Difference between revisions of "Aeternalis Crypt"

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<languages/>
 
<languages/>
 
<translate>
 
<translate>
</translate>
 
<translate>
 
 
 
<!--T:1-->
 
<!--T:1-->
[[File:Aeternails Crypt1.png|500x375px|thumb|right|A picture taken in the dungeon]]
+
[[File:Aeternails Crypt2.png|500x375px|thumb|right|A picture of the Arrow Catch room inside of the dungeon.]]
  
 
<!--T:2-->
 
<!--T:2-->
'''Aeternalis Crypt''' is a dungeon located under the [[Special:MyLanguage/Aeternalis Cathedral|Aeternalis Cathedral]] on the east side of the map. To enter, go through the passageway down in the south of Aeternalis Cathedral. Aeternalis Crypt has a few puzzle challenges and some parkour, and players should be well prepared before entering. The dungeon was redone with the release of the MineZ Pre-Origins Update.
+
'''Aeternalis Crypt''' is a [[Special:MyLanguage/Category:MineZ_Dungeons|dungeon]] located beneath [[Special:MyLanguage/Aeternalis Cathedral|Aeternalis Cathedral]]. The entrance is a staircase found at the south end of the cathedral interior. The Crypt is comprised of a few puzzles and some parkour; coming prepared with friends, chain armor and several potions is recommended.
  
</translate>
 
 
{{dungeoninfo
 
{{dungeoninfo
 
|x= 3915
 
|x= 3915
 
|z= -540
 
|z= -540
|difficulty= 5/10
+
|difficulty= 4.8/10
|chests= 17
+
|chests= 16
|type= Tier 3
+
|type= Tier 2
 
|zombies= <font color="#d41202">Very High</font> - [[Special:MyLanguage/MineZ Mobs#Zombies|Zombie]] Spawners
 
|zombies= <font color="#d41202">Very High</font> - [[Special:MyLanguage/MineZ Mobs#Zombies|Zombie]] Spawners
 
|parkour= <font color="#f9e105">Medium</font>
 
|parkour= <font color="#f9e105">Medium</font>
 
|puzzles= <font color="#fc5202">High</font>
 
|puzzles= <font color="#fc5202">High</font>
|players= 2
+
|players= 1
 
|other= Bow and Arrows
 
|other= Bow and Arrows
 
}}
 
}}
<translate>
 
  
</translate>
+
{{Dungeonlootorigins
{{hybridloot
 
 
|water= {{minezloot_yes}}
 
|water= {{minezloot_yes}}
<translate>
 
<!--T:3-->
 
|crafting= {{minezloot_no}}
 
|farm= {{minezloot_no}}
 
|brewing= {{minezloot_no}}
 
|civ_common= {{minezloot_no}}
 
|civ_tool= {{minezloot_no}}
 
|food_common= {{minezloot_no}}
 
|food_uncommon= {{minezloot_no}}
 
|pots_common= {{minezloot_no}}
 
|pots_uncommon= {{minezloot_no}}
 
|pots_rare= {{minezloot_no}}
 
|mil_common= {{minezloot_no}}
 
|mil_uncommon= {{minezloot_no}}
 
|mil_rare= 5
 
|mil_epic= {{minezloot_no}}
 
 
|legendary= 2
 
|legendary= 2
|elite= {{minezloot_no}}
+
|dungeon_chests=16
|dungeon_common= {{minezloot_no}}
 
