are no more water refills. It is suggested that you bring some bottles beforehand in [[Special:MyLanguage/Thannus|Thannus]].
+
* After some time, a dinging noise will be hear and the door to the next room will open.
* Walk down the stairs to get to the next room.
 
 
 
  
===Wave Room (5/10)=== <!--T:15-->
+
===Pigman Plate Room (5/10)=== <!--T:15-->
  
 
<!--T:16-->
 
<!--T:16-->
* As you enter this room there will be a button along with dispensers on each side and a glass floor over lava on the two sides of the path.
+
* In this next room there are buttons in the center and 6 surrounding holes with pressure plates in them.
* Activate the button on the wall, then zombies and pigmen will spawn on both sides of the path from the dispensers.
+
** Pressing one of the buttons will spawn two pigmen in the center of the room. The objective is to activate all six plates, either with several people or by luring mobs onto the plates.
* They will travel quickly towards you and you must kill them.
+
** Lure the pigmen directly into the holes, or pop them and try to kite the faster, but more agile baby zombies. It is recommended to avoid doing this with baby pigmen. Use either a snowball or a splash potion on yourself to deal with them.
* After some time, you will hear a dinging noise and the door will open.
+
** There is no way for mobs and players alike to escape the holes if they touch the pressure plate. Log out if accidentally trapped in one.
**Alternatively, you can sneak to the other side once you press the button, and wait for the door to open. Then, you can sneak inside and wait for the door behind you to close. You can skip the wave room entirely with this method.
+
** The legendary this dungeon drops makes the room much easier. As the zombies from the Zombie Bow can fill the plates with a few stacks of arrows. The pigmen can be completely avoided.
 +
* Once all the plates have been triggered, proceed to the next room.
  
===Pigman Plate Room (5/10)=== <!--T:17-->
+
===Parkour Room (6/10)=== <!--T:17-->
  
 
<!--T:18-->
 
<!--T:18-->
* As you enter this room there will be buttons in the center and 6 surrounding holes with pressure plates in them.
+
* Parkour across the obsidian blocks to reach the other side.
* The button will spawn pigmen in groups of 2-3.
+
** There are two three-block one-up jumps. One is located halfway through, and one is at the very end.  
** You can lure the pigman directly into the holes. It is recommended to avoid doing this with baby pigmen.
+
** Sugar or [[Eillom|Eillom Ale]] can make this segment easier.
** If you or a teammate falls into a hole, there is no way to get out and you will have to log. You should probably wait until your teammates (if you had any) make it to next room though.
+
* There are zombie spawners on the bottom, and some pigmen spawners at the other end of the room. In case of falling, use the piston at the beginning to get back up.
* If you don't have pots this room can be very fatal.
+
** It is recommended to bring snowballs in order to avoid the spawning mobs.
* Once all the plates have a zombie on them you can proceed.
+
* There are zombie spawners at the end of the parkour as well. Dispatch any zombies there before making the last jump.
* Ironically, the legendary this dungeon drops makes the room much more safer. As the zombies from the Zombie Bow can fill the plates - and assuming you have a few stacks of arrows - you can completely avoid pigmen altogether.
+
* Press one of the buttons in the room after the parkour to proceed.
  
 
+
===Disappearing Platforms Room (7/10)=== <!--T:19-->
===Parkour Room (6/10)=== <!--T:19-->
 
  
 
<!--T:20-->
 
<!--T:20-->
* You must do parkour to reach the other side. The parkour can be very tedious.
+
* In this room, there are 9 platforms that will disappear at different intervals. The objective is to survive until it's over.
** There are two three-block one jumps. One is located halfway through, and at the very end.  
+
* When a platform turns to netherrack it will disappear. Failing to jump platforms means certain death.
*** If you are unable to make these jumps, you may be able to use sugar to make this segment much easier.
+
* If there are no safe platforms nearby, jump to an empty area. It is likely a platform will reappear in that area.
* There are zombie spawners on the bottom. If you fall use the piston at the beginning to get back up.
+
* There are two notable segments, both marked by all platforms reappearing. The first time this happens, the 3 platforms in the center column (relative to the door) will disappear. The second time, all platforms except the center one will disappear. This is also marks the end of this boss room.
** Pigmen also spawn halfway through.
+
* The door will eventually open and lead to the loot room.
*** If you are alone, it is advised you bring snowballs in case you fall - they will temporarily distract the mobs.
 
