Difference between revisions of "MTA Weapons"

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There are three types of weapons at your disposal in MTA. Acquiring them and choosing them for different circumstances is vital to surviving.
+
There are multiple types of weapons at your disposal in MTA. Acquiring them and choosing them for different circumstances is vital to surviving.
  
 
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Note: Weapon damage listed was testet by shooting an unarmored level 1 player by an level 1 player in the body and in the head. Tweaks to weapon values are not clearly released by the devs, requiring players to voluntarily test and compile information in their own time and as well as they can manage. Current testing procedure is done either by shooting a vehicle and observing the damage dealt, divided by two, or by shooting an unarmored player in the head, limbs, and body.
+
Note: Weapon damage was tested by shooting a car to give the raw value of damage the gun gives. There is no difference with headshot damage unless the gun used is a sniper.
  
 
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Fire damage:
+
Burn Damage:
* Touch Fire: 1hp damage
+
* Slight Touch: -1 HP
* Burn : 6hp damage
+
* Full Burn : -6 HP
* Standing in a fire: 8hp damage
+
* Standing in a fire: -8 HP
  
  
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=Guns= <!--T:5-->
 
=Guns= <!--T:5-->
Guns are the primary weapons in MTA! Below you will find a table with more information about each gun. The damage displayed is the maximum damage done when you are not wearing any armor. If you are not a high enough level to use a gun, it will have a higher chance to jam and force you to reload. A jammed gun requires that you rapidly click to unjam it followed by having to reload regardless of how much ammo you had left.
+
Guns are the primary weapons in MTA! Below you will find a table with more information about each gun. The damage displayed is the maximum damage done when you are not wearing any armor. Depending on your combat level, sometimes your bullets will have critical hits which will add an additional 5% to the damage of that bullet. If you are not a high enough level to use a gun, it will have a higher chance to jam and force you to reload. A jammed gun requires that you rapidly click to unjam it followed by having to reload regardless of how much ammo you had left.
 
{| class="wikitable"
 
{| class="wikitable"
 