|dungeon_uncommon= 11
 
|dungeon_rare= 1
 
 
}}
 
}}
  
==Loot Chests== <!--T:4-->
+
==Dungeon Chest Loot==
  
<!--T:5-->
+
{|class="wikitable" style="width:30%; float:left; margin-right:3%; text-align:center"
* Starting Hallway Alcove
+
!Name
** 1 mil_rare
+
!Image
 +
!Spawn Rate
 +
|-
 +
|Chain Helmet<br>(Projectile Protection I)
 +
|[[File:Enchanted Chain Helmet HD.gif|32px]]
 +
|7.0%
 +
|-
 +
|Chain Chestplate<br>(Projectile Protection I)
 +
|[[File:Enchanted Chain Chestplate HD.gif|32px]]
 +
|7.0%
 +
|-
 +
|Chain Leggings<br>(Projectile Protection I)
 +
|[[File:Enchanted Chain Leggings HD.gif|32px]]
 +
|7.0%
 +
|-
 +
|Chain Boots<br>(Projectile Protection I)
 +
|[[File:Enchanted Chain Boots HD.gif|32px]]
 +
|7.0%
 +
|-
 +
|Chain Helmet
 +
|[[File:Chain helmet.png|32px]]
 +
|4.0%
 +
|-
 +
|Chain Chestplate
 +
|[[File:Chain chestplate.png|32px]]
 +
|4.0%
 +
|-
 +
|Chain Leggings
 +
|[[File:Chain leggings.png|32px]]
 +
|4.0%
 +
|-
 +
|Chain Boots
 +
|[[File:Chain boots.png|32px]]
 +
|4.0%
 +
|-
 +
|Iron Sword
 +
|[[File:Iron sword.png|32px]]
 +
|7.0%
 +
|-
 +
|Iron Sword<br>(Smite I)
 +
|[[File:Enchanted Iron Sword HD.gif|32px]]
 +
|5.0%
 +
|-
 +
|Iron Sword<br>(Smite I, Knockback I)
 +
|[[File:Enchanted Iron Sword HD.gif|32px]]
 +
|3.0%
 +
|-
 +
|Bow
 +
|[[File:Bow.png|32px]]
 +
|6.0%
 +
|-
 +
|Bow<br>(Power I)
 +
|[[File:Enchanted Bow HD.gif|32px]]
 +
|4.0%
 +
|-
 +
|5 Arrows
 +
|[[File:Arrow5.png|32px]]
 +
|5.0%
 +
|-
 +
|Iron Axe
 +
|[[File:Iron axe.png|32px]]
 +
|5.0%
 +
|-
 +
|Potion of Healing I
 +
|[[File:Potion Drink Health.gif|32px]]
 +
|6.0%
 +
|-
 +
|Splash Potion of Healing I
 +
|[[File:Potion Splash Health.gif|32px]]
 +
|6.0%
 +
|-
 +
|4 Melons
 +
|[[File:Melon4.png|32px]]
 +
|6.0%
 +
|-
 +
|Pumpkin Pie
 +
|[[File:Pumpkin pie.png|32px]]
 +
|3.0%
 +
|}
 +
 
 +
{{clear}}
 +
 
 +
==Loot Chests== <!--T:3-->
 +
 
 +
<!--T:4-->
 +
* Alcove, First Room
 +
** 1 dungeon_tier_1
 
* Top of Parkour Tower
 
* Top of Parkour Tower
** 1 mil_rare
+
** 1 dungeon_tier_1
* Hallway after Arrow Prevention
+
*Shelf After Arrow Room
** 1 mil_rare
+
** 1 dungeon_tier_1
* Balcony before Burial Room
+
* Loot Room:
** 1 mil_rare
+
** 8_dungeon_tier_2
* Side Passageway in Pillar Parkour
+
** 4_dungeon_tier_3
** 1 mil_rare
 
* Loot Room
 
** 11 dungeon_uncommon
 
** 1 dungeon_rare
 
  
==Legendary Items== <!--T:6-->
+
==Legendary Items== <!--T:5-->
  
<!--T:7-->
+
<!--T:6-->
{| class="wikitable" style=" style=width:20%; color:black; text-align:center"
+
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! scope="col" style="color:white; background-image:linear-gradient(#423d3d,#1b1818)"| Name
+
! style="width:10%"|Name
! scope="col" style="color:white; background-image:linear-gradient(#423d3d,#1b1818)"| Image
+
! style="width:10%"|Image
! scope="col" style="color:white; background-image:linear-gradient(#423d3d,#1b1818)"| Notes
+
! style="width:80%"|Notes
 
|-
 
|-
|style="width:10%"|Flail
+
|Flail
|[[File:gold_sword.png|File:gold_sword.png]]
+
|[[File:gold_sword.png]]
|style="width:80%"|Deals less damage when the user has high health. Deals more damage when the user has low health. (Deals 4.5 hearts of damage at half a heart and 1 heart of damage at full health.)
+
|Gradually deals increased true damage based on the user's health (deals 0.5 hearts at full health and up to 2.5 hearts if the user is at 4 hearts or less).
 
