Difference between revisions of "Byesford Labs"

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<translate>
 
<translate>
 
</translate>
 
</translate>
{{needsinfo|comment=Loot Chests}}
 
 
<translate>
 
<translate>
  
 
<!--T:1-->
 
<!--T:1-->
[[File:Byesford_Labs_render.jpg|500x375px|thumb|right|A picture of Sector D-4, one of the starting rooms of the dungeon]]
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[[File:ByesfordLabsNew.png|500x375px|thumb|right|Inside the Byesford Labs]]
  
 
<!--T:2-->
 
<!--T:2-->
'''Byesford Labs''' is an abandoned laboratory dungeon under [[Special:MyLanguage/Byesford Castle|Byesford Castle]]. It is recommended to bring 6+ people to complete the dungeon, as many parts require multiple people and zombie spawn rates are very high. It is the hardest non-elite dungeon, and is debatably harder than some of them. The legendary items Rocksteady and Overkill can be obtained here.
+
'''Byesford Labs''' is a dungeon in the style of an abandoned laboratory [[Special:MyLanguage/Category:MineZ_Dungeons|dungeon]] under [[Special:MyLanguage/Byesford Castle|Byesford Castle]]. It is recommended to bring 5+ people to complete, as many parts require multiple people and zombie spawn rates are very high. It is the hardest non-elite dungeon, and is arguably harder than some of them. The legendary weapons Rocksteady and Overkill can be obtained here.
 +
 
 +
Byesford Labs is a challenge to even reach, and the lack of food and potion chests close by making this dungeon very difficult to gear up for. The castle has the highest density of zombies on the map, and the labs before the dungeon also have a decent amount of spawners.
 +
 
 +
The dungeon itself features many wave rooms, and a lot of puzzles that are almost impossible to beat if players are going in blind. A bow and arrows are required for this dungeon, as players will be shooting buttons in various parts. Pigmen populate this dungeon, and can easily kill unprepared players. Snowballs are useful in this dungeon, and grenades are almost essential for the boss room.
 +
 
 +
After finishing the dungeon, players are rewarded with two legendaries, the Overkill and Rocksteady. The Overkill is one of two legendary diamond swords, while the Rocksteady can be used in the dungeon itself to help tank damage in the final room.
 +
 
 +
Overall, this dungeon is extremely difficult, and it's highly recommended to have an experienced player who can lead the run. Top tier military gear, such as smite 3 swords and iron armor is recommended for this dungeon.
  
</translate>
 
 
{{dungeoninfo
 
{{dungeoninfo
 
|x= -2490
 
|x= -2490
 
|z= -3680
 
|z= -3680
|difficulty= 8/10
+
|difficulty= 7.3/10
|chests= 16?
+
|chests= 25
|type= normal dungeon
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|type= Tier 4
 
|zombies= <font color="#8d0900">Unbelievably High</font> - [[Special:MyLanguage/MineZ Mobs#Zombies|Zombie]] and [[Special:MyLanguage/MineZ Mobs#Zombie Pigmen|Zombie Pigmen]] Spawners
 
|zombies= <font color="#8d0900">Unbelievably High</font> - [[Special:MyLanguage/MineZ Mobs#Zombies|Zombie]] and [[Special:MyLanguage/MineZ Mobs#Zombie Pigmen|Zombie Pigmen]] Spawners
|parkour= <font color="#f9e105">Medium</font>
+
|parkour= <font color="##99cc00">Low</font>
 
|puzzles= <font color="#d41202">Very High</font>
 
|puzzles= <font color="#d41202">Very High</font>
 
|players= 4
 
|players= 4
 
|other= Bow and Arrows
 
|other= Bow and Arrows
 
}}
 
}}
<translate>
 
  
</translate>
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{{dungeonlootorigins
{{dungeonloot
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|water=<font color="#a59e13">Limited</font><br>15 Water<br>Refills
|water= {{minezloot_no}}
 
<translate>
 
<!--T:3-->
 
 
|crafting= {{minezloot_yes}}
 
|crafting= {{minezloot_yes}}
|farm= {{minezloot_no}}
 
 
|brewing= {{minezloot_yes}}
 
|brewing= {{minezloot_yes}}
 
|legendary= 2
 
|legendary= 2
|elite= {{minezloot_no}}
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|dungeon_chests= 25
|dungeon_common= ?
 
|dungeon_uncommon= ?
 
|dungeon_rare= ?
 