!Weapon
 
!Weapon
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|Pistol Ammo
 
|Pistol Ammo
 
|12
 
|12
|HS:6 S2
+
|6.0
 
|Buy: $350
 
|Buy: $350
 
Sell: $52.50
 
Sell: $52.50
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|Pistol Ammo
 
|Pistol Ammo
 
|12
 
|12
|HS:6 S2
+
|5.4
 
|Buy: $400
 
|Buy: $400
 
Sell: $60
 
Sell: $60
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|Desert Eagle
 
|Desert Eagle
 
|Pistol Ammo
 
|Pistol Ammo
|12
+
|7
|HS:7 S:3
+
|6.3
 
|Buy: $1,500
 
|Buy: $1,500
 
Sell: $225
 
Sell: $225
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|Pistol Ammo
 
|Pistol Ammo
 
|18
 
|18
|HS:5 S2
+
|4.5
 
|Buy: $1,000
 
|Buy: $1,000
 
Sell: $150
 
Sell: $150
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|Pistol Ammo
 
|Pistol Ammo
 
|6
 
|6
|HS:5 S2
+
|4.0
 
|Buy: $500
 
|Buy: $500
 
Sell: $75
 
Sell: $75
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|Pistol Ammo
 
|Pistol Ammo
 
|12
 
|12
|HS:4 S2
+
|3.6
 
|Buy: $600
 
|Buy: $600
 
Sell: $90
 
Sell: $90
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|SMG Ammo
 
|SMG Ammo
 
|20
 
|20
|HS:3 S1
+
|2.0
 
|Buy: $800
 
|Buy: $800
 
Sell: $127.50
 
Sell: $127.50
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|SMG Ammo
 
|SMG Ammo
 
|30
 
|30
|HS:3 S:1
+
|2.2
 
|Buy: $1,300
 
|Buy: $1,300
 
Sell: $195
 
Sell: $195
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|Shotgun Ammo
 
|Shotgun Ammo
 
|6
 
|6
|HS:10 S:4
+
|2.4 x 5 pellets
 
|Buy: $5,000
 
|Buy: $5,000
 
Sell: $750
 
Sell: $750
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|Shotgun Ammo
 
|Shotgun Ammo
 
|8
 
|8
|HS:9 S:6
+
|4.0 x 4 pellets
 
|Buy: $3,500
 
|Buy: $3,500
 
Sell: $525
 
Sell: $525
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|Shotgun Ammo
 
|Shotgun Ammo
 
|8
 
|8
|HS:8 S:4
+
|1.8 x 3 pellets
 
|Buy: $2,000
 
|Buy: $2,000
 
Sell: $300
 
Sell: $300
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|Shotgun Ammo
 
|Shotgun Ammo
 
|8
 
|8
|HS:9 S:4
+
|2.3 x 8 pellets
 
|Buy: $5,500
 
|Buy: $5,500
 
Sell: $825
 
Sell: $825
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|Bullpup Shotgun
 
|Bullpup Shotgun
 
|Shotgun Ammo
 
|Shotgun Ammo
|14
+
|6
|HS:8 S:4
+
|3.2 x 6 pellets
 
|Buy: $5,250
 
|Buy: $5,250
 
Sell: $787.50
 
Sell: $787.50
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|AK47
 
|AK47
 
|Machine Gun
 
|Machine Gun
|25
+
|30
|HS:4 S:2
+
|3.8
 
|Buy: $3,000
 
|Buy: $3,000
 
Sell: $450
 
Sell: $450
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|M4
 
|M4
 
|Machine Gun
 
|Machine Gun
|50
+
|40
|HS:3 S:1
+
|3.2
 
|Buy: $4,500
 
|Buy: $4,500
 
Sell: $675
 
Sell: $675
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|Machine Gun
 
|Machine Gun
 
|30
 
|30
|HS:5 S:2
+
|4.6
 
|Buy: $4,750
 
|Buy: $4,750
 
Sell: $712.50
 
Sell: $712.50
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|Machine Gun
 
|Machine Gun
 
|30
 
|30
|HS:5 S:2
+
|4.8
 
|Buy: $7,000
 
|Buy: $7,000
 
Sell: $1,050
 
Sell: $1,050
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|LMG Ammo
 
|LMG Ammo
 
|54
 
|54
|HS:4 S:2
+
|4.6
 
|Buy: $7,500
 
|Buy: $7,500
 
Sell: $1,125
 
Sell: $1,125
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|LMG Ammo
 
|LMG Ammo
 
|100
 
|100
|HS:4 S:2
+
|3.8
 
|Buy: $10,000
 
|Buy: $10,000
 
Sell: $1,200
 
Sell: $1,200
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|Rocket
 
|Rocket
 
|1
 
|1
|HS:4 S:2 +Burn Damage
+
|7 +Burn Damage
 
|Buy: $8,500
 
|Buy: $8,500
 
Sell: $1,200
 
Sell: $1,200
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|Rocket
 
|Rocket
 
|1
 
|1
|HS:6 S:4
+
|9
 
|Buy: $15,000
 
|Buy: $15,000
 
Sell: $1,200
 
Sell: $1,200
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|Rocket
 
|Rocket
 
|10
 
|10
|HS:3 S:3 +Burn Damage
+
|5 +Burn Damage
 
|Buy: $7,500
 
|Buy: $7,500
 
Sell: $1,125
 
Sell: $1,125
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|Flamethrower Ammo
 
|Flamethrower Ammo
 
|250
 
|250
|HS:0 S:0 +Burn Damage
+
|0 +Burn Damage
 
|Buy: $25,000
 
|Buy: $25,000
 
Sell: $1,200
 
Sell: $1,200
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|Rifle Ammo
 
|Rifle Ammo
 
|5
 
|5
|HS:18.2 S:14
+
|S:14.0 HS:18.2
 
|Buy: $7,000
 
|Buy: $7,000
 
Sell: $1,050
 
Sell: $1,050
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|Rifle Ammo
 
|Rifle Ammo
 
|2
 
|2
|HS:17 S:7
+
|S:17.0 HS:22.1
 
|Buy: $9,750
 
|Buy: $9,750
 
Sell: $1,200
 
Sell: $1,200
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|Rifle Ammo
 
|Rifle Ammo
 
|4
 
|4
|HS:17 S:7
+
|S:19.0 HS:24.7
 
|Buy: $12,000
 
|Buy: $12,000
 
Sell: $1,200
 
Sell: $1,200
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|Micro SMG
 
|Micro SMG
 
|SMG Ammo
 
|SMG Ammo
|16
+
|15
|HS:2 S:1
+
|1.8
 
|Buy: $750
 
|Buy: $750
 
Sell: $112.50
 
Sell: $112.50
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|SMG Ammo
 
|SMG Ammo
 
|30
 
|30
|HS:3 S:1
+
|2.5
 
|Buy: $1,600
 
|Buy: $1,600
 
Sell: $240
 
Sell: $240
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|Gusenberg Sweeper
 