|-
 
|-
|style="width:10%"|Truth Bow
+
|Truth Bow
|[[File:bow.png|File:bow.png]]
+
|[[File:bow.png]]
|style="width:80%"|Displays the health of the player shot to the user.
+
|Gives the player shot Glowing I for 10 seconds and marks them for the duration at full charge, at the cost of 3 durability. Marked players take 15% more melee damage from players. The wielder is given slowness II for 10 seconds after shooting.
 
|-
 
|-
 
|}
 
|}
  
 +
==Video Walkthrough== <!--T:7-->
  
==Video Walkthrough== <!--T:8-->
 
 
<!--T:9-->
 
 
<youtube>https://www.youtube.com/watch?v=dBaeI1t65RI</youtube>
 
<youtube>https://www.youtube.com/watch?v=dBaeI1t65RI</youtube>
  
 +
==Text Walkthrough== <!--T:8-->
  
==Text Walkthrough== <!--T:10-->
+
===Staircase (Difficulty: 1/10)=== <!--T:9-->
  
 +
<!--T:10-->
 +
* Walk into the crypt and follow the winding path to the next room. Stick to the path to find the door.
 +
** Portions of this room can be skipped by jumping from the bridges and landing on cobwebs below.
  
===Staircase (0/10)=== <!--T:11-->
+
===Burial Room (Difficulty: 2/10)=== <!--T:11-->
  
 
<!--T:12-->
 
<!--T:12-->
* Walk down into the crypt and follow the path down to the first room indicated by a wooden door and a pressure plate.
+
* Two wooden buttons can be seen on the other side of the room. Shoot the buttons to create a short parkour segment; jump to the other side before the arrows despawn.
* This is not a maze, following the path will lead you directly to the door.
+
* In case of falling, follow either hallway to the left or right and open the door to return to the start of the room.
* You can skip this by jumping down and landing on cobwebs.
+
** Opening either door will spawn a [[Special:MyLanguage/MineZ_Mobs#Dungeon-Only_Hostile_Mobs|Vanquished Raider]] in the middle of the walkway.
 +
* Continue through the hallway to the next room.
  
===Burial Room (2/10)=== <!--T:13-->
+
===Parkour Tower (Difficulty: 4/10)=== <!--T:13-->
  
 
<!--T:14-->
 
<!--T:14-->
* When you pass through the door, there are two wooden buttons that can be seen across the room.
+
* This room contains timed parkour comparable to [[Special:MyLanguage/Necromancer Tower|Necromancer Tower]].
* Shooting the two buttons creates a short parkour. Jump to the other side, ensuring you make it across before the arrows despawn.
+
* Press the wooden button on the center tower to make the first parkour segment appear. Quickly parkour around the side of the wall until the farthest visible chiseled quartz block is reached.
* If you fail, follow either hallway to your left or right, and open the door to return to the start of the room. Be careful however, opening the door will spawn a skeleton in the center of the walkway.
+
** Shoot through the center tower to hit another wooden button. This creates the next parkour section and resets the timer for the previous section.
* When you're all through, continue down the hallway to the next room.
+
* After reaching the farthest visible chiseled quartz block, look through the tower once more, there will be two wooden buttons:
 +
** The button on the left reveals the last section of the parkour and resets the timer for the previous two sections.
 +
** The button on the right spawns a skeleton behind the player in an effort to knock them down to the start of the room.
 +
* After falling, don't try to get up right away. When the timer is up anyone near the center tower receives blindness and two [[Special:MyLanguage/MineZ_Mobs#Dungeon-Only_Hostile_Mobs|Broken Legs]] spawn at the bottom of the room.
 +
** Go to the room right of the entrance and jump onto the casket along the back wall. This spot is outside the blindness radius and is safe from the [[Special:MyLanguage/MineZ_Mobs#Dungeon-Only_Hostile_Mobs|Broken Legs]].
  