* There are zombie spawners at the end of the parkour as well. If you are taking aggro of the zombies in the pit while your teammates do the parkour, be careful not to get knocked back in!
 
* Press one of the buttons to proceed.
 
  
 
+
===Loot Room (0/10)=== <!--T:21-->
===Disappearing Platforms Room (7/10)=== <!--T:21-->
 
  
 
<!--T:22-->
 
<!--T:22-->
* There are 9 platforms in which you jump around from.
+
* Collect all the dungeon loot and then leave.
* When a platform turns to netherrack it will disappear and you will fall unless you jump to a safe platform.
 
* If there are no safe platforms nearby, jump to an empty area. It is likely a platform will reappear under you.
 
* There are two segments that you should prepare for, both marked by all platforms reappearing. The first time this happens, the 3 platforms in the center column (relative to the door) will disappear. The second time, all platforms except the center one will disappear. This is also marks the end of the boss room.
 
* The door will eventually open and lead to the loot room.
 
  
 
+
===Devil's Reprise (1/10)=== <!--T:23-->
===Loot Room (0/10)=== <!--T:23-->
 
  
 
<!--T:24-->
 
<!--T:24-->
* Collect all the dungeon loot and then leave.
+
* The player will be teleported into a room with flames on the ground that will hurt the player.
 
+
* Simply click the button on one of the walls to get out.
 +
* Congratulations!
  
===Devil's Reprise (1/10)=== <!--T:25-->
+
==Travel Advisory/Warnings== <!--T:25-->
  
 
<!--T:26-->
 
<!--T:26-->
* You will spawn in a room that will burn you.
+
* With experience, this dungeon can be done with little to no items.
* Simply click the button to get out.
+
* Bring plenty of health pots because there is opportunity to take lots of damage if you mess up.
* Congratulations!
+
* Beware when exiting this dungeon -  Health will be low thanks to the fire room, and the teleport's position is quite vulnerable to projectile weapons from players.
 +
** Despite this, it is not advised to log out in the loot room - this will place the player in front of the greed trial, where the dangerous entry parkour must be completed in reverse.
  
 +
==Trivia== <!--T:27-->
  
==Travel Advisory/Warnings== <!--T:27-->
+
<!--T:29-->
 
+
* There was once a demon that constantly taunted the player throughout the dungeon, saying phrases in red text such as "I DEMAND YOU PERISH!".  
<!--T:28-->
+
** This was a self-reference to its builder, demon_peanut.
* If you play smart, this dungeon can be done in chain.
+
* During the Secret Update, it was possible to grapple onto the wall in the boss room, and repeatedly press the boss button to trigger the boss redstone excessively. The result was quite humorous - all nine platforms would flash in and out of existence at impossible speeds.
* Bring plenty of health pots because there is lots of opportunity to take lots of damage if you mess up.
+
** Not only this, but a new legendary would spawn in the loot room every time the circuit completed. This problem was exacerbated by the legendary pool system, where you randomly obtained one of nine legendaries from most loot rooms. This meant Devil's Respite served as an infinite source of Heal Bows, Void Bows, Zombie Bows, Binding Helmets, Lone Swords, Heal Swords, Binding Bows, and two others that kitty can't remember.
** You also need to bring a few water bottles; there are no longer any sources of water in the dungeon.
+
* After the secret update, this exploit was patched, and the loot room contained a zombie bow and a zombie head. Zombie Heads are items of great value in the modern MineZ economy - a 1% drop from giant zombies - and in the past, one could obtain an inventory of them just by spending a few hours here.
* Be careful when spawning pigmen in the plate room. Bring projectiles.
 
* This dungeon used to be the only place to get a zombie head.
 
 
 
==Trivia== <!--T:29-->
 
  
 
<!--T:30-->
 
<!--T:30-->
* The demon that constantly taunts you as you go through the dungeon is a self-reference to its builder, demon_peanut.
 
