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Weapons are items whose primary utility is to inflict damage on players and zombies. All weapons spawn with less than full durability, forcing the player to constantly repair their gear. Repairing an item will essentially combine two identical items and their durability together while adding another 10% durability. This means it is most effective to repair items if their total durability is less than 90%. (Before the 10% bonus.)

When enchanted items are repaired, any enchantments are lost. This requires the player to decide on keeping a few enchanted swords to clear zombies quicker, or to repair them into one longer lasting sword than those combined.

Types of Weapons

Name Image Damage Max Durability Notes
Wooden Sword Wooden sword.png Full heart.pngFull heart.png 60 -
Stone Sword Stone sword.png Full heart.pngFull heart.pngHalf heart.png 132 Sometimes found with an enchantment in mil_rare, mil_epic, and dungeon chests.
Iron Sword Iron sword.png Full heart.pngFull heart.pngFull heart.png 251 Sometimes found with an enchantment in mil_rare, mil_epic , dungeon and Spire chests.
Diamond Sword Diamond sword.png Full heart.pngFull heart.pngFull heart.pngHalf heart.png 1562 Obtained by killing a Giant.
Golden Sword Gold sword.png Full heart.pngFull heart.png 32 Exclusive to spawn kit. Can be purchased for 125,000 XP.
Stone Axe Stone axe.png Full heart.pngFull heart.png 132 Deals less damage than a stone sword but more damage than a wooden sword.

Crouch to hit multiple zombies with one swing.

Iron Axe Iron axe.png Full heart.pngFull heart.pngHalf heart.png 251 Deals less damage than an iron sword but more damage than a stone sword.

Crouch to hit multiple zombies with one swing.

Diamond Axe Diamondaxe.png 1561 Obtained by killing a Giant

Crouch to hit multiple zombies with one swing.

Iron Shovel Iron shovel.png Half heart.png 151 Primarly used for Grave Robbing. Since this is a tool, hitting zombies or players with it will take away 2 durability. When used on a mob, it temporarily stuns them for 4 seconds at the cost of 3 durability. When hitting a special mob like a forsaken, it takes away 9 durability.
Bow Bow.png Max:
Full heart.pngFull heart.pngFull heart.pngFull heart.pngFull heart.png
385 Damage dealt depends on pullback. Zombies can also be hit with a headshot for 2x damage.

Sometimes found with an enchantment in mil_rare, mil_epic and dungeon chests. Giants have a chance to drop bows with the Infinity enchantment.

Grenade Ender pearl.png Max:
Full heart.pngFull heart.pngFull heart.png
True Damage
- Damages all nearby zombies and players in the area where it lands, possibly causing immediate death.

The sound attracts zombies as far as 100m away.
Grenades have a cooldown of five seconds in between uses.
The explosion can knock cobwebs away in random directions.
Grenades always deal true damage, meaning that armor will not protect against the damage they deal. This means that three to four grenades can kill any player regardless of their armor tier.

Flash Grenade Slimeball.png None - Detonates 2 seconds after hitting the ground, inflicting those in its radius with Blindness III for 6 seconds and Nausea III for 12 seconds. Deals no damage. Players do not need to be facing the Flash Grenade upon its detonation to be affected by it.

Dropped by Zombie Pigmen upon death.

Fire Grenade Fire charge.png -

Dropped by Scorcher upon death.

Damage Values of Swords

The amount of hits required to kill a player depends on both the type of sword used and the number of armor points protecting the player under attack. Below are the number of hits required to kill a player of any armor set depending on the sword used. Note that the values below do not factor in critical strikes, which will reduce the number of hits required to kill a player.

Name Image Hits to kill Unarmored Hits to kill Full Leather Hits to kill Full Chain Hits to kill Full Iron
Wooden Sword Wooden sword.png 8 11 15 19
Stone Sword Stone sword.png 6 8 11 15
Iron Sword Iron sword.png 5 7 9 11
Diamond Sword Diamond sword.png 4 5 7 9