===Parkour Tower (4/10)=== <!--T:15-->
+
===Burial Hallway (Difficulty: 1/10)=== <!--T:15-->
  
 
<!--T:16-->
 
<!--T:16-->
* This room has a similar trial to that of [[Special:MyLanguage/Necromancer Tower|Necromancer Tower]], being a timed parkour segment.
+
* After completing the parkour take a right and follow the path forward.
* Pushing the wooden button will make the first section of the parkour appear. Quickly parkour around the sides of the wall, and when you make it as far as you can, look through the tower in the middle.
+
** Watch out for pressure plates on the floor as nearby dispensers will fire arrows when pressed!
* Using your bow, shoot the wooden button, which can be seen through a hole in the tower on the other side. This will spawn the next section of the parkour and reset the timer for the section below as well.
+
* Reenter the hallway from above and continue ahead.
* Continue jumping until you can’t continue. Look again through the tower and you'll see two wooden buttons. Shooting the left button will create the last section of the parkour and reset the timer for the previous two sections. Shooting the right button will spawn a skeleton behind you, knocking you down towards the start of the room.
+
* At the end of the hallway is a steep drop with water and cobwebs below. Drop down to progress.
* If you fail the parkour at any point, don't try the parkour again right away! When the time is up, anyone close to the tower will receive blindness, and two skeletons will spawn at the bottom of the room.
+
** Drink up! This is the only viable water refill in this dungeon.
* Should you fall to the bottom, go to the room to the right of the entrance and jump onto the grave at the back. This will be outside the radius of the blindness, and the two skeletons that spawn won’t be able to hit you, making failing a bit less painful.
 
  
===Burial Hallway (1/10)=== <!--T:17-->
+
===Arrow Catch (Difficulty: 5/10)=== <!--T:17-->
  
 
<!--T:18-->
 
<!--T:18-->
* After finishing the parkour, take a right and follow the path. Watch out for pressure plates on the floor, as a dispenser will fire an arrow at you!
+
* The objective of this room is to catch arrows to stop them from hitting wooden buttons on the opposite wall.
* Continue following the path, as any side-rooms with buttons will only spawn skeletons when pressed.
+
* Difficulty in this room depends on the number of people in the group.
* You should find a steep drop with water and cobwebs at the bottom. Drop down into the water and drink up, as this is the only water refill found in the dungeon.
+
** Two people are required for this room as some arrows are shot far enough apart that one person can't feasibly reach them in time alone.
 +
* To start the room push the button near the entrance.
 +
** Lamps above dispensers will light up momentarily before firing an arrow from their respective dispenser.
 +
** Stand in front of the arrows to catch them.
 +
** The order in which the arrows are fired is seen below:
 +
[[File:Aeternalis_Crypt_Arrow_Catch.png|200px|The order the arrows are fired in the Arrow Catch room.]]
 +
 
 +
* Failing to stop an arrow will give all players blindness and spawn four [[Special:MyLanguage/MineZ_Mobs#Dungeon-Only_Hostile_Mobs|Lost Knights]].
 +
* It is recommended to start drinking a potion as each arrow is fire as this allows breathing room to move to the next arrow shot.
  
===Arrow Prevention (5/10)=== <!--T:19-->
+
===Burial Hallway (Difficulty: 1/10)=== <!--T:19-->
  
 
<!--T:20-->
 
<!--T:20-->
* Your objective in this room is to stop arrows from hitting buttons on the wall opposite of the dispensers.
+
* Follow the path until a door is reached.
* The difficulty of this room depends on how many people you have. If you have two people, it’s possible but really hard. However, if you have nine people, you should be able to easily beat it.
+
** Make sure to regroup before attempting the next room!
* Push the button to start the room near the door where you entered.
 
* Next, stand in front of the arrows to prevent them from hitting the buttons.
 
* The order the arrows are fired in is as follows:
 
[[File:Aeternalis_Dispensers.png|center|]]
 
* If you fail at any point, and an arrow hits a button, you will be given blindness and four skeletons in chain armor and stone swords will spawn.
 
* If you don't have a lot of people and you have to move quickly, it is recommended to drink potions while the arrows are being shot at you, as the arrows do a lot of damage, and doing this allows you to finish off a potion as you are hit, giving you more breathing room for moving between the arrows.
 
