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[[File:Exolesco_Tunnels.png|500x375px|thumb|right|A picture taken in the room, part of the dungeon]]
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'''Exolesco Tunnels''' is a dungeon that is found underneath [[Special:MyLanguage/Exolesco|Exolesco]]. This dungeon was released on April 23rd, 2017, with part 1 of the Origins update, and was edited in the hit detection update on July 11th, 2017.
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|crafting= {{minezloot_yes}}
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==Loot Chests==<!--T:4-->
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* Loot Room
** 7 dungeon_common
==Legendary Items==<!--T:6-->
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{| class="wikitable" style=" style=width:20%; color:black; text-align:center"
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==Video Walkthrough==<!--T:8-->
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<youtube>https://www.youtube.com/watch?v=HbiLO15D9Zw</youtube>
==Text Walkthrough==<!--T:10-->
===Entrance (Difficulty: 1/10)===<!--T:11-->
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* To enter the dungeon, walk into the largest building in [[Special:MyLanguage/Exolesco|Exolesco]] and drop down into the water.
* Walk around the room and find the exit to a hallway.
* This hallway leads to a small room where you jump on a sandstone slab which will teleport you to the next room.
===Plate Room (Difficulty: 3/10)===<!--T:13-->
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* This room is littered with zombie spawners, so don't stay here too long.
* In this room you must find 3 pressure plates marked with dark prismarine.
* Placing an item on a plate will sound an explosion. Once you have placed an item on all three plates, the door blocked off by cobblestone fence will open up.
===Vine Parkour Room (Difficulty: 3/10)===<!--T:15-->
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* Start on the left side of the room (as seen from the entrance) and follow the [ ! ] blocks
* Make your way up and onto the vines that dangle on logs from the ceiling. After 3 jumps you should make it inside the tree root. Next drop down onto the red mushroom.
* Finally jump to the brown mushroom to exit and be teleported to the next room. This will seal the dungeon off, so make sure all of your team is inside!
===Trial Cavern (Difficulty: 5/10)===<!--T:17-->
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* After the teleport, you'll find yourself in a small room. Grab some water here and do the 3 block 1/2 up to another small room with a sandstone slab. Stand on that to get teleported.
* Once you find the main room there are a few paths each leading to a trial that must be completed in any order to continue.
===Trial 1 - Shoot the button (Difficulty: 0/10)===<!--T:19-->
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* In the middle of the ceiling, a wooden button is located. Shoot the button.
* Once the button is shot, a yellow mushroom will fall from the ceiling and land in the middle of the room, and the trial is complete.
===Trial 2 - Musical Memory (Difficulty: 1/10)===<!--T:21-->
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* On the right side of the room, on the floor behind a pink stained clay mushroom there is a small cave that has 4 yellow mushrooms, 1 purple mushroom and 1 green mushroom. This is the musical trial.
* Throughout the dungeon there are lore books which give hints as to what the musical code is to complete the room.
* Standing on the mushrooms play a note and you have to play them in the order of purple then the yellow mushroom which represents right (on a D pad) and then the left button. Do this pattern 1 more time without stepping on any other notes and the room will be complete and a mushroom will spawn in the main room.
===Trial 3 - Parkour Room (Difficulty: 7/10)===<!--T:23-->
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* To the left of the room (from the entrance) there is a pink stained clay mushroom over void. Parkour on top of that mushroom and continue into a small cave.
* You must do multiple hard jumps to reach the top, and on the side of the room where you entered all jump boost effects will be disabled to prevent cheating. It is recommended to bring Feather Falling boots for this room to prevent potion waste
* At the very top of the room there is a button on a wooden log. Press the button and another mushroom will grow in the main cavern
===Trial 4 - Darkness Room (Difficulty: 2/10)===<!--T:25-->
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* At the other end of the main cave (near the exit) there are a few jumps which will take you to a purple mushroom with a button.
* Make sure all your team is near the button and click it to be teleported.
* In the main cave there will be a new mushroom.
===Trial 5 - Water Plates (Difficulty: 4/10)===<!--T:27-->
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* Under the entrance you can find a small cave with water. Walk around the cave and find the sandstone mushroom. Stand on it and be teleported to a cavern with a small pool.
* This trial has 3 mini trials which all need to be complete at the same time in order to complete the main trial and get the last mushroom.
* Now that there are 5 mushrooms, parkour across them and up to the other side of the room and onto the brown mushroom where you will be teleported. Make sure your team is there as it will only teleport for 30 seconds!
===Growing Mushrooms (Difficulty: 3/10)===<!--T:29-->
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* Once you have completed the trials and been teleported, find the small hole, climb down and go right when you walk into a small cave with a fake zombie. Jump across the small gap and onto the orange mushroom.
* You'll be teleported to a large cave with a tree in the middle.
* Once there is a person in the second alcove water particles will play under that player. A third player must go alone out the room and to the other side of the tree cave.
===Wither Water Parkour (Difficulty: 6/10)===<!--T:31-->
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* Find the purple carpet and climb up a small cave and step on a mushroom to be teleported into yet another small cave.
* In this room there is a small tree and on the other side of that tree is a granite wall. The player with the water particles is holding open a block which will allow the person who went alone to hit a button. This completes the "growing mushrooms" room and both the people on the plates can join the person who went alone.
* This will bring you back to the main cave with the large tree.
===Large Tree Room Revisited (Difficulty: 0/10)===<!--T:33-->
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* In this room you will now see a stump with a button on it. This will open up the gate that you saw when you started the "growing mushrooms" room.
===Pigman Corridor (Difficulty: 2/10)===<!--T:35-->
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* As the sign says, "make haste, do not linger" this is telling you to sprint down the hallway and to avoid pigmen.
* At the end of the hallway, the gate will be sealed, but press the button next to the door and it will open up.
* Pushing the button will spawn a giant.
===Giant Room (Difficulty: 3/10)===<!--T:37-->
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* You will need to fight the giant you spawned to continue. Once you do, the path will open and the boss room will be accessible. Walk through the coal tunnel to go to the boss.
===Hypno-Toad - Boss Room (Difficulty: 5/10)===<!--T:39-->
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* The boss fight is very straight forward but requires a lot of potions.
* The frog has 6 waves, each of which will add a new attack to its arsenal (the new attack being picked at random).
** The toad can still attack after all plates are pressed, so be careful not to die from a Croak attack!
===Loot Room (Difficulty: 0/10)===<!--T:41-->
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* Make your way down a tunnel and you will receive your prize of 10+ dungeon chests and the legendary boots, Rabbit Feet.
* To get out you can either log or find the pistons to jump out and into the boarded-up house.
==Trivia==<!--T:43-->
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* There are a lot of small caves and secret areas around the dungeon that used to contain chests. While some of them currently contain Lore, the rest are useless as mid-dungeon chests have been removed.
* The Parkour Trial used to be a Levitation Trial, and the toad boss used to have a levitation attack, however these were removed as they were banning players from the server. For that reason, the trial was changed from a levitation trial to a parkour trial, with the added notice that all the mushrooms in the room have gone "dormant," and the toad's levitation attack has been removed.
==Lore==<!--T:45-->
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* Most of the [[Special:MyLanguage/Lore|Lore Books]] are hints at the puzzles through the dungeon:
===Torn Pages - Perch===<!--T:47-->
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===Specimen #14 - Perch===<!--T:51-->
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===The Monster - F'arii===<!--T:52-->
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[[Category:MineZ]][[Category:MineZ Locations]][[Category:MineZ Dungeons]]
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