 
}}
 
}}
  
==Loot Chests== <!--T:4-->
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==Dungeon Chest Loot==
 +
 
 +
{|class="wikitable" style="width:30%; float:left; margin-right:3%; text-align:center"
 +
!Name
 +
!Image
 +
!Spawn Rate
 +
|-
 +
|Iron Helmet
 +
|[[File:Iron helmet.png]]
 +
|10.0%
 +
|-
 +
|Iron Chestplate
 +
|[[File:Iron chestplate.png]]
 +
|10.0%
 +
|-
 +
|Iron Leggings
 +
|[[File:Iron leggings.png]]
 +
|10.0%
 +
|-
 +
|Iron Boots
 +
|[[File:Iron boots.png]]
 +
|10.0%
 +
|-
 +
|Iron Sword<br>(Smite II)
 +
|[[File:Enchanted Iron Sword HD.gif|32px]]
 +
|7.0%
 +
|-
 +
|Iron Sword<br>(Smite II, Knockback I)
 +
|[[File:Enchanted Iron Sword HD.gif|32px]]
 +
|5.0%
 +
|-
 +
|Iron Sword<br>(Smite III)
 +
|[[File:Enchanted Iron Sword HD.gif|32px]]
 +
|7.0%
 +
|-
 +
|Iron Sword<br>(Smite III, Knockback I)
 +
|[[File:Enchanted Iron Sword HD.gif|32px]]
 +
|5.0%
 +
|-
 +
|Grenade
 +
|[[File:Ender pearl.png|32px]]
 +
|5.0%
 +
|-
 +
|Bow<br>(Power II)
 +
|[[File:Enchanted Bow HD.gif|32px]]
 +
|7.0%
 +
|-
 +
|Bow<br>(Power II, Punch I)
 +
|[[File:Enchanted Bow HD.gif|32px]]
 +
|5.0%
 +
|-
 +
|15 Arrows
 +
|[[File:Arrow15.png|32px]]
 +
|6.0%
 +
|-
 +
|Diamond Axe<br>(1/8th Durability)
 +
|[[File:Diamond axe.png|32px]]
 +
|5.0%
 +
|-
 +
|Golden Apple
 +
|[[File:gold apple.png|32px]]
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|7.0%
 +
|-
 +
|Gunpowder
 +
|[[File:gunpowder.png|32px]]
 +
|1.0%
 +
|}
 +
 
 +
{{clear}}
 +
 
 +
==Loot Chests== <!--T:3-->
  
<!--T:5-->
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<!--T:4-->
 +
*Examination Room 1
 +
** 1 dungeon_tier_3
 +
*Sector D-8
 +
** 1 dungeon_tier_3
 +
* Subject Examination
 +
** 1 dungeon_tier_3
 +
* Undead Containment
 +
** 2 dungeon_tier_3
 +
* Animal Experimentation
 +
** 1 dungeon_tier_3
 
* Loot Room
 
* Loot Room
** ???
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** 20 dungeon_tier_4
  
==Legendary Items== <!--T:6-->
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==Legendary Items== <!--T:5-->
  
<!--T:7-->
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<!--T:6-->
{| class="wikitable" style=" style=width:20%; color:black; text-align:center"
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{| class="wikitable" style="text-align:center"
 
|-
 
|-
! scope="col" style="color:white; background-image:linear-gradient(#423d3d,#1b1818)"| Name
+
! style="width:10%"|Name
! scope="col" style="color:white; background-image:linear-gradient(#423d3d,#1b1818)"| Image
+
! style="width:10%"|Image
! scope="col" style="color:white; background-image:linear-gradient(#423d3d,#1b1818)"| Notes
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! style="width:80%"|Notes
 
|-
 
|-
|style="width:10%"|Overkill
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|Overkill
|[[File:diamond_sword.png|File:diamond_sword.png]]
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|[[File:diamond_sword.png]]
|style="width:80%"|Deals 6 hearts of damage to the player hit, but gives the user Weakness V for 10 seconds.
+
|Deals diamond sword damage. When right-clicked, the user's next attack for five seconds deals true damage based on the target's missing health, at the cost of 50 durability (the lower the opponent's health, the more damage they take). Gives the user Weakness 2 for a few seconds after the effect is successfully used on a player.
 
|-
 
|-
|style="width:10%"|Rocksteady
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|Rocksteady
|[[File:bow.png|File:bow.png]]
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|[[File:bow.png]]
|style="width:80%"|Gives the player shot Resistance III and Slowness III for 4 seconds.
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|Gives the player shot Resistance III and Slowness III for 5 seconds.
 
|-
 
|-
 
|}
 
|}
  
==Rumors== <!--T:8-->
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==Rumors== <!--T:7-->
  
<!--T:9-->
+
<!--T:8-->
According to GuardenGnome, Byesford Labs was a place where scientists were trying to find a cure the zombie plague, but somehow made it worse. The labs were then overrun by outbreaks of zombies and turned into the dungeon of today. This is most likely the place where the zombie pigman was created, due to logs of scientists, the abundance of pig heads and also a pig testing lab with zombie pigmen and their heads.
+
According to GuardenGnome, the original builder of the dungeon, Byesford Labs was a place where scientists were trying to find a cure the zombie plague, but somehow made it worse. The labs were then overrun by outbreaks of zombies and turned into the dungeon of today. This is most likely the place where the zombie pigman was created, due to logs of scientists, the abundance of pig heads, and also a pig testing lab with zombie pigmen and their heads.
  