 
 
<!--T:31-->
 
 
[[Category:MineZ{{#translation:}}]][[Category:MineZ Locations{{#translation:}}]][[Category:MineZ Dungeons{{#translation:}}]][[Category:Underground Locations{{#translation:}}]]
 
[[Category:MineZ{{#translation:}}]][[Category:MineZ Locations{{#translation:}}]][[Category:MineZ Dungeons{{#translation:}}]][[Category:Underground Locations{{#translation:}}]]
 
</translate>
 
</translate>

Revision as of 10:09, 30 May 2022

Other languages:
English • ‎日本語
A picture taken in the parkour room, part of the Dungeon

Devil's Respite is a soloable Tier 3 dungeon located behind the town of Thannus. There's a lot of fire symbols inside the dungeon. It is a punishing dungeon to beat and may take a few tries, but it gets to be very easy after multiple attempts. During times when the server performance is struggling, it is not advised to come here, as this dungeon can lead to easily dying when lagging.

Dungeon Information
Coordinates: (555, -889)
Difficulty: 4.7/10
Number of Chests: 15
Dungeon Type: Tier 3
Zombie Content: High Zombie and Zombie Pigmen Spawners
Parkour Content: Medium
Puzzle/Trap Content: High
Minimum Players: 1
Other Requirements: None




General Resources
Water bottle.png Water Refill

Crafting TableHD.png Crafting Table

New FarmHD2.png Farm

Brewing stand.png Brewing Stand
Lit Furnace HD.png Lit Furnace

Dungeon Loot
Wooden chest.png Dungeon Chests 15
Iron sword.png Legendary Items 1
Iron chestplate.png Elite Legendary Items



Dungeon Chest Loot

Name Image Spawn Rate
Pristine Chain Helmet Enchanted Chain Helmet HD.gif 6.0%
Pristine Chain Chestplate Enchanted Chain Chestplate HD.gif 6.0%
Pristine Chain Leggings Enchanted Chain Leggings HD.gif 6.0%
Pristine Chain Boots Enchanted Chain Boots HD.gif 6.0%
Iron Helmet Iron helmet.png 3.0%
Iron Chestplate Iron chestplate.png 3.0%
Iron Leggings Iron leggings.png 3.0%
Iron Boots Iron boots.png 3.0%
Iron Sword
(Smite I)
Enchanted Iron Sword HD.gif 6.0%
Iron Sword
(Smite I, Knockback I)
Enchanted Iron Sword HD.gif 6.0%
Iron Sword
(Smite II)
Enchanted Iron Sword HD.gif 3.0%
Iron Sword
(Smite II, Knockback I)
Enchanted Iron Sword HD.gif 3.0%
Grenade Ender pearl.png 2.0%
Bow
(Power I)
Enchanted Bow HD.gif 6.0%
Bow
(Power I, Punch I)
Enchanted Bow HD.gif 5.0%
7 Arrows Arrow7.png 10.0%
Potion of Healing II Potion Drink Health.gif 5.0%
Splash Potion of Healing I Potion Drink Health.gif 5.0%
Sugar Sugar.png 9.0%



Loot Chests

  • Pigman Plates
    • 2 dungeon_tier_2
  • Parkour Room
    • 3 dungeon_tier_2
  • Loot room
    • 10 dungeon_tier_3

Legendary Items

Name Image Notes
Zombie Bow File:bow.png Shoots a zombie egg at full charge. Zombie eggs have a chance to turn into a zombie upon contact with the ground, at the cost of one arrow.

Video Walkthrough

Text Walkthrough

Entrance (2/10)

  • Parkour across the skeleton to the entrance. It is advised to jump onto the bones from the south side - the lava will kill players

Trial of Greed (1/10)

  • There will be three ways to go. Pick the way with coal blocks at lava level.
    • The path is randomized every time the instance is loaded. Choosing the gold or the diamond path will lead to certain death.
      • Death can be avoided with Feather Falling boots and a fire resistance potion. Once the fire resistance is active, quickly type /logout to leave the dungeon.
  • Walk down the stairs to get to the next room.

