Difference between revisions of "Bleeding & Infection"

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'''Bleeding and Infection''' are debuffs that can afflict any player during their time in the MineZ world. While the chances of bleeding and infection are low, these debufs are deadly and you should always be prepared to handle them accordingly. Be warned that bleeding and infection can occur simultaneously and consecutively. It can happen at any moment!   
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'''Bleeding and Infection''' are debuffs that can afflict any player during their time in the MineZ world. While the chances of bleeding and infection are low, these debuffs are deadly and one should always be prepared to handle them accordingly. Be warned that bleeding and infection can occur simultaneously and consecutively. It can happen at any moment!   
 
 
  
 
==Bleeding== <!--T:2-->
 
==Bleeding== <!--T:2-->
  
 
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[[File:Bleeding.png|250px|left]]
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[[File:Bleeding.png|200px|left]]
'''Bleeding''' can occur when you take damage from players or zombies. Upon receiving a hit that causes the player to bleed, they will be informed through a status message in the chat. Further messages are displayed in the bleeding player's chat whenever they take damage from bleeding.
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'''Bleeding''' can occur when taking damage from players or zombies. Upon receiving a hit that causes the player to bleed, they will be informed through a status message in the chat. Further messages are displayed in the bleeding player's chat whenever they take damage from bleeding.
  
 
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While bleeding, you take one heart ([[File:full_heart.png|File:full_heart.png]]) of true damage and get Slowness II for 3 seconds every 30-40 seconds, and redstone particles resembling blood will fall from your body until the debuff is removed. This effect can also be seen by other players. You cannot actually die from bleeding, although it will bring you down to half a heart ([[File:half_heart.png|File:half_heart.png]]). Even at half a heart you will still receive the Slowness effect from bleeding.
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While bleeding, one heart ([[File:full_heart.png|File:full_heart.png]]) of true damage is taken and Slowness II for 3 seconds is applied every 30-40 seconds, and redstone particles resembling blood will fall from the bleeding player until the debuff is removed. This effect can also be seen by other players. The player can't die from bleeding, although it will bring the player to half a heart ([[File:half_heart.png|File:half_heart.png]]). Even at half a heart, the Slowness effect from bleeding is still applied.
  
 
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The first method of removing the effect is by right clicking with a bandage. Normally a bandage will restore one heart ([[File:full_heart.png|File:full_heart.png]]), however while bleeding a bandage will restore half a heart ([[File:half_heart.png|File:half_heart.png]]) and cure the bleeding debuff. The second method is to be bandaged by another player using the standard heal kit of a bandage ([[File:paper.png|File:paper.png]]) and shears ([[File:shears.png|File:shears.png]]).
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The first method of removing the effect is by right clicking with a bandage. Normally a bandage will restore one heart ([[File:full_heart.png|File:full_heart.png]]), however while bleeding a bandage will restore half a heart ([[File:half_heart.png|File:half_heart.png]]) and cure the bleeding debuff. The second method is to be bandaged by another player using a bandage ([[File:paper.png|File:paper.png]]) and a healing ointment ([[File:red_dye.png|File:red_dye.png]]) in a heal kit ([[File:shears.png|File:shears.png]]).
  
 
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It is recommended that you have two or more bandages, as if you start to bleed you will go through all of your health potions quite fast.
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It is recommended to have two or more bandages at all times to avoid wasting other healing supplies.
 
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==Infection== <!--T:8-->
 
==Infection== <!--T:8-->
  
 
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[[File:Infection.png|250px|left]]
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[[File:Infection.png|200px|left]]
 
Upon hit from a [[Special:MyLanguage/MineZ Mobs#Zombies|Zombie]], [[Special:MyLanguage/MineZ Mobs#Zombie Pigmen|Zombie Pigman]] or another player with the Infection debuff, the player has a 2.5% chance of contracting the '''Infection'''. The player also has a 5% chance of becoming infected upon consuming rotten flesh. Similarly to bleeding, a message will be displayed in the infected player's chat informing them of when they become infected or take damage from infection.
 