==Text Walkthrough== <!--T:10-->
+
==Text Walkthrough== <!--T:9-->
  
===Reception (Difficulty: 1/10)=== <!--T:11-->
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===Reception (Difficulty: 1/10)=== <!--T:10-->
  
<!--T:12-->
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<!--T:11-->
* Have two of your teammates stand on the pressure plates at the same time for the door to open.
+
* Have two players stand on the pressure plates at the same time for the door to open.
  
===Accessing Sector D-6 (Difficulty: 3/10)=== <!--T:13-->
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===Accessing Sector D-6 (Difficulty: 3/10)=== <!--T:12-->
  
<!--T:14-->
+
<!--T:13-->
* Once you walk through the door go into the room to your right, at the back there will be two wooden pressure plates on a bookshelf. Throw items onto both of them.
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* After walking through the door go into the room to the right, at the back, there will be two wooden pressure plates on a bookshelf. Throw items onto the left wooden pressure plate.
** Make sure they're not the same item or they will stack together
+
* Go through the hallway opposite of the entrance and take every left until at a room full of buttons named "Control Room D-4."
* Go through the hallway opposite of the entrance and take every left until you are in a room full of buttons named "Control Room D-4."
 
 
* Press the bottom-middle button on the left wall, and the top-left button on the right wall.
 
* Press the bottom-middle button on the left wall, and the top-left button on the right wall.
 
* Go back to the main room, and press the buttons on both sides of the locked door at the same to open the way forward.
 
* Go back to the main room, and press the buttons on both sides of the locked door at the same to open the way forward.
 +
** There's a water refill cauldron here, with two refills.
  
===Subject Examination (Difficulty: 1/10)=== <!--T:15-->
+
===Subject Examination/Armory (Difficulty: 2/10)=== <!--T:14-->
  
<!--T:16-->
+
<!--T:15-->
* Go through the door labeled "Armory" on the left and up the staircase
+
* Go through the door labeled "Armory" on the left and up the staircase.
* Armory (Difficulty: 1/10)
 
 
* In the Armory, on the opposite side of the entrance, there will be two buttons on both sides of the room. Press them both at the same time to open the set of iron doors.
 
* In the Armory, on the opposite side of the entrance, there will be two buttons on both sides of the room. Press them both at the same time to open the set of iron doors.
 +
** Keep moving, as there are many spawners nearby.
 
* Follow the corridor, sticking to the left the whole time.
 
* Follow the corridor, sticking to the left the whole time.
  
===Nether Examination (Difficulty: 3/10)=== <!--T:17-->
+
===Nether Examination (Difficulty: 5/10)=== <!--T:16-->
  
<!--T:18-->
+
<!--T:17-->
* In this room, you will have to locate and shoot all wooden buttons. Look carefully and make sure you shoot them all, as some may become visible as you shoot others. You will know when all are shot when the redstone torch on top of the bookshelf is lit up and you hear a noteblock jingle.
+
* In this room, locate and shoot all the wooden buttons. Look carefully and make sure to shoot them all, as some may become visible as other buttons are shot. When all buttons have been shot, the redstone torch on top of the bookshelf will light up and a noteblock jingle will be heard.
 
** Shoot them all quickly, as arrows despawn fast.
 
** Shoot them all quickly, as arrows despawn fast.
 +
* Once the noteblock jingles, get ready to fight a large wave of zombies which will come through the entrance of this room. Kill them.
 
* Go all the way back to the "Subject Examination" crossroad and go through the door directly across the hallway labeled "Sector D-8."
 
* Go all the way back to the "Subject Examination" crossroad and go through the door directly across the hallway labeled "Sector D-8."
  
===Sector D-8 (Difficulty: 4/10)=== <!--T:19-->
+
===Sector D-8 (Difficulty: 6/10)=== <!--T:18-->
  
<!--T:20-->
+
<!--T:19-->
* Press the button to the left of the door when you are ready to fight a wave of zombies. It is recommended to get on top of a shelf, as zombies have a harder time hitting you there
+
* Press the button to the left of the door when you are ready to fight a wave of zombies. It is recommended to get on top of a shelf, as zombies have a harder time hitting you there.
 +
** Alternatively, you can go into the Examination room, where you can hit zombies from inside.
 
* After all zombies are dead, the door should open and more zombies will be inside of it. Kill them and make your way to "Sector D-10."
 
* After all zombies are dead, the door should open and more zombies will be inside of it. Kill them and make your way to "Sector D-10."
  
===Sector D-10 Warehouse (Difficulty: 7/10)=== <!--T:21-->
+
===Sector D-10 Warehouse (Difficulty: 8/10)=== <!--T:20-->
  
<!--T:22-->
+
<!--T:21-->
* There are 4 pressure plates in different paths of this room, all which must be pressed at the same time to continue.
+
* There are 4 pressure plates in different paths of this room, all of which must be pressed at the same time to continue.
 
* The first pressure plate is in the northeast corner, through a window and into a room named "Storage."
 
