Defender
DELETE THIS NOTICE WHEN FINISHED. Next Class is Enchanter. Summary of this Annihilation Class, popular uses, current meta regarding play style and any barriers to switching classes.
You are the last line of defense.
When all else fails, you are the only thing standing between the enemy and your Nexus. You gain more health as your Nexus health decreases, and activate Guardian's Pearl to be instantly teleported back to your Nexus.
Purchase for 20,000 XP (Lifetime only)
Class info
The Defender comes with a chain chestplate, an enderpearl named "Guardian's Pearl" and a set of wooden tools. You will have Regeneration 1 as long as you are in the "attack/defense of the nexus" kill area, which is in a 50 by 50 block area of your nexus.
You get 10% of your missing nexus health while you are in the area of the nexus. The missing health will give you half a heart within proximity of the nexus.
The Defenders hearts work as this table shows:
You can activate the Guardian's Pearl to be teleported near your nexus. It has a 20 second cooldown.
Pros
Spawn with a chain chestplate. Regenerate health when near your nexus. Instant teleport into the nexus area when your nexus is under attack. You get more health while near the nexus the lower your nexus health is.
Cons
Loses its effectiveness in offensive play outside of your team base. If a Handyman heals your nexus enough, you will potentially lose maximum health. If you don't stay at your base gathering better gear for yourself, you will be almost useless against strength rushes.