Aeternalis Crypt

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A picture of the Arrow Catch room inside of the dungeon.

Aeternalis Crypt is a dungeon located beneath Aeternalis Cathedral. The entrance is a staircase found at the south end of the Cathedral interior. Aeternalis Crypt itself is comprised of a few puzzles and some parkour; coming prepared with at least chain armor and several potions is recommended.

Dungeon Information
Coordinates: (3915, -540)
Difficulty: 5/10
Number of Chests: ?
Dungeon Type: Tier 3
Zombie Content: Very High - Zombie Spawners
Parkour Content: Medium
Puzzle/Trap Content: High
Minimum Players: 2
Other Requirements: Bow and Arrows




General Resources
Water bottle.png Water Refill
Crafting TableHD.png Crafting Table
New FarmHD2.png Farm
Brewing stand.png Brewing Stand
Lit Furnace HD.png Lit Furnace

Dungeon Loot
Wooden chest.png Dungeon Chests ?
Iron sword.png Legendary Items 2
Iron chestplate.png Elite Legendary Items



Loot Chests

  • ?

Legendary Items

Name Image Notes
Flail File:gold_sword.png Deals less damage when the user has high health. Deals more damage when the user has low health. (Deals 4.5 hearts of damage at half a heart and 2 hearts of damage at full health.)
Truth Bow File:bow.png Displays the health of the player shot in the user's chat.

Video Walkthrough

Text Walkthrough

Staircase (Difficulty: 0/10)

  • Walk into the crypt and follow the winding path to the next room
    • This is not a maze! Sticking to the path will lead you directly to the door
    • You can skip portions of this room by jumping from the bridges and landing on cobwebs below

Burial Room (Difficulty: 2/10)

  • Two wooden buttons can be seen on the other side of the room
    • Shoot the buttons to create a short parkour segment; jump to the other side before the arrows despawn
  • If you fall follow either hallway to the left or right and open the door to return to the start of the room
    • Be careful! Opening either door will spawn a Vanquished Raider in the middle of the walkway
  • Continue through the hallway to the next room

Parkour Tower (Difficulty: 4/10)

  • This room contains timed parkour comparable to Necromancer Tower
  • Press the wooden button on the center tower to make the first parkour segment appear. Quickly parkour around the side of the wall until you reach the farthest visible chiseled quartz block
    • Shoot through the center tower to hit another wooden button. This creates the next parkour section and resets the timer for the previous section
  • Parkour until you reach the farthest visible chiseled quartz block. Look through the tower once more and notice two wooden buttons:
    • The button on the left reveals the last section of the parkour and resets the timer for the previous two sections
    • The button on the right spawns a skeleton behind you in an effort to knock you down to the start of the room
  • If you fall don't try again right away! When the timer is up anyone near the center tower receives blindness and two Broken Legs spawn at the bottom of the room
    • Go to the room right of the entrance and jump onto the casket along the back wall. This spot is outside the blindness radius and is safe from the Broken Legs

Burial Hallway (Difficulty: 1/10)

  • After completing the parkour take a right and follow the path forward
    • Watch out for pressure plates on the floor as nearby dispensers will fire arrows when pressed!
  • Reenter the hallway from above and continue ahead
  • At the end of the hallway is a steep drop with water and cobwebs below. Drop down to progress
    • Drink up! This is the only viable water refill in this dungeon

Arrow Catch (Difficulty: 5/10)

  • The objective of this room is to catch arrows to stop them from hitting wooden buttons on the opposite wall
  • Difficulty in this room depends on the number of people you have
    • Two people are required for this room as some arrows are shot far enough apart that one person can't feasibly reach them in time alone
  • To start the room push the button near the entrance
    • Lamps above dispensers will light up momentarily before firing an arrow from their respective dispenser
    • Stand in front of the arrows to catch them
    • The order in which the arrows are fired is seen below:

The order the arrows are fired in the Arrow Catch room

  • Failing to stop an arrow will give all players blindness and spawn four Lost Knights
  • It is recommended that you start drinking a potion as each arrow is fired
    • This allows breathing room to move to the next arrow shot

Burial Hallway (Difficulty: 1/10)

  • Follow the path until you reach a door
    • Make sure regroup with your friends before attempting the next room!

Slow Door Escape (Difficulty: 5/10)

  • The objective of this room is to avoid traps (indicated by pressure plates) and clear a slowly closing door at the end of the room
    • Traps inflict wither, slowness, and instant damage to slow you down
  • There is only enough time to make it from the starting door to the exit if you avoid every trap
    • This means being snagged by a trap will force you to start over
    • It is recommended you take turns completing this room or have all but one person reach the end of the room first (this would mean only one person actually has to complete the room normally)
  • If you fail to make it through the door before it closes drop into a small pool of water found in the middle of the room
    • Press the button to spawn a Fallen Hero and open a door returning to the hallway that leads to the start of the room

Hallway & Burial Room (Difficulty: 2/10)

  • Climb the broken wall and press the button. This opens the door ahead and spawns a Lost Knight in the middle of the room
  • Just beyond the door is a small jump - falling here drops you in the area just after the Arrow Catch room forcing you to repeat the Slow Door Escape room to continue
  • At the end of the hallway shoot two wooden buttons on two opposite caskets in the second floor corridors
    • This opens a room with several graves and a button. Pushing this button opens the way forward and spawns four Peasants from the graves
    • If this door closes (because the arrows despawned) press the button to the left of the door to reopen it momentarily
  • Proceed through the now open hole in the exposed cavern wall

Pillar Parkour (Difficulty: 4/10)

  • Continue down the tunnel and climb up the ledge to find an open cavern area with several decayed pillars
  • Parkour across the pillars to reach the end of the room
    • Unlike the Parkour Tower this room is not timed. Use this to your advantage and take each jump carefully!
  • If you fall there is a way back up near the entrance of the room along the wall

Loot Room & Exit (Difficulty: 2/10)

  • Congratulations, you have completed Aeternalis Crypt!
    • After collecting your loot and picking up the Flail and Truth Bow find the pressure plate on the second floor which reveals the way out
    • Follow the piston parkour up the cavern to return to the entrance of the dungeon and exit the instance

Travel Advisory/Warnings

  • Because different rooms force you to use potions it is suggested you loot the potions that spawn in Aeternalis Cathedral before attempting this dungeon

Trivia

  • There are three buttons located throughout the Crypt. If you press them all you will unlock a Dungeon Rare and an extra Dungeon Uncommon in the Loot Room
    • These buttons are found on smooth stone blocks. Be careful, there are decoy buttons which spawn Living Bones when pressed
    • Pressing the first button shows the chat message: "You hear a muffled crashing in the distance...". Pressing the second one shows the chat message: "You hear a loud creaking in the distance...". Pressing the third button shows the chat message: "You hear a faint rumble in the distance..."
  • This dungeon was redone with the release of the MineZ Pre-Origins Update and was changed due to a broken command sign plugin breaking the previous version. A video walkthrough of the old version can be found here.
  • This dungeon is one of the few places where skeletons spawn, the others being Ghost Fleet and Asindia Ruins.