  
===Burial Hallway (1/10)=== <!--T:21-->
+
===Slow Door Escape (Difficulty: 5/10)=== <!--T:21-->
  
 
<!--T:22-->
 
<!--T:22-->
* Follow the path until you reach a door, making sure you wait for your team to group up.
+
* The objective of this room is to avoid traps (indicated by pressure plates) and clear a slowly closing door at the end of the room.
 +
** Traps inflict wither, slowness, and instant damage to slow you down.
 +
* There is only enough time to make it from the starting door to the exit if every trap is avoided.
 +
** This means being snagged by a trap will force a restart.
 +
** It is recommended to take turns completing this room or have all but one person reach the end of the room first (this would mean only one person actually has to complete the room normally).
 +
* If the door can't be reached before it closes drop into a small pool of water found in the middle of the room.
 +
** Press the button to spawn a [[Special:MyLanguage/MineZ_Mobs#Dungeon-Only_Hostile_Mobs|Fallen Hero]] and open a door returning to the hallway that leads to the start of the room.
  
===‘Indiana Jones’ Room (5/10)=== <!--T:23-->
+
===Hallway & Burial Room (Difficulty: 2/10)=== <!--T:23-->
  
 
<!--T:24-->
 
<!--T:24-->
* The objective of this room is to run through a room, dodging ‘landmines’ (stone pressure plates) and making it through a timed door at the end of the room before it closes.
+
* Climb the broken wall and press the button. This opens the door ahead and spawns a [[Special:MyLanguage/MineZ_Mobs#Dungeon-Only_Hostile_Mobs|Lost Knight]] in the middle of the room.
* The pressure plates give Wither, Slowness X, and Instant Damage for a few seconds, halting you momentarily.
+
* Just beyond the door is a small jump - falling here drops the player in the area just after the Arrow Catch room forcing a repeat of the Slow Door Escape room.
* You have just enough time to make it from the starting door to the exit, should you not hit any of the ‘landmines’. This means one mistake will force you to backtrack and try again.
+
* At the end of the hallway shoot two wooden buttons on two opposite caskets in the second floor corridors.
* A good strategy is to have 1 person go at a time, or have everyone except one person go until everyone else is at the end door. This means only one person has to race against the clock.
+
** This opens a room with several graves and a button. Pushing this button opens the way forward and spawns four [[Special:MyLanguage/MineZ_Mobs#Dungeon-Only_Hostile_Mobs|Peasants]] from the graves.
* If you fail to make it through the door before it closes, you will have to drop down into a pool of water present earlier in the room. There will be a button that when pressed opens a passageway into a hallway that takes you to the start of the room, but also spawns a skeleton that you will need to fight.
+
** If this door closes (because the arrows despawned) press the button to the left of the door to reopen it momentarily.
 +
* Proceed through the now open hole in the exposed cavern wall.
  
===Hallway & Burial Room (2/10)=== <!--T:25-->
+
===Pillar Parkour (Difficulty: 4/10)=== <!--T:25-->
  
 
<!--T:26-->
 
<!--T:26-->
* Climb the broken wall to find a stone button. Pushing this opens the door ahead, and spawns skeletons.
+
* Continue down the tunnel and climb up the ledge to find an open cavern area with several decayed pillars.
* Just beyond the door is a small jump. Falling here places you in the area just after the Arrow Prevention Room, forcing you to redo the ‘Indiana Jones’ Room to proceed.
+
* Parkour across the pillars to reach the end of the room.
* Follow the path, and there will be two wooden buttons on both the left and the right of this next area, which you will have to shoot. Doing so opens a room with several graves and a stone button. Pushing this button opens the way forward and spawns several skeletons around you.
+
** Unlike the Parkour Tower this room is not timed. Use this time to take each jump carefully!
* If the door closes (because the two arrows de-spawned), simply press the button to the left of the door to re-open it for a moment, allowing you to run through.
+
* There is a way back up near the entrance of the room along the wall in case of falling.
* Proceed through the now open hole in the exposed cavern wall.
 
  
===Parkour Pillars (4/10)=== <!--T:27-->
+
===Loot Room & Exit (Difficulty: 2/10)=== <!--T:27-->
  
 
<!--T:28-->
 
<!--T:28-->
* Continue down the tunnel and climb up the ledge to find an open area with several pillars.
+
* Congratulations on completing Aeternalis Crypt!
* This parkour room only has one three-block-one-up jump, but also has several jumps that you can bump your head on, so be careful.
+
** After collecting the loot and picking up the legendaries, find the pressure plate on the second floor which reveals the way out.
* As the parkour is straightforward and untimed, you can take your time with each jump.
+
** Follow the piston parkour up the cavern to return to the entrance of the dungeon and exit the instance.
* If you fall, there is a way back up near the entrance of the room, along the wall.
 