|Gusenberg Sweeper
 
|SMG Ammo
 
|SMG Ammo
|30
+
|28
|HS:2 S:1
+
|2.3
 
|Buy: $3,000
 
|Buy: $3,000
 
Sell: $450
 
Sell: $450
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|Mini Gun Ammo
 
|Mini Gun Ammo
 
|500
 
|500
|HS:2 S:1
+
|1.8
 
|Buy: $35,000
 
|Buy: $35,000
 
Sell: $1,200
 
Sell: $1,200
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<!--T:7-->
 
<!--T:7-->
Gun attachments can be bought, and added to weapons through anvils, in order to increase their capabilities. For convenience, attachments are able to be added to weapons in stacks so you don't have to apply them individually. They are "Bound" items so they are destroyed upon death.
+
Gun attachments can be bought at gun stores or found in chests. They’re used to buff certain parts of the gun, while debuffing others. It’s optimal to find the right combination of attachments for different guns that suits your play style. Attachments bought from stores are bound and will break when dropped or when you die, however attachments found in chests aren’t bound and can be traded to other players.
 
{| class="wikitable"
 
{| class="wikitable"
 
!Attachment
 
!Attachment
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|-
 
|-
 
|Reload Speed Increase
 
|Reload Speed Increase
|plus/minus 0.1x Reload Time +2% higher Jam Chance
+
| -0.1x Reload Time, +2% higher Jam Chance
 
|3
 
|3
 
|$700
 
|$700
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|-
 
|-
 
|Clip Size
 
|Clip Size
|Increases clip size by +1x the weapon's original clip +15%slower reload speed
+
|Increases clip size by +1x the weapon's original clip, +15% slower reload speed
 
|2
 
|2
 
|$600
 
|$600
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|-
 
|-
 
|Bullet Speed Increase
 
|Bullet Speed Increase
|Increases bullet speed by +0.3x +2% slower rate of fire
+
|Increases bullet speed by +0.3x, +2% slower rate of fire
 
|10
 
|10
 
|$400
 
|$400
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|-
 
|-
 
|Fire Rate Increase
 
|Fire Rate Increase
|minus 0.1x to weapon firing interval -4% damage
+
| -0.1x to weapon firing interval, -4% damage
 
|5
 
|5
 
|$1.5K
 
|$1.5K
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|Grenade
 
|Grenade
 
|0:05
 
|0:05
|6
+
|8
 
|6 blocks
 
|6 blocks
 
|Buy: $83
 
|Buy: $83
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|Molotov
 
|Molotov
 
|0:02
 
|0:02
|Explosion: 3
+
|Explosion: 4
 
Fire: Depends on exposure.
 
Fire: Depends on exposure.
 
|6 blocks
 
|6 blocks
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|}
 
|}
 
Molotovs produce a single block of fire where they explode. However, if they explode on a slab then there is no fire. This is also how the explosion damage was obtained without the fire and being on fire interfering with the value.
 
Molotovs produce a single block of fire where they explode. However, if they explode on a slab then there is no fire. This is also how the explosion damage was obtained without the fire and being on fire interfering with the value.
 +
 
=Melee Weapons=
 
=Melee Weapons=
 
The damage value differences between melee weapons, if there are any, are so negligible that the random damage variables and criticals make a greater difference. Still, if you want to hit someone, you may as well hit them with a little style, possibly with an Irish Whiskey from a bartender ($500 Strength Potion 3:00).
 
The damage value differences between melee weapons, if there are any, are so negligible that the random damage variables and criticals make a greater difference. Still, if you want to hit someone, you may as well hit them with a little style, possibly with an Irish Whiskey from a bartender ($500 Strength Potion 3:00).