Upon hit from a [[Special:MyLanguage/MineZ Mobs#Zombies|Zombie]], [[Special:MyLanguage/MineZ Mobs#Zombie Pigmen|Zombie Pigman]] or another player with the Infection debuff, the player has a 2.5% chance of contracting the '''Infection'''. The player also has a 5% chance of becoming infected upon consuming rotten flesh. Similarly to bleeding, a message will be displayed in the infected player's chat informing them of when they become infected or take damage from infection.
  
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The first way to cure infection is by drinking milk ([[File:milk.png|File:milk.png]]), which can be found in [[Special:MyLanguage/Loot#Civilian_Chests|loot chests]] around the world. The second is by being bandaged by another player, applying antibiotics ([[File:lime_dye.png|File:lime_dye.png]]) in the healing process.  
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The first way to cure infection is by drinking milk ([[File:milk.png|File:milk.png]]), which can be found in [[Special:MyLanguage/Loot#Civilian_Chests|loot chests]] around the world. The second is by being bandaged by another player using a bandage ([[File:paper.png|File:paper.png]]) and antibiotics ([[File:lime_dye.png|File:lime_dye.png]]) in a heal kit ([[File:shears.png|File:shears.png]]).
  
 
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Revision as of 20:35, 6 September 2021

Other languages:
English • ‎中文(中国大陆)‎ • ‎日本語

Bleeding and Infection are debuffs that can afflict any player during their time in the MineZ world. While the chances of bleeding and infection are low, these debuffs are deadly and one should always be prepared to handle them accordingly. Be warned that bleeding and infection can occur simultaneously and consecutively. It can happen at any moment!

Bleeding

Bleeding.png

Bleeding can occur when taking damage from players or zombies. Upon receiving a hit that causes the player to bleed, they will be informed through a status message in the chat. Further messages are displayed in the bleeding player's chat whenever they take damage from bleeding.

While bleeding, one heart (File:full_heart.png) of true damage is taken and Slowness II for 3 seconds is applied every 30-40 seconds, and redstone particles resembling blood will fall from the bleeding player until the debuff is removed. This effect can also be seen by other players. The player can't die from bleeding, although it will bring the player to half a heart (File:half_heart.png). Even at half a heart, the Slowness effect from bleeding is still applied.

There are two methods of removing bleeding from a player. Once a player has been cured of the debuff, a message in chat will confirm that the bleeding has stopped.

The first method of removing the effect is by right clicking with a bandage. Normally a bandage will restore one heart (File:full_heart.png), however while bleeding a bandage will restore half a heart (File:half_heart.png) and cure the bleeding debuff. The second method is to be bandaged by another player using a bandage (File:paper.png) and a healing ointment (File:red_dye.png) in a heal kit (File:shears.png).

It is recommended to have two or more bandages at all times to avoid wasting other healing supplies.

Infection

Infection.png

Upon hit from a Zombie, Zombie Pigman or another player with the Infection debuff, the player has a 2.5% chance of contracting the Infection. The player also has a 5% chance of becoming infected upon consuming rotten flesh. Similarly to bleeding, a message will be displayed in the infected player's chat informing them of when they become infected or take damage from infection.

Infection causes half a heart (File:half_heart.png) of true damage every 10-20 seconds and causes Nausea III for five seconds each time until the debuff is cured. Infected players also emit transparent potion effect particles that are visible to all players. Once the infected player is reduced to half a heart (File:half_heart.png), they will no longer take damage from infection but will still receive the Nausea effect every 10-20 seconds. If an infected player disconnects from the server, they will find themself dead upon reconnecting to MineZ.

Infection can be cured in two different ways. A message will appear in the player's chat when they are cured of the infection debuff.

The first way to cure infection is by drinking milk (File:milk.png), which can be found in loot chests around the world. The second is by being bandaged by another player using a bandage (File:paper.png) and antibiotics (File:lime_dye.png) in a heal kit (File:shears.png).