  
===Loot Room & Exit (2/10)=== <!--T:29-->
+
==Travel Advisory/Warnings== <!--T:29-->
  
 
<!--T:30-->
 
<!--T:30-->
* Congratulations, you have completed Aeternalis Crypt!
+
* Because different rooms force the use of potions it is suggested to loot the potions that spawn in [[Special:MyLanguage/Aeternalis Cathedral|Aeternalis Cathedral]] before attempting this dungeon.
* After looting the room and collecting the two unique items found in this dungeon, find the pressure plate which opens the door out of the room on the second layer.
 
* Follow the piston parkour up the cave, returning to the entrance of the dungeon.
 
 
 
  
 
==Trivia== <!--T:31-->
 
==Trivia== <!--T:31-->
  
 
<!--T:32-->
 
<!--T:32-->
* There are three stone buttons located randomly throughout the Crypt. If you press them all, you will unlock a dungeon_rare chest and an extra dungeon_uncommon chest at the end. Try to find them all!
+
* There are three buttons located throughout the Crypt. Pressing them all will unlock a Dungeon Rare and an extra Dungeon Uncommon in the Loot Room.
** The buttons are on smooth stone blocks.
+
** These buttons are found on smooth stone blocks. Be careful, there are decoy buttons which spawn [[Special:MyLanguage/MineZ_Mobs#Dungeon-Only_Hostile_Mobs|Living Bones]] when pressed.
** Pressing the first one won't give you a message. Pressing the second one gives a message in chat "You hear a faint creaking in the distance", and pressing the final one gives the message "You hear a faint rumble in the distance".
+
** Pressing the first button shows the chat message: "You hear a muffled crashing in the distance...". Pressing the second one shows the chat message: "You hear a loud creaking in the distance...". Pressing the third button shows the chat message: "You hear a faint rumble in the distance..."
** Careful, there are some decoy buttons which spawn skeletons if pressed.
+
* The head of wmn can be found in an inaccessible room opposite of the door before the Slow Escape Room; wmn and Vreals built the current iteration of this dungeon.
* This dungeon was redone with the release of the [[Special:MyLanguage/MineZ|MineZ]] Pre-Origins Update and was changed due to a broken command sign plugin breaking the previous version. A video walkthrough of the old one can be found [https://www.youtube.com/watch?v=Rlu0abVE_0g here].
+
* This dungeon was redone with the release of the [[Special:MyLanguage/MineZ|MineZ]] Pre-Origins Update and was changed due to a broken command sign plugin breaking the previous version. A video walkthrough of the old version can be found [https://www.youtube.com/watch?v=Rlu0abVE_0g here].
* This dungeon is one of the few places where skeletons can spawn, the others being [[Special:MyLanguage/Ghost Fleet|Ghost Fleet]] and [[Special:MyLanguage/Asindia Ruins|Asindia Ruins]].
+
 
 +
==Gallery== <!--T:32-->
  
 
<!--T:33-->
 
<!--T:33-->
 +
<gallery widths="250" perrow="4">
 +
Aeternalis_Crypt.png|A render of one of the bridges
 +
</gallery>
 +
 +
<!--T:34-->
 
[[Category:MineZ{{#translation:}}]][[Category:MineZ Locations{{#translation:}}]][[Category:MineZ Dungeons{{#translation:}}]]
 
[[Category:MineZ{{#translation:}}]][[Category:MineZ Locations{{#translation:}}]][[Category:MineZ Dungeons{{#translation:}}]]
 
</translate>
 
</translate>

Revision as of 20:12, 12 October 2021

Other languages:
English
A picture of the Arrow Catch room inside of the dungeon.

Aeternalis Crypt is a dungeon located beneath Aeternalis Cathedral. The entrance is a staircase found at the south end of the cathedral interior. The Crypt is comprised of a few puzzles and some parkour; coming prepared with friends, chain armor and several potions is recommended.