Latest revision as of 22:28, 30 August 2019

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There are multiple types of weapons at your disposal in MTA. Acquiring them and choosing them for different circumstances is vital to surviving.

Note: Weapon damage was tested by shooting a car to give the raw value of damage the gun gives. There is no difference with headshot damage unless the gun used is a sniper.

Burn Damage:

  • Slight Touch: -1 HP
  • Full Burn : -6 HP
  • Standing in a fire: -8 HP


Pending update on which guns can be wielded in a player's second hand, weapon handling, and reload times.

Guns

Guns are the primary weapons in MTA! Below you will find a table with more information about each gun. The damage displayed is the maximum damage done when you are not wearing any armor. Depending on your combat level, sometimes your bullets will have critical hits which will add an additional 5% to the damage of that bullet. If you are not a high enough level to use a gun, it will have a higher chance to jam and force you to reload. A jammed gun requires that you rapidly click to unjam it followed by having to reload regardless of how much ammo you had left.

Weapon Ammo Mag Size Damage (HP) Price Level Req.
9mm Pistol Ammo 12 6.0 Buy: $350

Sell: $52.50

Level 0
Silenced 9mm Pistol Ammo 12 5.4 Buy: $400

Sell: $60

Level 5
Desert Eagle Pistol Ammo 7 6.3 Buy: $1,500

Sell: $225

Level 10
AP Pistol Pistol Ammo 18 4.5 Buy: $1,000

Sell: $150

Level 50
SNS Pistol Pistol Ammo 6 4.0 Buy: $500

Sell: $75

Level 18
Combat Pistol Pistol Ammo 12 3.6 Buy: $600

Sell: $90

Level 34
Tec-9 SMG Ammo 20 2.0 Buy: $800

Sell: $127.50

Level 0
SMG SMG Ammo 30 2.2 Buy: $1,300

Sell: $195

Level 15
Combat Shotgun Shotgun Ammo 6 2.4 x 5 pellets Buy: $5,000

Sell: $750

Level 55
Sawnoff Shotgun Shotgun Ammo 8 4.0 x 4 pellets Buy: $3,500

Sell: $525

Level 27
Pump Shotgun Shotgun Ammo 8 1.8 x 3 pellets Buy: $2,000

Sell: $300

Level 0
Assault Shotgun Shotgun Ammo 8 2.3 x 8 pellets Buy: $5,500

Sell: $825

Level 36
Bullpup Shotgun Shotgun Ammo 6 3.2 x 6 pellets Buy: $5,250

Sell: $787.50

Level 60
AK47 Machine Gun 30 3.8 Buy: $3,000

Sell: $450

Level 33
M4 Machine Gun 40 3.2 Buy: $4,500

Sell: $675

Level 38
Carbine Rifle Machine Gun 30 4.6 Buy: $4,750

Sell: $712.50

Level 45
Special Carbine Machine Gun 30 4.8 Buy: $7,000

Sell: $1,050

Level 69
MG LMG Ammo 54 4.6 Buy: $7,500

Sell: $1,125

Level 38
Combat MG LMG Ammo 100 3.8 Buy: $10,000

Sell: $1,200

Level 80
RPG Rocket 1 7 +Burn Damage Buy: $8,500

Sell: $1,200

Level 77
Rocket Launcher Rocket 1 9 Buy: $15,000

Sell: $1,200

Level 100
Grenade Launcher Rocket 10 5 +Burn Damage Buy: $7,500

Sell: $1,125

Level 50
Flamethrower Flamethrower Ammo 250 0 +Burn Damage Buy: $25,000

Sell: $1,200

Level 125
Rifle Rifle Ammo 5 S:14.0 HS:18.2 Buy: $7,000

Sell: $1,050

Level 60
Sniper Rifle Rifle Ammo 2 S:17.0 HS:22.1 Buy: $9,750

Sell: $1,200

Level 79
Marksman Rifle Rifle Ammo 4 S:19.0 HS:24.7 Buy: $12,000

Sell: $1,200

Level 95
Micro SMG SMG Ammo 15 1.8 Buy: $750

Sell: $112.50

Level 22
Assault SMG SMG Ammo 30 2.5 Buy: $1,600

Sell: $240

Level 38
Gusenberg Sweeper SMG Ammo 28 2.3 Buy: $3,000

Sell: $450

Level 55
Vulcan Mini Gun Mini Gun Ammo 500 1.8 Buy: $35,000

Sell: $1,200

Level 150

Gun Attachements

Gun attachments can be bought at gun stores or found in chests. They’re used to buff certain parts of the gun, while debuffing others. It’s optimal to find the right combination of attachments for different guns that suits your play style. Attachments bought from stores are bound and will break when dropped or when you die, however attachments found in chests aren’t bound and can be traded to other players.