* The first pressure plate is in the northeast corner, through a window and into a room named "Storage."
 
* The second and third pressure plate can be found through the southern path in the room marked "Incubation." Enter the code "582", kill the pigmen that spawn from pressing each button (3 total), and wait for the door at the other end to open. Behind each boiler is a pressure plate.
 
* The second and third pressure plate can be found through the southern path in the room marked "Incubation." Enter the code "582", kill the pigmen that spawn from pressing each button (3 total), and wait for the door at the other end to open. Behind each boiler is a pressure plate.
** When you need to leave, press the button by the door and wait for it to open
+
** When leaving, press the button by the door and wait for it to open.
* The fourth plate is located in the east room, up the staircase and to the left. To access it, you have to put an item in each of the water streams, and wait for the iron doors to open. Do NOT open the chest in the room, as it will spawn many zombies,
+
* The fourth plate is located in the east room, up the staircase, and to the left. To access it, put an item in each of the water streams, and wait for the iron doors to open. Go into the kitchen, and stand on the plate in the corner. Do NOT open the chest in the room, as it will spawn many zombies.
* Once all plates are stood on, a noteblock jingle should be heard and the door in the north side of the warehouse should be open. Head through it and down the corridor, exiting back into "Subject Examination."
+
* Once all plates are stood on, a noteblock jingle should be heard and the door on the north side of the warehouse should be open. Head through it and down the corridor, exiting back into "Subject Examination."
  
===Subject Examination Revisited (Difficulty: 2/10)=== <!--T:23-->
+
===Subject Examination Revisited (Difficulty: 2/10)=== <!--T:22-->
  
<!--T:24-->
+
<!--T:23-->
* Head through the door on the right, fighting the zombies that have spawned. Split half of your team to go into "Animal Experimentation" and half to go into "Sector V-4."
+
* Head through the door on the right, fighting the zombies that have spawned. Split half of the group to go into "Animal Experimentation" and the other half to go into "Sector V-4."
  
===Animal Experimentation (Difficulty: 8/10)=== <!--T:25-->
+
===Animal Experimentation (Difficulty: 8/10)=== <!--T:24-->
  
<!--T:26-->
+
<!--T:25-->
* Go through the room, following the path into a small lab room. In the corner of the room, there will be a plate which opens up Sector V-4 for your teammates. Stand on it for as long as they need, however be cautious as standing on it will spawn pigmen in the room next to you, which will funnel through the door in large numbers
+
* Go through the room, following the path into a small lab room. In the corner of the room, there will be a plate that opens up Sector V-4. Stand on it for as long as they need, however, be cautious as standing on it will spawn pigmen in the next room, which will funnel through the door in large numbers. Snowballs are highly useful here.
  
===Sector V-4 Undead Containment (Difficulty: 8/10)=== <!--T:27-->
+
===Sector V-4 Undead Containment (Difficulty: 7/10)=== <!--T:26-->
  
<!--T:28-->
+
<!--T:27-->
* There is an extremely high amount of zombie spawners in this room, which can also spawn pigmen.
+
* There is an extremely high amount of zombie spawners in this room, as well as zombie pigmen spawners in the ceiling.
* Two pressure plates must be pressed at the same time in this room, one in the cell next to the staircase and one in the cell above it.
+
* Two pressure plates must be pressed at the same time in this room, one in the cell next to the staircase and one in the cells on the second level.
* Once they're activated, go back to the main room and tell the team in Animal Experimentation to come back
+
* Once they're activated, go back to the main room and kill all the zombies that have spawned. Then have the other group return.
* Get your team together and go through to the door into "Sector V-6 Cafeteria."
+
* Regroup and go through to the door into "Sector V-6 Cafeteria."
  
===Cafeteria - Horde Room (Difficulty: 10/10)=== <!--T:29-->
+
===Cafeteria - Horde Room (Difficulty: 10/10)=== <!--T:28-->
  
<!--T:30-->
+
<!--T:29-->
* Once your team is ready, press the two buttons at the same time to start.
+
* Once the group is prepared, press the two buttons at the same time to start. This will start a wave room. There are 11 waves, with 4 seconds between each wave.
* Once you have dealt with the zombies and pigmen wait for the door to open then proceed.
+
* Once you have dealt with the zombies and pigmen wait for the door to open, then proceed.
  
===Corridor (Difficulty: 0/10)=== <!--T:31-->
+
===Corridor (Difficulty: 1/10)=== <!--T:30-->
  
<!--T:32-->
+
<!--T:31-->
* Proceed down the corridor and press the button to open the door,
+
* Proceed down the corridor and press the button to open the door.
* Collect your prizes and proceed through the doors and up the stair case
+
** Be careful of zombies behind doors that are opened.
 +
* Collect the loot and proceed through the doors and up the staircase.
  