Lava Bridge (5/10)

  • While entering this room, there will be a button on the entrance wall, with dispensers on each side and lava on the two sides of a path.
  • Activate the button on the wall. Zombie pigmen will spawn on both sides of the path from the dispensers.
  • Crouch-walk across the path to avoid alerting the pigmen.
  • After some time, a dinging noise will be hear and the door to the next room will open.

Pigman Plate Room (5/10)

  • In this next room there are buttons in the center and 6 surrounding holes with pressure plates in them.
    • Pressing one of the buttons will spawn two pigmen in the center of the room. The objective is to activate all six plates, either with several people or by luring mobs onto the plates.
    • Lure the pigmen directly into the holes, or pop them and try to kite the faster, but more agile baby zombies. It is recommended to avoid doing this with baby pigmen. Use either a snowball or a splash potion on yourself to deal with them.
    • There is no way for mobs and players alike to escape the holes if they touch the pressure plate. Log out if accidentally trapped in one.
    • The legendary this dungeon drops makes the room much easier. As the zombies from the Zombie Bow can fill the plates with a few stacks of arrows. The pigmen can be completely avoided.
  • Once all the plates have been triggered, proceed to the next room.

Parkour Room (6/10)

  • Parkour across the obsidian blocks to reach the other side.
    • There are two three-block one-up jumps. One is located halfway through, and one is at the very end.
    • Sugar or Eillom Ale can make this segment easier.
  • There are zombie spawners on the bottom, and some pigmen spawners at the other end of the room. In case of falling, use the piston at the beginning to get back up.
    • It is recommended to bring snowballs in order to avoid the spawning mobs.
  • There are zombie spawners at the end of the parkour as well. Dispatch any zombies there before making the last jump.
  • Press one of the buttons in the room after the parkour to proceed.

Disappearing Platforms Room (7/10)

  • In this room, there are 9 platforms that will disappear at different intervals. The objective is to survive until it's over.
  • When a platform turns to netherrack it will disappear. Failing to jump platforms means certain death.
  • If there are no safe platforms nearby, jump to an empty area. It is likely a platform will reappear in that area.
  • There are two notable segments, both marked by all platforms reappearing. The first time this happens, the 3 platforms in the center column (relative to the door) will disappear. The second time, all platforms except the center one will disappear. This is also marks the end of this boss room.
  • The door will eventually open and lead to the loot room.

Loot Room (0/10)

  • Collect all the dungeon loot and then leave.

Devil's Reprise (1/10)

  • The player will be teleported into a room with flames on the ground that will hurt the player.
  • Simply click the button on one of the walls to get out.
  • Congratulations!

Travel Advisory/Warnings

  • With experience, this dungeon can be done with little to no items.
  • Bring plenty of health pots because there is opportunity to take lots of damage if you mess up.
  • Beware when exiting this dungeon - Health will be low thanks to the fire room, and the teleport's position is quite vulnerable to projectile weapons from players.
    • Despite this, it is not advised to log out in the loot room - this will place the player in front of the greed trial, where the dangerous entry parkour must be completed in reverse.

Trivia

  • There was once a demon that constantly taunted the player throughout the dungeon, saying phrases in red text such as "I DEMAND YOU PERISH!".
    • This was a self-reference to its builder, demon_peanut.
  • During the Secret Update, it was possible to grapple onto the wall in the boss room, and repeatedly press the boss button to trigger the boss redstone excessively. The result was quite humorous - all nine platforms would flash in and out of existence at impossible speeds.
    • Not only this, but a new legendary would spawn in the loot room every time the circuit completed. This problem was exacerbated by the legendary pool system, where you randomly obtained one of nine legendaries from most loot rooms. This meant Devil's Respite served as an infinite source of Heal Bows, Void Bows, Zombie Bows, Binding Helmets, Lone Swords, Heal Swords, Binding Bows, and two others that kitty can't remember.
  • After the secret update, this exploit was patched, and the loot room contained a zombie bow and a zombie head. Zombie Heads are items of great value in the modern MineZ economy - a 1% drop from giant zombies - and in the past, one could obtain an inventory of them just by spending a few hours here.