Attachment Effect Max Upgrade Number Price Shooting Level Req.
Reload Speed Increase -0.1x Reload Time, +2% higher Jam Chance 3 $700 Level 10
Clip Size Increases clip size by +1x the weapon's original clip, +15% slower reload speed 2 $600 Level 5
Bullet Speed Increase Increases bullet speed by +0.3x, +2% slower rate of fire 10 $400 Level 15
Scope Adds weapon zoom by left-clicking 1 $1,25K Level 35
Fire Rate Increase -0.1x to weapon firing interval, -4% damage 5 $1.5K Level 45

Ammunition

The last thing you want to hear when shooting an opponent is the click of an empty chamber. Keep yourself stocked with ammo and you'll be able to do more than just whack someone with an empty gun.

Ammo Type Applicable Weapons Price
Handgun 9mm, 9mm Silenced, Desert Eagle, SNS Pistol, Combat Pistol, AP Pistol Buy: $60

Sell: $9

Shotgun Pump Shotgun, Assault Shotgun, Sawnoff Shotgun, Combat Shotgun, Bullpup Shotgun Buy: $70

Sell: $10.50

SMG Tec-9, SMG, Micro SMG, Gusenberg Sweeper, Assault SMG Buy: $100

Sell: $15

Machine Gun AK47, Carbine Rifle, M4, Special Carbine Buy: $120

Sell: $18

LMG MG, Combat MG Buy: $150

Sell: $22.50

Rifle Rifle, Sniper Rifle, Marksman Rifle Buy: $200

Sell: $30

Rocket Grenade Launcher, RPG, Rocket Launcher Buy: $333

Sell: $49.95

Flamethrower Flamethrower Buy: $2,500

Sell: $375

Mini Gun Vulcan Mini Gun Buy: $667

Sell: $100.05

Grenades

Damage values are unarmored and right at the point of the explosion. Explosion radius values are the maximum range to be effected by the explosion at all. Diminishing damage from being further from the explosion isn't factored.

Grenade Fuse Time Damage Explosion Radius Price Level Req.
FlashBang 0:02 None, Blindness 0:05 6 blocks Buy: $50

Sell: $7.50

Level 5
Grenade 0:05 8 6 blocks Buy: $83

Sell: $12.45

Level 25
Molotov 0:02 Explosion: 4

Fire: Depends on exposure.

6 blocks Buy: $117

Sell: $17.55

Level 35

Molotovs produce a single block of fire where they explode. However, if they explode on a slab then there is no fire. This is also how the explosion damage was obtained without the fire and being on fire interfering with the value.

Melee Weapons

The damage value differences between melee weapons, if there are any, are so negligible that the random damage variables and criticals make a greater difference. Still, if you want to hit someone, you may as well hit them with a little style, possibly with an Irish Whiskey from a bartender ($500 Strength Potion 3:00).

Melee Weapon Damage Durability Price Level Req.
Crowbar 2 100 Buy: $125

Sell: $18.75

Level 0
Broken Bottle 2 100 Buy: $150

Sell: $22.50

Level 0
Nightstick 3 100 Buy: $150

Sell: $22.50

Level 0
Pool Cue 1 100 Buy: $125

Sell: $18.75

Level 5
Baseball Bat 2 100 Buy: $100

Sell: $15

Level 10
Golf Club 2 100 Buy: $100

Sell: $15

Level 15
Shovel 2 100 Buy: $500

Sell: $75

Level 15
Knife 1 100 Buy: $200

Sell: $30

Level 25
Hammer 2 100 Buy: $400

Sell: $60

Level 30
Hatchet 3 100 Buy: $500

Sell: $75

Level 35
Katana 3 100 Buy: $1,500

Sell: $225

Level 40