===Exit (Difficulty: 0/10)=== <!--T:33-->
+
===Exit (Difficulty: 0/10)=== <!--T:32-->
  
<!--T:34-->
+
<!--T:33-->
* Press the button to open the doors.
+
* Press the buttons on the walls to open the doors.
* Repeat again and you are now at the start of the dungeon. Congratulations, you beat Byesford Labs!
+
* Repeat again and to arrive at the start of the dungeon. Congratulations on beating Byesford Labs!
  
==Lore== <!--T:35-->
+
==Lore== <!--T:34-->
  
<!--T:36-->
+
<!--T:35-->
* There are several [[Special:MyLanguage/Lore|Lore books]] and lore blocks here. Most if not all of them relate to the experimentation and research of [[Special:MyLanguage/MineZ Mobs#Zombies|zombies]] and
+
* There are several [[Special:MyLanguage/Lore|Lore books]] and lore blocks here. Most if not all of them relate to the experimentation and research of [[Special:MyLanguage/MineZ Mobs#Zombies|zombies]] and pigmen.
  
===Lore Blocks=== <!--T:37-->
+
===Lore Blocks=== <!--T:36-->
  
====Subject Z-87's Containment Cell==== <!--T:38-->
+
====Subject Z-87's Containment Cell==== <!--T:37-->
  
</translate>
+
<!--T:38-->
 
{{loreblock|lore=
 
{{loreblock|lore=
Subject Z-87 was captured and contained by Byesford scientists.
+
Subject Z-87 was captured and contained by Byesford scientists.<br>
This creature devours anything in its path, from zombies to animals and even people.
+
 
They attempted to tame this creature so it could be used as a guardian for Byesford.
+
This creature devours anything in its path, from zombies to animals and even people.<br>
They were unsuccessful.
+
 
 +
It was a miracle to even get it contained, but those scientists... they wanted more.
 
}}
 
}}
<translate>
 
  
<!--T:39-->
 
<br>
 
</translate>
 
 
{{loreblock|lore=
 
{{loreblock|lore=
 
It doesn't take a hero to order men into battle.
 
It doesn't take a hero to order men into battle.
 
It takes a hero to be one of those men who go into battle.
 
It takes a hero to be one of those men who go into battle.
 
}}
 
}}
<translate>
 
  
===Lore Books=== <!--T:40-->
+
===Lore Books=== <!--T:38-->
  
====Note - Bavel==== <!--T:41-->
+
====Note - Bavel==== <!--T:39-->
  
</translate>
+
<!--T:40-->
 
{{wikiquote|quote=
 
{{wikiquote|quote=
 
To anyone it may concern. The doors in the lab have malfunctioned, they've gotten loose. Anyway, you need to take it slow, or your friends may get locked on the wrong side of the door with those... Things.
 
To anyone it may concern. The doors in the lab have malfunctioned, they've gotten loose. Anyway, you need to take it slow, or your friends may get locked on the wrong side of the door with those... Things.
 
}}
 
}}
<translate>
 
 
<!--T:42-->
 
<br>
 
  
 
====Research Report - Dr. Hudson==== <!--T:43-->
 
====Research Report - Dr. Hudson==== <!--T:43-->
  
</translate>
+
<!--T:44-->
 
{{wikiquote|quote=
 
{{wikiquote|quote=
 
A new vaccine is ready for testing, unfortunately, cattle numbers have become thin.
 
A new vaccine is ready for testing, unfortunately, cattle numbers have become thin.
Line 202: Line 275:
 
Testing of the new vaccine should commence in the coming weeks, if all goes as planned.
 
Testing of the new vaccine should commence in the coming weeks, if all goes as planned.
 
}}
 
}}
<translate>
 
 
<!--T:44-->
 
<br>
 
  
 
====Document MI-LK13 - Dr. Hudson==== <!--T:45-->
 
====Document MI-LK13 - Dr. Hudson==== <!--T:45-->
  
</translate>
+
<!--T:46-->
 
{{wikiquote|quote=
 
{{wikiquote|quote=
 
Milk has been proven to cure infection when given to human who hasn't turned.
 
Milk has been proven to cure infection when given to human who hasn't turned.
Line 216: Line 285:
 
More testing is needed.
 
More testing is needed.
 
}}
 
}}
<translate>
 
 
<!--T:46-->
 
<br>
 
  
 
====Document Z-87-C - Dr. Preston==== <!--T:47-->
 
====Document Z-87-C - Dr. Preston==== <!--T:47-->
  
</translate>
+
<!--T:48-->
 
{{wikiquote|quote=
 
{{wikiquote|quote=
 
Subject: Z-87
 
Subject: Z-87
Line 232: Line 297:
 
"These vaccines are not helping with it's behavior. We need to start from scratch."
 
"These vaccines are not helping with it's behavior. We need to start from scratch."
 
}}
 
}}
<translate>
 
 
<!--T:48-->
 
<br>
 
  
 
====Research Report - Dr. Davis==== <!--T:49-->
 
====Research Report - Dr. Davis==== <!--T:49-->
  
</translate>
+
<!--T:50-->
 
{{wikiquote|quote=
 
{{wikiquote|quote=
 
While conducting an autopsy on a recently deceased pig, I noticed something strange.
 
