AnniZ is an Annihilation map made out of different parts of the MineZ map that was added in the 2014 July update. In October of the same year, it was removed again, making it the second map to be removed as part of the map rotation system, only preceded by Collis.
The main base is a modified Al Hasa containing the original well, graveyard, potion tower and house in the back. The only building inside the walls that comes from another part of the MineZ map is the windmill, which can be found at Abandoned Farm. The town is a little more compact as well, seeing as a few buildings are missing. The building outside the walls that are closest to the windmill is a part of Camp Kharj and the little wooden huts next to the quarry seem to be from here as well. The quarry itself contains the iron mine and is, of course, Al Hasa Quarry. The plateaus of green/red and yellow/blue are connected by wooden bridges. The plateaus of green/blue and red/yellow are connected as well, but this part of the old Giant's Camp takes some time and skill to cross, so it's recommended you build a bridge over these ravines, just like you would do in a canyon game. Under this part of Giant Camp-turned-bridge, you can find the rest of a smaller, modified version of Giant's Camp, a location that has been removed from the current MineZ map but that used to be just Northwest of Shrine of the Dusk. The ravines that are crossed by normal bridges contain a tree as well, which can be found in the MineZ map Southeast of Abandoned Farm and North-West of Camp Kharj. The middle of the map is Eillom with a few minor changes, but other than that exactly the same as it can be found in MineZ.
According to the poll created by Zentz01, the map is mostly disliked due to flat terrain and plenty of gravel. Around 65% of the people who voted in the poll wanted to see the map removed.
The Shops are both inside the Nexus Tower, along with the Ender Furnace, and an enchantment table downstairs. Stars mark where the nexus is at.
Strategies: -Strategy 1 -Strategy 2 -Strategy 3
Tips (by conflicttFTW): -The map is very open, making bows super effective, and with all the gravel around easy to obtain as well! -The main gate is very easy to fortify, you can make pillars etc inside it, and add a roof with ladders on your side- you can get on top and run over, while enemies usually run through! -That windmill sure has a good angle into the Nexus room right? This is a great advantage and disadvantage- you can shot baddies off your nexus, or they can provide aid to their attacking comrades! Control the Mill, control the fort! -there is a thin outer lip in between the walls and the void- you can run all the way around the bases without stepping a foot inside!