Difference between revisions of "Acrobat"
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− | + | The Acrobat spawns with wooden tools, a bow and 6 arrows. | |
+ | * Double tap space to leap through the air like in the Lobby or in SMASH. | ||
+ | * The double jump can reach up to 6 blocks up and has a 10 second cooldown. | ||
+ | * You can never take fall damage as this class. | ||
+ | * You can continue sprinting even when your hunger is below 6 points with your increased stamina. | ||
+ | ** However, if the double jump is on cooldown, this stamina will no longer work until the 10 second cooldown expires. | ||
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* Good for mining diamonds if other teams are around, run in and mine then double jump out. | * Good for mining diamonds if other teams are around, run in and mine then double jump out. | ||
* Great for surviving a fall into the canyons in the Canyons map. | * Great for surviving a fall into the canyons in the Canyons map. | ||
+ | * Very usefull class on maps with a lot of hight differnence. Use the hight in your advantage. | ||
* When dueling with another player, you can double jump over him and gain a small advantage. | * When dueling with another player, you can double jump over him and gain a small advantage. | ||
* Use this class for invisibility rushing. Most bases include an entrance that will make you take fall damage. If you use the acrobat class, you won't take any damage and you, therefore, will not become visible. | * Use this class for invisibility rushing. Most bases include an entrance that will make you take fall damage. If you use the acrobat class, you won't take any damage and you, therefore, will not become visible. | ||
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==Video Review== <!--T:13--> | ==Video Review== <!--T:13--> |
Revision as of 17:06, 9 June 2021
You are the feather.
Soar through the air with a graceful double jump, shoot from the skies with your bow, and run for longer than others with increased stamina.
Class Information
Purchase for 15,000 XP
The Acrobat spawns with wooden tools, a bow and 6 arrows.
- Double tap space to leap through the air like in the Lobby or in SMASH.
- The double jump can reach up to 6 blocks up and has a 10 second cooldown.
- You can never take fall damage as this class.
- You can continue sprinting even when your hunger is below 6 points with your increased stamina.
- However, if the double jump is on cooldown, this stamina will no longer work until the 10 second cooldown expires.
Pros
- Double jumping is useful for getting over walls and defenses, or otherwise hard to reach areas.
- Immunity to fall damage.
- Starting with a bow and 6 arrows which gives you an early game advantage.
- Can Sprint, even if hunger is below 6.
Cons
- Stamina will not work while the Double Jump is on cooldown.
Tips & Tactics
- Jump off skybridges & towers into the enemy base, without the need for a launch pad.
- Good for mining diamonds if other teams are around, run in and mine then double jump out.
- Great for surviving a fall into the canyons in the Canyons map.
- Very usefull class on maps with a lot of hight differnence. Use the hight in your advantage.
- When dueling with another player, you can double jump over him and gain a small advantage.
- Use this class for invisibility rushing. Most bases include an entrance that will make you take fall damage. If you use the acrobat class, you won't take any damage and you, therefore, will not become visible.