While conducting an autopsy on a recently deceased pig, I noticed something strange.
Line 246: Line 307:
 
I will forward these results to Dr. Hudson.
 
I will forward these results to Dr. Hudson.
 
}}
 
}}
<translate>
 
 
<!--T:50-->
 
<br>
 
  
 
====Document CC-03 - Mr. Darche==== <!--T:51-->
 
====Document CC-03 - Mr. Darche==== <!--T:51-->
  
</translate>
+
<!--T:52-->
 
{{wikiquote|quote=
 
{{wikiquote|quote=
 
Name: Containment Cannon
 
Name: Containment Cannon
Line 260: Line 317:
 
Rapid Fire.
 
Rapid Fire.
 
}}
 
}}
<translate>
 
 
<!--T:52-->
 
<br>
 
  
 
====Burnt Report - Dr. Kennedy==== <!--T:53-->
 
====Burnt Report - Dr. Kennedy==== <!--T:53-->
  
</translate>
+
<!--T:54-->
 
{{wikiquote|quote=
 
{{wikiquote|quote=
 
We've learnt a great deal from this mysterious new dimension accessed through this portal.
 
We've learnt a great deal from this mysterious new dimension accessed through this portal.
Line 275: Line 328:
 
Creating and combining...
 
Creating and combining...
 
}}
 
}}
<translate>
 
 
<!--T:54-->
 
<br>
 
  
 
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There are several wooden buttons hidden around the room, shoot them
 
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You can then proceed.
 
You can then proceed.
 
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Sector D-10 Door has broken.
 
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This should fix the door, good luck.
 
This should fix the door, good luck.
 
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Security Code: 582
 
Security Code: 582
 
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Byesford_Labs.png|A render of Sector D-4, one of the starting rooms of the dungeon
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[[Category:MineZ{{#translation:}}]][[Category:MineZ Locations{{#translation:}}]][[Category:MineZ Dungeons{{#translation:}}]]
 
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Latest revision as of 19:59, 12 October 2021

Other languages:
English


Inside the Byesford Labs

Byesford Labs is a dungeon in the style of an abandoned laboratory dungeon under Byesford Castle. It is recommended to bring 5+ people to complete, as many parts require multiple people and zombie spawn rates are very high. It is the hardest non-elite dungeon, and is arguably harder than some of them. The legendary weapons Rocksteady and Overkill can be obtained here.

Byesford Labs is a challenge to even reach, and the lack of food and potion chests close by making this dungeon very difficult to gear up for. The castle has the highest density of zombies on the map, and the labs before the dungeon also have a decent amount of spawners.

The dungeon itself features many wave rooms, and a lot of puzzles that are almost impossible to beat if players are going in blind. A bow and arrows are required for this dungeon, as players will be shooting buttons in various parts. Pigmen populate this dungeon, and can easily kill unprepared players. Snowballs are useful in this dungeon, and grenades are almost essential for the boss room.

After finishing the dungeon, players are rewarded with two legendaries, the Overkill and Rocksteady. The Overkill is one of two legendary diamond swords, while the Rocksteady can be used in the dungeon itself to help tank damage in the final room.

Overall, this dungeon is extremely difficult, and it's highly recommended to have an experienced player who can lead the run. Top tier military gear, such as smite 3 swords and iron armor is recommended for this dungeon.

Dungeon Information
Coordinates: (-2490, -3680)
Difficulty: 7.3/10
Number of Chests: 25
Dungeon Type: Tier 4
Zombie Content: Unbelievably High - Zombie and Zombie Pigmen Spawners
Parkour Content: Low
Puzzle/Trap Content: Very High
Minimum Players: 4
Other Requirements: Bow and Arrows




General Resources
Water bottle.png Water Refill Limited
15 Water
Refills
Crafting TableHD.png Crafting Table
New FarmHD2.png Farm

Brewing stand.png Brewing Stand
Lit Furnace HD.png Lit Furnace

Dungeon Loot
Wooden chest.png Dungeon Chests 25
Iron sword.png Legendary Items 2
Iron chestplate.png Elite Legendary Items



Dungeon Chest Loot

Name Image Spawn Rate
Iron Helmet Iron helmet.png 10.0%
Iron Chestplate Iron chestplate.png 10.0%
Iron Leggings Iron leggings.png 10.0%
Iron Boots Iron boots.png 10.0%
Iron Sword
(Smite II)
Enchanted Iron Sword HD.gif 7.0%
Iron Sword
(Smite II, Knockback I)
Enchanted Iron Sword HD.gif 5.0%
Iron Sword
(Smite III)
Enchanted Iron Sword HD.gif 7.0%
Iron Sword
(Smite III, Knockback I)
Enchanted Iron Sword HD.gif 5.0%
Grenade Ender pearl.png 5.0%
Bow
(Power II)
Enchanted Bow HD.gif 7.0%
Bow
(Power II, Punch I)
Enchanted Bow HD.gif 5.0%
15 Arrows Arrow15.png 6.0%
Diamond Axe
(1/8th Durability)
Diamond axe.png 5.0%
Golden Apple Gold apple.png 7.0%
Gunpowder Gunpowder.png 1.0%