Dungeon Information
Coordinates: (3915, -540)
Difficulty: 4.8/10
Number of Chests: 16
Dungeon Type: Tier 2
Zombie Content: Very High - Zombie Spawners
Parkour Content: Medium
Puzzle/Trap Content: High
Minimum Players: 1
Other Requirements: Bow and Arrows




General Resources
Water bottle.png Water Refill
Crafting TableHD.png Crafting Table

New FarmHD2.png Farm

Brewing stand.png Brewing Stand

Lit Furnace HD.png Lit Furnace

Dungeon Loot
Wooden chest.png Dungeon Chests 16
Iron sword.png Legendary Items 2
Iron chestplate.png Elite Legendary Items



Dungeon Chest Loot

Name Image Spawn Rate
Chain Helmet
(Projectile Protection I)
Enchanted Chain Helmet HD.gif 7.0%
Chain Chestplate
(Projectile Protection I)
Enchanted Chain Chestplate HD.gif 7.0%
Chain Leggings
(Projectile Protection I)
Enchanted Chain Leggings HD.gif 7.0%
Chain Boots
(Projectile Protection I)
Enchanted Chain Boots HD.gif 7.0%
Chain Helmet Chain helmet.png 4.0%
Chain Chestplate Chain chestplate.png 4.0%
Chain Leggings Chain leggings.png 4.0%
Chain Boots Chain boots.png 4.0%
Iron Sword Iron sword.png 7.0%
Iron Sword
(Smite I)
Enchanted Iron Sword HD.gif 5.0%
Iron Sword
(Smite I, Knockback I)
Enchanted Iron Sword HD.gif 3.0%
Bow Bow.png 6.0%
Bow
(Power I)
Enchanted Bow HD.gif 4.0%
5 Arrows Arrow5.png 5.0%
Iron Axe Iron axe.png 5.0%
Potion of Healing I Potion Drink Health.gif 6.0%
Splash Potion of Healing I Potion Splash Health.gif 6.0%
4 Melons Melon4.png 6.0%
Pumpkin Pie Pumpkin pie.png 3.0%



Loot Chests

  • Alcove, First Room
    • 1 dungeon_tier_1
  • Top of Parkour Tower
    • 1 dungeon_tier_1
  • Shelf After Arrow Room
    • 1 dungeon_tier_1
  • Loot Room:
    • 8_dungeon_tier_2
    • 4_dungeon_tier_3

Legendary Items

Name Image Notes
Flail Gold sword.png Gradually deals increased true damage based on the user's health (deals 0.5 hearts at full health and up to 2.5 hearts if the user is at 4 hearts or less).
Truth Bow Bow.png Gives the player shot Glowing I for 10 seconds and marks them for the duration at full charge, at the cost of 3 durability. Marked players take 15% more melee damage from players. The wielder is given slowness II for 10 seconds after shooting.

Video Walkthrough

Text Walkthrough

Staircase (Difficulty: 1/10)

  • Walk into the crypt and follow the winding path to the next room. Stick to the path to find the door.
    • Portions of this room can be skipped by jumping from the bridges and landing on cobwebs below.

Burial Room (Difficulty: 2/10)

  • Two wooden buttons can be seen on the other side of the room. Shoot the buttons to create a short parkour segment; jump to the other side before the arrows despawn.
  • In case of falling, follow either hallway to the left or right and open the door to return to the start of the room.
  • Continue through the hallway to the next room.

Parkour Tower (Difficulty: 4/10)

  • This room contains timed parkour comparable to Necromancer Tower.
  • Press the wooden button on the center tower to make the first parkour segment appear. Quickly parkour around the side of the wall until the farthest visible chiseled quartz block is reached.
    • Shoot through the center tower to hit another wooden button. This creates the next parkour section and resets the timer for the previous section.
  • After reaching the farthest visible chiseled quartz block, look through the tower once more, there will be two wooden buttons:
    • The button on the left reveals the last section of the parkour and resets the timer for the previous two sections.
    • The button on the right spawns a skeleton behind the player in an effort to knock them down to the start of the room.
  • After falling, don't try to get up right away. When the timer is up anyone near the center tower receives blindness and two Broken Legs spawn at the bottom of the room.
    • Go to the room right of the entrance and jump onto the casket along the back wall. This spot is outside the blindness radius and is safe from the Broken Legs.