Loot Chests

  • Examination Room 1
    • 1 dungeon_tier_3
  • Sector D-8
    • 1 dungeon_tier_3
  • Subject Examination
    • 1 dungeon_tier_3
  • Undead Containment
    • 2 dungeon_tier_3
  • Animal Experimentation
    • 1 dungeon_tier_3
  • Loot Room
    • 20 dungeon_tier_4

Legendary Items

Name Image Notes
Overkill Diamond sword.png Deals diamond sword damage. When right-clicked, the user's next attack for five seconds deals true damage based on the target's missing health, at the cost of 50 durability (the lower the opponent's health, the more damage they take). Gives the user Weakness 2 for a few seconds after the effect is successfully used on a player.
Rocksteady Bow.png Gives the player shot Resistance III and Slowness III for 5 seconds.

Rumors

According to GuardenGnome, the original builder of the dungeon, Byesford Labs was a place where scientists were trying to find a cure the zombie plague, but somehow made it worse. The labs were then overrun by outbreaks of zombies and turned into the dungeon of today. This is most likely the place where the zombie pigman was created, due to logs of scientists, the abundance of pig heads, and also a pig testing lab with zombie pigmen and their heads.

Text Walkthrough

Reception (Difficulty: 1/10)

  • Have two players stand on the pressure plates at the same time for the door to open.

Accessing Sector D-6 (Difficulty: 3/10)

  • After walking through the door go into the room to the right, at the back, there will be two wooden pressure plates on a bookshelf. Throw items onto the left wooden pressure plate.
  • Go through the hallway opposite of the entrance and take every left until at a room full of buttons named "Control Room D-4."
  • Press the bottom-middle button on the left wall, and the top-left button on the right wall.
  • Go back to the main room, and press the buttons on both sides of the locked door at the same to open the way forward.
    • There's a water refill cauldron here, with two refills.

Subject Examination/Armory (Difficulty: 2/10)

  • Go through the door labeled "Armory" on the left and up the staircase.
  • In the Armory, on the opposite side of the entrance, there will be two buttons on both sides of the room. Press them both at the same time to open the set of iron doors.
    • Keep moving, as there are many spawners nearby.
  • Follow the corridor, sticking to the left the whole time.

Nether Examination (Difficulty: 5/10)

  • In this room, locate and shoot all the wooden buttons. Look carefully and make sure to shoot them all, as some may become visible as other buttons are shot. When all buttons have been shot, the redstone torch on top of the bookshelf will light up and a noteblock jingle will be heard.
    • Shoot them all quickly, as arrows despawn fast.
  • Once the noteblock jingles, get ready to fight a large wave of zombies which will come through the entrance of this room. Kill them.
  • Go all the way back to the "Subject Examination" crossroad and go through the door directly across the hallway labeled "Sector D-8."

Sector D-8 (Difficulty: 6/10)

  • Press the button to the left of the door when you are ready to fight a wave of zombies. It is recommended to get on top of a shelf, as zombies have a harder time hitting you there.
    • Alternatively, you can go into the Examination room, where you can hit zombies from inside.
  • After all zombies are dead, the door should open and more zombies will be inside of it. Kill them and make your way to "Sector D-10."

Sector D-10 Warehouse (Difficulty: 8/10)

  • There are 4 pressure plates in different paths of this room, all of which must be pressed at the same time to continue.
  • The first pressure plate is in the northeast corner, through a window and into a room named "Storage."
  • The second and third pressure plate can be found through the southern path in the room marked "Incubation." Enter the code "582", kill the pigmen that spawn from pressing each button (3 total), and wait for the door at the other end to open. Behind each boiler is a pressure plate.
    • When leaving, press the button by the door and wait for it to open.
  • The fourth plate is located in the east room, up the staircase, and to the left. To access it, put an item in each of the water streams, and wait for the iron doors to open. Go into the kitchen, and stand on the plate in the corner. Do NOT open the chest in the room, as it will spawn many zombies.
  • Once all plates are stood on, a noteblock jingle should be heard and the door on the north side of the warehouse should be open. Head through it and down the corridor, exiting back into "Subject Examination."

Subject Examination Revisited (Difficulty: 2/10)

  • Head through the door on the right, fighting the zombies that have spawned. Split half of the group to go into "Animal Experimentation" and the other half to go into "Sector V-4."

Animal Experimentation (Difficulty: 8/10)

  • Go through the room, following the path into a small lab room. In the corner of the room, there will be a plate that opens up Sector V-4. Stand on it for as long as they need, however, be cautious as standing on it will spawn pigmen in the next room, which will funnel through the door in large numbers. Snowballs are highly useful here.

Sector V-4 Undead Containment (Difficulty: 7/10)

  • There is an extremely high amount of zombie spawners in this room, as well as zombie pigmen spawners in the ceiling.
  • Two pressure plates must be pressed at the same time in this room, one in the cell next to the staircase and one in the cells on the second level.
  • Once they're activated, go back to the main room and kill all the zombies that have spawned. Then have the other group return.
  • Regroup and go through to the door into "Sector V-6 Cafeteria."

Cafeteria - Horde Room (Difficulty: 10/10)

  • Once the group is prepared, press the two buttons at the same time to start. This will start a wave room. There are 11 waves, with 4 seconds between each wave.
  • Once you have dealt with the zombies and pigmen wait for the door to open, then proceed.

Corridor (Difficulty: 1/10)

  • Proceed down the corridor and press the button to open the door.
    • Be careful of zombies behind doors that are opened.
  • Collect the loot and proceed through the doors and up the staircase.

Exit (Difficulty: 0/10)

  • Press the buttons on the walls to open the doors.
  • Repeat again and to arrive at the start of the dungeon. Congratulations on beating Byesford Labs!

Lore

  • There are several Lore books and lore blocks here. Most if not all of them relate to the experimentation and research of zombies and pigmen.

Lore Blocks

Subject Z-87's Containment Cell

Subject Z-87 was captured and contained by Byesford scientists.

This creature devours anything in its path, from zombies to animals and even people.

It was a miracle to even get it contained, but those scientists... they wanted more.


It doesn't take a hero to order men into battle.

It takes a hero to be one of those men who go into battle.


Lore Books

Note - Bavel

To anyone it may concern. The doors in the lab have malfunctioned, they've gotten loose. Anyway, you need to take it slow, or your friends may get locked on the wrong side of the door with those... Things.


Research Report - Dr. Hudson

A new vaccine is ready for testing, unfortunately, cattle numbers have become thin.

We will need to locate a new animal type for testing. Baxter has gone in search of pigs. Testing of the new vaccine should commence in the coming weeks, if all goes as planned.


Document MI-LK13 - Dr. Hudson

Milk has been proven to cure infection when given to human who hasn't turned.

The undead have shown no signs of regaining human traits when given vaccines with milk. Our research has failed to provide information as to exactly why it only works with living subjects More testing is needed.


Document Z-87-C - Dr. Preston

Subject: Z-87

Vaccine A-12 was administered to Subject Z-87 under close observation. Subject entered an enraged state and attempted to break containment. This continued for 3 hours before subject fell over unconscious. Dr. Philips has forbidden any further testing with A-12. "These vaccines are not helping with it's behavior. We need to start from scratch."


Research Report - Dr. Davis

While conducting an autopsy on a recently deceased pig, I noticed something strange.

It's decaying skin began to regenerate when it came in accidental contact with Aurum. After some further experimentation, I've discovered that Aurum will also regenerate the cells of an infected subject, although the effects are only temporary. I will forward these results to Dr. Hudson.


Document CC-03 - Mr. Darche

Name: Containment Cannon

Version 3.1.1 Description: Defensive measures against potential containment breaches. Rapid Fire.


Burnt Report - Dr. Kennedy

We've learnt a great deal from this mysterious new dimension accessed through this portal.

Our excavation team has brought back a considerable amount of an unknown white crystal found within the hot surfaces of the cliff sides. Mining and extracting these new materials has been quite difficult given the unusual terrain of the dimension. Even, there is so much we can learn from this dimension and so much we can do with these new materials. Creating and combining...


Instruction Book - ???

There are several wooden buttons hidden around the room, shoot them

Once all the correct buttons are pressed, the torch above this shelf will light up. You can then proceed.


Repair Req No.67 - Management

Sector D-10 Door has broken.

You will need to: Go to the boiler room over by Incubation and fix the fuses. Then head over to Water Control at the Workshop and reconnect the pump line. Then the board will need to be reconnected to the main grid at the storage area below. This should fix the door, good luck.


Security Code

Security Code: 582


P-47 Observation - Dr. Tucker

Subject: P-47

1 day after initial vaccination of T-92: Subject displays signs of of notable anxiety to it's surroundings.

2 days after initial vaccination of T-92 Subject shows loss of pigment in head and lower regions.

4 days after initial vaccination of T-92 Subject shows increased hostility and has attempted to break down cell door.

5 days after initial vaccination of T-92 Subject has started to develop a snout and skin has started to gain a pinkish hue

8 days after initial vaccination of T-92 Subject has grown more violent and resists sedation. Footnote: Door has received several dents, door will need to be replaced.

9 days after initial vaccination of T-92 Subject now looks more pig than human, a noticeable snout now covers the face, and skin is almost entirely pink, although the body still shows signs of decay.

11 days after initial vaccination of T-92 Subject continuously rams his door. Footnote: The new door has still not arriv-


Gallery