Burial Hallway (Difficulty: 1/10)

  • After completing the parkour take a right and follow the path forward.
    • Watch out for pressure plates on the floor as nearby dispensers will fire arrows when pressed!
  • Reenter the hallway from above and continue ahead.
  • At the end of the hallway is a steep drop with water and cobwebs below. Drop down to progress.
    • Drink up! This is the only viable water refill in this dungeon.

Arrow Catch (Difficulty: 5/10)

  • The objective of this room is to catch arrows to stop them from hitting wooden buttons on the opposite wall.
  • Difficulty in this room depends on the number of people in the group.
    • Two people are required for this room as some arrows are shot far enough apart that one person can't feasibly reach them in time alone.
  • To start the room push the button near the entrance.
    • Lamps above dispensers will light up momentarily before firing an arrow from their respective dispenser.
    • Stand in front of the arrows to catch them.
    • The order in which the arrows are fired is seen below:

The order the arrows are fired in the Arrow Catch room.

  • Failing to stop an arrow will give all players blindness and spawn four Lost Knights.
  • It is recommended to start drinking a potion as each arrow is fire as this allows breathing room to move to the next arrow shot.

Burial Hallway (Difficulty: 1/10)

  • Follow the path until a door is reached.
    • Make sure to regroup before attempting the next room!

Slow Door Escape (Difficulty: 5/10)

  • The objective of this room is to avoid traps (indicated by pressure plates) and clear a slowly closing door at the end of the room.
    • Traps inflict wither, slowness, and instant damage to slow you down.
  • There is only enough time to make it from the starting door to the exit if every trap is avoided.
    • This means being snagged by a trap will force a restart.
    • It is recommended to take turns completing this room or have all but one person reach the end of the room first (this would mean only one person actually has to complete the room normally).
  • If the door can't be reached before it closes drop into a small pool of water found in the middle of the room.
    • Press the button to spawn a Fallen Hero and open a door returning to the hallway that leads to the start of the room.

Hallway & Burial Room (Difficulty: 2/10)

  • Climb the broken wall and press the button. This opens the door ahead and spawns a Lost Knight in the middle of the room.
  • Just beyond the door is a small jump - falling here drops the player in the area just after the Arrow Catch room forcing a repeat of the Slow Door Escape room.
  • At the end of the hallway shoot two wooden buttons on two opposite caskets in the second floor corridors.
    • This opens a room with several graves and a button. Pushing this button opens the way forward and spawns four Peasants from the graves.
    • If this door closes (because the arrows despawned) press the button to the left of the door to reopen it momentarily.
  • Proceed through the now open hole in the exposed cavern wall.

Pillar Parkour (Difficulty: 4/10)

  • Continue down the tunnel and climb up the ledge to find an open cavern area with several decayed pillars.
  • Parkour across the pillars to reach the end of the room.
    • Unlike the Parkour Tower this room is not timed. Use this time to take each jump carefully!
  • There is a way back up near the entrance of the room along the wall in case of falling.

Loot Room & Exit (Difficulty: 2/10)

  • Congratulations on completing Aeternalis Crypt!
    • After collecting the loot and picking up the legendaries, find the pressure plate on the second floor which reveals the way out.
    • Follow the piston parkour up the cavern to return to the entrance of the dungeon and exit the instance.

Travel Advisory/Warnings

  • Because different rooms force the use of potions it is suggested to loot the potions that spawn in Aeternalis Cathedral before attempting this dungeon.

Trivia

  • There are three buttons located throughout the Crypt. Pressing them all will unlock a Dungeon Rare and an extra Dungeon Uncommon in the Loot Room.
    • These buttons are found on smooth stone blocks. Be careful, there are decoy buttons which spawn Living Bones when pressed.
    • Pressing the first button shows the chat message: "You hear a muffled crashing in the distance...". Pressing the second one shows the chat message: "You hear a loud creaking in the distance...". Pressing the third button shows the chat message: "You hear a faint rumble in the distance..."
  • The head of wmn can be found in an inaccessible room opposite of the door before the Slow Escape Room; wmn and Vreals built the current iteration of this dungeon.
  • This dungeon was redone with the release of the MineZ Pre-Origins Update and was changed due to a broken command sign plugin breaking the previous version. A video walkthrough of the old version can be found here.

Gallery